Akavir_Sentinel wrote: »PC has never had target lock. You could tab to select a target, but your attack would not automatically hit that target.
Akavir_Sentinel wrote: »PC has never had target lock. You could tab to select a target, but your attack would not automatically hit that target.
Yes, it would. If another target ran inbetween you and the one you were locked onto, your arrow or staff bolt or whatever you fired would hit the locked target. That was the whole reason for target lock in the first place - it was added after players griped about not being able to focus fire enemies out of a group.
I would say no thank you to this, maybe if it was a toggle-able option i would not mind. Just seems like another feature to make this game even easier, which is one of the major issues with the game.
I would say no thank you to this, maybe if it was a toggle-able option i would not mind. Just seems like another feature to make this game even easier, which is one of the major issues with the game.
That's like saying you don't want sights on your gun because it makes it too easy to shoot...
This is a tool, nothing more, and there's no reason something that was on the pc version of the game should be left out on consoles.
Callous2208 wrote: »I may be off base but some of these suggestions sound like you want a drastic overhaul of combat. Essentially making it more old school mmo like. WoW or any other tab target snorefest comes to mind. If this is the intent then nay. Nay I say!!
Junglejim82 wrote: »Totally agree with op in pvp I'd suggest it's needed to focus fire . What's easy is being ranged and jumping into the crowd . Easy and rage inducing for the attacker . Target lock , combat numbers and text and this might just feel like an mmo . Minor adjustments to make a major improvement.
Junglejim82 wrote: »Totally agree with op in pvp I'd suggest it's needed to focus fire . What's easy is being ranged and jumping into the crowd . Easy and rage inducing for the attacker . Target lock , combat numbers and text and this might just feel like an mmo . Minor adjustments to make a major improvement.
This is exactly why I hope it never is implemented in PvP. One of the draws of a game like this is using the mechanics in a strategic manner: that includes having a caster getting focus fired and having a buddy in heavy armor with a shield place themselves between the attackers and the caster. If this system were in place, the attacks would just fly THROUGH the shielded tank trying to protect his pal. At that point, we might as well just switch on over to a tab-target style of combat.
Callous2208 wrote: »I may be off base but some of these suggestions sound like you want a drastic overhaul of combat. Essentially making it more old school mmo like. WoW or any other tab target snorefest comes to mind. If this is the intent then nay. Nay I say!!
Target lock? Why? Pay attention to who or what you're hitting and you won't have the problem. Swinging wildly at an enemy just isn't the way I play. Isn't that what the little + sign in the middle of your screen is for?
I'm confused.
Target lock? Why? Pay attention to who or what you're hitting and you won't have the problem. Swinging wildly at an enemy just isn't the way I play. Isn't that what the little + sign in the middle of your screen is for?
I'm confused.
Let me illustrate for you the situation where this most often causes problems for me:
-I'm stealthed, with my bow ready. I'm attacking a group of three enemies: a healer, a rogue, and a warrior.
-I open up on the healer. The initial attack does not kill him, but it comes close, all I need Is a couple more attacks to take that enemy out of the equation.
-before I can makeb those attacks, the other two mobs start charging at me.
With no real target control on the console version of eso, my aim automatically switches to the charging warrior/rogue, and the healer gets up, heals himself, and it's as if I had never used stealth to start the battle in the first place.
On pc, my aim would not switch to the approaching enemies because I had locked into the healer, and I'd be able to kill him in the duration of the stealth attack stun.
This is a fundamental difference in the way this game's combat functions between two platforms. There should be no major difference between the pc and console versions of the game.


If you target a mob and press the Tab key this box appears:
While pointing anywhere within the box, the triangles will be filled and the target locked on will take priority over other targets in the same general area.
If you move your crosshair outside of the box, you can target other mobs as usual, while keeping the location of the locked target marked:
The corner triangles being empty indicate the crosshair is not aiming within the box.
Have an add-on that turns my crosshair off if anyone is wondering why it is missing.
AnAngryGinger wrote: »Well I've been using my bow as a melee weapon. Am I doing it wrong?
AnAngryGinger wrote: »Well I've been using my bow as a melee weapon. Am I doing it wrong?
Yea I'm pretty sure a proper archer would slap you silly for that
Still, when you use snipe with a bow you fire at a steep angle upwards, even if something is in your way at a straight shot, you'd be firing over them to the target. This is not an unrealistic situation (or request).