Rook_Master wrote: »It was announced in Update 7 that Damage Shields would be reduced by 50% in Cyrodiil.
So, instead of just nerfing Hardened Ward, we are just gonna take a big dump on all shields?
Wow.

mike.gaziotisb16_ESO wrote: »
And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.
Actualy we have:
15% - weaker shields in cyro
20% - less dmg to players
After update:
50% - weaker shields - increase 35%
50% - less dmg - increase 30%
So basicaly shields will be weaker by only 5%, cause evry1 will deal also less dmg..
mike.gaziotisb16_ESO wrote: »
And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.
This...
mike.gaziotisb16_ESO wrote: »
And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.
This...
This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.
<All the CP into Bastion>
mike.gaziotisb16_ESO wrote: »
And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.
This...
This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.
I think defenses into the other 3 abilities (Magic/dots/elemental) would go a lot further than maxing Bastion since they also reduce damage to shields and aren't being nerfed like shields.
<All the CP into Bastion>
I think defenses into the other 3 abilities (Magic/dots/elemental) would go a lot further than maxing Bastion since they also reduce damage to shields and aren't being nerfed like shields.mike.gaziotisb16_ESO wrote: »
And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.
This...
This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.
Until that second fear hits and they can't break free while you go to town on them and since they can't afford to bolt escape to safety.
LegendaryMage wrote: »
I think that going equally between all these defensive passives and bastion would be the way to go after this update.
I've been doing this before too but have switched to more bastion due to pushing my max magica higher. Now after this update, I've been thinking about it again and I think I'll go back to what I've been doing originally, and that's pushing the defensive passives more instead of bastion. Of course, I will bump up bastion as well, just not exclusively.
50 points into all these passives (dots, element defense, magic defense and bastion) equates to 200 points in total, which is 600 CP rank. 400 cp rank can do it too, just a bit less effective.
LegendaryMage wrote: »
I think that going equally between all these defensive passives and bastion would be the way to go after this update.
I've been doing this before too but have switched to more bastion due to pushing my max magica higher. Now after this update, I've been thinking about it again and I think I'll go back to what I've been doing originally, and that's pushing the defensive passives more instead of bastion. Of course, I will bump up bastion as well, just not exclusively.
50 points into all these passives (dots, element defense, magic defense and bastion) equates to 200 points in total, which is 600 CP rank. 400 cp rank can do it too, just a bit less effective.
LegendaryMage wrote: »
I think that going equally between all these defensive passives and bastion would be the way to go after this update.
I've been doing this before too but have switched to more bastion due to pushing my max magica higher. Now after this update, I've been thinking about it again and I think I'll go back to what I've been doing originally, and that's pushing the defensive passives more instead of bastion. Of course, I will bump up bastion as well, just not exclusively.
50 points into all these passives (dots, element defense, magic defense and bastion) equates to 200 points in total, which is 600 CP rank. 400 cp rank can do it too, just a bit less effective.
Dots def is pointless mage, cause dots don't go trough shields (entropy does - yupi), you get initial dmg only from skills like vamp bane or destro reach.. Imo better to put CPs in rest.. but if they change that mechanic, yeah why not..
Don't forget crit damage reduction!
Figure there are a lot of people running 50%+ crit and then there are the guaranteed crit (Crit-charge + stealth). Sure shields can't be crit but when they are broken through they can and that is when a sorc is most vulnerable. Reducing damage during those moments of burst (even like getting ganked on your horse which we all unfortunately will now be using ) = ) are worth putting 10 points or so into even if you're a shield stacker.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »
And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.
This...
This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.
Someone did not pay much attention during maths class at school. 50% reduction in shield size and 50% reduction in damage leaves you percentage wise in the same place as before. Not better, not worse.
I'm certainly not laughing my ass off about it.
RinaldoGandolphi wrote: »<All the CP into Bastion>
I think defenses into the other 3 abilities (Magic/dots/elemental) would go a lot further than maxing Bastion since they also reduce damage to shields and aren't being nerfed like shields.mike.gaziotisb16_ESO wrote: »
And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.
This...
This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.
Until that second fear hits and they can't break free while you go to town on them and since they can't afford to bolt escape to safety.
I was actually thinking this same exact thing this morning...Elemental Defender, Hardy, and Thick Skinned will be very attractive in the next major update. Should get a lot of bang for your buck there.
Attorneyatlawl wrote: »mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »
And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.
This...
This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.
Someone did not pay much attention during maths class at school. 50% reduction in shield size and 50% reduction in damage leaves you percentage wise in the same place as before. Not better, not worse.
I'm certainly not laughing my ass off about it.
Math isn't something, I've noticed especially moreso recently with larger numbers of balance discussions cropping up, that most people seem to do before they post.RinaldoGandolphi wrote: »<All the CP into Bastion>
I think defenses into the other 3 abilities (Magic/dots/elemental) would go a lot further than maxing Bastion since they also reduce damage to shields and aren't being nerfed like shields.mike.gaziotisb16_ESO wrote: »
And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.
This...
This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.
Until that second fear hits and they can't break free while you go to town on them and since they can't afford to bolt escape to safety.
I was actually thinking this same exact thing this morning...Elemental Defender, Hardy, and Thick Skinned will be very attractive in the next major update. Should get a lot of bang for your buck there.
They already are, and have been since 1.6 landed. One of the larger problems is 99% of people going essentially 100%, or 95%, glass cannon, and then complaining that they die because they are extremely squishy versus other people who also went the same way, turning it into a fragfest.The tools to not die instantly in one hit are already in-game and some people are using them
. Come next patch, these people won't die anywhere nearly as easily, and the 99% of people who are for all intents and practical purposes, going glass cannon, will still die fairly easily, just a little more slowly, time after time.
The whole time to kill thing is a problem, don't get me wrong, from some of the power creep that's cropped up. However, the majority of the problem that most are complaining about lately... that has nothing to do with the game mechanics. All ZOS did was say "We are no longer strongly encouraging you to not stack all of your gear and stat allocations into raw damage by having softcaps. You're free. Go do what you want." That doesn't automatically mean that what you want to do isn't going to stink.
Attorneyatlawl wrote: »mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »
And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.
This...
This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.
Someone did not pay much attention during maths class at school. 50% reduction in shield size and 50% reduction in damage leaves you percentage wise in the same place as before. Not better, not worse.
I'm certainly not laughing my ass off about it.
Math isn't something, I've noticed especially moreso recently with larger numbers of balance discussions cropping up, that most people seem to do before they post.RinaldoGandolphi wrote: »<All the CP into Bastion>
I think defenses into the other 3 abilities (Magic/dots/elemental) would go a lot further than maxing Bastion since they also reduce damage to shields and aren't being nerfed like shields.mike.gaziotisb16_ESO wrote: »
And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.
This...
This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.
Until that second fear hits and they can't break free while you go to town on them and since they can't afford to bolt escape to safety.
I was actually thinking this same exact thing this morning...Elemental Defender, Hardy, and Thick Skinned will be very attractive in the next major update. Should get a lot of bang for your buck there.
They already are, and have been since 1.6 landed. One of the larger problems is 99% of people going essentially 100%, or 95%, glass cannon, and then complaining that they die because they are extremely squishy versus other people who also went the same way, turning it into a fragfest.The tools to not die instantly in one hit are already in-game and some people are using them
. Come next patch, these people won't die anywhere nearly as easily, and the 99% of people who are for all intents and practical purposes, going glass cannon, will still die fairly easily, just a little more slowly, time after time.
The whole time to kill thing is a problem, don't get me wrong, from some of the power creep that's cropped up. However, the majority of the problem that most are complaining about lately... that has nothing to do with the game mechanics. All ZOS did was say "We are no longer strongly encouraging you to not stack all of your gear and stat allocations into raw damage by having softcaps. You're free. Go do what you want." That doesn't automatically mean that what you want to do isn't going to stink.
The TTK Issue was chiefly introduced by reducing the HP bonus from 50% to 10% and nerfing impenetrable thus deincentivizing survivability builds. The removal of caps and stacking of damage IMO didn't have nearly as much impact. Glass cannons existed in 1.5 and theose guys got blown up fast all the time. 1.6 just made survivability builds far less attractive for most players.
Shields became a larger problem when they nerfed impenetrable more then anything, Look at the fact that if you have shields up you're basically running with old school impenetrable, and if you don't have shields up you're eating a huge damage increase because of Crits now. The other things added on top of it are just icing on the cake.
They are adding a new set to the game next patch designed around fighting shielded targets, Maybe that'll make things interesting again.
Attorneyatlawl wrote: »mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »
And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.
This...
This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.
Someone did not pay much attention during maths class at school. 50% reduction in shield size and 50% reduction in damage leaves you percentage wise in the same place as before. Not better, not worse.
I'm certainly not laughing my ass off about it.
Math isn't something, I've noticed especially moreso recently with larger numbers of balance discussions cropping up, that most people seem to do before they post.RinaldoGandolphi wrote: »<All the CP into Bastion>
I think defenses into the other 3 abilities (Magic/dots/elemental) would go a lot further than maxing Bastion since they also reduce damage to shields and aren't being nerfed like shields.mike.gaziotisb16_ESO wrote: »
And now they proceed to blanket nerf everything from bolt escape, to heals, to damage, everything, everything INSTEAD of actually targeting the source of the problem: infinite resources and shield stacking.
This...
This again....but the Sorc class has always been the favored class and that looks to continue indefinitely. They will be able to stand around the battlefield shield stacking indefinitely while blasting everything in site with lightning bolts from their arse. They are able to stack 20-28K shields right now and with a 50% damage decrease across the board coming they must be laughing their asses off.
Until that second fear hits and they can't break free while you go to town on them and since they can't afford to bolt escape to safety.
I was actually thinking this same exact thing this morning...Elemental Defender, Hardy, and Thick Skinned will be very attractive in the next major update. Should get a lot of bang for your buck there.
They already are, and have been since 1.6 landed. One of the larger problems is 99% of people going essentially 100%, or 95%, glass cannon, and then complaining that they die because they are extremely squishy versus other people who also went the same way, turning it into a fragfest.The tools to not die instantly in one hit are already in-game and some people are using them
. Come next patch, these people won't die anywhere nearly as easily, and the 99% of people who are for all intents and practical purposes, going glass cannon, will still die fairly easily, just a little more slowly, time after time.
The whole time to kill thing is a problem, don't get me wrong, from some of the power creep that's cropped up. However, the majority of the problem that most are complaining about lately... that has nothing to do with the game mechanics. All ZOS did was say "We are no longer strongly encouraging you to not stack all of your gear and stat allocations into raw damage by having softcaps. You're free. Go do what you want." That doesn't automatically mean that what you want to do isn't going to stink.
The TTK Issue was chiefly introduced by reducing the HP bonus from 50% to 10% and nerfing impenetrable thus deincentivizing survivability builds. The removal of caps and stacking of damage IMO didn't have nearly as much impact. Glass cannons existed in 1.5 and theose guys got blown up fast all the time. 1.6 just made survivability builds far less attractive for most players.
Shields became a larger problem when they nerfed impenetrable more then anything, Look at the fact that if you have shields up you're basically running with old school impenetrable, and if you don't have shields up you're eating a huge damage increase because of Crits now. The other things added on top of it are just icing on the cake.
They are adding a new set to the game next patch designed around fighting shielded targets, Maybe that'll make things interesting again.
I can see it now:
2 piece set bonus: add health recovery
3 piece set bonus: add health
4 piece set bonus: add health recovery
5 piece set bonus: attacks on shielded targets do 8% more damage
Shields became a larger problem when they nerfed impenetrable more then anything, Look at the fact that if you have shields up you're basically running with old school impenetrable, and if you don't have shields up you're eating a huge damage increase because of Crits now. The other things added on top of it are just icing on the cake.
They are adding a new set to the game next patch designed around fighting shielded targets, Maybe that'll make things interesting again.
I can see it now:
2 piece set bonus: add health recovery
3 piece set bonus: add health
4 piece set bonus: add health recovery
5 piece set bonus: attacks on shielded targets do 8% more damage