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50% Shield Reduction in Cyrodiil (Update 7)

Rook_Master
Rook_Master
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It was announced in Update 7 that Damage Shields would be reduced by 50% in Cyrodiil.

So, instead of just nerfing Hardened Ward, we are just gonna take a big dump on all shields?

Wow.
  • Ryuho
    Ryuho
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    Actualy we have:
    15% - weaker shields in cyro
    20% - less dmg to players

    After update:
    50% - weaker shields - increase 35%
    50% - less dmg - increase 30%

    So basicaly shields will be weaker by only 5%, cause evry1 will deal also less dmg..
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Maulkin
    Maulkin
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    Not sure what your complaint is. All Shields and all heals are reduced in effectiveness but so is damage, by the same amount may I add.

    If the other shields (Igneous Shield, Blazing Shield) did not get reduced in size inline with damage reductions, then that would effectively be a buff for them.

    So I guess your "wow" means: wow my shields are not getting buffed?

    No, they are not.
    Edited by Maulkin on July 8, 2015 1:04PM
    EU | PC | AD
  • Rook_Master
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    Yeah, that's a good point. I wasn't considering the damage decrease.

    I guess nothing will really change then except TTK.


    Still, the only thing that makes it acceptable to keep Hardened Ward OP is the extra Bolt Escape nerf.

    If they think I'm gonna cast a 3k blazing shield though, then lol
  • Ryuho
    Ryuho
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    Yeah I agree Blazing and Igneous shield need some love, definitly. Impact of proposed 1.7 changes will be huge on HP scaled shields.
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Maulkin
    Maulkin
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    On another note, the culprit has never been Hardened Ward. Never.

    Up to 1.5, the culprit was shield stacking it with harness magicka and the bugs the latter had. When some of the bugs were fixed in 1.5, it wasn't perfect (we still had shield stack) but that was the closest we've ever got to it.

    In 1.6, not only did they not address shield stacking, but they added the Bastion passive and removed the soft-caps that were keeping shield size and shield spam in check.

    The above changes have led to my 36k magicka/2.2k regen build having a total 28k shield stack which I can keep up nearly forever, meaning fights with other sorcs, or generally magicka builds, become extremely dull affairs.

    And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.
    EU | PC | AD
  • BigTone
    BigTone
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    It was announced in Update 7 that Damage Shields would be reduced by 50% in Cyrodiil.

    So, instead of just nerfing Hardened Ward, we are just gonna take a big dump on all shields?

    Wow.

    7s2dfdt.jpg
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  • Quantine
    Quantine
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    And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.

    This...
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  • Ezareth
    Ezareth
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    Ryuho wrote: »
    Actualy we have:
    15% - weaker shields in cyro
    20% - less dmg to players

    After update:
    50% - weaker shields - increase 35%
    50% - less dmg - increase 30%

    So basicaly shields will be weaker by only 5%, cause evry1 will deal also less dmg..

    Damage shield reduction from 85% to 50% is a 41% nerf.
    Damage reduction from 80% to 50% is a 37.5% nerf.

    The issue however lies with the way the calculate these nerfs. Other multipliers are additive with these and effectively cancel them out. I need to test but I think the 300% bonus from Hardened ward may be one of these multipliers. That would be funny.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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  • Ghostbane
    Ghostbane
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    <All the CP into Bastion>
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  • Sureshawt
    Sureshawt
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    Quantine wrote: »

    And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.

    This...

    This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.
  • Maulkin
    Maulkin
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    Sureshawt wrote: »
    Quantine wrote: »

    And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.

    This...

    This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.


    Someone did not pay much attention during maths class at school. 50% reduction in shield size and 50% reduction in damage leaves you percentage wise in the same place as before. Not better, not worse.

    I'm certainly not laughing my ass off about it.

    Edited by Maulkin on July 8, 2015 5:17PM
    EU | PC | AD
  • Ezareth
    Ezareth
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    Ghostbane wrote: »
    <All the CP into Bastion>

    I think defenses into the other 3 abilities (Magic/dots/elemental) would go a lot further than maxing Bastion since they also reduce damage to shields and aren't being nerfed like shields.
    Sureshawt wrote: »
    Quantine wrote: »

    And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.

    This...



    This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.

    Until that second fear hits and they can't break free while you go to town on them and since they can't afford to bolt escape to safety.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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    Ezareth PvP on Youtube
  • Xeniph
    Xeniph
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    I am looking at it this way,

    Currently-
    15% Shield/Healing reduction
    20% Damage reduction

    Proposed-
    50% Shield/healing reduction
    50% Damage reduction

    Just taking this change into account, as the guy above pointed out, numbers will be lower all the way around, but essentially the same as now. With a 5% Shield/Healing nerf. Nothing to really freak out about.
    Edited by Xeniph on July 8, 2015 5:37PM
    Here since Beta.

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  • Ghostbane
    Ghostbane
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    Ezareth wrote: »

    I think defenses into the other 3 abilities (Magic/dots/elemental) would go a lot further than maxing Bastion since they also reduce damage to shields and aren't being nerfed like shields.

    Your troll senses are weakening.
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    350m+ AP PC - EU
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  • Xeniph
    Xeniph
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    Ghostbane wrote: »
    Ezareth wrote: »

    I think defenses into the other 3 abilities (Magic/dots/elemental) would go a lot further than maxing Bastion since they also reduce damage to shields and aren't being nerfed like shields.

    Your troll senses are weakening.

    No, he's right. You will see much more point for point, by at least hitting the diminishing returns threshold in those 3 before going past it in Bastion.

    Now of coarse we are not fully aware of the rest of the Class/Skill/Armor set changes yet. But without taking any of that into account, he is spot on.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • RinaldoGandolphi
    RinaldoGandolphi
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    Ezareth wrote: »
    Ghostbane wrote: »
    <All the CP into Bastion>

    I think defenses into the other 3 abilities (Magic/dots/elemental) would go a lot further than maxing Bastion since they also reduce damage to shields and aren't being nerfed like shields.
    Sureshawt wrote: »
    Quantine wrote: »

    And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.

    This...



    This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.

    Until that second fear hits and they can't break free while you go to town on them and since they can't afford to bolt escape to safety.

    I was actually thinking this same exact thing this morning...Elemental Defender, Hardy, and Thick Skinned will be very attractive in the next major update. Should get a lot of bang for your buck there.
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

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  • LegendaryMage
    LegendaryMage
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    Ezareth wrote: »
    Ghostbane wrote: »
    <All the CP into Bastion>

    I think defenses into the other 3 abilities (Magic/dots/elemental) would go a lot further than maxing Bastion since they also reduce damage to shields and aren't being nerfed like shields.

    I think that going equally between all these defensive passives and bastion would be the way to go after this update.

    I've been doing this before too but have switched to more bastion due to pushing my max magica higher. Now after this update, I've been thinking about it again and I think I'll go back to what I've been doing originally, and that's pushing the defensive passives more instead of bastion. Of course, I will bump up bastion as well, just not exclusively.

    50 points into all these passives (dots, element defense, magic defense and bastion) equates to 200 points in total, which is 600 CP rank. 400 cp rank can do it too, just a bit less effective.
    Edited by LegendaryMage on July 8, 2015 8:17PM
  • Ezareth
    Ezareth
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    Ezareth wrote: »
    Ghostbane wrote: »
    <All the CP into Bastion>

    I think defenses into the other 3 abilities (Magic/dots/elemental) would go a lot further than maxing Bastion since they also reduce damage to shields and aren't being nerfed like shields.

    I think that going equally between all these defensive passives and bastion would be the way to go after this update.

    I've been doing this before too but have switched to more bastion due to pushing my max magica higher. Now after this update, I've been thinking about it again and I think I'll go back to what I've been doing originally, and that's pushing the defensive passives more instead of bastion. Of course, I will bump up bastion as well, just not exclusively.

    50 points into all these passives (dots, element defense, magic defense and bastion) equates to 200 points in total, which is 600 CP rank. 400 cp rank can do it too, just a bit less effective.

    Don't forget crit damage reduction!

    Figure there are a lot of people running 50%+ crit and then there are the guaranteed crit (Crit-charge + stealth). Sure shields can't be crit but when they are broken through they can and that is when a sorc is most vulnerable. Reducing damage during those moments of burst (even like getting ganked on your horse which we all unfortunately will now be using ) = ) are worth putting 10 points or so into even if you're a shield stacker.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Honestly shields wasn't the problem it's that a player can have 5 on at once giving 15-20k shields if not more. Now it's just gonna be 10k-15k if not more so really the damage shield nerf isn't helping that much to the problem and we can say something when PTS comes around with the changes. We can summit that the problem isn't shields are too powerful it's that shield stacking is to powerful and needs to be changed to either 1 or 2 shields (saying 2 cause some shields like the LA skill only blocks magic).

    So in the end and that has been said many many times before shield stacking needs to go it is a very abused and broken mechanic that should have never had the green light to go like block casting.
    Edited by Forestd16b14_ESO on July 8, 2015 9:07PM
  • Ryuho
    Ryuho
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    Ezareth wrote: »
    Ghostbane wrote: »
    <All the CP into Bastion>

    I think defenses into the other 3 abilities (Magic/dots/elemental) would go a lot further than maxing Bastion since they also reduce damage to shields and aren't being nerfed like shields.

    I think that going equally between all these defensive passives and bastion would be the way to go after this update.

    I've been doing this before too but have switched to more bastion due to pushing my max magica higher. Now after this update, I've been thinking about it again and I think I'll go back to what I've been doing originally, and that's pushing the defensive passives more instead of bastion. Of course, I will bump up bastion as well, just not exclusively.

    50 points into all these passives (dots, element defense, magic defense and bastion) equates to 200 points in total, which is 600 CP rank. 400 cp rank can do it too, just a bit less effective.

    Dots def is pointless mage, cause dots don't go trough shields (entropy does - yupi), you get initial dmg only from skills like vamp bane or destro reach.. Imo better to put CPs in rest.. but if they change that mechanic, yeah why not..
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    templar - Selene Farron AR27
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  • LegendaryMage
    LegendaryMage
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    Ryuho wrote: »
    Ezareth wrote: »
    Ghostbane wrote: »
    <All the CP into Bastion>

    I think defenses into the other 3 abilities (Magic/dots/elemental) would go a lot further than maxing Bastion since they also reduce damage to shields and aren't being nerfed like shields.

    I think that going equally between all these defensive passives and bastion would be the way to go after this update.

    I've been doing this before too but have switched to more bastion due to pushing my max magica higher. Now after this update, I've been thinking about it again and I think I'll go back to what I've been doing originally, and that's pushing the defensive passives more instead of bastion. Of course, I will bump up bastion as well, just not exclusively.

    50 points into all these passives (dots, element defense, magic defense and bastion) equates to 200 points in total, which is 600 CP rank. 400 cp rank can do it too, just a bit less effective.

    Dots def is pointless mage, cause dots don't go trough shields (entropy does - yupi), you get initial dmg only from skills like vamp bane or destro reach.. Imo better to put CPs in rest.. but if they change that mechanic, yeah why not..

    What about dk dots, I always thought they do, or did at least in the past? From my epic fights with Dusky boy. :)
    Ezareth wrote: »
    Don't forget crit damage reduction!

    Figure there are a lot of people running 50%+ crit and then there are the guaranteed crit (Crit-charge + stealth). Sure shields can't be crit but when they are broken through they can and that is when a sorc is most vulnerable. Reducing damage during those moments of burst (even like getting ganked on your horse which we all unfortunately will now be using ) = ) are worth putting 10 points or so into even if you're a shield stacker.

    Yeah, that too! Almost forgot. :)
    Edited by LegendaryMage on July 8, 2015 10:21PM
  • Attorneyatlawl
    Attorneyatlawl
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    Sureshawt wrote: »
    Quantine wrote: »

    And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.

    This...

    This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.


    Someone did not pay much attention during maths class at school. 50% reduction in shield size and 50% reduction in damage leaves you percentage wise in the same place as before. Not better, not worse.

    I'm certainly not laughing my ass off about it.

    Math isn't something, I've noticed especially moreso recently with larger numbers of balance discussions cropping up, that most people seem to do before they post. :(
    Ezareth wrote: »
    Ghostbane wrote: »
    <All the CP into Bastion>

    I think defenses into the other 3 abilities (Magic/dots/elemental) would go a lot further than maxing Bastion since they also reduce damage to shields and aren't being nerfed like shields.
    Sureshawt wrote: »
    Quantine wrote: »

    And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.

    This...



    This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.

    Until that second fear hits and they can't break free while you go to town on them and since they can't afford to bolt escape to safety.

    I was actually thinking this same exact thing this morning...Elemental Defender, Hardy, and Thick Skinned will be very attractive in the next major update. Should get a lot of bang for your buck there.

    They already are, and have been since 1.6 landed. One of the larger problems is 99% of people going essentially 100%, or 95%, glass cannon, and then complaining that they die because they are extremely squishy versus other people who also went the same way, turning it into a fragfest. :p The tools to not die instantly in one hit are already in-game and some people are using them ;). Come next patch, these people won't die anywhere nearly as easily, and the 99% of people who are for all intents and practical purposes, going glass cannon, will still die fairly easily, just a little more slowly, time after time.

    The whole time to kill thing is a problem, don't get me wrong, from some of the power creep that's cropped up. However, the majority of the problem that most are complaining about lately... that has nothing to do with the game mechanics. All ZOS did was say "We are no longer strongly encouraging you to not stack all of your gear and stat allocations into raw damage by having softcaps. You're free. Go do what you want." That doesn't automatically mean that what you want to do isn't going to stink. :)
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  • Ezareth
    Ezareth
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    Sureshawt wrote: »
    Quantine wrote: »

    And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.

    This...

    This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.


    Someone did not pay much attention during maths class at school. 50% reduction in shield size and 50% reduction in damage leaves you percentage wise in the same place as before. Not better, not worse.

    I'm certainly not laughing my ass off about it.

    Math isn't something, I've noticed especially moreso recently with larger numbers of balance discussions cropping up, that most people seem to do before they post. :(
    Ezareth wrote: »
    Ghostbane wrote: »
    <All the CP into Bastion>

    I think defenses into the other 3 abilities (Magic/dots/elemental) would go a lot further than maxing Bastion since they also reduce damage to shields and aren't being nerfed like shields.
    Sureshawt wrote: »
    Quantine wrote: »

    And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.

    This...



    This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.

    Until that second fear hits and they can't break free while you go to town on them and since they can't afford to bolt escape to safety.

    I was actually thinking this same exact thing this morning...Elemental Defender, Hardy, and Thick Skinned will be very attractive in the next major update. Should get a lot of bang for your buck there.

    They already are, and have been since 1.6 landed. One of the larger problems is 99% of people going essentially 100%, or 95%, glass cannon, and then complaining that they die because they are extremely squishy versus other people who also went the same way, turning it into a fragfest. :p The tools to not die instantly in one hit are already in-game and some people are using them ;). Come next patch, these people won't die anywhere nearly as easily, and the 99% of people who are for all intents and practical purposes, going glass cannon, will still die fairly easily, just a little more slowly, time after time.

    The whole time to kill thing is a problem, don't get me wrong, from some of the power creep that's cropped up. However, the majority of the problem that most are complaining about lately... that has nothing to do with the game mechanics. All ZOS did was say "We are no longer strongly encouraging you to not stack all of your gear and stat allocations into raw damage by having softcaps. You're free. Go do what you want." That doesn't automatically mean that what you want to do isn't going to stink. :)

    The TTK Issue was chiefly introduced by reducing the HP bonus from 50% to 10% and nerfing impenetrable thus deincentivizing survivability builds. The removal of caps and stacking of damage IMO didn't have nearly as much impact. Glass cannons existed in 1.5 and theose guys got blown up fast all the time. 1.6 just made survivability builds far less attractive for most players.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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    Ezareth PvP on Youtube
  • Xsorus
    Xsorus
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    Ezareth wrote: »
    Sureshawt wrote: »
    Quantine wrote: »

    And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.

    This...

    This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.


    Someone did not pay much attention during maths class at school. 50% reduction in shield size and 50% reduction in damage leaves you percentage wise in the same place as before. Not better, not worse.

    I'm certainly not laughing my ass off about it.

    Math isn't something, I've noticed especially moreso recently with larger numbers of balance discussions cropping up, that most people seem to do before they post. :(
    Ezareth wrote: »
    Ghostbane wrote: »
    <All the CP into Bastion>

    I think defenses into the other 3 abilities (Magic/dots/elemental) would go a lot further than maxing Bastion since they also reduce damage to shields and aren't being nerfed like shields.
    Sureshawt wrote: »
    Quantine wrote: »

    And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.

    This...



    This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.

    Until that second fear hits and they can't break free while you go to town on them and since they can't afford to bolt escape to safety.

    I was actually thinking this same exact thing this morning...Elemental Defender, Hardy, and Thick Skinned will be very attractive in the next major update. Should get a lot of bang for your buck there.

    They already are, and have been since 1.6 landed. One of the larger problems is 99% of people going essentially 100%, or 95%, glass cannon, and then complaining that they die because they are extremely squishy versus other people who also went the same way, turning it into a fragfest. :p The tools to not die instantly in one hit are already in-game and some people are using them ;). Come next patch, these people won't die anywhere nearly as easily, and the 99% of people who are for all intents and practical purposes, going glass cannon, will still die fairly easily, just a little more slowly, time after time.

    The whole time to kill thing is a problem, don't get me wrong, from some of the power creep that's cropped up. However, the majority of the problem that most are complaining about lately... that has nothing to do with the game mechanics. All ZOS did was say "We are no longer strongly encouraging you to not stack all of your gear and stat allocations into raw damage by having softcaps. You're free. Go do what you want." That doesn't automatically mean that what you want to do isn't going to stink. :)

    The TTK Issue was chiefly introduced by reducing the HP bonus from 50% to 10% and nerfing impenetrable thus deincentivizing survivability builds. The removal of caps and stacking of damage IMO didn't have nearly as much impact. Glass cannons existed in 1.5 and theose guys got blown up fast all the time. 1.6 just made survivability builds far less attractive for most players.

    Shields became a larger problem when they nerfed impenetrable more then anything, Look at the fact that if you have shields up you're basically running with old school impenetrable, and if you don't have shields up you're eating a huge damage increase because of Crits now. The other things added on top of it are just icing on the cake.

    They are adding a new set to the game next patch designed around fighting shielded targets, Maybe that'll make things interesting again.
  • BigTone
    BigTone
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    Xsorus wrote: »
    Shields became a larger problem when they nerfed impenetrable more then anything, Look at the fact that if you have shields up you're basically running with old school impenetrable, and if you don't have shields up you're eating a huge damage increase because of Crits now. The other things added on top of it are just icing on the cake.

    They are adding a new set to the game next patch designed around fighting shielded targets, Maybe that'll make things interesting again.

    I can see it now:

    2 piece set bonus: add health recovery
    3 piece set bonus: add health
    4 piece set bonus: add health recovery
    5 piece set bonus: attacks on shielded targets do 8% more damage

    >:)
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • BigTone
    BigTone
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    Also, what if we are all misinterpreting this and it is actually meant towards players with sword and shield?
    >:)>:)>:)
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • Attorneyatlawl
    Attorneyatlawl
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    Ezareth wrote: »
    Sureshawt wrote: »
    Quantine wrote: »

    And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.

    This...

    This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.


    Someone did not pay much attention during maths class at school. 50% reduction in shield size and 50% reduction in damage leaves you percentage wise in the same place as before. Not better, not worse.

    I'm certainly not laughing my ass off about it.

    Math isn't something, I've noticed especially moreso recently with larger numbers of balance discussions cropping up, that most people seem to do before they post. :(
    Ezareth wrote: »
    Ghostbane wrote: »
    <All the CP into Bastion>

    I think defenses into the other 3 abilities (Magic/dots/elemental) would go a lot further than maxing Bastion since they also reduce damage to shields and aren't being nerfed like shields.
    Sureshawt wrote: »
    Quantine wrote: »

    And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.

    This...



    This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.

    Until that second fear hits and they can't break free while you go to town on them and since they can't afford to bolt escape to safety.

    I was actually thinking this same exact thing this morning...Elemental Defender, Hardy, and Thick Skinned will be very attractive in the next major update. Should get a lot of bang for your buck there.

    They already are, and have been since 1.6 landed. One of the larger problems is 99% of people going essentially 100%, or 95%, glass cannon, and then complaining that they die because they are extremely squishy versus other people who also went the same way, turning it into a fragfest. :p The tools to not die instantly in one hit are already in-game and some people are using them ;). Come next patch, these people won't die anywhere nearly as easily, and the 99% of people who are for all intents and practical purposes, going glass cannon, will still die fairly easily, just a little more slowly, time after time.

    The whole time to kill thing is a problem, don't get me wrong, from some of the power creep that's cropped up. However, the majority of the problem that most are complaining about lately... that has nothing to do with the game mechanics. All ZOS did was say "We are no longer strongly encouraging you to not stack all of your gear and stat allocations into raw damage by having softcaps. You're free. Go do what you want." That doesn't automatically mean that what you want to do isn't going to stink. :)

    The TTK Issue was chiefly introduced by reducing the HP bonus from 50% to 10% and nerfing impenetrable thus deincentivizing survivability builds. The removal of caps and stacking of damage IMO didn't have nearly as much impact. Glass cannons existed in 1.5 and theose guys got blown up fast all the time. 1.6 just made survivability builds far less attractive for most players.

    The HP difference on gear used to be a 50% higher raw value on bonuses of the same power allocation as compared to magicka or stamina, yes... now it's 10%. Yet I haven't seen much difference in how many people sport the bare minimum of HP other than what is incidentally in a set bonus that they wanted the five piece on. Back in 1.5 and prior, the general attitude was to throw half or all of your attributes in HP and then not use any on gear, or to simply avoid HP completely. Post 1.6, the attitude has been to place all of your points in magicka or stamina because you don't lose any to softcaps. Obviously, the moderate HP contribution downscaling from gear impacted things a bit in the metagame, but the majority of people didn't use it much in the first place, and it didn't end up accounting for a large health drop as your health doesn't only come from gear or attributes, but is rather on top of a built in base amount and added to it. The guys running in patch 1.0 to 1.4 with dps setups made to fall over in a stray breeze and only 1800hp... they didn't decide to add more HP in 1.6. They ran from it in 1.5 and stacked damage even over the softcaps. Then when 1.6 came they stacked some more and dropped everything the could to stack their damage stat higher,with squishiness being disregarded entirely.

    There hasn't been a huge change to how survivable you can make a build, but there has been a huge change to how high you can ramp your damage stats, and that directly impacts everyone since the survivable builds don't provide much more avoidance and mitigation than they used to, and do have a little less health relatively. Add in, as I said, that everyone sees the shiny big numbers and huge crits tempting them, and most have gone to glass cannon. The problem is they don't understand the glass part and that it requires positioning, timing, avoidance, and los, to allow the cannon part to work. They just see the cannon and then complain they're dying too quickly. Very few build properly for pvp to live, and actually deal that damage... so when they get hit? Splat! =) It's much more of a meta and player problem overall than it s a game mechanics one, but I do feel damage contribution from stats and the skill coefficients should be toned down for both pve and pvp. It's not fun to instagib mobs, either :p.

    EDIT: Impenetrable is still very, very good. Especially as nirnhoned is being nuked essentially, assuming they've fixed the bug of the champion passive reducing your incoming heal crits instead of just incoming damage crits, it'll be the bread and butter choice of anyone paying attention. It used to be that you could slot impenetrable to completely negate an enemy's stats and in the case of sorcs, their crit leech build potential. Now you instead reduce the bonus damage they gain, but don't completely nullify their stats' existence in the first place. Add on that nice champion passive that heals you when you're crit to some crit damage reduction (when fixed) and it often evens out, the difference being that not everyone takes no real extra amount of damage from crits rather than everyone being entirely (or almost entirely) immune to the critical hit mechanic. When nirn has been brought down... perception will change even though it's not accurate, to it being worthless. What do you think most people will flock to next? Sprint cost reduction? Not likely. Infused? Maybe. Divines? Doubtful, since most don't even understand its value now. Impenetrable? Easily noticed once equipped .
    Edited by Attorneyatlawl on July 9, 2015 4:01PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Roselle
    Roselle
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    Ryuho wrote: »
    Actualy we have:
    15% - weaker shields in cyro
    20% - less dmg to players

    After update:
    50% - weaker shields - increase 35%
    50% - less dmg - increase 30%

    So basicaly shields will be weaker by only 5%, cause evry1 will deal also less dmg..

    Such math.

    Wow.
    This one was rekt by Zenimax
  • Chrlynsch
    Chrlynsch
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    BigTone wrote: »
    Xsorus wrote: »
    Shields became a larger problem when they nerfed impenetrable more then anything, Look at the fact that if you have shields up you're basically running with old school impenetrable, and if you don't have shields up you're eating a huge damage increase because of Crits now. The other things added on top of it are just icing on the cake.

    They are adding a new set to the game next patch designed around fighting shielded targets, Maybe that'll make things interesting again.

    I can see it now:

    2 piece set bonus: add health recovery
    3 piece set bonus: add health
    4 piece set bonus: add health recovery
    5 piece set bonus: attacks on shielded targets do 8% more damage

    >:)

    Naw I can sework them doing this

    2 piece: add health recovery
    3 piece : add health
    4 piece: add health recovery
    5 piece: increase critical damage on shielded targets by 50%

    Yup....
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Ryuho
    Ryuho
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    BigTone wrote: »
    Xsorus wrote: »
    Shields became a larger problem when they nerfed impenetrable more then anything, Look at the fact that if you have shields up you're basically running with old school impenetrable, and if you don't have shields up you're eating a huge damage increase because of Crits now. The other things added on top of it are just icing on the cake.

    They are adding a new set to the game next patch designed around fighting shielded targets, Maybe that'll make things interesting again.

    I can see it now:

    2 piece set bonus: add health recovery
    3 piece set bonus: add health
    4 piece set bonus: add health recovery
    5 piece set bonus: attacks on shielded targets do 8% more damage

    >:)

    For sure it will be something uber low, imo 10% more dmg to shielded targets. Ve perma shielders only change to shieldstacking mechanic might help - or healing ward change - problem solved.
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
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