Maintenance for the week of July 15:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – July 15, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• [COMPLETE] Xbox One: NA and EU megaservers for patch maintenance – July 15, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• [COMPLETE] PlayStation®4: NA and EU megaservers for patch maintenance – July 15, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
I have looked into this, and found that text chat wont be allowed, but can you use a keyboard and mouse to control the game? If so can someone tell me how. I would love to use a keyboard and mouse, but do not want to buy the game again for PC.
Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.
Francis Ford Coppola - BS Dracula: The Film and the Legend
I don't support this limitation. Defiance, DC Universe Online and Final Fantasy XIV: A Realm Reborn all support keyboard chat with say, shout and zone channels for text based communication. After seeing people run around confused in PS4 TESO, it's absolutely ridiculous to only be able to communicate with these players by having to use a headset (the general open voice channel is intrusive and not very helpful), or by running them down to get close enough, and only if they stay still long enough, to scan the player and access their PSN profile, and from there (a sluggish system side interface), send the user a PSN message directly. Flat out stupid, especially for a game that supports a subscription model. At the very least, add a nearby/say text channel. This would help quite a bit, especially when attempting to advise several players how the dungeon finder works when they're all standing around stupified outside a dungeon, as well as to inform them that the lowest level player in the group attunes the difficulty - that bit is confusing a lot of players and it a general turnoff, as they end up believing the difficulty scaling is simply fixed at an extreme setting.