Hello, and thank you for taking your time to read this.
With the upcoming changes to the game, and the inevitable complaints about magicka NBs thanks to cloak getting fixed (a good thing by itself), I would like to propose some changes to how the ability (and stealth in general) work in this game.
Without further ado, let's get started:
Visual Cues
The concept is that your cloak/sneaking wouldn't be 100% invisibility, which often makes finding sneaking/cloaking opponents just guesswork basicly, but that you'd be able to find the invisible/sneaking opponent if you had a sharp eye.
What would these be?
Well, for instance:
- Footprints left on the ground
- Slight shimmering or other visual effects where the invisible opponent moves
What would these not be?
- Neon signs yelling: "I'm here!"
To leave some room for jukes/skilled play and create depth, I would also propose these visual cues only apply to moving players, not ones that are stationary.
Now, if this applied to cloak, how would this impact normal sneaking?
Gradual Stealth Detection
Currently how stealth detection works is that you are stealthed, and then you just suddenly become visible. There's not much more to it.
Be it due to a bug, patrolling NPC with crazy detection radius, detection potion or whatever, one thing is sure: it's extremely frustrating.
Now, what gradual stealth detection would mean is that targets at your maximum stealth detection range would have the same (or different) visual cues as cloak,
and then would gradually become more & more visible the closer you get to them, until eventually becoming targetable.
You wouldn't just suddenly have the stealth eye open and start getting hit by everything, but you'd know that enemies are aware of you.
At this point, you'd be able to stop to reduce visual cues (see above), leaving your enemies searching for you in the area you were at (opponents would start seeing the visual cues even while you're stationary, if they were close enough), or you could try to reposition (but have greater risk of getting fully detected).
I have a feeling that what I've proposed would make the game more enjoyable for people fighting stealthed/invisible enemies, as well as people using stealth as part of their gameplay.
Any thoughts?
@ZOS_JessicaFolsom ,
@ZOS_GinaBruno ,
@ZOS_RichLambert