Aett_Thorn wrote: »It really depends.
Increasing the level cap with no simultaneous release of content for everyone just means that you waste people's time with meaningless grind, since they've likely completed all of the content already. It also means that people need to make/buy/find new high-level gear to replace their current stuff.
If there is new content, then problem number 1 is resolved for the most part, but problem number 2 remains.
Personally, I prefer a horizontal progression system to a cap increase. I simply dislike cap increases because they feel artificial.
Aett_Thorn wrote: »It really depends.
Increasing the level cap with no simultaneous release of content for everyone just means that you waste people's time with meaningless grind, since they've likely completed all of the content already. It also means that people need to make/buy/find new high-level gear to replace their current stuff.
If there is new content, then problem number 1 is resolved for the most part, but problem number 2 remains.
Ok. So let's say level stays and there's no more content. What are people doing in game? Dailies? Trials? What are players working towards?
Personally, I prefer a horizontal progression system to a cap increase. I simply dislike cap increases because they feel artificial.
Can you be more specific? What would that look like in ESO? More skill lines perhaps. With more skillpoints being awarded. Would that create a horizontal progression?
Ok. So let's say level stays and there's no more content. What are people doing in game? Dailies? Trials? What are players working towards?
Sithisvoid wrote: »I think what everyone protesting fails to realize is the level cap is coming with Imperial City. So yeah more content.
Sithisvoid wrote: »I think what everyone protesting fails to realize is the level cap is coming with Imperial City. So yeah more content.
Aett_Thorn wrote: »Sithisvoid wrote: »I think what everyone protesting fails to realize is the level cap is coming with Imperial City. So yeah more content.
Will Imperial City contain both PvE and PvP content? If not, then it won't be enough.
Personally, I prefer a horizontal progression system to a cap increase. I simply dislike cap increases because they feel artificial.
Can you be more specific? What would that look like in ESO? More skill lines perhaps. With more skillpoints being awarded. Would that create a horizontal progression?
Ok. So let's say level stays and there's no more content. What are people doing in game? Dailies? Trials? What are players working towards?
Personally, I prefer a horizontal progression system to a cap increase. I simply dislike cap increases because they feel artificial.
Can you be more specific? What would that look like in ESO? More skill lines perhaps. With more skillpoints being awarded. Would that create a horizontal progression?
Sure, by horizontal progression I´m speaking of stuff like the champion system (or rather the idea behind it). Basically the ability to further specialize your character without the need for an increased cap.
Personally, I prefer a horizontal progression system to a cap increase. I simply dislike cap increases because they feel artificial.
Can you be more specific? What would that look like in ESO? More skill lines perhaps. With more skillpoints being awarded. Would that create a horizontal progression?
Akavir_Sentinel wrote: »Sithisvoid wrote: »I think what everyone protesting fails to realize is the level cap is coming with Imperial City. So yeah more content.
^ This. Stop with the whining about content. The increase to VR16 will come with new content, new armor sets, and no telling what else that we don't know about yet. We will find out more on the 13th.
VictoriaRachel wrote: »Ok. So let's say level stays and there's no more content. What are people doing in game? Dailies? Trials? What are players working towards?
I think you do need things to aim for and things to work towards. I simply think a new level cap without new is not something to aim for. It feels insulting to me as a player that they would do that. It feels cheap and desperate and like they just do not care.
The reason I feel like that is without new content to accompany a level raise as a player you either level up to the new cap by doing things you were enjoying anyway or things you really don't. If I am enjoying content I can make my own aims and goals, achievements to work towards, gear for a new build, an improvement on a timed run, making my own goals nothing that a raised level cap will add to. If I have already run out of things to do that I enjoy then what? I have to grind through content I am bored of in order to stay competitive if and when I do feel like getting involved in the game?
An increased level cap, unless accompanied by content (and even then is unnecessary), is not progression it is an insult.
Personally, I prefer a horizontal progression system to a cap increase. I simply dislike cap increases because they feel artificial.
Can you be more specific? What would that look like in ESO? More skill lines perhaps. With more skillpoints being awarded. Would that create a horizontal progression?
I'm also interested to see an answer. I keep seeing "horizontal progression" thrown around, but I can't imagine it for the life of me.
It will also be the only conent available, as all current will be rendered obsolete, unless they scale it up to VR16 too.
Why folks don't want to acquire new gear with a level increase is beyond me; it's one of the joys to craft and find new gear, I think.
It will also be the only conent available, as all current will be rendered obsolete, unless they scale it up to VR16 too.
Yup, this deserves more attention.
There is no point in running content that rewards VR10/12/14 items when you could do VR16 content instead. In this case, increased level caps actually narrow the viable content of the game.
Cherryblossom wrote: »I still don't understand Horizonal Progression, anything that makes you more powerful is verticle progression surely
CS is Verticle, it in no way helps you to specialise, surely specialisation would come from more morphs to existing skills create more fun and interesting ways to use them, even synergies from using skills together.
Akavir_Sentinel wrote: »"Horizontal Progression" is just an empty buzzword that lazy players like to throw around because they don't like having to take the time to level up and earn things like everyone else. I've yet to see anyone describe what horizontal progression is and what it would entail.
Hypothetically, what if the level cap raised and you just continued what you were doing before the cap was raised. Wouldn't you get those levels anyway? Or are you feeling like you're being interrupted because what you're doing doesn't give you XP. If that's the case, why are you concerned with level cap? If your "own aims and goals" don't include activities that yield XP, you don't need the levels. Or is it that you don't want to HAVE to get to the next level to play new content?