Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I also wanted a stamina morph so much but now with the new changes probably the magicka builds will be more viable considering that the mist form will be our main defensive/escaping ability. So now I am affraid to request this morph and later regret for thatSo, is there a reason?
It would have been too strong on a DK with 1.6. but i think without being able to block for a long time in 1.7., its finally reasonable to give the DK the Molten Whip morph as a stamina version.
Feel free to discuss
trimsic_ESO wrote: »Blockcasting is only useful to the magicka builds. It is an overpowered game mechanics allowing people to mitigate a lot of damage while dealing a lot of damage, with a good usage of both the stamina and the magicka pool.
But blockcasting is a no go to stamina builds, and the way it is proposed to be nerf'd will nerf their ability to defend themselves against their enemies.
So the propose change will:
- nerf the magicka builds, which were abusing this game mechanic - good point
- nerf the stamina builds, which will no longer be able to defend themselves in Cyrodiil - wrong decision
A better solution would have been to nerf the damage people can deal while blocking.
trimsic_ESO wrote: »Blockcasting is only useful to the magicka builds. It is an overpowered game mechanics allowing people to mitigate a lot of damage while dealing a lot of damage, with a good usage of both the stamina and the magicka pool.
But blockcasting is a no go to stamina builds, and the way it is proposed to be nerf'd will nerf their ability to defend themselves against their enemies.
So the propose change will:
- nerf the magicka builds, which were abusing this game mechanic - good point
- nerf the stamina builds, which will no longer be able to defend themselves in Cyrodiil - wrong decision
A better solution would have been to nerf the damage people can deal while blocking.
I also wanted a stamina morph so much but now with the new changes probably the magicka builds will be more viable considering that the mist form will be our main defensive/escaping ability. So now I am affraid to request this morph and later regret for thatSo, is there a reason?
It would have been too strong on a DK with 1.6. but i think without being able to block for a long time in 1.7., its finally reasonable to give the DK the Molten Whip morph as a stamina version.
Feel free to discuss.
You didnt get me. I am not afraid of the fire damage. I am afraid that I will respect as a magicka DK and then it would be better if I can chose the better morph. Why should I respect to a magicka DK because of the mist form escape/defense.I also wanted a stamina morph so much but now with the new changes probably the magicka builds will be more viable considering that the mist form will be our main defensive/escaping ability. So now I am affraid to request this morph and later regret for thatSo, is there a reason?
It would have been too strong on a DK with 1.6. but i think without being able to block for a long time in 1.7., its finally reasonable to give the DK the Molten Whip morph as a stamina version.
Feel free to discuss.
You dont have to be afraid. All the staminamorphs of the ardentflame skillline dont count as fireattacks.
trimsic_ESO wrote: »Blockcasting is only useful to the magicka builds. It is an overpowered game mechanics allowing people to mitigate a lot of damage while dealing a lot of damage, with a good usage of both the stamina and the magicka pool.
trimsic_ESO wrote: »Blockcasting is only useful to the magicka builds. It is an overpowered game mechanics allowing people to mitigate a lot of damage while dealing a lot of damage, with a good usage of both the stamina and the magicka pool.
But blockcasting is a no go to stamina builds, and the way it is proposed to be nerf'd will nerf their ability to defend themselves against their enemies.
So the propose change will:
- nerf the magicka builds, which were abusing this game mechanic - good point
- nerf the stamina builds, which will no longer be able to defend themselves in Cyrodiil - wrong decision
A better solution would have been to nerf the damage people can deal while blocking.
vortexman11 wrote: »trimsic_ESO wrote: »Blockcasting is only useful to the magicka builds. It is an overpowered game mechanics allowing people to mitigate a lot of damage while dealing a lot of damage, with a good usage of both the stamina and the magicka pool.
Its funny how people consider blocking a broken mechanic. It does not mitigate 100% of incoming damage like roll dodge, nor does it completely mitigate crit damage like these 20k shields you see people running around with.
A true perma blocker has 0 damage output, and a magicka DK that can block for an extremely long time will hit you for on average 5k-7k. Even in 5 heavy someone not blocking will get hit for 15k wrecking blows, 20k snipes, 14k incap strikes, 12k crystal frags. All of which are double or more the damage a block caster can put out, and thats on someone in nearly full heavy. Yet blocking is the broken mechanic, I see.
Of course I'm saying this because Im a block caster, of course I know nothing I say will stop the changes in 1.7, but I shall QQ anyways.

vortexman11 wrote: »trimsic_ESO wrote: »Blockcasting is only useful to the magicka builds. It is an overpowered game mechanics allowing people to mitigate a lot of damage while dealing a lot of damage, with a good usage of both the stamina and the magicka pool.
Its funny how people consider blocking a broken mechanic. It does not mitigate 100% of incoming damage like roll dodge, nor does it completely mitigate crit damage like these 20k shields you see people running around with.
A true perma blocker has 0 damage output, and a magicka DK that can block for an extremely long time will hit you for on average 5k-7k. Even in 5 heavy someone not blocking will get hit for 15k wrecking blows, 20k snipes, 14k incap strikes, 12k crystal frags. All of which are double or more the damage a block caster can put out, and thats on someone in nearly full heavy. Yet blocking is the broken mechanic, I see.
Of course I'm saying this because Im a block caster, of course I know nothing I say will stop the changes in 1.7, but I shall QQ anyways.
Darklord_Tiberius wrote: »trimsic_ESO wrote: »Blockcasting is only useful to the magicka builds. It is an overpowered game mechanics allowing people to mitigate a lot of damage while dealing a lot of damage, with a good usage of both the stamina and the magicka pool.
But blockcasting is a no go to stamina builds, and the way it is proposed to be nerf'd will nerf their ability to defend themselves against their enemies.
So the propose change will:
- nerf the magicka builds, which were abusing this game mechanic - good point
- nerf the stamina builds, which will no longer be able to defend themselves in Cyrodiil - wrong decision
A better solution would have been to nerf the damage people can deal while blocking.
If perma blocking was honestly the only way you think you could defend yourself against players, you need to re-learn how to play this game. Perma Blocking is a sign of people to lazy to theory craft and simply put; bad players. This game has a ton of different skills and armor sets; if you cannot figure out how to theory craft a usable build with all that other than just holding block button; you are bad.
Its amusing how many of the so called "Top" PvPers in this game think they are good by using broken mechanics to their advantage. Put any of them in either Guild Wars GvG or WoW arenas; they would get rolled day in and day out.
Learn to play. Learn to theory craft. Learn to stop whining.
So, is there a reason?
It would have been too strong on a DK with 1.6. but i think without being able to block for a long time in 1.7., its finally reasonable to give the DK the Molten Whip morph as a stamina version.
Feel free to discuss
vortexman11 wrote: »trimsic_ESO wrote: »Blockcasting is only useful to the magicka builds. It is an overpowered game mechanics allowing people to mitigate a lot of damage while dealing a lot of damage, with a good usage of both the stamina and the magicka pool.
Its funny how people consider blocking a broken mechanic. It does not mitigate 100% of incoming damage like roll dodge, nor does it completely mitigate crit damage like these 20k shields you see people running around with.
A true perma blocker has 0 damage output, and a magicka DK that can block for an extremely long time will hit you for on average 5k-7k. Even in 5 heavy someone not blocking will get hit for 15k wrecking blows, 20k snipes, 14k incap strikes, 12k crystal frags. All of which are double or more the damage a block caster can put out, and thats on someone in nearly full heavy. Yet blocking is the broken mechanic, I see.
Of course I'm saying this because Im a block caster, of course I know nothing I say will stop the changes in 1.7, but I shall QQ anyways.
mike.gaziotisb16_ESO wrote: »So, is there a reason?
It would have been too strong on a DK with 1.6. but i think without being able to block for a long time in 1.7., its finally reasonable to give the DK the Molten Whip morph as a stamina version.
Feel free to discuss
I'll discuss Yuke.
Imo they should leave flame whip as is because both morphs are extremely useful to magicka DKs. One for PvP (the heals) and one for PvE (spell dmg).
[...]
trimsic_ESO wrote: »Blockcasting is only useful to the magicka builds. It is an overpowered game mechanics allowing people to mitigate a lot of damage while dealing a lot of damage, with a good usage of both the stamina and the magicka pool.
But blockcasting is a no go to stamina builds, and the way it is proposed to be nerf'd will nerf their ability to defend themselves against their enemies.
So the propose change will:
- nerf the magicka builds, which were abusing this game mechanic - good point
- nerf the stamina builds, which will no longer be able to defend themselves in Cyrodiil - wrong decision
A better solution would have been to nerf the damage people can deal while blocking.
Blockcasting is a broken mechanic?? You could have argued that in 1.5, but right now there is absolutely no reason to complain about permablocking/block casting since every class can CC through block...
This nerf is not a useful one, nor has it been asked for...
Also don't encourage for a stamina whip ! Because then I'm sure us magicka builds will be stuck with the *** bugged morph when lava whip is our only reliable class dps skill
trimsic_ESO wrote: »Blockcasting is only useful to the magicka builds. It is an overpowered game mechanics allowing people to mitigate a lot of damage while dealing a lot of damage, with a good usage of both the stamina and the magicka pool.
But blockcasting is a no go to stamina builds, and the way it is proposed to be nerf'd will nerf their ability to defend themselves against their enemies.
So the propose change will:
- nerf the magicka builds, which were abusing this game mechanic - good point
- nerf the stamina builds, which will no longer be able to defend themselves in Cyrodiil - wrong decision
A better solution would have been to nerf the damage people can deal while blocking.
That is... not true at all, stamina builds can perfectly rely on block casting. Stamina SB NB or DK usually rely more on block than on rolldodge eventhough they use medium armor and they got huge damages. You think the contrary because most of stamina builds dont use sb so ofc they wont block (cost too high)
trimsic_ESO wrote: »trimsic_ESO wrote: »Blockcasting is only useful to the magicka builds. It is an overpowered game mechanics allowing people to mitigate a lot of damage while dealing a lot of damage, with a good usage of both the stamina and the magicka pool.
But blockcasting is a no go to stamina builds, and the way it is proposed to be nerf'd will nerf their ability to defend themselves against their enemies.
So the propose change will:
- nerf the magicka builds, which were abusing this game mechanic - good point
- nerf the stamina builds, which will no longer be able to defend themselves in Cyrodiil - wrong decision
A better solution would have been to nerf the damage people can deal while blocking.
Blockcasting is a broken mechanic?? You could have argued that in 1.5, but right now there is absolutely no reason to complain about permablocking/block casting since every class can CC through block...
This nerf is not a useful one, nor has it been asked for...
Also don't encourage for a stamina whip ! Because then I'm sure us magicka builds will be stuck with the *** bugged morph when lava whip is our only reliable class dps skill
Only fear can ignore the blocking stance.
Darklord_Tiberius wrote: »trimsic_ESO wrote: »Blockcasting is only useful to the magicka builds. It is an overpowered game mechanics allowing people to mitigate a lot of damage while dealing a lot of damage, with a good usage of both the stamina and the magicka pool.
But blockcasting is a no go to stamina builds, and the way it is proposed to be nerf'd will nerf their ability to defend themselves against their enemies.
So the propose change will:
- nerf the magicka builds, which were abusing this game mechanic - good point
- nerf the stamina builds, which will no longer be able to defend themselves in Cyrodiil - wrong decision
A better solution would have been to nerf the damage people can deal while blocking.
If perma blocking was honestly the only way you think you could defend yourself against players, you need to re-learn how to play this game. Perma Blocking is a sign of people to lazy to theory craft and simply put; bad players. This game has a ton of different skills and armor sets; if you cannot figure out how to theory craft a usable build with all that other than just holding block button; you are bad.
Its amusing how many of the so called "Top" PvPers in this game think they are good by using broken mechanics to their advantage. Put any of them in either Guild Wars GvG or WoW arenas; they would get rolled day in and day out.
Learn to play. Learn to theory craft. Learn to stop whining.
vortexman11 wrote: »trimsic_ESO wrote: »trimsic_ESO wrote: »Blockcasting is only useful to the magicka builds. It is an overpowered game mechanics allowing people to mitigate a lot of damage while dealing a lot of damage, with a good usage of both the stamina and the magicka pool.
But blockcasting is a no go to stamina builds, and the way it is proposed to be nerf'd will nerf their ability to defend themselves against their enemies.
So the propose change will:
- nerf the magicka builds, which were abusing this game mechanic - good point
- nerf the stamina builds, which will no longer be able to defend themselves in Cyrodiil - wrong decision
A better solution would have been to nerf the damage people can deal while blocking.
Blockcasting is a broken mechanic?? You could have argued that in 1.5, but right now there is absolutely no reason to complain about permablocking/block casting since every class can CC through block...
This nerf is not a useful one, nor has it been asked for...
Also don't encourage for a stamina whip ! Because then I'm sure us magicka builds will be stuck with the *** bugged morph when lava whip is our only reliable class dps skill
Only fear can ignore the blocking stance.
Wrong,
Nightblades have both Fear and Agony
Dragonknights have Petrify
Templars have Spear Shards
Sorcerers have Rune Prison
trimsic_ESO wrote: »vortexman11 wrote: »trimsic_ESO wrote: »trimsic_ESO wrote: »Blockcasting is only useful to the magicka builds. It is an overpowered game mechanics allowing people to mitigate a lot of damage while dealing a lot of damage, with a good usage of both the stamina and the magicka pool.
But blockcasting is a no go to stamina builds, and the way it is proposed to be nerf'd will nerf their ability to defend themselves against their enemies.
So the propose change will:
- nerf the magicka builds, which were abusing this game mechanic - good point
- nerf the stamina builds, which will no longer be able to defend themselves in Cyrodiil - wrong decision
A better solution would have been to nerf the damage people can deal while blocking.
Blockcasting is a broken mechanic?? You could have argued that in 1.5, but right now there is absolutely no reason to complain about permablocking/block casting since every class can CC through block...
This nerf is not a useful one, nor has it been asked for...
Also don't encourage for a stamina whip ! Because then I'm sure us magicka builds will be stuck with the *** bugged morph when lava whip is our only reliable class dps skill
Only fear can ignore the blocking stance.
Wrong,
Nightblades have both Fear and Agony
Dragonknights have Petrify
Templars have Spear Shards
Sorcerers have Rune Prison
Ok, I was talking about AOE CC in Cyrodiil.