Maintenance for the week of May 25:
• PC/Mac: No maintenance – May 25
• ESO Store and Account System for maintenance – May 27, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Why The Imp City Will Help Cyrodiil AvA Balance

Pirhana7_ESO
Pirhana7_ESO
✭✭✭✭✭
If you played Darkage of Camelot you know that the Imperial City concept is very similiar to that of Darkness Falls.

If you did not play DAOC this is why. DAOC had a PVP system that ESO uses as its PVP system in Cyrodiil. About a year after launch DAOC added Darkness Falls (Imp City) By winning on the war map your alliance gained control of Darkness Falls. Generally this was the alliance that was the stronger side at the time. But by gaining control of Darkness Falls that would draw alot of the players to head there. Alot wanted to do the PVE because it offered elite gear and items that could ONLY be obtained their and was needed for your finally gear template. many others went just for PVP so they could clear the enemy alliance members out, which often had some good skirmish as well as hunting enemy players. There was also usually a final stand the enemy alliance would try to make in one area.

Now while all this was happening in Darkness Falls that alliance had lost alot of its Army in the frontiers (Cyrodiil) and now was losing the battle to control the keeps they were holding because both enemy alliance were attacking them. Then, eventually another alliance gained control of Darkness falls. And the circle would continue, It worked like a perfect balancing tool. Alot of people really enjoyed it because it brough some smaller scale PVP as well as huntng and tracking enemy players as well as some more mixed PVP /PVE encounters.

I know the Imperial City wont be the exact same but I am sure it will have a very similiar effect
  • pppontus
    pppontus
    ✭✭✭✭✭
    deleted
    Edited by pppontus on July 17, 2023 7:12AM
  • IxSTALKERxI
    IxSTALKERxI
    ✭✭✭✭✭
    ✭✭
    Lol I can already see what zone chat will be like...

    [Dedicated AD Player] 30 EP sieging Alessia farm side!!!!! Need help!
    [Dedicated AD Player] Omfg! where is everyone?? I'm the only person here!
    [Khajiit bow dude] I need help inside imperial city type 333 for group!
    [Sir Cloaksalot] 18 DC siege on faregyl!! where is everyone
    [xxSneaky Assasinxx] Omg I just got the new daedric style gear from imperial city!!! :D

    *25 minutes later*

    [Dedicated AD Player] Need more for altadoon defence! Type lfg for group.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭✭✭✭
    So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    I am gitty so to speak about imperial city it's that my only problem with it is that you need all 6 of your home keeps to enter and leave it. I think that's a very bad idea ad needs to be changed and with imperial city being on the next PTS I'm sure we can all give the feed back saying that needing all 6 home keeps is a bad idea. Maybe just the gate keeps should be needed to open the city to your faction. Makes seance need em to keep your HQ closed and to keep city open.
  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    Dagoth_Rac wrote: »
    So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.

    You do have a point with this.
  • Nermy
    Nermy
    ✭✭✭✭✭
    Dagoth_Rac wrote: »
    So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.

    I don't think it's DLC you have to pay for. I've heard nothing about that. Think you maybe jumping the gun a wee bit...
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • Poxheart
    Poxheart
    ✭✭✭✭✭
    If you played Darkage of Camelot you know that the Imperial City concept is very similiar to that of Darkness Falls.

    If you did not play DAOC this is why. DAOC had a PVP system that ESO uses as its PVP system in Cyrodiil. About a year after launch DAOC added Darkness Falls (Imp City) By winning on the war map your alliance gained control of Darkness Falls. Generally this was the alliance that was the stronger side at the time. But by gaining control of Darkness Falls that would draw alot of the players to head there. Alot wanted to do the PVE because it offered elite gear and items that could ONLY be obtained their and was needed for your finally gear template. many others went just for PVP so they could clear the enemy alliance members out, which often had some good skirmish as well as hunting enemy players. There was also usually a final stand the enemy alliance would try to make in one area.

    Now while all this was happening in Darkness Falls that alliance had lost alot of its Army in the frontiers (Cyrodiil) and now was losing the battle to control the keeps they were holding because both enemy alliance were attacking them. Then, eventually another alliance gained control of Darkness falls. And the circle would continue, It worked like a perfect balancing tool. Alot of people really enjoyed it because it brough some smaller scale PVP as well as huntng and tracking enemy players as well as some more mixed PVP /PVE encounters.

    I know the Imperial City wont be the exact same but I am sure it will have a very similiar effect

    I suspect that it won't balance AvA very much (if at all). The organized groups that capture keeps & scrolls will continue fighting in Cyrodiil even after they've taken keeps to block opposing factions from accessing the Imperial City.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    Poxheart wrote: »
    If you played Darkage of Camelot you know that the Imperial City concept is very similiar to that of Darkness Falls.

    If you did not play DAOC this is why. DAOC had a PVP system that ESO uses as its PVP system in Cyrodiil. About a year after launch DAOC added Darkness Falls (Imp City) By winning on the war map your alliance gained control of Darkness Falls. Generally this was the alliance that was the stronger side at the time. But by gaining control of Darkness Falls that would draw alot of the players to head there. Alot wanted to do the PVE because it offered elite gear and items that could ONLY be obtained their and was needed for your finally gear template. many others went just for PVP so they could clear the enemy alliance members out, which often had some good skirmish as well as hunting enemy players. There was also usually a final stand the enemy alliance would try to make in one area.

    Now while all this was happening in Darkness Falls that alliance had lost alot of its Army in the frontiers (Cyrodiil) and now was losing the battle to control the keeps they were holding because both enemy alliance were attacking them. Then, eventually another alliance gained control of Darkness falls. And the circle would continue, It worked like a perfect balancing tool. Alot of people really enjoyed it because it brough some smaller scale PVP as well as huntng and tracking enemy players as well as some more mixed PVP /PVE encounters.

    I know the Imperial City wont be the exact same but I am sure it will have a very similiar effect

    I suspect that it won't balance AvA very much (if at all). The organized groups that capture keeps & scrolls will continue fighting in Cyrodiil even after they've taken keeps to block opposing factions from accessing the Imperial City.

    You can't say that yet, we don't know what the draw to IC will be. If there is enough incentive to go inside, dominating factions will have less defense and it WILL balance out the campaigns.
    Dagoth_Rac wrote: »
    So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.

    Nonsense argument. By your logic, it's stupid to put skyshards behind enemy gates, because it requires actual effort to get them, and they aren't always available. There shouldn't be lvl restrictions on gear because oh you paid for the game so you should have access instantly to everything. Trials are also a bad idea because oh no I have to be in group of 12, I can't do it solo.

    How about you struggle and fight for that content, and feel rewarded when you finally get access to it huh?

    Darkness falls was the most amazing part of DAoC for me, I can only hope that IC goes in a similar direction.

    And for all whiners who complain about its system, you've never tried it, so quit complaining before getting your hands on it !
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • SturgeHammer
    SturgeHammer
    ✭✭✭✭
    Lol I can already see what zone chat will be like...

    [Dedicated AD Player] 30 EP sieging Alessia farm side!!!!! Need help!
    [Dedicated AD Player] Omfg! where is everyone?? I'm the only person here!
    [Khajiit bow dude] I need help inside imperial city type 333 for group!
    [Sir Cloaksalot] 18 DC siege on faregyl!! where is everyone
    [xxSneaky Assasinxx] Omg I just got the new daedric style gear from imperial city!!! :D

    *25 minutes later*

    [Dedicated AD Player] Need more for altadoon defence! Type lfg for group.

    I have no idea how it will play out, but I love the names in your zone chat preview.
    First-in-Line - Swings-for-Lethal
    Green-Thumb - Scale-Factor
    Hist-Tree-Major - A-Late-One
    Needs-Some-Help - Dead-Last
  • kevlarto_ESO
    kevlarto_ESO
    ✭✭✭✭✭
    Lol I can already see what zone chat will be like...

    [Dedicated AD Player] 30 EP sieging Alessia farm side!!!!! Need help!
    [Dedicated AD Player] Omfg! where is everyone?? I'm the only person here!
    [Khajiit bow dude] I need help inside imperial city type 333 for group!
    [Sir Cloaksalot] 18 DC siege on faregyl!! where is everyone
    [xxSneaky Assasinxx] Omg I just got the new daedric style gear from imperial city!!! :D

    *25 minutes later*

    [Dedicated AD Player] Need more for altadoon defence! Type lfg for group.

    I can see that, but we kind of have this now, we can have a locked faction, and no one or just a handful show up, it's like where the heck is everyone, I always joke in cracked wood cave, one day I am going over to take a peek...
    And we have to remember if your faction wants to keeps it access to IC it has to keep a certain amount of keeps, so it will be interesting to see how this plays out, should liven things up a bit. :)
  • Garion
    Garion
    ✭✭✭✭✭
    I hope and pray that IC is going to have a positive impact on Cyrodiil but I honestly think that it is going to be a huge anticlimax. I sincerely hope I am wrong though. I want to be proved wrong.

    On a side note, I am pretty sure I read somewhere they will no longer be making it so that your alliance has to control all of the keeps to enter? Although I could be mistaken. If this is the case then I don't think it will have the effect we are all discussing.
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Lord_Draevan
    Lord_Draevan
    ✭✭✭✭✭
    Dagoth_Rac wrote: »
    So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.

    I... actually didn't think about that before I read your comment. Good point.
    From what we've been told so far, when you lose a Home Keep you don't get kicked out of the Imperial City, but if you die and respawn at a Keep/Gate you won't be able to get back in, so... it'll be iffy.

    I too now hope it's not paid DLC cause, as you said, you'll only be able to access what you've paid for about 1/3 of the time, if you're lucky.
    Edited by Lord_Draevan on July 7, 2015 5:04PM
    I'm a man of few words. Any questions?
    NA/PC server
  • Pirhana7_ESO
    Pirhana7_ESO
    ✭✭✭✭✭
    I am gitty so to speak about imperial city it's that my only problem with it is that you need all 6 of your home keeps to enter and leave it. I think that's a very bad idea ad needs to be changed and with imperial city being on the next PTS I'm sure we can all give the feed back saying that needing all 6 home keeps is a bad idea. Maybe just the gate keeps should be needed to open the city to your faction. Makes seance need em to keep your HQ closed and to keep city open.

    So updated info... you need all 6 of your home keep to enter. You can leave it at anytime. if an enemy player kills you will respawn back in cyrodiil if you do not own all your home keeps.
  • Pirhana7_ESO
    Pirhana7_ESO
    ✭✭✭✭✭
    Dagoth_Rac wrote: »
    So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.

    Update, you just need to control your home keeps to enter but enemy factions can cut your access off. having limited access actually makes it special when you get the oppertunity to go there. Not having access to it actually pushes your side to get access to it and take back your home keeps which is far easier than it will be for the otehr alliance to defend on enemy lands, especially when some of their force is in the imperial city at that time.
    Edited by Pirhana7_ESO on July 7, 2015 8:55PM
  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Director
    There will be more information about access rules, death, and relogging mechanics when we release official info soon =) Also note that many points made in this, and many other threads, have been taken into account over the course of development.
    Wheeler
    ESO PVP Lead & Combat Director
    Staff Post
  • k2blader
    k2blader
    ✭✭✭✭✭
    I'm kind of hopeful but I don't want Cyrodiil to turn into a place where people mainly go to get into the newest, shiniest dungeon where they can get the newest, shiniest gear.

    Will a PvE-obtainable-only lure in a supposed PvP zone help to create more and/or enjoyable PvP? Based on what's happened before, people are going to go the easy route and basically support buff servers. There'll still be those groups/individuals that stir things up, but there probably won't be an equal number of them per faction. I think Cyrodiil should be specifically set up to reward PvP time and effort, not PvE. So what you get in a dungeon located in Cyrodiil shouldn't be as good as what you get for actually PvPing. Not sure Zeni agrees though..
    Disabling the grass may improve performance.
  • k2blader
    k2blader
    ✭✭✭✭✭
    There will be more information about access rules, death, and relogging mechanics when we release official info soon =) Also note that many points made in this, and many other threads, have been taken into account over the course of development.

    Looking forward to it!

    Please reward actual PvP more... pretty please.... :-)

    Disabling the grass may improve performance.
  • FireCowCommando
    FireCowCommando
    ✭✭✭✭✭
    There will be more information about access rules, death, and relogging mechanics when we release official info soon =) Also note that many points made in this, and many other threads, have been taken into account over the course of development.

    Has there been changes to access rules, re spawning and other rule changes from what's already been announced?
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    There will be more information about access rules, death, and relogging mechanics when we release official info soon =) Also note that many points made in this, and many other threads, have been taken into account over the course of development.

    @ZOS_BrianWheeler
    We know you are busy, much appreciated if you find some time to lurk in the threads and give us a little sign with some informations on Cyrodiil ... Keep this up please. :smile:

    Thank you.
    Edited by Bromburak on July 7, 2015 9:27PM
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    If you played Darkage of Camelot you know that the Imperial City concept is very similiar to that of Darkness Falls.

    If you did not play DAOC this is why. DAOC had a PVP system that ESO uses as its PVP system in Cyrodiil. About a year after launch DAOC added Darkness Falls (Imp City) By winning on the war map your alliance gained control of Darkness Falls. Generally this was the alliance that was the stronger side at the time. But by gaining control of Darkness Falls that would draw alot of the players to head there. Alot wanted to do the PVE because it offered elite gear and items that could ONLY be obtained their and was needed for your finally gear template. many others went just for PVP so they could clear the enemy alliance members out, which often had some good skirmish as well as hunting enemy players. There was also usually a final stand the enemy alliance would try to make in one area.

    Now while all this was happening in Darkness Falls that alliance had lost alot of its Army in the frontiers (Cyrodiil) and now was losing the battle to control the keeps they were holding because both enemy alliance were attacking them. Then, eventually another alliance gained control of Darkness falls. And the circle would continue, It worked like a perfect balancing tool. Alot of people really enjoyed it because it brough some smaller scale PVP as well as huntng and tracking enemy players as well as some more mixed PVP /PVE encounters.

    I know the Imperial City wont be the exact same but I am sure it will have a very similiar effect

    6.5 years consecutive years of daoc from launch, here and another half a year scattered about later. Good post.

    As to the guy saying "if I buy it I want it 24/7", well, no. If it is a paid dlc then you're not only buying it knowing how it will work, but additionally, you are not buying the game zones. You're buying the account access to use them during the course of normal gameplay, which may not mean 100 percent availability just like other facets of the game. Those range from raids, to pvp aspects, to dungeons (you don't have three other guys at your Beck and call to run right in? That's the same complaint you're making.), to even quests that are gated off by not having done a prerequisite such as leveling or a prior quest line. Common sense.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Lionxoft wrote: »
    Dagoth_Rac wrote: »
    So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.

    You do have a point with this.

    He really doesn't. I don't know about you, but I don't complain to DICE that I won't buy a new battlefield pack because my team may not push to the part of the map I want to play in that night.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    Etaniel wrote: »
    Poxheart wrote: »
    If you played Darkage of Camelot you know that the Imperial City concept is very similiar to that of Darkness Falls.

    If you did not play DAOC this is why. DAOC had a PVP system that ESO uses as its PVP system in Cyrodiil. About a year after launch DAOC added Darkness Falls (Imp City) By winning on the war map your alliance gained control of Darkness Falls. Generally this was the alliance that was the stronger side at the time. But by gaining control of Darkness Falls that would draw alot of the players to head there. Alot wanted to do the PVE because it offered elite gear and items that could ONLY be obtained their and was needed for your finally gear template. many others went just for PVP so they could clear the enemy alliance members out, which often had some good skirmish as well as hunting enemy players. There was also usually a final stand the enemy alliance would try to make in one area.

    Now while all this was happening in Darkness Falls that alliance had lost alot of its Army in the frontiers (Cyrodiil) and now was losing the battle to control the keeps they were holding because both enemy alliance were attacking them. Then, eventually another alliance gained control of Darkness falls. And the circle would continue, It worked like a perfect balancing tool. Alot of people really enjoyed it because it brough some smaller scale PVP as well as huntng and tracking enemy players as well as some more mixed PVP /PVE encounters.

    I know the Imperial City wont be the exact same but I am sure it will have a very similiar effect


    Dagoth_Rac wrote: »
    So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.

    Nonsense argument. By your logic, it's stupid to put skyshards behind enemy gates, because it requires actual effort to get them, and they aren't always available. There shouldn't be lvl restrictions on gear because oh you paid for the game so you should have access instantly to everything. Trials are also a bad idea because oh no I have to be in group of 12, I can't do it solo.

    How about you struggle and fight for that content, and feel rewarded when you finally get access to it huh?

    You need a break, a cold shower and probably an alcoholic drink because you're spouting absolute nonsense right now. Struggling in the content is fine and fighting inside of the content is fine but struggling and fighting to start to play something that you purchased? Really?

    That's like having to solve 50 riddles before opening up a new game. Yes, it's that ridiculous.

    Edited by Lionxoft on July 8, 2015 12:44AM
  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    Lionxoft wrote: »
    Dagoth_Rac wrote: »
    So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.

    You do have a point with this.

    He really doesn't. I don't know about you, but I don't complain to DICE that I won't buy a new battlefield pack because my team may not push to the part of the map I want to play in that night.

    @Attorneyatlawl

    You're comparing DICE, who is owned by EA, to ZOS. You're also comparing a first person shooter to a casual mmorpg. Yes, it's casual in every aspect.

    Take a moment and listen to yourself.

    Next we are going to be hearing "Make sure to tell your neighbors and all your facebook friends about our DLC! Only 200 shares to unlock the new zone!"
  • CookieDoe
    CookieDoe
    Soul Shriven
    Etaniel wrote: »
    Poxheart wrote: »
    If you played Darkage of Camelot you know that the Imperial City concept is very similiar to that of Darkness Falls.

    If you did not play DAOC this is why. DAOC had a PVP system that ESO uses as its PVP system in Cyrodiil. About a year after launch DAOC added Darkness Falls (Imp City) By winning on the war map your alliance gained control of Darkness Falls. Generally this was the alliance that was the stronger side at the time. But by gaining control of Darkness Falls that would draw alot of the players to head there. Alot wanted to do the PVE because it offered elite gear and items that could ONLY be obtained their and was needed for your finally gear template. many others went just for PVP so they could clear the enemy alliance members out, which often had some good skirmish as well as hunting enemy players. There was also usually a final stand the enemy alliance would try to make in one area.

    Now while all this was happening in Darkness Falls that alliance had lost alot of its Army in the frontiers (Cyrodiil) and now was losing the battle to control the keeps they were holding because both enemy alliance were attacking them. Then, eventually another alliance gained control of Darkness falls. And the circle would continue, It worked like a perfect balancing tool. Alot of people really enjoyed it because it brough some smaller scale PVP as well as huntng and tracking enemy players as well as some more mixed PVP /PVE encounters.

    I know the Imperial City wont be the exact same but I am sure it will have a very similiar effect

    I suspect that it won't balance AvA very much (if at all). The organized groups that capture keeps & scrolls will continue fighting in Cyrodiil even after they've taken keeps to block opposing factions from accessing the Imperial City.

    You can't say that yet, we don't know what the draw to IC will be. If there is enough incentive to go inside, dominating factions will have less defense and it WILL balance out the campaigns.
    Dagoth_Rac wrote: »
    So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.

    Nonsense argument. By your logic, it's stupid to put skyshards behind enemy gates, because it requires actual effort to get them, and they aren't always available. There shouldn't be lvl restrictions on gear because oh you paid for the game so you should have access instantly to everything. Trials are also a bad idea because oh no I have to be in group of 12, I can't do it solo.

    How about you struggle and fight for that content, and feel rewarded when you finally get access to it huh?

    Darkness falls was the most amazing part of DAoC for me, I can only hope that IC goes in a similar direction.

    And for all whiners who complain about its system, you've never tried it, so quit complaining before getting your hands on it !

    You are mental to think people enjoy paying for something and then earning the right to use it if people across the land do there part. That's ignorant logic indeed. Yes it should be open to those who paid for the content. That's why no one plays Dark Ages of Camelot anymore. The idea of new content easily accessible to all customers will keep generating new customers and more revenue that's simple business logic. The key phrase, "easily accessible."
    A compromise would be to have a PVE area and PVP area in IC for those who completed the dungeon PVE and those with the PVP accomplishment.

    @Lionxoft brilliant statements by the way. I would have deleted mine but can't seem to. You are absolutely right this is a casual MMORPG. Not bloody battlefield or destiny. If this guy really wants PVP warfare in a MMORPG then maybe offer up useful comments with solutions or compromises.
    Just a thought.
    Edited by CookieDoe on July 8, 2015 1:03PM
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Lionxoft wrote: »
    Dagoth_Rac wrote: »
    So there will be paid DLC that I cannot enter unless my entire faction is winning in PvP at that time? Sounds like a bad idea. There is no way I am paying for DLC unless I can access that DLC anytime I want, just like I can access all the rest of the game content anytime I want. That is like buying a nice new car and being told you can only drive it if thousands of people you don't know and can't control are winning NASCAR races.

    You do have a point with this.

    He really doesn't. I don't know about you, but I don't complain to DICE that I won't buy a new battlefield pack because my team may not push to the part of the map I want to play in that night.

    Dude, you'd throw a fit just like most of the rest of the players of a faction if Imperial City dropped and you were unable to even go inside it for the first few weeks because one or both factions decided to troll yours. It's a legitimate concern that should have a safeguard of some kind built into how it works, even though having seen the pvp maps the last week or so, (at least on NA PC) all three factions shouldn't have issues getting inside. But that doesn't mean it can't happen. Remember, the original idea was that you needed to have control of all 6 emp keeps to be able to go inside, and it didn't take a genius to realize how quickly that would have failed.

    Again, lately DC on NA PC seems to have woken up or something, but I remember playing on Haderus for multiple weeks in a row where DC was lucky if we had any keep beyond glademist. With the changes coming down the pipe for campaign hopping, you would be livid if you were stuck on a campaign like that when imperial city drops and you couldn't even go inside.

    There are still problems with night capping and whatnot. If your only availability to play is when all of the campaigns are night-capped and your faction is stuck at one bar while the other/s are pop locked or at 3 bars, you're screwed and won't be able to even step foot into Imperial City. If you don't think it's an issue, go check out Haderus/Azura in the morning and take a look. It's not a problem for us because we play during NA primetime, but anyone that can't play during that window of time could be royally screwed.

    So, he absolutely does have a point.
    Edited by Zheg on July 8, 2015 2:02PM
  • CN_Daniel
    CN_Daniel
    ✭✭✭✭
    There will be more information about access rules, death, and relogging mechanics when we release official info soon =) Also note that many points made in this, and many other threads, have been taken into account over the course of development.

    Has there been changes to access rules, re spawning and other rule changes from what's already been announced?

    Quit posting here and get back in da game! BATTLE! Edit: Don't make me come to Jurassic park to find you!
    Edited by CN_Daniel on July 8, 2015 3:00PM
  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    I just can't wait for it to come out, because most people already know the environment around keeps and they know how to use it to their advantage. When we go into the imperial city it will be new for everyone and we'll all be learning the environment/areas
    ~Thallen~
  • cozmon3c_ESO
    cozmon3c_ESO
    ✭✭✭✭✭
    Ive been waiting a while for this and paying a monthly fee in hopes to see this someday, earlier really. I'd be upset if i have to pay for this DLC after spending over a year paying a Sub fee, if anything PC players should get access this content for free after paying all year with no new content.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Lorkhan
    Lorkhan
    ✭✭✭✭✭
    There will be more information about access rules, death, and relogging mechanics when we release official info soon =) Also note that many points made in this, and many other threads, have been taken into account over the course of development.

    SOON??

    tumblr_mucytseDLS1rnmxgto1_500.gif
  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Director
    You forgot to add the "™"
    Edited by ZOS_BrianWheeler on July 8, 2015 6:20PM
    Wheeler
    ESO PVP Lead & Combat Director
    Staff Post
Sign In or Register to comment.