Long-ish read incoming, get your drinks ready.
I'm a long time EU player, played beta and been here from early access. Some of you may have seen me in Cyrodiil, some of you may not. Anyway, I am posting this because I am genuinely concerned about where the PvP in this game is heading to and why ZOS is not giving PvP any attention whatsoever. It's not like they ever did though. I'm a passionate player, put hundreds of €€€ into this and it makes me so sad to see where the game is now at. I hope that after almost two years of blood sweat and tears, PvP will finally deserve the attention it was supposed to have when the game released.
I came back to the game last week after having quit for 3 months... don't know what I expected to be honest. Almost every patch just keeps getting worse and worse it seems. I can't play for more than a few hours in Cyrodiil before vomiting. I'd say that patch 1.5 was pretty alright, it's my personal opinion and just by judging how many guildies and friends were still playing the game then. I would say that 1.5 was a sweet spot, it had its issues, sure. But I'll gladly take that than the current meta.
Balance:
First of all, these are all my opinions. You can disagree or agree with them, I don't mind. I'm just here because I want to share my current thoughts about the game. As a DK player I'd like to say that whatever complaints that people still have about DKs, please stop it. They have almost zero mobility. They cannot escape. If you're outnumbered, a Sorc can get away, a NB can get away, as a DK you have two choices: wipe them all, which in the current state of Cyrodiil is unlikely unless you are an emperor or they're a bunch of inexperienced noobs, or just accept your fate and die. People endlessly complained about DKs in the past, they've been nerfed almost every patch because of crybabies not knowing how to counter. For example; the average Legolas mindlessly shooting with his pew pew bow into a flappy-flap DK.
While we're at it I also would like to address the ultimate generation change that came with 1.6. I still cannot fully decide whether this was a good thing or a bad thing, yes it got rid of the infinite bat spam and immortal Sorcs and DKs. But for smaller groups this change wasn't exactly helpful when it comes to fighting larger numbers. Then again, I'm glad an ultimate feels like an actual ultimate now, instead of just being a 6th button. Talking about ultimates, they NEED to fix Meteor. It causes lag and every time I see meteors being used I lose my will to live. Either fix it or remove it from the game until you've found a way to fix it.
Another thing that's undoubtedly bothering many players; here I am sitting on 31k spell resistance and 20k armour getting hit by 14k proximity detonations, and 15k+ snipes by some random noob that sits on top of a rock with a bow 40 yards away. It's an utter joke and snipe has been the most ridiculous OP skill for many months now, and why it hasn't been nerfed yet is beyond me.
From what I can tell so far, now it's Elder Nightblades Online. Nightblades are ridiculous, regardless whether they are magicka or stamina based. Not even going to discuss this, going to try and keep it short. They need a nerf. That, along with infinite dodge rolling. You might as well not bother fighting them and just let them kill you and then watch your death recap while your friends laugh at you on TS.
"ah nice, 16k soul harvest""oh look, *insert NB skill here,
10k damage out of nowhere"
What is that you say? Nightblades are not overpowered? Alright then, lets give them invisibility and some healing while were at it, and lets also make them move faster than the speed of light. Hell, even when you're using detection potions, NBs are just silly.
I don't have too much of an opinion on Templars and Sorcs. I'd say Templars are fine, even with the almighty Jesus beam that can be ridiculous from time to time. I still think Templars are alright. Although biting jabs might need to be looked at, with a stamina build the damage is a bit too high. I do however still see occasional complaints about Sorcs. As a DK I'd like to point out that, please, leave Sorcs alone. Without shields a Sorc is paper and pretty much useless. End of story. Defeat their shields, you defeat the Sorc.
About siege weapons:
I think this is one of the only things ZOS has ever done correctly in PvP, siege damage. It's great, it hurts, it forces people to be more aware. But I still think that the Oil Catapult should be un-nerfed. Why ZOS ever decided to make the snare effect purgeable is beyond me. It was a great way to stop zergs. Now its a shadow of its former self, and its basically useless. Another victory for the zergballers. Also, bring back the original healing reduction from the meatbag catapult! I don't know if its me, but ever since the siege changes the meatbag catapult seems to apply a lower healing reduction. Could be just me though. Another early victory for the zergs was the removal of ground oil, as much as people hated it because "hur dur muh immersion, muh realism", I know ground oil doesn't make any sense, but you're playing a game for crying out loud. Ground oil was great for defending keeps, it was the ESO variant of booby traps, or so to speak. I sorely miss the days where you and friends could defend a flag while vastly outnumbered.
While we're talking about siege, Purge needs to be nerfed into the ground. Along with many other players I'm sick of it. Siege is useless, anything with healing reduction is useless, anything that can be purged is pretty much useless when fighting a zerg or player that uses purge. If you're outnumbered and defending a keep, just don't waste your AP on siege and leave. It's pointless. The zerg will win, regardless of skill, all you need is a few heal spammers and purge spammers. If it's laggy, just stand on the flags while healing and purging and that's it, gg. You've won. Such skill. Such gameplay. Wow.
Talking about lag:
I haven't experienced too much "insane lag" lately, there still is horrible lag at times but it feels like it used to be much worse. Still, large scale battles are mostly unplayable and result in me having 15-30 fps with a GTX970 and an i5 3570k. Even a friend of mine that has a GTX TITAN has the same or sometimes worse performance than I have. It's completely unacceptable. Even with the lag and poor performance, I've learned to live with it and realized that ZOS is incapable of fixing it. I just want them to address the balance issues, as every time they've tried to improve the performance they've made it miserably worse.
Ah yes, I remember the days of "
the 1 fps patch." "
The lighting patch." The glorious 1.2 patch where almost everyone played at 1-10 fps for almost a month and where PvP players quit the game in droves.
PvP content:[Moderator Note: Video removed per our rules on Trolling & Baiting]
Also, what ever happened to this concept?
https://www.youtube.com/watch?v=gR1ccuyGCwA
Anyhow, now that I've said whatever I wanted to say, thanks for reading and pray to the gods ZOS will finally see the light and do something about PvP.
TLDR: read it or don't bother@BrianWheeler