A Quick Disclaimer:
What I'm proposing here is not something I expect to have happen in this game any time soon, if ever. I fully understand that implementing any new feature into the game takes time, effort, planning, and resources to pull off - so I'm certainly not expecting nor "demanding" anything here. It's simply a suggestion that I've mentioned privately (and publicly on my podcast) to a number of individuals who have all seemed at least somewhat interested in this feature.
Additionally, I am aware that something at least somewhat similar to this has been suggested in relation to future DLC-zones. While my suggestion here still might apply to that, my major concern is in regards to the earlier, core leveling experience built into the base game, and all content that currently exists on the live servers.
I also recognize that this is not exactly a truly "original" idea - it exists in other games, and I'm sure it may have already came up at least once on these forums previously. I just want to voice my thoughts & support for it here, and I am doing so.
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INTRODUCTION
So, I hate "alts". I really do. I know plenty of people who play multiple characters, I've even done so in the past in other games, but I just don't enjoy it. Achievements are not account-wide, so I never want to have a potential situation where my "alt" has an achievement my "main" doesn't. Plus, with any class being able to (theoretically) fill any role with decent success, the point in having to play extra characters seems even less desirable.
In ESO, I play a Bosmer Nightblade in the Daggerfall Covenant. I've played that character since the first hour of the first day of Imperial-Edition "early access" back in March 2014, after having extensively beta tested in the months prior to this game's release, and settling on that class and race combination. I'm happy with my character, and as I stated above, I don't like to play any "alts".
"Well, Ixtyr, that's great - what's the point," you say? Here goes:
All throughout the past year or so, I've had a wide variety of friends come into the game, starting fresh, or some of my current ESO buddies decide to roll an "alt" character - and I want to play with them. I really do. I just can't bring myself to roll an alt, much less seriously level it, so I'm somewhat out of luck.
If I decide that I want to tag along as my friend is playing his/her new Level 27 character, and I'm playing my Veteran Rank 14 main...well, frankly, I kill everything entirely too quickly, and the experience is hardly enjoyable for myself nor for my low-level buddy. It's just not fun.
The same goes for dungeons - yes, ZOS has done a great job at allowing all instances to scale down (or up) to whoever is the group's leader - but that doesn't solve the issue I'm speaking of either. If three of my friends want to play alongside one of our low-level guildmates in their first run through Spindleclutch, we have two options - we can scale everything to VR14, and carry our Level 15 friend through it, hoping that by some miraculous combination of skill, healing and luck that they don't die too much along the way - or we can scale everything down to Level 15...in which case, we basically poke the mobs & bosses and they fall over, dead. Neither of those options lead to a fun gameplay experience.
The only exception to this rule? PvP. Because PvP scales everyone up to VRs, and the upcoming changes that Brian announced earlier this month will build on that system within Cyrodiil, my Level 34 friend can come in and at least be moderately useful, have some success, and enjoy himself in an epic open-world PvP setting. Disregarding any balance issues that come within PvP, that's awesome, and I'd really like to see more of an ability to do things like that in other areas of the game.
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PROPOSAL
Here's my proposed solution.
Voluntary, Reverse Battle-Leveling.
Allow me, on whatever character I happen to be playing, to voluntarily scale my character's statistics (and gear) down to a lower level of my choosing. Don't limit it to only dungeons, but allow it for any zone I happen to be in.
- Let me choose to rescale my character to Level 14 when I'm running around in Glenumbra, so that I'm not instantly one-shotting all of the mobs.
- Let me choose to rescale my character to Level 16 when I'm running around in Bangkorai, so that I can challenge myself to see whether or not I can beat mobs 20+ levels stronger than me.
- Let me choose to rescale my character to Level 40 when I'm running around in a Cadwell's Gold area, just because I'd get a kick out of the challenge.
- Let me choose to rescale my character to Level 25 when I'm playing in Glenumbra with my friend's Level 14 character, so that I can help them get through something without sucking all of the fun out of it for the both of us.
- Or, let me choose to stay at my Veteran Rank 14 when marching around in Stros M'Kai, valiantly slaying the Level 3 Skeevers that plague the land, just because I want to watch giant super crazy ridiculous single-attack damage numbers fly across my screen.
The point would be to allow me to play my one, main character, without being - at least in some ways - penalized by being unable to play level-appropriate content with my guildmates because I don't have an alternate character near their level. It would also give players an option to entertain themselves by challenging each other to see who can last the longest again a VR5 zone boss when they're scaled to Level 30. Perhaps an odd example, but you get the point. And this extra challenge would be fully optional - if you don't want to participate, then don't.
A system very much like this one exists in several other games - the two biggest ones to come to mind are
Guild Wars 2, and
RIFT. Both handle it differently -
Guild Wars 2 forces your character to be scaled to the "appropriate" level for a particular area. The player has absolutely no control over it - even if you're Level 80, when you return to a starting zone, you're nerfed down to Level 3.
RIFT, on the other hand, makes the entire system 100% optional - any player can "Mentor" their character down to any level between Level 10 through Level [X], where "X" is 5 levels below one's actual level (example: a Level 45 character can scale themselves anywhere between 10-40).
The latter is the kind of system I'm proposing here. I don't want players to be forced into a system like this, but rather to give them the option to utilize the tool if they so desire. If you want to take a team of four VR14s into an instance that you scaled down to VR1 to complete the Veteran Pledge for the day, so that you can breeze through it without much trouble, I'd be happy to let you still do that. What I'm asking for is the option to also do the inverse - instead, let me grab two of my Trials buddies, and take a new VR3 guild recruit to do the Veteran Pledge with everyone's characters scaled down to his/her VR3.
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TL;DR:
There's not really a good TL;DR for this, but this is basically my point: rather than solve the "everyone's characters are different levels" problem that arises when doing content by letting you scale the content to
your level, let us scale
our level to the content. It's already happening in ESO's PvP - so let's see it applied elsewhere, too.
Ixtyr Falavir - Bosmer Nightblade - Daggerfall Covenant
Reya Falavir - Dunmer Nightblade - Aldmeri Dominion
Kaylin Falavir - Dunmer Nightblade - Ebonheart Pact
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Alyna Falavir - Dunmer Dragonknight - Daggerfall Covenant
Aernah Falavir - Altmer Templar - Daggerfall Covenant
Aranis Falavir - Bosmer Sorcerer - Daggerfall Covenant
Aerin Falavir - Bosmer Warden - Daggerfall Covenant
Rhys Falavir - Orc Sorcerer - Aldmeri Dominion
Rhiannon Falavir - Altmer Templar - Aldmeri Dominion
Nenara Falavir - Argonian Warden - Aldmeri Dominion
Neera Falavir - Orc Warden - Aldmeri Dominion
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The Ska'vyn Exchange - Guild Master
Vehemence - Officer
Nightfighters - Member
-
Ømni - Guild Master
(Retired)
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Moderator of /r/elderscrollsonline