Right, I don't need the target lock at all for melee weapons, it's purely an issue with range. Even if that "tank enemy" steps in front of me, I should still be able to hit that healer with snipe considering that it fires at a 45 degree angle and would go over anyone in the way. That's how actual archers fire in large scale battles, otherwise they'd be hitting their own troops.
Right, I don't need the target lock at all for melee weapons, it's purely an issue with range. Even if that "tank enemy" steps in front of me, I should still be able to hit that healer with snipe considering that it fires at a 45 degree angle and would go over anyone in the way. That's how actual archers fire in large scale battles, otherwise they'd be hitting their own troops.
Target lock? Why? Pay attention to who or what you're hitting and you won't have the problem. Swinging wildly at an enemy just isn't the way I play. Isn't that what the little + sign in the middle of your screen is for?
I'm confused.
Let me illustrate for you the situation where this most often causes problems for me:
-I'm stealthed, with my bow ready. I'm attacking a group of three enemies: a healer, a rogue, and a warrior.
-I open up on the healer. The initial attack does not kill him, but it comes close, all I need Is a couple more attacks to take that enemy out of the equation.
-before I can makeb those attacks, the other two mobs start charging at me.
With no real target control on the console version of eso, my aim automatically switches to the charging warrior/rogue, and the healer gets up, heals himself, and it's as if I had never used stealth to start the battle in the first place.
On pc, my aim would not switch to the approaching enemies because I had locked into the healer, and I'd be able to kill him in the duration of the stealth attack stun.
This is a fundamental difference in the way this game's combat functions between two platforms. There should be no major difference between the pc and console versions of the game.
Right, I don't need the target lock at all for melee weapons, it's purely an issue with range. Even if that "tank enemy" steps in front of me, I should still be able to hit that healer with snipe considering that it fires at a 45 degree angle and would go over anyone in the way. That's how actual archers fire in large scale battles, otherwise they'd be hitting their own troops.
Well in 'Murica, we have advanced far beyond the bow and arrow. I suppose you want to go ahead and give us the ability to plop an AC-130 in Tamriel too, eh?
Just stop. Every post you keep dropping sounds dumber than the last...
Makes sense. I can see your issue. Me, I just refocus on who I need to and let whatever I'm using loose. I can see how a target lock might be useful. Sorry - just never encounter the problem before.
Makes sense. I can see your issue. Me, I just refocus on who I need to and let whatever I'm using loose. I can see how a target lock might be useful. Sorry - just never encounter the problem before.
Same, I thought the combat on console was FPS style like the PC. On PC, in that situation, it would be on the player to reposition themselves so that there is nothing between themselves and the target, just like any other FPS game, since a common strategy in FPS is to have a more durable character place themselves between the enemy and a more squishy ally. Subverting that with a target lock on PC would be ridiculous.
But from the way OP is describing, it sounds like on console the player's crosshairs are being automatically shifted over to the other NPC if it's closer or something, so rather than being an FPS style crosshair it's like some sort of rubberbanding auto-target that is targetting the wrong thing. That sounds insane; I can't imagine playing that way. In that case, I can definitely understand why a change in how the auto-target works is in order.
Right, I don't need the target lock at all for melee weapons, it's purely an issue with range. Even if that "tank enemy" steps in front of me, I should still be able to hit that healer with snipe considering that it fires at a 45 degree angle and would go over anyone in the way. That's how actual archers fire in large scale battles, otherwise they'd be hitting their own troops.
Well in 'Murica, we have advanced far beyond the bow and arrow. I suppose you want to go ahead and give us the ability to plop an AC-130 in Tamriel too, eh?
Just stop. Every post you keep dropping sounds dumber than the last...
I'll use smaller words next time, so it's easier for you to understand.
attacks would always hit that enemy instead of others that ran in between you and the target... it makes using ranged weapons much more frustrating.
Right, I don't need the target lock at all for melee weapons, it's purely an issue with range. Even if that "tank enemy" steps in front of me, I should still be able to hit that healer with snipe considering that it fires at a 45 degree angle and would go over anyone in the way. That's how actual archers fire in large scale battles, otherwise they'd be hitting their own troops.
Well in 'Murica, we have advanced far beyond the bow and arrow. I suppose you want to go ahead and give us the ability to plop an AC-130 in Tamriel too, eh?
Just stop. Every post you keep dropping sounds dumber than the last...
I'll use smaller words next time, so it's easier for you to understand.
You're comparing a video game, which set in the TES world and has never ever had a hard targeting system, to how "actual archers fire in large scale battles." I.. I just don't even understand your silliness anymore.
Right, I don't need the target lock at all for melee weapons, it's purely an issue with range. Even if that "tank enemy" steps in front of me, I should still be able to hit that healer with snipe considering that it fires at a 45 degree angle and would go over anyone in the way. That's how actual archers fire in large scale battles, otherwise they'd be hitting their own troops.
Well in 'Murica, we have advanced far beyond the bow and arrow. I suppose you want to go ahead and give us the ability to plop an AC-130 in Tamriel too, eh?
Just stop. Every post you keep dropping sounds dumber than the last...
I'll use smaller words next time, so it's easier for you to understand.
You're comparing a video game, which set in the TES world and has never ever had a hard targeting system, to how "actual archers fire in large scale battles." I.. I just don't even understand your silliness anymore.
It's a term coined suspension of disbelief. Some degree of believable realism greatly enhances even a fantasy or sci-fi setting.
I was just telling a friend yestorday I wanted old TES unguided aiming. Not a fan of how it's near impossible to miss with my bow, I want that challenge of having to actually aim. I completely understand why they gave bows a little auto aim feel but I would love an option to completely turn it off.
If you target a mob and press the Tab key this box appears:
While pointing anywhere within the box, the triangles will be filled and the target locked on will take priority over other targets in the same general area.
If you move your crosshair outside of the box, you can target other mobs as usual, while keeping the location of the locked target marked:
The corner triangles being empty indicate the crosshair is not aiming within the box.
Have an add-on that turns my crosshair off if anyone is wondering why it is missing.
In my experience, this isn't entirely correct.
The triangles light up when you successfully have the target in your crosshairs. It isn't prioritizing that target, but simply telling you where the target is and that you are successfully aimed at it. If you accidentally target someone else, the triangles will stop being lit up until you correct your target.
http://www.elderscrollsonlineguides.com/tag/eso-tab-targeting/
@Tolmos
100% correct.
How is it pvp when you have target lock and can skip past aggro/taunts? Hint- it isn't pvp.
Callous2208 wrote: »It still seems to me like your suggesting hard, old school tab target lock. Tank enemy is supposed to move into line of fire in front of healer. Just as the healer in the mob backs away or runs off. This is an intended mechanic. I still focus the healer by going around the tank or knocking him on his behind and charging the healer. Im not locked onto him but I keep him in front of me and attack. Maybe its a ranged thing, admittedly my experience with bows is lacking.
On pc we could lock onto a target, and attacks would always hit that enemy instead of others that ran in between you and the target. It appears this feature was not in the console edition of the game, at least not on ps4, and it makes using ranged weapons much more frustrating.
ZOS_RichLambert wrote: »/lurk
Now, the discussion about weather or not this is a good thing for the game, is way more complex than "It makes it easier", mainly it's so complex because players have no collision. If we can roll dodge through a large pack of players, something needs to be able to counter that "ability", or else groups would become extremely overpowered.
Basically, we need target lock because players can exploit the lack of player collisions.
Imagine you're playing PVP in Cyrodiil, you have a group, and the enemy has a group, you are fighting in an open field, an enemy steps forward and starts hitting people in your group with attacks, everyone opens up on him and just before death he rolls back into his group.