TheShadowScout wrote: »Nerf grinding itself, not the spots!
Personally I find "grinders" rather annoying. There I am happily questing through some locale, when I see someone running through all the enemy mobs I am dutyfully avoiding, drawing the whole lot in to burn them down quickly with AoE attacks, and then repeating this over and over and over again... extra annoying when I hapen to be on a "kill some critters" quest and they hog them all, but even without I wish they wouldn't do it where I quest.
I usually sigh, and just shrug in quiet acceptance, things being what they are.
But I wish they would go away, earn their expees through questing, or at least kill different mobs instead of the same over and over again so they'd move on instead of staying in one good spot.
So personally, I'd wish the game would keep track of how many and what monster types you slay, and reduce experience for every additional kill. Let's say, you kill your first scorpion, you get full value, your tenth, only 90%, and from your hundreth kill on, no further XP since at that point it has ceased to be a new experience, but become routine. And then they'd have to go off and find a new type of mob to hunt down.
Not too likely to happen, to my continued vexation. Grinding will still remain viable, I expect, as there still are enough people who want it. Of course, they usually want it to get them their XP -faster- then questing... which I would be rather opposed to. If they insist annoying me by gfrinding, then at least they shouldn't have that much of an advantage from it.
So, whenever the grinders ask for a buff to their grind spots, I'll ask for a nerf to all grinding!
No one is stopping you from using pure grind to level. Just because the two roads are different, does not mean one is blocked.
PS Grinding is still the fastest way to level. Just need to know where, when, and what rotation.
As far as I am aware, they are only nerfing grind spots where the mob respawn rate is too high, that being where it is higher than it is in other places with comparable content. They don't want to discourage grinding, they want to make sure people grinding in different places have the same rate of XP gain as each other. The number of mobs you have to kill doesn't change, it just takes a bit longer to find them.
That's true, but I wasn't talking about grinding in general, I was referring to specific grind-spots. Besides, the XP nerf is being addressed by the XP buff in the next update.emkv93b16_ESO wrote: »They have also nerfed XP gain in delves and in general.As far as I am aware, they are only nerfing grind spots where the mob respawn rate is too high, that being where it is higher than it is in other places with comparable content. They don't want to discourage grinding, they want to make sure people grinding in different places have the same rate of XP gain as each other. The number of mobs you have to kill doesn't change, it just takes a bit longer to find them.
TheShadowScout wrote: »Nerf grinding itself, not the spots!
Personally I find "grinders" rather annoying. There I am happily questing through some locale, when I see someone running through all the enemy mobs I am dutyfully avoiding, drawing the whole lot in to burn them down quickly with AoE attacks, and then repeating this over and over and over again... extra annoying when I hapen to be on a "kill some critters" quest and they hog them all, but even without I wish they wouldn't do it where I quest.
I usually sigh, and just shrug in quiet acceptance, things being what they are.
But I wish they would go away, earn their expees through questing, or at least kill different mobs instead of the same over and over again so they'd move on instead of staying in one good spot.
So personally, I'd wish the game would keep track of how many and what monster types you slay, and reduce experience for every additional kill. Let's say, you kill your first scorpion, you get full value, your tenth, only 90%, and from your hundreth kill on, no further XP since at that point it has ceased to be a new experience, but become routine. And then they'd have to go off and find a new type of mob to hunt down.
Not too likely to happen, to my continued vexation. Grinding will still remain viable, I expect, as there still are enough people who want it. Of course, they usually want it to get them their XP -faster- then questing... which I would be rather opposed to. If they insist annoying me by gfrinding, then at least they shouldn't have that much of an advantage from it.
So, whenever the grinders ask for a buff to their grind spots, I'll ask for a nerf to all grinding!
TheShadowScout wrote: »Nerf grinding itself, not the spots!
Personally I find "grinders" rather annoying. There I am happily questing through some locale, when I see someone running through all the enemy mobs I am dutyfully avoiding, drawing the whole lot in to burn them down quickly with AoE attacks, and then repeating this over and over and over again... extra annoying when I hapen to be on a "kill some critters" quest and they hog them all, but even without I wish they wouldn't do it where I quest.
I usually sigh, and just shrug in quiet acceptance, things being what they are.
But I wish they would go away, earn their expees through questing, or at least kill different mobs instead of the same over and over again so they'd move on instead of staying in one good spot.
So personally, I'd wish the game would keep track of how many and what monster types you slay, and reduce experience for every additional kill. Let's say, you kill your first scorpion, you get full value, your tenth, only 90%, and from your hundreth kill on, no further XP since at that point it has ceased to be a new experience, but become routine. And then they'd have to go off and find a new type of mob to hunt down.
Not too likely to happen, to my continued vexation. Grinding will still remain viable, I expect, as there still are enough people who want it. Of course, they usually want it to get them their XP -faster- then questing... which I would be rather opposed to. If they insist annoying me by gfrinding, then at least they shouldn't have that much of an advantage from it.
So, whenever the grinders ask for a buff to their grind spots, I'll ask for a nerf to all grinding!
TheShadowScout wrote: »Nerf grinding itself, not the spots!
Personally I find "grinders" rather annoying. There I am happily questing through some locale, when I see someone running through all the enemy mobs I am dutyfully avoiding, drawing the whole lot in to burn them down quickly with AoE attacks, and then repeating this over and over and over again... extra annoying when I hapen to be on a "kill some critters" quest and they hog them all, but even without I wish they wouldn't do it where I quest.
I usually sigh, and just shrug in quiet acceptance, things being what they are.
But I wish they would go away, earn their expees through questing, or at least kill different mobs instead of the same over and over again so they'd move on instead of staying in one good spot.
So personally, I'd wish the game would keep track of how many and what monster types you slay, and reduce experience for every additional kill. Let's say, you kill your first scorpion, you get full value, your tenth, only 90%, and from your hundreth kill on, no further XP since at that point it has ceased to be a new experience, but become routine. And then they'd have to go off and find a new type of mob to hunt down.
Not too likely to happen, to my continued vexation. Grinding will still remain viable, I expect, as there still are enough people who want it. Of course, they usually want it to get them their XP -faster- then questing... which I would be rather opposed to. If they insist annoying me by gfrinding, then at least they shouldn't have that much of an advantage from it.
So, whenever the grinders ask for a buff to their grind spots, I'll ask for a nerf to all grinding!
Some people resort to grinding because it helps them relax and it's enjoyable when they are unable to PvP because they are traveling. I know many very nice players that grind. So please reconsider that your experiences and even mine for that matter are not all that is.
Many grinders happily churning away are frequently annoyed by questers that show up and think they own the place. So exactly the inverse of what you described. So ZOS should embrace their player bases diversity and give grinders and quester areas that don't put us at odds. Both can happily play the same game if setup properly.
emkv93b16_ESO wrote: »Hi.
Over time, people have found some pretty good grind-spots, and Zenimax has been very efficient nerfing them.
Why they do it, is a bit unclear for me. Are we leveling too fast that way? You want us to go through the quests?
TheShadowScout wrote: »But I wish they would go away, earn their expees through questing, or at least kill different mobs instead of the same over and over again so they'd move on instead of staying in one good spot.
emkv93b16_ESO wrote: »Hi.
Over time, people have found some pretty good grind-spots, and Zenimax has been very efficient nerfing them.
Why they do it, is a bit unclear for me. Are we leveling too fast that way? You want us to go through the quests?
because that the elder scrolls everybody loves right - everyone has fond memories of grinding mobs in a cave in skyrim to level up right? in oblivion? in morrowind? yea, those were all super grindy games, so obviously zenimax wants to continue that tradition of making the grind mandatory.
The Uninvited wrote: »All I can say about this, is that they shouldn't have nerfed the spiders grind in Craglorn. When it was there, they would go in and grind and other players wouldn't be seeing them as it is a group instance. So you could do your quest and not be annoyed by grinders.
That is correct. Public Dungeon XP is being doubled, and Craglorn XP is being boosted by 20%. That's in addition to the 15% reduction in the XP needed to get a VR and the 50% increase to Veteran Quest XP.And what I read from the reddit that they are upping the exp in veteran public dungeons when vr16 comes so they are actually enabling grinding in vet public dungeons.
emkv93b16_ESO wrote: »Hi.
Over time, people have found some pretty good grind-spots, and Zenimax has been very efficient nerfing them.
Why they do it, is a bit unclear for me. Are we leveling too fast that way? You want us to go through the quests?
because why spend hundreds of man hours developing quest content, paying actors to do voice overs for those quests, write hundreds of pages of lore into books that can be found all over the world and then let players skip all that content and the core RPG elements of the levelling process by allowing people to level by killing the same mobs repeatedly in a cave.
because that the elder scrolls everybody loves right - everyone has fond memories of grinding mobs in a cave in skyrim to level up right? in oblivion? in morrowind? yea, those were all super grindy games, so obviously zenimax wants to continue that tradition of making the grind mandatory.
seriously, i wonder what universe you grinders come from, you're the scourge of any decent mmorpg simply because you lack any self control and must have it all right now by grinding mobs, so you can sit atop your throne of corpses through numerical supremacy instead of skill.
your playstyle is unhealthy, your attitude is unhealthy and any game designer would be absolutely bonkers to tailor their endgame content to you and your wanton destruction of any RPG elements they would add through exploitation of any given process for the maximum combat gains possible.
and you want it to be a legitimate playstyle... sure, if you want a game to shrivel up and die within a much shorter lifespan than any game has the potential for. grinders kill franchises, especially if allowed to get too far ahead of the average levelling curve.
TheShadowScout wrote: »Nerf grinding itself, not the spots!
Personally I find "grinders" rather annoying. There I am happily questing through some locale, when I see someone running through all the enemy mobs I am dutyfully avoiding, drawing the whole lot in to burn them down quickly with AoE attacks, and then repeating this over and over and over again... extra annoying when I hapen to be on a "kill some critters" quest and they hog them all, but even without I wish they wouldn't do it where I quest.
I usually sigh, and just shrug in quiet acceptance, things being what they are.
But I wish they would go away, earn their expees through questing, or at least kill different mobs instead of the same over and over again so they'd move on instead of staying in one good spot.
So personally, I'd wish the game would keep track of how many and what monster types you slay, and reduce experience for every additional kill. Let's say, you kill your first scorpion, you get full value, your tenth, only 90%, and from your hundreth kill on, no further XP since at that point it has ceased to be a new experience, but become routine. And then they'd have to go off and find a new type of mob to hunt down.
Not too likely to happen, to my continued vexation. Grinding will still remain viable, I expect, as there still are enough people who want it. Of course, they usually want it to get them their XP -faster- then questing... which I would be rather opposed to. If they insist annoying me by gfrinding, then at least they shouldn't have that much of an advantage from it.
So, whenever the grinders ask for a buff to their grind spots, I'll ask for a nerf to all grinding!
Some people resort to grinding because it helps them relax and it's enjoyable when they are unable to PvP because they are traveling. I know many very nice players that grind. So please reconsider that your experiences and even mine for that matter are not all that is.
Many grinders happily churning away are frequently annoyed by questers that show up and think they own the place. So exactly the inverse of what you described. So ZOS should embrace their player bases diversity and give grinders and quester areas that don't put us at odds. Both can happily play the same game if setup properly.
I love grinding when the combat itself is fun. I love continously optimizing my build to improve the time or resources I need to kill. I love to push my character to new limits by trying to pull more and more mobs. I love being rewarded by seeing more and more items drop, and by seeing exp bars grow. When you are challenging yourself to grind dangerous areas, it's a very dynamic experience, not repetitive or boring at all.
I want more areas like that in ESO. I want to feel like I'm in trouble if a 3rd or 4th enemy runs into my mob. I want to have areas with insanely strong single enemies that give a lot of exp, and areas with lots of easier enemies that give less exp. I want to have to think about specific builds for specific enemies and areas; no one-build-grinds-all. I want areas that are great for exp, and others that are not so good exp but outstanding for loot. And I want to do better with more people helping me, not feel annoyed and inhibited in my rewards when somebody else shows up. I want to see new grind strategies emerge with 2 or 3 players that are not possible alone.
Good grinding is not repetitive running-in-circles.
Good grinding is sandbox PvE.
emkv93b16_ESO wrote: »well, neither skyrim, oblibion or morrowind is a MMO game.
And why are you so offensive man? I just pointed out something in my point of view.
And for the record. I already have a VR14 character, which I have done ALL the quests for ALL the factions, so I have allready been through all that quest content, voice-overs, hundreds of pages of lore you speak about.
All that is done, and it was a lot of hours. I don't want to go through all that again on my alt, just to reach end-game so I can PvP.
Most of what you just mentioned I have no interest in. I have interest in fighting humans at the other end of the keyboard because you never know what you're going to get. And since ESO has some of the best combat there is right now both visually and feel, it attracts a lot of these types of players. Oh, and our money is green just like yours too.emkv93b16_ESO wrote: »Hi.
Over time, people have found some pretty good grind-spots, and Zenimax has been very efficient nerfing them.
Why they do it, is a bit unclear for me. Are we leveling too fast that way? You want us to go through the quests?
because why spend hundreds of man hours developing quest content, paying actors to do voice overs for those quests, write hundreds of pages of lore into books that can be found all over the world and then let players skip all that content and the core RPG elements of the levelling process by allowing people to level by killing the same mobs repeatedly in a cave.
A very big and incorrect assumption that we grind because we are impatient or lack self-control. Yes, many do and even more these days than used to be, but not all. Some of us do it because we enjoy it. Some do it because they are trying to stay up with the numerical competitiveness of the guild they run with.because that the elder scrolls everybody loves right - everyone has fond memories of grinding mobs in a cave in skyrim to level up right? in oblivion? in morrowind? yea, those were all super grindy games, so obviously zenimax wants to continue that tradition of making the grind mandatory.
seriously, i wonder what universe you grinders come from, you're the scourge of any decent mmorpg simply because you lack any self control and must have it all right now by grinding mobs, so you can sit atop your throne of corpses through numerical supremacy instead of skill.
Any playstyle is a legitimate one, but with consequences sure. Bad game designs and lack of frequent updates combined with large amounts of players with toxic attitudes that cannot be offset by those without are what kills games.your playstyle is unhealthy, your attitude is unhealthy and any game designer would be absolutely bonkers to tailor their endgame content to you and your wanton destruction of any RPG elements they would add through exploitation of any given process for the maximum combat gains possible.
and you want it to be a legitimate playstyle... sure, if you want a game to shrivel up and die within a much shorter lifespan than any game has the potential for. grinders kill franchises, especially if allowed to get too far ahead of the average levelling curve.