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What if CP related to Achievements and not EXP

slipHAZARD
slipHAZARD
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I will say I am new to the game and I don't have any CP so take my suggestion with a grain of salt.

But what if Champion Points were awarded by completing Achievements instead of gaining EXP. This way you could limit the amount of CP a player could earn while still giving others something to strive for as well as catch up to those with higher amounts. Also it would mean they would have to play the game. You couldn't use bots and etc.

With specific PVP Achievements and PVE Achievements a player could choose which ones they wanted to focus on depending on their playstyle. Or if they did want a leg up on others who just choose one route, it would entice PVP players to play more PVE and vice versa.

I'm sort of basing this on how DCUO handled skill points(champion points). If I remember correctly, lol it's been awhile since I played, after you hit your max level you could still gain Skill Points by completing various feats. Some of which were easy like "Win 50 1v1 Duals" and some of which were hard like "Win 5000 1v1 Duals" I may have the number wrong on that but you get the general idea.

Now yes this did lead to people asking "How many SP do you have" in order to do certain group activities. But for the most part it was a really good system. And very rewarding as well. I remember when I finally reached 100 skill points I felt like I had accomplished a great deal. I had seen and done more in the game then I normally would have just going around doing raids or quests.

I haven't really looked at what achievements are already in the game but I did notice there are quite a few of them. Which is already a good start for this particular system. And with new Achievements being added with new DLC and Content it will always give players something to work towards.

Anyways it's just a thought and I apologize if this has been brought up numerous times before.

Edited Additions:

-I posted this in a reply but I felt it should be added here. This is idea based on the CP balancing issues recently brought up by Deltia and others and not specifically just earning CP's.

-What if Achievements earned in PVP or PVE awarded them CP points specific to that gametype. For example PVP CP's could relate to Player vs Player dmg or Player vs Player stealth and etc.

-Also when I talk about Achievements I don't mean just the regular Achievements that are already in the game. Obviously new Achievements would have to be created and added, ones specifically designed towards a more rewarding nature then just dyes. For PVE Players it could be for completing Dungeons a set number of times. You beat a specific dungeon 10 times, you get a CP. You beat it 30 more times you get another CP and etc. For PVP, kill 100 Nightblades you get a CP, kill 500 Nightblades you get another CP. For crafting it could be gather 200 of a specific type of material. Read 200 book shelves. And when new DLC is released Achievements specific to that content in the DLC.
Edited by slipHAZARD on July 6, 2015 1:14PM
__---> Just My Opinion <---__
Console: PS4
PSN: slipHAZARD
Server: NA
slipHAZARD
LVL 28 AD Altmer Sorc
  • NotSo
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    Well, skill points already cover a broad spectrum of gameplay. I wouldn't mind spreading out how CP's are earned.
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • slipHAZARD
    slipHAZARD
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    NotSo wrote: »
    Well, skill points already cover a broad spectrum of gameplay. I wouldn't mind spreading out how CP's are earned.

    I wasn't talking about earning Skill Points in ESO. I should've been a little clearer. In DCUO their "Champion Points" are called "Skill Points". So when I mentioned Skill Points I was refering to what DCUO basically called their Champion Points.

    And yeah, spreading out how CP's are earned and not based on flat out EXP is really what I was trying to get at.

    __---> Just My Opinion <---__
    Console: PS4
    PSN: slipHAZARD
    Server: NA
    slipHAZARD
    LVL 28 AD Altmer Sorc
  • Sausage
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    I like it but I could keep the current system too. Dyes just isnt enough to do Achievements, I havent bothered with my achievements, it could work as partly catch-up system for new players too, even I think real catch-up system needs to be visible, so new and casual gets really excited, Zen needs to give them the impression its really real they can catch-up if they play hard.
    Edited by Sausage on July 6, 2015 4:57AM
  • slipHAZARD
    slipHAZARD
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    Sausage wrote: »
    I like it but I could keep the current system too. Dyes just isnt enough to do Achievements, I havent bothered with my achievements, it could work as partly catch-up system for new players too, even I think real catch-up system needs to be visible, so new and casual gets really excited, Zen needs to give them the impression its really real they can catch-up if they play hard.

    I think this would be a pretty good catch up system because again you limit the amount of CPs one can have based on how many achievements are in the game. And if you only release new achievements with new DLC and Content it would allow a good period for others to catch up.
    __---> Just My Opinion <---__
    Console: PS4
    PSN: slipHAZARD
    Server: NA
    slipHAZARD
    LVL 28 AD Altmer Sorc
  • delushin
    delushin
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    +1

    I like this idea and working towards an achievement can be more fun than just grouping mobs and smashing them down, then raging when someone comes to farm the same area.
    Raven Guard - PS4 [PvE/PvP] NA Server - Daggerfall Convenant
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  • FancyTuna8
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    I like the idea. Nice how it would make people play the game, in all the various ways it can be played, to get all the champion points.
  • Sausage
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    slipHAZARD wrote: »
    Sausage wrote: »
    I like it but I could keep the current system too. Dyes just isnt enough to do Achievements, I havent bothered with my achievements, it could work as partly catch-up system for new players too, even I think real catch-up system needs to be visible, so new and casual gets really excited, Zen needs to give them the impression its really real they can catch-up if they play hard.

    I think this would be a pretty good catch up system because again you limit the amount of CPs one can have based on how many achievements are in the game. And if you only release new achievements with new DLC and Content it would allow a good period for others to catch up.

    I like the idea dont get me wrong, dyes just aint doing it for me, it probably does for some, but real catch-up syste needs to be visible, really built in game, not some hidden patch-note thing what most people miss.
    Edited by Sausage on July 6, 2015 5:07AM
  • NadiusMaximus
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    Why not.
    Because a lot of the achievements are bugged due to broken drop rates and such.

    They still haven't fixed the fleshy symbiont bug. It's been a year.
  • Emma_Overload
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    "Or if they did want a leg up on others who just choose one route, it would entice PVP players to play more PVE and vice versa."

    As a PvEer, this one sentence makes me hate this idea already, and I suspect many PvPers would hate it, too. I've already got a whole bunch of "enticing" reasons to play PvP - Vigor, Caltrops, Light of Cyrodiil Rings, etc. - yet I refuse to do it. Why? Because I'd rather pull my teeth out with a pair of pliers than be AP fodder for the same guys who keep begging for the nerfs that have almost destroyed this game already. Plus, all the horse riding is BORING.

    Secondly, the big problem with basing CP on Achievements is that some of them are based on activities such as Trials that are ONLY available to a subset of the player base, specifically those players who are able to form or join large GROUPS. This scheme would mean solo and casual players would always be gimped for CP, and that's not right.

    The best thing about the current Champion System is that it's totally egalitarian... ANYBODY can earn as many CP as they want, as long as they're willing to put in the time and effort.
    #CAREBEARMASTERRACE
  • TheBull
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  • slipHAZARD
    slipHAZARD
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    "Or if they did want a leg up on others who just choose one route, it would entice PVP players to play more PVE and vice versa."

    As a PvEer, this one sentence makes me hate this idea already, and I suspect many PvPers would hate it, too. I've already got a whole bunch of "enticing" reasons to play PvP - Vigor, Caltrops, Light of Cyrodiil Rings, etc. - yet I refuse to do it. Why? Because I'd rather pull my teeth out with a pair of pliers than be AP fodder for the same guys who keep begging for the nerfs that have almost destroyed this game already. Plus, all the horse riding is BORING.

    Secondly, the big problem with basing CP on Achievements is that some of them are based on activities such as Trials that are ONLY available to a subset of the player base, specifically those players who are able to form or join large GROUPS. This scheme would mean solo and casual players would always be gimped for CP, and that's not right.

    The best thing about the current Champion System is that it's totally egalitarian... ANYBODY can earn as many CP as they want, as long as they're willing to put in the time and effort.

    You're points are valid and true. But I personally believe a system that rewards players for participating in larger and more diverse activities far out weighs one that simply revolves around mindless exp grinding. Again, it wouldn't force you to play PvP or anything you didn't want to. But if you ever did decide to then atleast you would get rewarded for doing so.

    Also for a long term and business side of it. It would greatly benefit ZoS. Because with new DLC packs comes new achievements which means more CP for players. So if you wanted to get absolutely as many possible CP as you could you would need to purchase the DLC in order to get those Achievements.

    Is it a 100% perfect system? No. Is there a 100% perfect system? No.

    With any system like CP , some people are going to get left behind. Especially with a game that's continually growing. But again with this system, the amount of CP is limited. People have a chance to catch up if they wanted to. And like the current system ANYBODY can earn as many CP as they want (not exceeding the limit) as long as they're willing to put in the time and effort.
    __---> Just My Opinion <---__
    Console: PS4
    PSN: slipHAZARD
    Server: NA
    slipHAZARD
    LVL 28 AD Altmer Sorc
  • BlackEar
    BlackEar
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    Hmmm..

    I would like achievements to be seperate and not have any direct influence on how well you do in game.
    Achievements are show, dyes and titles and nothing else (unless they include cosmetic rewards in the future).
    Bjorn Blackbear - Master Angler - Collector - Black Market Mogul - Ebonheart Pact - Exterminatus - EU.

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  • Snit
    Snit
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    slipHAZARD wrote: »
    But I personally believe a system that rewards players for participating in larger and more diverse activities far out weighs one that simply revolves around mindless exp grinding.

    You earn CP by doing almost anything -- dungeons, raids, PvP, questing. That's a pretty diverse set of activities already. You can grind, but you certainly don't have to. I earn most of mine in Cyrodiil (the above-ground part, not grinding goblins in Crackwood).
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • slipHAZARD
    slipHAZARD
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    Snit wrote: »
    slipHAZARD wrote: »
    But I personally believe a system that rewards players for participating in larger and more diverse activities far out weighs one that simply revolves around mindless exp grinding.

    You earn CP by doing almost anything -- dungeons, raids, PvP, questing. That's a pretty diverse set of activities already. You can grind, but you certainly don't have to. I earn most of mine in Cyrodiil (the above-ground part, not grinding goblins in Crackwood).

    True my suggestion is very similar to that. But it would stop those from just grinding goblins and zombies. And really it's more of a idea to help with the balancing issues recently brought up by Deltia and others.

    It's a system to help maintain and keep balance between players and their CP's. ZoS can limit and regulate CP's without it being a flat out 300 CP limit until they simply decide to raise the limit like they do with VR's. And in the future they can add new and interesting ways to earn CP's via Achievements.
    __---> Just My Opinion <---__
    Console: PS4
    PSN: slipHAZARD
    Server: NA
    slipHAZARD
    LVL 28 AD Altmer Sorc
  • FancyTuna8
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    Current system rewards people who try to most efficiently gain xp, i.e. almost always experience less of the overall game, including often never even listening to/reading quests but simply following the arrows around.
    A system that rewarded the people who tried to do everything in the game would be better, and I would think the devs would rather reward the people who paid attention to everything they did, all the little extras put in for players to (hopefully) explore and appreciate.
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