I want spears/lances pretty badly, and I can't imagine how a world like this survives without them. In all reality, it was fairly early in history when mankind looked at prey and said, "I really want to stab that thing and eat it, but I also don't want to be standing right next to it while doing so. I should put a sharp thing on a long stick."
So, while I'd love to see a spear/lance skill line, I'm honestly willing to settle for the smallest, laziest implementation for this. As such, here's the simplest suggestion I can work up:
As I'm sure you all know, one-handed and two-handed weapons mirror each other: swords and greatswords both passively deal more damage, axes and battle axes both passively cause bleeds, maces and mauls both passively ignore armor. Daggers, however, have no parallel on the two-handed side. My idea is: maybe spears/lances could fill that void in some way, essentially being a "sharp thing on a long stick."
However, I would suggest: where daggers passively grant bonus critical chance, I would have spears/lances passively grant critical damage (similar to the Shadow Mundus Stone's effect). In theory, this should avoid having a two-handed weapon smashing around with critical strikes seventy percent of the time, but also give them just enough "burst damage" to have their own appeal and/or utility. Additionally, as some of you stated, passively granting bonus "reach" is also a cool idea.
As far as aesthetics go, I admit, I'd want spears or lances to have a different idle animation and/or attack animations from the rest of two-handed weapons. But I can't imagine it'd take a monumental effort to make that function properly.
And just like that, we'd have spears/lances that easily fit into ESO's paradigm so far, have their own utility of sorts, and look cool. And obviously, we'd have spears, which... yeah, I'd make a character for them immediately.
I still wouldn't be able to to spear-and-shield, by this model (or dual wield them), but like I said, I'm willing to settle.
However, I would suggest: where daggers passively grant bonus critical chance, I would have spears/lances passively grant critical damage (similar to the Shadow Mundus Stone's effect). In theory, this should avoid having a two-handed weapon smashing around with critical strikes seventy percent of the time, but also give them just enough "burst damage" to have their own appeal and/or utility. Additionally, as some of you stated, passively granting bonus "reach" is also a cool idea.
However, I would suggest: where daggers passively grant bonus critical chance, I would have spears/lances passively grant critical damage (similar to the Shadow Mundus Stone's effect). In theory, this should avoid having a two-handed weapon smashing around with critical strikes seventy percent of the time, but also give them just enough "burst damage" to have their own appeal and/or utility. Additionally, as some of you stated, passively granting bonus "reach" is also a cool idea.
Personally I've always wanted to see them change axes and battleaxes to bonus critical damage, leaving polearms as the crit-chance version of 2h weapons (where daggers provide crit chance for dual wield). Range is a given, but isnt something that needs to be added if polearms are added as part of the 2h line (which already has extended range on attacks compared to 1h/shield or dual wield).
The bleed mechanic currently attributed to axes and battleaxes is glitchy and does not make them worth using over maces or swords. Critical damage would suit an axe better, anyhow, as they're a weapon type that causes grievous wounds.
Personally I've always wanted to see them change axes and battleaxes to bonus critical damage, leaving polearms as the crit-chance version of 2h weapons (where daggers provide crit chance for dual wield). Range is a given, but isnt something that needs to be added if polearms are added as part of the 2h line (which already has extended range on attacks compared to 1h/shield or dual wield).
The bleed mechanic currently attributed to axes and battleaxes is glitchy and does not make them worth using over maces or swords. Critical damage would suit an axe better, anyhow, as they're a weapon type that causes grievous wounds.
Apparently spear/polearm moves and animations are boring. Nobody tell this guy:https://youtu.be/cWaOdv28noo?t=1m39s
MightyHarken wrote: »Spear is one thing and a light spear is another thing,
Apparently spear/polearm moves and animations are boring. Nobody tell this guy:https://youtu.be/cWaOdv28noo?t=1m39s
I dont want spears.
I want crossbows.
MightyHarken wrote: »Yeah I dont use battle axes for the reason that they dont really work well. I think the 2h sword is the best choice of weapon in dps matters.
The_Outsider wrote: »Apparently spear/polearm moves and animations are boring. Nobody tell this guy:https://youtu.be/cWaOdv28noo?t=1m39s
LOL.
ZOS, a future update with the addition of Spears, Polarms, or even BOW STAVES would be RAD.
Although a bow staff functions similarly to a spear and is less cool so...
MightyHarken wrote: »I'm interested in anything that helps the game get better, but for the moment spears/lances/polearms would be so badass, what do we need to do to get this in the hands of Zenimax?