Dagoth_Rac wrote: »So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.
Dagoth_Rac wrote: »So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.
Pirhana7_ESO wrote: »If you played Darkage of Camelot you know that the Imperial City concept is very similiar to that of Darkness Falls.
If you did not play DAOC this is why. DAOC had a PVP system that ESO uses as its PVP system in Cyrodiil. About a year after launch DAOC added Darkness Falls (Imp City) By winning on the war map your alliance gained control of Darkness Falls. Generally this was the alliance that was the stronger side at the time. But by gaining control of Darkness Falls that would draw alot of the players to head there. Alot wanted to do the PVE because it offered elite gear and items that could ONLY be obtained their and was needed for your finally gear template. many others went just for PVP so they could clear the enemy alliance members out, which often had some good skirmish as well as hunting enemy players. There was also usually a final stand the enemy alliance would try to make in one area.
Now while all this was happening in Darkness Falls that alliance had lost alot of its Army in the frontiers (Cyrodiil) and now was losing the battle to control the keeps they were holding because both enemy alliance were attacking them. Then, eventually another alliance gained control of Darkness falls. And the circle would continue, It worked like a perfect balancing tool. Alot of people really enjoyed it because it brough some smaller scale PVP as well as huntng and tracking enemy players as well as some more mixed PVP /PVE encounters.
I know the Imperial City wont be the exact same but I am sure it will have a very similiar effect
Pirhana7_ESO wrote: »If you played Darkage of Camelot you know that the Imperial City concept is very similiar to that of Darkness Falls.
If you did not play DAOC this is why. DAOC had a PVP system that ESO uses as its PVP system in Cyrodiil. About a year after launch DAOC added Darkness Falls (Imp City) By winning on the war map your alliance gained control of Darkness Falls. Generally this was the alliance that was the stronger side at the time. But by gaining control of Darkness Falls that would draw alot of the players to head there. Alot wanted to do the PVE because it offered elite gear and items that could ONLY be obtained their and was needed for your finally gear template. many others went just for PVP so they could clear the enemy alliance members out, which often had some good skirmish as well as hunting enemy players. There was also usually a final stand the enemy alliance would try to make in one area.
Now while all this was happening in Darkness Falls that alliance had lost alot of its Army in the frontiers (Cyrodiil) and now was losing the battle to control the keeps they were holding because both enemy alliance were attacking them. Then, eventually another alliance gained control of Darkness falls. And the circle would continue, It worked like a perfect balancing tool. Alot of people really enjoyed it because it brough some smaller scale PVP as well as huntng and tracking enemy players as well as some more mixed PVP /PVE encounters.
I know the Imperial City wont be the exact same but I am sure it will have a very similiar effect
I suspect that it won't balance AvA very much (if at all). The organized groups that capture keeps & scrolls will continue fighting in Cyrodiil even after they've taken keeps to block opposing factions from accessing the Imperial City.
Dagoth_Rac wrote: »So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.
IxSTALKERxI wrote: »Lol I can already see what zone chat will be like...
[Dedicated AD Player] 30 EP sieging Alessia farm side!!!!! Need help!
[Dedicated AD Player] Omfg! where is everyone?? I'm the only person here!
[Khajiit bow dude] I need help inside imperial city type 333 for group!
[Sir Cloaksalot] 18 DC siege on faregyl!! where is everyone
[xxSneaky Assasinxx] Omg I just got the new daedric style gear from imperial city!!!
*25 minutes later*
[Dedicated AD Player] Need more for altadoon defence! Type lfg for group.
IxSTALKERxI wrote: »Lol I can already see what zone chat will be like...
[Dedicated AD Player] 30 EP sieging Alessia farm side!!!!! Need help!
[Dedicated AD Player] Omfg! where is everyone?? I'm the only person here!
[Khajiit bow dude] I need help inside imperial city type 333 for group!
[Sir Cloaksalot] 18 DC siege on faregyl!! where is everyone
[xxSneaky Assasinxx] Omg I just got the new daedric style gear from imperial city!!!
*25 minutes later*
[Dedicated AD Player] Need more for altadoon defence! Type lfg for group.
Dagoth_Rac wrote: »So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.
Forestd16b14_ESO wrote: »I am gitty so to speak about imperial city it's that my only problem with it is that you need all 6 of your home keeps to enter and leave it. I think that's a very bad idea ad needs to be changed and with imperial city being on the next PTS I'm sure we can all give the feed back saying that needing all 6 home keeps is a bad idea. Maybe just the gate keeps should be needed to open the city to your faction. Makes seance need em to keep your HQ closed and to keep city open.
Dagoth_Rac wrote: »So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.
ZOS_BrianWheeler wrote: »There will be more information about access rules, death, and relogging mechanics when we release official info soonAlso note that many points made in this, and many other threads, have been taken into account over the course of development.
ZOS_BrianWheeler wrote: »There will be more information about access rules, death, and relogging mechanics when we release official info soonAlso note that many points made in this, and many other threads, have been taken into account over the course of development.
ZOS_BrianWheeler wrote: »There will be more information about access rules, death, and relogging mechanics when we release official info soonAlso note that many points made in this, and many other threads, have been taken into account over the course of development.
Pirhana7_ESO wrote: »If you played Darkage of Camelot you know that the Imperial City concept is very similiar to that of Darkness Falls.
If you did not play DAOC this is why. DAOC had a PVP system that ESO uses as its PVP system in Cyrodiil. About a year after launch DAOC added Darkness Falls (Imp City) By winning on the war map your alliance gained control of Darkness Falls. Generally this was the alliance that was the stronger side at the time. But by gaining control of Darkness Falls that would draw alot of the players to head there. Alot wanted to do the PVE because it offered elite gear and items that could ONLY be obtained their and was needed for your finally gear template. many others went just for PVP so they could clear the enemy alliance members out, which often had some good skirmish as well as hunting enemy players. There was also usually a final stand the enemy alliance would try to make in one area.
Now while all this was happening in Darkness Falls that alliance had lost alot of its Army in the frontiers (Cyrodiil) and now was losing the battle to control the keeps they were holding because both enemy alliance were attacking them. Then, eventually another alliance gained control of Darkness falls. And the circle would continue, It worked like a perfect balancing tool. Alot of people really enjoyed it because it brough some smaller scale PVP as well as huntng and tracking enemy players as well as some more mixed PVP /PVE encounters.
I know the Imperial City wont be the exact same but I am sure it will have a very similiar effect
Dagoth_Rac wrote: »So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.
You do have a point with this.
Pirhana7_ESO wrote: »If you played Darkage of Camelot you know that the Imperial City concept is very similiar to that of Darkness Falls.
If you did not play DAOC this is why. DAOC had a PVP system that ESO uses as its PVP system in Cyrodiil. About a year after launch DAOC added Darkness Falls (Imp City) By winning on the war map your alliance gained control of Darkness Falls. Generally this was the alliance that was the stronger side at the time. But by gaining control of Darkness Falls that would draw alot of the players to head there. Alot wanted to do the PVE because it offered elite gear and items that could ONLY be obtained their and was needed for your finally gear template. many others went just for PVP so they could clear the enemy alliance members out, which often had some good skirmish as well as hunting enemy players. There was also usually a final stand the enemy alliance would try to make in one area.
Now while all this was happening in Darkness Falls that alliance had lost alot of its Army in the frontiers (Cyrodiil) and now was losing the battle to control the keeps they were holding because both enemy alliance were attacking them. Then, eventually another alliance gained control of Darkness falls. And the circle would continue, It worked like a perfect balancing tool. Alot of people really enjoyed it because it brough some smaller scale PVP as well as huntng and tracking enemy players as well as some more mixed PVP /PVE encounters.
I know the Imperial City wont be the exact same but I am sure it will have a very similiar effectDagoth_Rac wrote: »So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.
Nonsense argument. By your logic, it's stupid to put skyshards behind enemy gates, because it requires actual effort to get them, and they aren't always available. There shouldn't be lvl restrictions on gear because oh you paid for the game so you should have access instantly to everything. Trials are also a bad idea because oh no I have to be in group of 12, I can't do it solo.
How about you struggle and fight for that content, and feel rewarded when you finally get access to it huh?
Attorneyatlawl wrote: »Dagoth_Rac wrote: »So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.
You do have a point with this.
He really doesn't. I don't know about you, but I don't complain to DICE that I won't buy a new battlefield pack because my team may not push to the part of the map I want to play in that night.
Pirhana7_ESO wrote: »If you played Darkage of Camelot you know that the Imperial City concept is very similiar to that of Darkness Falls.
If you did not play DAOC this is why. DAOC had a PVP system that ESO uses as its PVP system in Cyrodiil. About a year after launch DAOC added Darkness Falls (Imp City) By winning on the war map your alliance gained control of Darkness Falls. Generally this was the alliance that was the stronger side at the time. But by gaining control of Darkness Falls that would draw alot of the players to head there. Alot wanted to do the PVE because it offered elite gear and items that could ONLY be obtained their and was needed for your finally gear template. many others went just for PVP so they could clear the enemy alliance members out, which often had some good skirmish as well as hunting enemy players. There was also usually a final stand the enemy alliance would try to make in one area.
Now while all this was happening in Darkness Falls that alliance had lost alot of its Army in the frontiers (Cyrodiil) and now was losing the battle to control the keeps they were holding because both enemy alliance were attacking them. Then, eventually another alliance gained control of Darkness falls. And the circle would continue, It worked like a perfect balancing tool. Alot of people really enjoyed it because it brough some smaller scale PVP as well as huntng and tracking enemy players as well as some more mixed PVP /PVE encounters.
I know the Imperial City wont be the exact same but I am sure it will have a very similiar effect
I suspect that it won't balance AvA very much (if at all). The organized groups that capture keeps & scrolls will continue fighting in Cyrodiil even after they've taken keeps to block opposing factions from accessing the Imperial City.
You can't say that yet, we don't know what the draw to IC will be. If there is enough incentive to go inside, dominating factions will have less defense and it WILL balance out the campaigns.Dagoth_Rac wrote: »So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.
Nonsense argument. By your logic, it's stupid to put skyshards behind enemy gates, because it requires actual effort to get them, and they aren't always available. There shouldn't be lvl restrictions on gear because oh you paid for the game so you should have access instantly to everything. Trials are also a bad idea because oh no I have to be in group of 12, I can't do it solo.
How about you struggle and fight for that content, and feel rewarded when you finally get access to it huh?
Darkness falls was the most amazing part of DAoC for me, I can only hope that IC goes in a similar direction.
And for all whiners who complain about its system, you've never tried it, so quit complaining before getting your hands on it !
Attorneyatlawl wrote: »Dagoth_Rac wrote: »So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.
You do have a point with this.
He really doesn't. I don't know about you, but I don't complain to DICE that I won't buy a new battlefield pack because my team may not push to the part of the map I want to play in that night.
FireCowCommando wrote: »ZOS_BrianWheeler wrote: »There will be more information about access rules, death, and relogging mechanics when we release official info soonAlso note that many points made in this, and many other threads, have been taken into account over the course of development.
Has there been changes to access rules, re spawning and other rule changes from what's already been announced?
ZOS_BrianWheeler wrote: »There will be more information about access rules, death, and relogging mechanics when we release official info soonAlso note that many points made in this, and many other threads, have been taken into account over the course of development.
