Whoa... why isn't this in NOW!?
Bad picture quality but i guess that's what happens w/ time travel?
Just wanted to say Congrats on your Ambassadorship Attorney
(is ambassadorship even a word? lol)
Coming in late on this thread, and have not read thru it....
But it was my understanding that Paul Sage (the guy who just left) was the one responsible for removing the MMO style UI elements from launch. If yes, does his exit render the return of said UI elements more likely?
Here's hoping....
(Apologies if this was already covered in the thread.)
Psychobunni wrote: »[snip]
STOP BEGGING FOR /LURK!!!!
geeze... you guys are like puppies wanting treats.
/lurk means nothing of significance. Just because there is a /lurk doesn't mean the item in question is in-game bound. It gives us some hope, sure... but that's it.
/lurk
As a Graphic Designer, I can confirm the current UI is a mess compared to how clean, concise, and to-the-point the Beta UI pictured in the OP was. The hierarchies are there in the current state of the game, but they're not very well utilized when there are better methods of displaying the information still that get the minimalistic point across better, like the way the UI shown here in these beta photos used to be.
Remember, it's important for it to be kept minimalistic, yes...but functionality is just as important, and the Beta UI seems a lot more functional than the current one. For that reason, I want those options as well as the fully customizable UI to come back in full as options we can toggle on/off in ESO or even decide if we want it or not. Damage indicators would only add more to that as well like the ones we get from FTC.
Nameplates, the minimap, health/magicka/stamina numerical info, multi-quest tracker, a prettier Map, and the Inventory and Skill windows took up far less real estate while also showing many more items on-screen at once.
We are shoehorned into the current game's UI if players can't make use of add-ons that only supplement features that should be there already as they are standard for MMOs and the game functions a lot better with them than without for most of the fanbase. I'd say it'd be great for us to all meet at a compromise over all of this.
Thank you for the post, @Attorneyatlawl !
Attorneyatlawl wrote: »STOP BEGGING FOR /LURK!!!!
geeze... you guys are like puppies wanting treats.
/lurk means nothing of significance. Just because there is a /lurk doesn't mean the item in question is in-game bound. It gives us some hope, sure... but that's it.
He did say he wasn't a genie.../lurk
...but I think I found you, @Prabooo!As a Graphic Designer, I can confirm the current UI is a mess compared to how clean, concise, and to-the-point the Beta UI pictured in the OP was. The hierarchies are there in the current state of the game, but they're not very well utilized when there are better methods of displaying the information still that get the minimalistic point across better, like the way the UI shown here in these beta photos used to be.
Remember, it's important for it to be kept minimalistic, yes...but functionality is just as important, and the Beta UI seems a lot more functional than the current one. For that reason, I want those options as well as the fully customizable UI to come back in full as options we can toggle on/off in ESO or even decide if we want it or not. Damage indicators would only add more to that as well like the ones we get from FTC.
Nameplates, the minimap, health/magicka/stamina numerical info, multi-quest tracker, a prettier Map, and the Inventory and Skill windows took up far less real estate while also showing many more items on-screen at once.
We are shoehorned into the current game's UI if players can't make use of add-ons that only supplement features that should be there already as they are standard for MMOs and the game functions a lot better with them than without for most of the fanbase. I'd say it'd be great for us to all meet at a compromise over all of this.
Thank you for the post, @Attorneyatlawl !
You're most welcome... and thank you for laying that out. I'm very familiar with the same design concepts and UX goals that you mentioned, but I imagine the majority of people playing and seeing this thread won't be. Until they read your post!
To those of you that ask: Why not a toggle then?
I believe the answer is actually quite simple, to keep it fair and evenly between players.
I can also applaud ZOS for having the option of a very minimalistic UI. As minimal UIs go, they did a decent job. I also completely understand that some people really prefer that, and that's great. But there's a HUGE difference between having UI features able to be toggled off, and just ripping them out entirely.Im just honest so I'll say that I am -very- happy about the changes. Like it or not those of you that blame the "immersion fanboyz" ESO's current UI is miles ahead when it comes to immersion than games like WoW or SWTOR. I for one am very pleased that Zenimax made ESO into an elder scrolls.game of an MMO, and not just another regulare MMO-Copy like so many other games. God bless the minimalistic UI of ESO, for I love it way more than any other MMO UI.
Yeah, everyone loves to use this arguement. The problem is that it's entirely baseless, since addons exist. The only difference is that people need to actually download and install addons, instead of just being able to toggle on an option in a menu. Removing the features has accomplished nothing to "keep it fair", it just serves to annoy the very large percentage of the PC player-base (about 2/3rds of them, from the last poll I saw) that use addons, primarily to make up for the abysmal stock UI.To those of you that ask: Why not a toggle then?
I believe the answer is actually quite simple, to keep it fair and evenly between players. ...
And I personally find it really depressing that all of the "minimalistic UI" fans feel that ZOS should only be catering to them, and ignoring the majority of their playerbase that actually wants to have more info available while playing.I came to ESO to play an Elder Scrolls Game with my friends, and that is what I have now. I personally find it really depressing that everyone just wants World of Warcraft's UI. I find it clunky, and annoying. ...
I'm a huge Elder Scrolls fan -- I've played every game since Arena. And I absolutely hate the UI in this game. They certainly did not cater to me.And when ESO being an Elder Scrolls game, I believe they did the right thing by catering to Elder Scrolls fans.
this thread doesnt deserve to be on any other page besides the first!
@ShadowHvo ...
There is so much wrong with your post I'm not sure where to start. I'll just address points as I come across them:
Im just honest so I'll say that I am -very- happy about the changes. Like it or not those of you that blame the "immersion fanboyz" ESO's current UI is miles ahead when it comes to immersion than games like WoW or SWTOR. I for one am very pleased that Zenimax made ESO into an elder scrolls.game of an MMO, and not just another regulare MMO-Copy like so many other games. God bless the minimalistic UI of ESO, for I love it way more than any other MMO UI.
I can also applaud ZOS for having the option of a very minimalistic UI. As minimal UIs go, they did a decent job. I also completely understand that some people really prefer that, and that's great. But there's a HUGE difference between having UI features able to be toggled off, and just ripping them out entirely.
To those of you that ask: Why not a toggle then?
I believe the answer is actually quite simple, to keep it fair and evenly between players. ...
Yeah, everyone loves to use this arguement. The problem is that it's entirely baseless, since addons exist. The only difference is that people need to actually download and install addons, instead of just being able to toggle on an option in a menu. Removing the features has accomplished nothing to "keep it fair", it just serves to annoy the very large percentage of the PC player-base (about 2/3rds of them, from the last poll I saw) that use addons, primarily to make up for the abysmal stock UI.
I came to ESO to play an Elder Scrolls Game with my friends, and that is what I have now. I personally find it really depressing that everyone just wants World of Warcraft's UI. I find it clunky, and annoying. ...
You speak of majority.. Thats really funny, for the vast majority of ESO's playerbase does not participate on these forums. They're in the game, enjoying their time with it as it is right now. I can speak for many, many roleplayers when I say that we don't want said features, because it gives you an even further edge over everyone else who wants an immersive experience.And I personally find it really depressing that all of the "minimalistic UI" fans feel that ZOS should only be catering to them, and ignoring the majority of their playerbase that actually wants to have more info available while playing.
And when ESO being an Elder Scrolls game, I believe they did the right thing by catering to Elder Scrolls fans.
I'm a huge Elder Scrolls fan -- I've played every game since Arena. And I absolutely hate the UI in this game. They certainly did not cater to me.
@ShadowHvo ...
There is so much wrong with your post I'm not sure where to start. I'll just address points as I come across them:Im just honest so I'll say that I am -very- happy about the changes. Like it or not those of you that blame the "immersion fanboyz" ESO's current UI is miles ahead when it comes to immersion than games like WoW or SWTOR. I for one am very pleased that Zenimax made ESO into an elder scrolls.game of an MMO, and not just another regulare MMO-Copy like so many other games. God bless the minimalistic UI of ESO, for I love it way more than any other MMO UI.I can also applaud ZOS for having the option of a very minimalistic UI. As minimal UIs go, they did a decent job. I also completely understand that some people really prefer that, and that's great. But there's a HUGE difference between having UI features able to be toggled off, and just ripping them out entirely.
I disagree, they did a good and wonderful job at the minimalistic UI, I do not need numbers or percentages to play the game. Yes, before you ask, I've done every single piece of content too, even DSA on veteran. You do not require said numbers to be good at the game, it makes it easier, yes, but it is no requirement.To those of you that ask: Why not a toggle then?
I believe the answer is actually quite simple, to keep it fair and evenly between players. ...Yeah, everyone loves to use this arguement. The problem is that it's entirely baseless, since addons exist. The only difference is that people need to actually download and install addons, instead of just being able to toggle on an option in a menu. Removing the features has accomplished nothing to "keep it fair", it just serves to annoy the very large percentage of the PC player-base (about 2/3rds of them, from the last poll I saw) that use addons, primarily to make up for the abysmal stock UI.
I bet you know why everyone loves the arguement, because it is true. Information in itself is a benefit. The advantage might be small, but you have an advantage over your opponent who doesn't have the same information.
I would largely agree it has accomplished it. After all, you're here on the forums complaining about wanting these features, even though you already have them with the addon. This allows ZoS to work on other things, while the community has catered to your MMO needs, and given you said numbers.
Hell, if it were up to me, ZoS should've banned addons all together like SW:TOR did. But you aren't seeing me whine about you having a percantage meter when I don't, for I could easily jump in and get it with Minion, I just refuse to. Simple as that.
Thats one thing I especially don't get, why not just -download the addon- and get it over with it. You have all you need right there!I came to ESO to play an Elder Scrolls Game with my friends, and that is what I have now. I personally find it really depressing that everyone just wants World of Warcraft's UI. I find it clunky, and annoying. ...You speak of majority.. Thats really funny, for the vast majority of ESO's playerbase does not participate on these forums. They're in the game, enjoying their time with it as it is right now. I can speak for many, many roleplayers when I say that we don't want said features, because it gives you an even further edge over everyone else who wants an immersive experience.And I personally find it really depressing that all of the "minimalistic UI" fans feel that ZOS should only be catering to them, and ignoring the majority of their playerbase that actually wants to have more info available while playing.
Let me give you an example, there is already a reason as to why nobody does PvP in first-person, because everyone else uses Third-person, and that leaves you with a small tunnelvision, where your opponent can see 360 degrees around themselves. Thats one giant advantage, which have left many people disappointed in PvP.
The same goes for the suggested nameplates, daium I hope we will never get those. People will abuse the hell of them to look through walls, terrain and other objects in order to spot their opponents faster.And when ESO being an Elder Scrolls game, I believe they did the right thing by catering to Elder Scrolls fans.I'm a huge Elder Scrolls fan -- I've played every game since Arena. And I absolutely hate the UI in this game. They certainly did not cater to me.
I'm sorry to hear that, good thing you have your addons to give you all the cluttering numbers you had in past ES games.
Oh wait.. you didn't. Its honestly a bit hilarious that you claim to be a huge ES fan, yet you want an the classic WoW UI more than a TES UI.
You might claim there is so much wrong with my post, but there isn't anything wrong with it. You and I just don't agree on how ESO should be. You have your opinion, and I have mine.
I think you might've misunderstood me slightly. For all I care, you can use addons. The problem is when you start to enforce it onto others - BECAUSE it is an advantage.
That is what addons have done to ESO, and largely did to WoW too. Groups will activly kick others who don't have specific addons.
I were in a Crypt of Heart VR run a few months back, where someone -demanded- me to link some *** DPS meter from some stupid addon. Regardless of the fact we did just fine. He then told me I was a massive noob who couldn't do *** because I didn't use addons.
Sure, I don't use addons, but guess what? You might have your advantage by getting that uber l33t percentage over others on the leaderboards because you're capable of pressing the ability the second their cancel (Or even before that!), where the rest of us are left, waiting on the animation to finish before rebuffing/reusing ect ect.
That is precisely where the problem arise. They don't want to be actually better in the game, they're looking for direct advantages over others in order to win, and that is where my problem with addons and these features arise. People even go the length to use them as a means to harrash their fellow players.
I'm just remembering the dreadful times of Wotlk with their gearscore meter tracking and DPS-meter non-stop ego stroking. People who're trying to get better is just told to snip-themselves or jump on the bandwagon.
The precise matter is that people should be able to play the way they want, as long as it doesn't take away the experience from others.
Take your minimap, your gridview, your cluttering floating numbers, but have it so it cannot be used as a massive advantage over those who don't.
I don't see how it invalidates anything.
People are doing this in the game, -trying- to force people to use addons. In fact I've seen more guild leaders than I would like that enforces it on their members.
Yes, you can always avoid those people, which is what I do myself. My argument however, still holds water. Get your addons, have those. But ZoS shouldn't go in and make their game into a cookie-cutter MMO-UI in order to cater to those folk that want numbers and not a visual combat experience. Instead they should focus on delievering a proper immersive elder scrolls experience.
Attorneyatlawl wrote: »You say that some people may be "trying" to "force" things on people. Yet you're 100% fine with literally forcing anyone who doesn't like exactly what you do, to have to live with it. Hypocritical.
Attorneyatlawl wrote: »You say that some people may be "trying" to "force" things on people. Yet you're 100% fine with literally forcing anyone who doesn't like exactly what you do, to have to live with it. Hypocritical.
I'm sorry but is addons not this very option?
Am I telling you to go uninstall your addons because I find it unfair that you're a higher rank on the leaderboards than me because of them? No.
We have said addons for a reason, so players can cater to themselves with additions to the game - that at the same time doesn't go in and violate other fellow players.
Take your addons, live and let live. Elder Scrolls Online just doesn't have the UI you so desperately seek. Download it with the addon then, or even better handcraft your own. You outright have the options there.
I agree however, that an immersive experience is quite a subjective matter. The difference however between Oblivion and Skyrim is that you only had your buff-tracker, instead of what I would consider a more immersive visual effect happening non-stop until the ability is out. To me its way more immersive to activate an ability and see the glow slowly fade from my character, and then vanish as its out, than seeing a little line tickling down in the side of the screen.
I'm still saying what I said earlier though, you have options via addons, then go take them. For ZoS can then focus their energy on more important matters than making Generic MMO-UI 517.
After all, this is how ESO started out..
And god bless this is no longer the case.
And what about consoles option?