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Making a Nightblade Healer Viable

AtomicSpatula
I would suggest changing one of the morphs to the Grim Focus skill (currently the last skill in the Assassination skill tree) so that it would have a Healing based Morph; instead of firing the bow to do massive damage to an enemy target, it would instead auto-target all nearby allies, hitting them, and healing them for massive amounts. Now you probably are thinking "Why would that be viable?". Well here's the full list of my reasoning behind this...
1. Switch out Relentless Focus (or keep the name but change it to a healing equivalent); it's a Magicka based skill that's morph is to...increase stamina regen. There are plenty of other skills out there in other trees that already have the same effect; eliminating or changing this skill morph to a healer base would be more interesting and more potent...which leads to point two...
2. The reasoning this whole idea is viable is, combining Grim Focus' healing morph (we'll call it Nightkin Focus for now) with Siphoning Strikes (or more particularly Siphoning Attacks) would create an ideal rotation for a Nightblade healer
3. Basically, the Nightblade healer would require to replenish Magicka with Siphoning Attacks at some point during a close fight, but during that down time, the group would surly take some damage (which I have experienced multiple times). However, if you were to use about 7 of these light and quick attacks after activating Nightkin Focus, you would be able to then deactivate Siphoning Strikes (regaining that 20% or so magic damage you would lose while its still active) and then activate Nightkin Focus again to use a Healing version of the Spectral Bow. Considering after 7 light attacks it is likely that at least half of your Magicka would have been regained.

In essence, the entire idea behind this new morph would allow the Nightblade healer to be perhaps on par with the Templar Healer...which everyone drones on and on about being the only way to "properly" heal in this game. I do have a Nightblade build in progress that may turn the tables so that I could run a Nightblade healer effectively in a Veteran Dungeon setting, but I'll have to see how that goes. But, if this post happens to gain attention/notice and this change somehow does occur, I believe it would most definitly place Nightblade Healing on par with Templar Healing.

Hope someone notices this post! :smiley:
Edited by AtomicSpatula on July 4, 2015 3:03PM
PSN Username: AtomicSpatula

Veteran Rank 1 Argonian Nightblade Healer: Sight-of-Amber
"Words have the power to both destroy and heal. When words are both true and kind, they can change our world"
-Siddhartha Gautama
  • Kerioko
    Kerioko
    ✭✭✭✭
    NB healing is actually already pretty balanced with templar healing, while each still has something they are better at! For instance, my best two healing abilities are also 2 of my best dps abilities. This has made me able to take on the role of main healer while still contributing 10K+ single target dps and around 30K AOE....and the best part, the higher my dps the better my heals. Templars have BoL and Shards, nightblades, we have unlimited resource pools and high dps skills that give really good heals!

    Also each version of grim focus has its place...try activating entropy before firing it off for OMFG damage. I use it as a pvp healer to occasionally nuke and have crit for 25-30K!
    Edited by Kerioko on July 4, 2015 5:05AM
    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
    Peanut Butter Sandwich - Orc sDK DPS // Kellogg's Frosted Flakes - Argonian mWard Tank/Heals (PVE)
    Cor-Leonis
    friendship - integrity - perseverance
  • AtomicSpatula
    Can you please provide some sort of proof/tips that would prove to me that Nightblade healers are balanced? I've been trying to come up with a viable build of late and have not found much to compare to Templar Healers...

    Unless of course other player's opinions are blown out of proportion/biased?

    Your help, either way, would be great! :smiley:
    PSN Username: AtomicSpatula

    Veteran Rank 1 Argonian Nightblade Healer: Sight-of-Amber
    "Words have the power to both destroy and heal. When words are both true and kind, they can change our world"
    -Siddhartha Gautama
  • Kerioko
    Kerioko
    ✭✭✭✭
    Templar healing is the meta, it is just how it is, and how it has been since beta on PC. Other classes, even sorcs and DK's are very viable healers and will only get stronger with the next patch.

    As for NB healing, this is a good place to start. I will admit that NB healing is not 1 button easy mode where you just spam breath of life for heals and jesus beam for DPS like a templar.

    http://forums.elderscrollsonline.com/en/discussion/155898/1-6-nightblade-healer-bloodmage

    My build is very similar to this:

    with bar 1: funnel health, mutagen, healing ward, impale, inner light, barrier (or veil depending on fight)

    and bar 2: sap essence, energy orb, healing springs, efficiency purge, inner light, soul harvest

    Start with using bar 1 for boss fights and bar 2 for trash mob fights...when you get good, you can star incorporating weapon swaps to use skills ass needed, like casting sap every 20 sec on a mob to maintain 20% spell damage buff!

    From my experience, NB healing has a big learning curve, but once you get your rotation and resource management down (mainly knowing when and when not to cast ward and let your hots do the work) it will outshine templar in certain situations, specifically VDSA, the down (or perfect) group in SO, and small group pvp healer!
    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
    Peanut Butter Sandwich - Orc sDK DPS // Kellogg's Frosted Flakes - Argonian mWard Tank/Heals (PVE)
    Cor-Leonis
    friendship - integrity - perseverance
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    I'm sorry but Relentless Focus is a integral part of my rotation as a tank and even as a dps, albeit for resource management. It's fine if you want to change the proc to a healing proc but perhaps the change might come with Dark Shades.

    Since there are two of them, they can deal damage and convert either a percentage of that damage to heals or convert the entire damage dealt to heal the lowest ally, kind of like another HoT in addition to RP and Sap Essence.

    But dont touch Relentless, its so useful for tanks that are not stamina based, and not having much racial stamina bonuses.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • AtomicSpatula
    Kerioko wrote: »
    Templar healing is the meta, it is just how it is, and how it has been since beta on PC. Other classes, even sorcs and DK's are very viable healers and will only get stronger with the next patch.

    As for NB healing, this is a good place to start. I will admit that NB healing is not 1 button easy mode where you just spam breath of life for heals and jesus beam for DPS like a templar.

    http://forums.elderscrollsonline.com/en/discussion/155898/1-6-nightblade-healer-bloodmage

    My build is very similar to this:

    with bar 1: funnel health, mutagen, healing ward, impale, inner light, barrier (or veil depending on fight)

    and bar 2: sap essence, energy orb, healing springs, efficiency purge, inner light, soul harvest

    Start with using bar 1 for boss fights and bar 2 for trash mob fights...when you get good, you can star incorporating weapon swaps to use skills ass needed, like casting sap every 20 sec on a mob to maintain 20% spell damage buff!

    From my experience, NB healing has a big learning curve, but once you get your rotation and resource management down (mainly knowing when and when not to cast ward and let your hots do the work) it will outshine templar in certain situations, specifically VDSA, the down (or perfect) group in SO, and small group pvp healer!

    I looked up the different skills for your build, and some of them seem either okay or even wasteful, in my own opinion. This is what I've been running currently and I need to get the proper evolutions for two of the skills, but after that I'm going to test it out in a Vet Dungeon and hope I get great results.

    Bar 1: Funnel Health, Healing Ward, Blessing of Restoration, Rapid Regeneration, Illustrious Healing, Soul Siphon

    Bar 2: Sap Essence, Summon Shade (morph to Shadow Image), Refreshing Path, Siphoning Attacks, Aspect of Terror (morph to Mass Hysteria), Bolstering Darkness

    I'm running a Restoration Staff with both Bars, and I feel like it will work but, feedback is always nice! :smile:
    I'm sorry but Relentless Focus is a integral part of my rotation as a tank and even as a dps, albeit for resource management. It's fine if you want to change the proc to a healing proc but perhaps the change might come with Dark Shades.

    Since there are two of them, they can deal damage and convert either a percentage of that damage to heals or convert the entire damage dealt to heal the lowest ally, kind of like another HoT in addition to RP and Sap Essence.

    But dont touch Relentless, its so useful for tanks that are not stamina based, and not having much racial stamina bonuses.

    Okay, I guess you have a point. :neutral:

    And I do agree with you on changing of Dark Shades so that they heal, that would be nice.

    But at this current moment, being able to have two different effects that constantly reapply minor maim and give me breathing room and a little extra damage is what suits me right now.

    Still think the whole healing Spectral Bow idea sounds awesome as heck! :smile:
    PSN Username: AtomicSpatula

    Veteran Rank 1 Argonian Nightblade Healer: Sight-of-Amber
    "Words have the power to both destroy and heal. When words are both true and kind, they can change our world"
    -Siddhartha Gautama
  • Kerioko
    Kerioko
    ✭✭✭✭
    I suggest using the link I posted as the best place to start:

    http://forums.elderscrollsonline.com/en/discussion/155898/1-6-nightblade-healer-bloodmage/p1

    The skill set-up I posted is what works best for me with my playstyle, the type of group I run with, and the types of content I mostly do. It is nowhere near the end-all-be-all of necessary skills that will work in every situation. With that in mind I'll provide you with a little info on why I use the skills I do and some helpful hints about some of the skills you have chosen. When looking at this, the main thing to remember is that the strength of NB healing is in our ability to sustain high dps while still being an effective healer and support caster. If you just want to stand at the back of the pack and spam heals, I suggest you role templar!

    Purpose of Skills:

    Bar 1:

    Funnel Health - Main heal and single target damage spam...since it refreshes each time it is spammed, you get more healing from spamming it due to the normal hot being every 2 seconds if you just let it run

    Mutagen (or rapid regen) - main rolling Hot to stack with funnel.

    Healing Ward - your "oh ***" heal..use as needed

    Impale - might be the first skill you see as useless. Here more for the passives it gives than for the skill itself. 5% crit for group mates plus 3% crit for you and 10% crit damage....this means your heals hit harder...also adding damage during execute phase means stuff dies faster.

    Inner Light - 5% (almost 7% with passives) more magicka meaning more heals that hit harder

    Veil of Blades or Barrier - Damage Mitigation is far superior to straight healing in this game. A raid size PVP group with perfectly timed barriers is unstoppable, and in raids there are always veil and nova rotations because that is how good damage mitigation is!

    Bar 2:

    Sap Essence - AOE damage with heals on par with springs when spammed. Also our main source of getting major sorcery buff so that we are not dependent on chugging pots.

    Energy Orb (or mystic orb) - gives magicka to your group meaning magicka dps will love you. And if they are not having to use spell symm to regain magicka, you are not having to heal as much. If running with stam dps, swap with refreshing path!

    Healing Springs - Primary burst heal when you get people stacked.

    Efficiency Purge - getting rid of dots from your friends means less healing you have to do. Shades or Reaper Mark are valid choices here if you are fighting bosses where a cleanse is not needed.

    Inner Light -same as above

    Soul Harvest - this skill is here for the 10% crit damage, 3% crit, and 5% crit for allies. Its main purpose is for the added ultimate generation on kills. Since this is your bar for AOE fights, this is the bar you will be on when trash mobs are dying meaning tons of ultimate. This allows for more uses of veils or barrier.


    Notes about other skills:

    Aspect of Terror - while a highly useful skill in PVP, you do not want to fear mobs from your dps or tank. It just makes add control harder for the group. And the mobs you would want to fear (ones that can 1 shot people) are most likely CC immune.

    Siphoning Attacks - 15% damage decrease is also 15% healing decrease (this is compounded even more on skills like funnel and sap) meaning you have to spam more heals which is not resource effective. If you have trouble managing magicka, learn to become effective at adding resto heavy attacks to your rotation.

    Bolstering Darkness - Use veil of blades instead...the added AOE damage more than makes up for the extra mitigation given to ONLY the caster. Remember, the faster it dies, the less damage it does!

    Summon Shades - As with fear, while this is a really good skill for PVP, good tanks all run low slash which gives the same debuff to target as this skill, making it just a wasted skill slot.

    Blessing of Restoration - Healing Springs (or Illustrious Healing) is your better stack burst heal. This skill is just not magicka efficient as other means of burst healing. Also combat prayer is the better morph if you must have this skill....8% damage for group members means stuff dies faster!

    Soul Siphon - does the same healing as a couple of quick casts of healing springs meaning it is just a waste of an ultimate. Soul Tether is the better morph because its like bat swarm for non vamps, highly useful in soloing content and pvp!

    Final Thoughts:

    While some of my skills may seem pointless, they have there uses in certain situations. What I posted are my generic bars I use. Certain skills are swapped out for better skills depending on the situation. These are specifically orb, purge, and barrier. There are times that yes, there are other skills more useful for a fight, and during these fights I do swap these skills out. That is what it takes to be a good NB healer is knowing the support skills you have and what fights require which skills. There are times I swap these 3 skills out for straight DPS skills (like in Vet dungeons) because more damage is better than a little added utility or over healing! NB healing is one of those builds that's easy get overwhelmed because it takes a ton of practice to get good at it. It has no templar easy mode where you just stand back and spam breath of life and repentance!


    Edited by Kerioko on July 4, 2015 6:08PM
    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
    Peanut Butter Sandwich - Orc sDK DPS // Kellogg's Frosted Flakes - Argonian mWard Tank/Heals (PVE)
    Cor-Leonis
    friendship - integrity - perseverance
  • AtomicSpatula
    Please ignore the post that was in place of this one. I changed my mind, again, and decided to take you up on your advice, for some of the aspects.

    I am definitely dropping Siphoning Attacks and Summon Shades; both were mostly just hiccuping the rotation of the build itself.

    However, I am holding onto Aspect of Terror because I found that if the adds got drawn away from the tank for any reason that they would often target me, and, often enough, the adds in the fight would actually be susceptible to Aspect of Terror, more times than not, and on many occasion it actually prevented me from dying in a fight.

    I am probably going to go ahead and use Impale, although I would think Reaper's Mark would be more helpful in some situations, where the two dps and tank lack debuffs for some reason (I have actually run into this).

    I can see why you would use Inner Light; also going to go for that. Only part I hesitate on is having it in both bars, but I'll see about that.

    I run with a lot of Stamina based dps, so I think I'm sticking with Refreshing Path on that one. Plus, I don't even have Necrotic Orb unlocked in the Undaunted skill tree yet.

    I never run PvP, so I would probably avoid Efficient Purge at all costs.

    I'll let you know what I come up with, but thanks for the feedback! :smile:


    Edited by AtomicSpatula on July 5, 2015 4:20AM
    PSN Username: AtomicSpatula

    Veteran Rank 1 Argonian Nightblade Healer: Sight-of-Amber
    "Words have the power to both destroy and heal. When words are both true and kind, they can change our world"
    -Siddhartha Gautama
  • septvestige
    septvestige
    ✭✭
    I use grim focus to improve my dps and regenerate stamina a bit. There will be a change to make the big hitter proc faster after like 4 attacks which makes it even more useful. I don't need any other change on this.

    They say NB is not designed to heal. You can use it as a healer but you shouldn't excel in healing cos NB is a DPS class.
    You miss the lol button? It has been taken away for a reason. And the reason is how people used it for bash others who didn't share their opinion.
  • Kerioko
    Kerioko
    ✭✭✭✭
    I use grim focus to improve my dps and regenerate stamina a bit. There will be a change to make the big hitter proc faster after like 4 attacks which makes it even more useful. I don't need any other change on this.

    They say NB is not designed to heal. You can use it as a healer but you shouldn't excel in healing cos NB is a DPS class.

    @TommyGoodgone your logic is the reason why there are still people in game that post things in zone chat like "LF1M must be DK Tank" or "LF1M Templar Healer only". While I admit each class has a specific thing it may be slightly better at:
    - DK tanks, Templar heals, NB stam dps, Sorc magicka dps
    Specific CP allocation can override most of these advantages, making each class fully capable of performing all roles, just in their own unique way.
    Case in point, argonian vampire magicka NB is considered a min/maxing nightmare for dps and a gimp to any serious raid as it currently stands, yet I am in the top 10% of dps in my guild and the top 20% of dps while running an almost full healing spec! I have also healed all content in game and have seen nothing that I am unable to overcome as a healer!

    @AtomicSpatula your reasons for keeping fear, path, and reapers are valid...like I said my build is what fits my specific play style and there is room to change certain skills to adapt to yours. In your tank and dps are not maintaining debuffs, reapers mark is defiantly the better choice to impale, same with running path if you run with stam dps.

    Aside from that, I still highly recommend you make getting purge and barrier one of your priorities if you are serious about end-game healing. For vet dungeons, these skills are not needed, but when you start tackling AA, Hel Ra, SO and VDSA, a well placed purge or barrier can mean the difference between killing a raid boss and the entire raid wiping! The best case to point out is the last boss in VDSA, if you fail to purge all the dots from your group prior to his pull in, it will result in the entire group being one shot, no matter how fast you spam ward or springs.

    Quick side notes:
    - Inner Light is a toggle, that is why it is on both bars, otherwise you would have to remember to toggle it every time you swapped bars if it is not on both. The only time I don't run it on both bars is when I run both a healing bar and off-tanking bar for the final boss of VDSA. I instead run inner light on my healing bar and siphoning strikes in its place on my tanking bar so that I get the stam regen when I have to tank the boss! I have also managed to heal tank most vet dungeons running this set-up with 3 dps!

    - Mutagen, as the tooltip says, is supposed to remove dots when the burst heal is triggered. This skill trigger sometimes works and sometimes it doesn't, and making people wait till they have 20% health for a dot removal is playing with death...although I will admit is is fun to keep the dps in their seats at times by waiting for mutagens to pop before you cast ward. This is the only real reason I push purge...If they ever fix mutagen to be more reliable, it will be a non-issue!
    Edited by Kerioko on July 5, 2015 7:43AM
    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
    Peanut Butter Sandwich - Orc sDK DPS // Kellogg's Frosted Flakes - Argonian mWard Tank/Heals (PVE)
    Cor-Leonis
    friendship - integrity - perseverance
  • notimetocare
    notimetocare
    ✭✭✭✭✭
    Kerioko wrote: »
    I suggest using the link I posted as the best place to start:

    http://forums.elderscrollsonline.com/en/discussion/155898/1-6-nightblade-healer-bloodmage/p1

    The skill set-up I posted is what works best for me with my playstyle, the type of group I run with, and the types of content I mostly do. It is nowhere near the end-all-be-all of necessary skills that will work in every situation. With that in mind I'll provide you with a little info on why I use the skills I do and some helpful hints about some of the skills you have chosen. When looking at this, the main thing to remember is that the strength of NB healing is in our ability to sustain high dps while still being an effective healer and support caster. If you just want to stand at the back of the pack and spam heals, I suggest you role templar!

    Purpose of Skills:

    Bar 1:

    Funnel Health - Main heal and single target damage spam...since it refreshes each time it is spammed, you get more healing from spamming it due to the normal hot being every 2 seconds if you just let it run

    Mutagen (or rapid regen) - main rolling Hot to stack with funnel.

    Healing Ward - your "oh ***" heal..use as needed

    Impale - might be the first skill you see as useless. Here more for the passives it gives than for the skill itself. 5% crit for group mates plus 3% crit for you and 10% crit damage....this means your heals hit harder...also adding damage during execute phase means stuff dies faster.

    Inner Light - 5% (almost 7% with passives) more magicka meaning more heals that hit harder

    Veil of Blades or Barrier - Damage Mitigation is far superior to straight healing in this game. A raid size PVP group with perfectly timed barriers is unstoppable, and in raids there are always veil and nova rotations because that is how good damage mitigation is!

    Bar 2:

    Sap Essence - AOE damage with heals on par with springs when spammed. Also our main source of getting major sorcery buff so that we are not dependent on chugging pots.

    Energy Orb (or mystic orb) - gives magicka to your group meaning magicka dps will love you. And if they are not having to use spell symm to regain magicka, you are not having to heal as much. If running with stam dps, swap with refreshing path!

    Healing Springs - Primary burst heal when you get people stacked.

    Efficiency Purge - getting rid of dots from your friends means less healing you have to do. Shades or Reaper Mark are valid choices here if you are fighting bosses where a cleanse is not needed.

    Inner Light -same as above

    Soul Harvest - this skill is here for the 10% crit damage, 3% crit, and 5% crit for allies. Its main purpose is for the added ultimate generation on kills. Since this is your bar for AOE fights, this is the bar you will be on when trash mobs are dying meaning tons of ultimate. This allows for more uses of veils or barrier.


    Notes about other skills:

    Aspect of Terror - while a highly useful skill in PVP, you do not want to fear mobs from your dps or tank. It just makes add control harder for the group. And the mobs you would want to fear (ones that can 1 shot people) are most likely CC immune.

    Siphoning Attacks - 15% damage decrease is also 15% healing decrease (this is compounded even more on skills like funnel and sap) meaning you have to spam more heals which is not resource effective. If you have trouble managing magicka, learn to become effective at adding resto heavy attacks to your rotation.

    Bolstering Darkness - Use veil of blades instead...the added AOE damage more than makes up for the extra mitigation given to ONLY the caster. Remember, the faster it dies, the less damage it does!

    Summon Shades - As with fear, while this is a really good skill for PVP, good tanks all run low slash which gives the same debuff to target as this skill, making it just a wasted skill slot.

    Blessing of Restoration - Healing Springs (or Illustrious Healing) is your better stack burst heal. This skill is just not magicka efficient as other means of burst healing. Also combat prayer is the better morph if you must have this skill....8% damage for group members means stuff dies faster!

    Soul Siphon - does the same healing as a couple of quick casts of healing springs meaning it is just a waste of an ultimate. Soul Tether is the better morph because its like bat swarm for non vamps, highly useful in soloing content and pvp!

    Final Thoughts:

    While some of my skills may seem pointless, they have there uses in certain situations. What I posted are my generic bars I use. Certain skills are swapped out for better skills depending on the situation. These are specifically orb, purge, and barrier. There are times that yes, there are other skills more useful for a fight, and during these fights I do swap these skills out. That is what it takes to be a good NB healer is knowing the support skills you have and what fights require which skills. There are times I swap these 3 skills out for straight DPS skills (like in Vet dungeons) because more damage is better than a little added utility or over healing! NB healing is one of those builds that's easy get overwhelmed because it takes a ton of practice to get good at it. It has no templar easy mode where you just stand back and spam breath of life and repentance!


    Any tips at making this pvp viable?
  • Kerioko
    Kerioko
    ✭✭✭✭
    It all depends on what type of PVP you are doing. If it is zerg healing, all you need are springs, purge, and barrier to be a zerg healer. Funnel health and sap are good for damage, while fear, cloak, healing ward, and either cripple, path, or double take are effective at aiding in survivability.

    I currently run mostly a hybrid magicka gank/small group healing build for pvp and it fits my needs. However a quick word or caution, I would not recommend running magicka NB in PVP until nirn armor and the armor pen of maces are fixed in the next patch. It sucks only being able to do 5-6K damage while other classes spam 10-15K wrecking blows!

    With that out of the way, my primary build is as follows:

    Bar 1: Duel Wield gank bar (I don't use any duel wield skills, the two swords are only for the added 400 spell damage over using a staff)

    1. Sap Essence - decent AOE skill when I need it like soloing resources, also gives me the major sorcery buff as needed.
    2. Conceal Weapon - Primary single target dps as its not reflected by DKs and it goes through dodge. Also makes you run like crazy when paired with double take and stealth, and mobility is everything in PVP.
    3. double take - for the added defense and spammable speed buff that doesn't break stealth.
    4. Dark Cloak - removes dots, and makes you invisible...dodge + cloak + double take means get out of any situation quickly
    5. Inner Light - Used more to trigger the might of the guild passive than the extra magicka and crit. 20% bonus damage to a stealthed concealed weapon attack is pretty nice!
    Ult. Bat Swarm or Soul Tether for non vamps - makes 1vX situations a lot more manageable.

    Bar 2: Resto staff small group and zerg healing

    1. funnel health - decent range damage and adds a fairly good HoT to your group. I don't run mutagen because there is always an AP farmer around spamming it!
    2. Healing Springs - Best large group heal in game!
    3. Fear - because it goes through block and its fun to watch people run away while you burn them down.
    4. Healing ward - used for small group and solo when you are in a jam.
    5. Elusive Mist - sometimes cloak doesn't work for a quick get away...Healing Ward + Elusive Mist works for these situations
    Ult. Barrier - 30K damage shield for the zerg when they rush a keep, yes please!

    Other Skills I use:

    Purge - when we are facing a tone of fire siege as it cleanses the dots.
    Dark Shades - Fun to mess with people, and drain their stamina.
    Harness Magicka - great for fighting sorcs or magicka DKs.
    Blade Cloak - 20% reduced damage from AOE means its easier to man siege while the enemy drops AOE on you!
    Proximity Detonation - used from stealth with Might of the Guild passive and Soul Tether, followed by fear and sap spam means ganking half a pug zerg!

    All in All:

    PVP is a different animal than PVE, so there is no end all cookie cutter build. Each encounter calls for a different set of skills. If you really want to run a magicka based NB in PVP, I highly suggest googling Sypher video's on you-tube. He is the boss when it comes to PVP magicka NB.
    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
    Peanut Butter Sandwich - Orc sDK DPS // Kellogg's Frosted Flakes - Argonian mWard Tank/Heals (PVE)
    Cor-Leonis
    friendship - integrity - perseverance
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    I play a V14 Templar and a V14 NB healer and I have to say both are very viable healers. The only time I realize a difference, is while doing DSA veteran, because Breath of Life, the Templar "instant" oh-***-heal" is very handy there. With a NB healer there your DDs have to care somewhat more for not receiving too much damage, aka watch for red circles, fire and stuff etc.

    My first bar as NB healer is the standard restoration healer line, Combat Prayer, Rapid Regeneration, Healing Springs, Inner Light, Structured Entropy. Ultimate is Veil of Blades (you might use Soul Siphon / Soul Tether instead, but Veil is the "small" Nova, the -30% damage effect is pretty priceless).

    Second bar contains Dark Shades, Funnel Health, Refreshing Patch, Inner Light, Structured Entropy. Ultimate is Ice Comet.

    Dark Shades is interchangable, it's your joker slot. If another guy provides that debuff, you might change it for something else. You might use it just for boss fights, there it makes the most sense.

    The normal routine is -> put Structured Entropy at least once on a mob to get the 20% spell damage buff, then trigger Refreshing Path and cover the whole trash group or the boss with Funnel Health. So the buff from Structred Entropy adds to your DoT damage + healing. I see ticks for 850/900 per 0,5 seconds for RP and 4,5k Funnel Health ticks.
    You don't need to "aim" for mobs with Refreshing Path, the healing component will be there anyways. You might want to use it as a small DoT in spite of, so look for some mobs in the path.

    For Dark Shades two very cool skills come to my mind:

    Crippling Grasp, for running another high damage DoT all over the current trashmobs. The 40% movement speed increase stacks with the one from Refreshing Patch. Ever want to run around in sprint speed without losing stamina or any need to dodge roll ?

    Sap Essence, for boosting your spell damage and healing even more. So your routine should be: Sap Essence -> Structured Entropy -> Refreshing Path -> Funnel Health. You might use Structured Entropy more than once on different mobs, the DoT isn't bad, but the animation time is annoying (another instant which is not instant..)

    My NB healer might be able to roll around 3-6k additional dps on trashmobs (depends on number of trash and my used "joker"), mostly without much need to switch to bar 1 for additional major healing.

    The above is for PvE of course.
    Edited by Flameheart on July 5, 2015 9:08AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Kerioko
    Kerioko
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    @Flameheart nice build, might I add a few things though.

    There is little point to running both sap essence and entropy as they give the same buff, so its a wasted slot. I highly prefer sap over entropy because it gives you a decent AOE damage skill that heals the group while entropy only heals you. And from what I have seen, the might of the guild passive only provides a 20% boost to the heal or damage immediately following it, not an entire HoT or DoT. Also, may I ask why you do not run a siphon skill on Bar 1. You realize that you are missing out on 8% magicka due to the Magicka Flood Passive.

    I would say the best solution for your set-up is:

    bar 1: combat prayer, springs, rapid regen, inner light, entropy, soul tether

    bar 2: sap essence, refreshing path, funnel health, impale (or shades), inner light and veil of blades.

    This set-up will still give you the option of using sword and board on bar 2 and still getting your 7% health on bar 1 and 6% health on bar 2, while adding some much needed AOE damage, 8% magicka boost to bar 1, and an execute to aid in boss burn. This is very similar to what I run when I off-tank and switch impale with inner beast or ransack!

    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
    Peanut Butter Sandwich - Orc sDK DPS // Kellogg's Frosted Flakes - Argonian mWard Tank/Heals (PVE)
    Cor-Leonis
    friendship - integrity - perseverance
  • septvestige
    septvestige
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    Kerioko wrote: »
    They say NB is not designed to heal. You can use it as a healer but you shouldn't excel in healing cos NB is a DPS class.

    @TommyGoodgone your logic is the reason why there are still people in game that post things in zone chat like...


    I said they say so I'm not the reason of anything.
    In the last eso LIVE broadcast there was question at the end why NB don't have any burst heal skill and the answer was something like this they wanted to design the different classes to be able to excel in different things.
    You miss the lol button? It has been taken away for a reason. And the reason is how people used it for bash others who didn't share their opinion.
  • Kerioko
    Kerioko
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    I said they say so I'm not the reason of anything.
    In the last eso LIVE broadcast there was question at the end why NB don't have any burst heal skill and the answer was something like this they wanted to design the different classes to be able to excel in different things.

    I assumed you were talking about people in game, I retract my previous statement since it was ZOS that said it. So no hard feelings! With that though, I take everything that ZOS says with a grain of salt...They also say duel wield is for melee stam dps, yet my guild's best healing templar heals VDSA with duel-wield and destro staff!
    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
    Peanut Butter Sandwich - Orc sDK DPS // Kellogg's Frosted Flakes - Argonian mWard Tank/Heals (PVE)
    Cor-Leonis
    friendship - integrity - perseverance
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Kerioko wrote: »
    @Flameheart nice build, might I add a few things though.

    There is little point to running both sap essence and entropy as they give the same buff, so its a wasted slot. I highly prefer sap over entropy because it gives you a decent AOE damage skill that heals the group while entropy only heals you. And from what I have seen, the might of the guild passive only provides a 20% boost to the heal or damage immediately following it, not an entire HoT or DoT. Also, may I ask why you do not run a siphon skill on Bar 1. You realize that you are missing out on 8% magicka due to the Magicka Flood Passive.

    I would say the best solution for your set-up is:

    bar 1: combat prayer, springs, rapid regen, inner light, entropy, soul tether

    bar 2: sap essence, refreshing path, funnel health, impale (or shades), inner light and veil of blades.

    This set-up will still give you the option of using sword and board on bar 2 and still getting your 7% health on bar 1 and 6% health on bar 2, while adding some much needed AOE damage, 8% magicka boost to bar 1, and an execute to aid in boss burn. This is very similar to what I run when I off-tank and switch impale with inner beast or ransack!

    Always up for improvements, thx. I didn't know that Entropy has such a dissapointing mechanic and usually everything called out in % in this game stacks with everything, but ok...

    About the Siphon passive bonus...to be honest, I had to arrange my above build within 10 minutes to get a group rolling, I had no time to calculate passives, but wanted to have my 20k health and therefor Entropy :-) I will change some attribute points and try your build.
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • notimetocare
    notimetocare
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    Kerioko wrote: »
    It all depends on what type of PVP you are doing. If it is zerg healing, all you need are springs, purge, and barrier to be a zerg healer. Funnel health and sap are good for damage, while fear, cloak, healing ward, and either cripple, path, or double take are effective at aiding in survivability.

    I currently run mostly a hybrid magicka gank/small group healing build for pvp and it fits my needs. However a quick word or caution, I would not recommend running magicka NB in PVP until nirn armor and the armor pen of maces are fixed in the next patch. It sucks only being able to do 5-6K damage while other classes spam 10-15K wrecking blows!

    With that out of the way, my primary build is as follows:

    Bar 1: Duel Wield gank bar (I don't use any duel wield skills, the two swords are only for the added 400 spell damage over using a staff)

    1. Sap Essence - decent AOE skill when I need it like soloing resources, also gives me the major sorcery buff as needed.
    2. Conceal Weapon - Primary single target dps as its not reflected by DKs and it goes through dodge. Also makes you run like crazy when paired with double take and stealth, and mobility is everything in PVP.
    3. double take - for the added defense and spammable speed buff that doesn't break stealth.
    4. Dark Cloak - removes dots, and makes you invisible...dodge + cloak + double take means get out of any situation quickly
    5. Inner Light - Used more to trigger the might of the guild passive than the extra magicka and crit. 20% bonus damage to a stealthed concealed weapon attack is pretty nice!
    Ult. Bat Swarm or Soul Tether for non vamps - makes 1vX situations a lot more manageable.

    Bar 2: Resto staff small group and zerg healing

    1. funnel health - decent range damage and adds a fairly good HoT to your group. I don't run mutagen because there is always an AP farmer around spamming it!
    2. Healing Springs - Best large group heal in game!
    3. Fear - because it goes through block and its fun to watch people run away while you burn them down.
    4. Healing ward - used for small group and solo when you are in a jam.
    5. Elusive Mist - sometimes cloak doesn't work for a quick get away...Healing Ward + Elusive Mist works for these situations
    Ult. Barrier - 30K damage shield for the zerg when they rush a keep, yes please!

    Other Skills I use:

    Purge - when we are facing a tone of fire siege as it cleanses the dots.
    Dark Shades - Fun to mess with people, and drain their stamina.
    Harness Magicka - great for fighting sorcs or magicka DKs.
    Blade Cloak - 20% reduced damage from AOE means its easier to man siege while the enemy drops AOE on you!
    Proximity Detonation - used from stealth with Might of the Guild passive and Soul Tether, followed by fear and sap spam means ganking half a pug zerg!

    All in All:

    PVP is a different animal than PVE, so there is no end all cookie cutter build. Each encounter calls for a different set of skills. If you really want to run a magicka based NB in PVP, I highly suggest googling Sypher video's on you-tube. He is the boss when it comes to PVP magicka NB.

    Nice, ty. Kind of close to how Im running around at 46 atm. Though staff instead of dw since I dont belong in melee at 46 xD
  • Fya0713
    Fya0713
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    Baby Myst is one of the best healers in the game and she's a NB. Number 1 AD for Sanctum and she's a main healer. Not to mention Suru being a bomb healer on his NB who healed an amazing score vDSA for us a while back. NB healing is extremely effective and requires absolutely no changes to be viable. It already is viable.
  • kylerjalen
    kylerjalen
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    I ran this as a straight healing Breton NB but switched it out because I found it was more fun killing stuff. It was fun while it lasted. I have a Templar healer to fill medical needs while grouped so I then focused more on damage dealing. Still, here was my loadout before:

    Bar 1 (Main healing bar)
    1. Regeneration - Mutagen
    2. Grand Healing - Healing Springs
    3. Steadfast Ward - Healing Ward
    4. Strife - Funnel Health [M]
    5. Drain Power - Sap Essence
    ULT - Soul Shred - Soul Siphon

    Bar 2 (Support bar)
    1. Rapid Maneuver - Retreating Maneuver
    2. Siege Shield - Propelling Shield
    3. Cripple - Crippling Grasp
    4. Aspect of Terror - Mass Hysteria
    5. Shadow Cloak - Dark Cloak
    ULT - Consuming Darkness - Veil of Blades

    I ran two resto staffs.
    There were times I switched the first two skills on my second bar with other skills but this was largely what I ran with until I hit VR2.
    Edited by kylerjalen on July 8, 2015 10:54PM
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