Think of it like this:
-You have a 60GB game, all files included.
-That game is split up into a bunch of different parts: 10gb for world maps/terrain, 10gb for character details, 10gb for skill trees, so on and so forth.
-Because of the way ZOS designed the game, they cannot send a one line of code change to players in an update.
So, if they change 1 skill in one skill tree, they cant just push out that little file - they have to have you re-download the entire 10gb skill tree file.
It's poor programming and poor optimization. Zenimax has great storytellers, great visual content designers, and great gameplay designers, but they have buggerall for competent programmers.
jamesharv2005ub17_ESO wrote: »I still have 3 gigs to go its 11:30. I might as well forget playing tonight. They need to figure something out to make these patches smaller. They cant make us download 5-6 gigs every week.
jamesharv2005ub17_ESO wrote: »I still have 3 gigs to go its 11:30. I might as well forget playing tonight. They need to figure something out to make these patches smaller. They cant make us download 5-6 gigs every week.
This question has been asked 100's of times.
Are you seriously on here complaining about not being able to play tonight due to the slow speeds of your not-so-close neighbors WiFi, from whom you're leeching because you've already used-up your allotted data cap?
Seriously?
Think of it like this:
-You have a 60GB game, all files included.
-That game is split up into a bunch of different parts: 10gb for world maps/terrain, 10gb for character details, 10gb for skill trees, so on and so forth.
-Because of the way ZOS designed the game, they cannot send a one line of code change to players in an update.
So, if they change 1 skill in one skill tree, they cant just push out that little file - they have to have you re-download the entire 10gb skill tree file.
It's poor programming and poor optimization. Zenimax has great storytellers, great visual content designers, and great gameplay designers, but they have buggerall for competent programmers.
That is what happens when you outsource work.
ZOS_GinaBruno wrote: »The Elder Scrolls Online: Tamriel Unlimited v2.0.12 is an incremental patch that includes many audio improvements and polish. Due to this, the size of the patch will be significantly larger than normal at approximately 5GB for English, 6.5GB for German, and 7.4GB for French. In addition, we’re also adding battle leveled consumables, which you can read more about below, and a handful of fixes to outstanding issues.
You don't need to outsource to develop bad.
(Developer since the early 90s here).
jamesharv2005ub17_ESO wrote: »Having to download the entire game basically every minor patch is bad design.
jamesharv2005ub17_ESO wrote: »Having to download the entire game basically every minor patch is bad design.
Yesterday's patch was 1/16 of the whole game. If all we're going to do is exaggerate in this thread and act like getting 50 Mbps down in nearly all locations isn't possible now, then have fun.
jamesharv2005ub17_ESO wrote: »Having to download the entire game basically every minor patch is bad design.
Yesterday's patch was 1/16 of the whole game. If all we're going to do is exaggerate in this thread and act like getting 50 Mbps down in nearly all locations isn't possible now, then have fun.
@MCMancubYou guys realize this isn't bad design, right? Compressing everything into compartmentalized files, though big, prevents people from being able to easily mod the client to do things ZOS doesn't want done.
BalgusFlinn wrote: »This will continue to be a complaint EVERY patch until its fixed. I check after every patch to make sure there is a complaint thread. If there isn't I will start one.
It's absolutely ridiculous to patch a game this way. In the end this is what will drive me away from this game. I am only 3 patches in and totally sick of it.
jamesharv2005ub17_ESO wrote: »Developing countries? I live in Michigan lol.