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DLC Size Vs Time To Make Poll

k9mouse
k9mouse
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How big the DLC should be vs take to make it? Players always burn thru the content much much much faster than a company can make it. Bigger the DLC, the more time it will take to make it. So my question is size vs wait time?
Edited by k9mouse on June 29, 2015 1:35PM

DLC Size Vs Time To Make Poll 18 votes

HUGE! Think Upper and Lower Craiglorn combine. 1 and half Years Plus to make
44%
DarkeusthumpthingdsalterAthas24Aetherderiusjkemmerygoat1313Tessie 8 votes
Big! Just Upper Craiglorn Size. 11 Motnths
22%
k9mousestevvvob16_ESOMorimizoAuldWolf 4 votes
Med Size 2 or 3 Dungeons. 8 Months to Make
5%
dabulls7491 1 vote
Small! ONE dungeon -- 5 Months
5%
uriangelub17_ESO 1 vote
Tiny --- Dye Stations, Crown Store items, Mounts, XP Pots -- Items like that Monthly
22%
koby-xxrwb17_ESOLaerothKeykalynUlaidianKeep_Door 4 votes
  • Sallington
    Sallington
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    What?
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Aett_Thorn
    Aett_Thorn
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    Seriously, your wait times are way out of whack for the size of the content you have there. 5 months for a single dungeon? That is laughable.

    There is also no earthly reason why they can't be doing ALL of these things at once.
  • lsneakl
    lsneakl
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    Can we have a poll asking us how long this stuff should take?

    Also can we vote on release cycles?

    While a dungeon might take 6 months in my mind there should be 3-4 of them being worked on at a time so we should see a release cycle like this:

    Jan - Small Dungeon
    Feb - Random Item
    Mar - Large Dungeon
    Apr - Random Item
    May - Small Dungeon
    June - Random
    July - Large Dungeon
    Aug - Random
    Sept - Small Dungeon
    Oct - Random
    Nov - Small Dungeon (skip large Dungeon in prep for Zone release)
    Dec - Massive Zone

    I think at a minimum we should see one very large zone and 3/4 dungeons of varying sizes in a 12 month year.
  • LrdRahvin
    LrdRahvin
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    k9mouse wrote: »
    How big the DLC should be vs take to make it? Players always burn thru the content much much much faster than a company can make it. Bigger the DLC, the more time it will take to make it. So my question is size vs wait time?

    LOLWUT
  • Banky71
    Banky71
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    Does not compute...bee boo boop
    If you chase two rabbits, you will lose them both.

    gamertag - xbone Banky71
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    Sense, none is made....
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • k9mouse
    k9mouse
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    Big! Just Upper Craiglorn Size. 11 Motnths
    My wait times are based from my understanding of ESO Live interviews and how the Devs said usually take. Fine, don't believe me. One STILL can answer my question, however.
  • k9mouse
    k9mouse
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    Big! Just Upper Craiglorn Size. 11 Motnths
    Sense, none is made....

    This is a "what if" question. ;)

  • Aett_Thorn
    Aett_Thorn
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    k9mouse wrote: »
    My wait times are based from my understanding of ESO Live interviews and how the Devs said usually take. Fine, don't believe me. One STILL can answer my question, however.

    No, I really can't, because your poll is set up to create a false sense of "either/or" that doesn't need to be there. I want them working on ALL of those things at once, knowing that some months we will be getting small updates (a dungeon and some fluff) while others will give us bigger updates (new zones complete with dungeons, quests, and possibly skill lines). I can't answer you because my answer isn't on your poll.
  • k9mouse
    k9mouse
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    Big! Just Upper Craiglorn Size. 11 Motnths
    ZOS can only do so much before the health of the content will suffer. I am just asking what type content that you want more and are you willing to wait for it?
  • [Deleted User]
    [Deleted User]
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    The user and all related content has been deleted.
  • LrdRahvin
    LrdRahvin
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    And the lolwuts just keep on coming :D
  • jkemmery
    jkemmery
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    HUGE! Think Upper and Lower Craiglorn combine. 1 and half Years Plus to make
    I really hope it doesn't take them 5 months for one dungeon. I knocked out a dungeon, my very first(and only) one using the Creation Kit for Skyrim in a weekend.
  • k9mouse
    k9mouse
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    Big! Just Upper Craiglorn Size. 11 Motnths
    jkemmery wrote: »
    I really hope it doesn't take them 5 months for one dungeon. I knocked out a dungeon, my very first(and only) one using the Creation Kit for Skyrim in a weekend.

    @jkemmery
    That is including art design, making the textures, planing the lay out, writing the quest and do voice recording of NPCs, plus animations of the NPCs. If ZOS re-use what they have like Creation Kit does, it will not take as long. I am assuming that are building from nothing, however.
  • jkemmery
    jkemmery
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    HUGE! Think Upper and Lower Craiglorn combine. 1 and half Years Plus to make
    k9mouse wrote: »
    jkemmery wrote: »
    I really hope it doesn't take them 5 months for one dungeon. I knocked out a dungeon, my very first(and only) one using the Creation Kit for Skyrim in a weekend.

    @jkemmery
    That is including art design, making the textures, planing the lay out, writing the quest and do voice recording of NPCs, plus animations of the NPCs. If ZOS re-use what they have like Creation Kit does, it will not take as long. I am assuming that are building from nothing, however.

    @k9mouse

    I agree it wasn't professional quality content. For a release you would want at the very least some new voiceovers, and you would need to have some tie-ins to the world, not just a new random delve somewhere. Still, given the resources available at ZOS I would think 5 months for one dungeon is pretty excessive. My point was that one person can make a simple dungeon in a few hours, so I would expect that an experienced level designer could do much more in that same time. I'm certain ZOS employs a creation kit like tool for this: it's how modern games are made.
  • PBpsy
    PBpsy
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    MY vote is : POTATO CHIPS.
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • Heromofo
    Heromofo
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    Every 6-8 months should contain 1 new area,5-10 new features (i.e player housing etc) 1 new trial 2 new dungeons with veteran capabilites. After testing you then bundle this up into a dlc with a price tag of $40 and send it to the crown store. Meanwhile every 2nd month your adding a few new items to the crown store.

    If your staff cannot handle this then it is a good chance you need more staff.

    Go with just the numbers of likes on the ps4 of ESO 548,000.

    $21,920,000

    From 1 dlc and from 1 platform never alone anything else.
  • arena25
    arena25
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    Elaborate troll.
    If you can't handle the heat...stay out of the kitchen!
  • Tessie
    Tessie
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    HUGE! Think Upper and Lower Craiglorn combine. 1 and half Years Plus to make
    I would like to see a very large PvE zone added that focused heavily on replayability. Imagine if they developed a zone around the creation of Skyrim style radiant quests (but only better).
    • Daily goals
    • Weekly goals
    • Quests should scale to player's level
    • Quests should scale to group size, but have no forced group mechanics
    • Allow each player to choose a preferred difficulty option (casual, normal, difficult)
    • Allow experience and rewards based upon a difficulty option, player's level, and group size


  • Jewce
    Jewce
    lsneakl wrote: »
    Can we have a poll asking us how long this stuff should take?

    Also can we vote on release cycles?

    While a dungeon might take 6 months in my mind there should be 3-4 of them being worked on at a time so we should see a release cycle like this:

    Jan - Small Dungeon
    Feb - Random Item
    Mar - Large Dungeon
    Apr - Random Item
    May - Small Dungeon
    June - Random
    July - Large Dungeon
    Aug - Random
    Sept - Small Dungeon
    Oct - Random
    Nov - Small Dungeon (skip large Dungeon in prep for Zone release)
    Dec - Massive Zone

    I think at a minimum we should see one very large zone and 3/4 dungeons of varying sizes in a 12 month year.

    If you expect that much content in a year - you have to much time on your hands
  • LrdRahvin
    LrdRahvin
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    PBpsy wrote: »
    MY vote is : POTATO CHIPS.

    With respect, I STRONGLY disagree. Which is why I voted for POTATO.
  • lsneakl
    lsneakl
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    Jewce wrote: »
    lsneakl wrote: »
    Can we have a poll asking us how long this stuff should take?

    Also can we vote on release cycles?

    While a dungeon might take 6 months in my mind there should be 3-4 of them being worked on at a time so we should see a release cycle like this:

    Jan - Small Dungeon
    Feb - Random Item
    Mar - Large Dungeon
    Apr - Random Item
    May - Small Dungeon
    June - Random
    July - Large Dungeon
    Aug - Random
    Sept - Small Dungeon
    Oct - Random
    Nov - Small Dungeon (skip large Dungeon in prep for Zone release)
    Dec - Massive Zone

    I think at a minimum we should see one very large zone and 3/4 dungeons of varying sizes in a 12 month year.

    If you expect that much content in a year - you have to much time on your hands

    Really?

    12 Months:
    4 small dungeons
    2 large dungeons
    1 zone

    That is considered a lot?
    Small dungeons is what 1-2 hours of gameplay, Large dungeon is 4-5 hours of gameplay, and Zone is 20-40 hours of gameplay (not that you can not replay a lot)

    I equate to Battlefield/Halo/COD:
    Random Item = Cosmetic items and slight gameplay tweaks
    Small Dungeon = MP Map
    Large Dungeon = MP Map Pack
    Zone = New Game (which they do every year)

    ESO Budget = roughly $200 million (plus new money DLC drives)
    Battlefield 3 Budget = $100 million (per EA CCO)
    Watch Dogs = $68 million
    DC Universe = $50 million

    Also check out:
    http://kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649

    I have hardly scratched the surface of all ESO content already at this point but if a year from now there is no new content and I have run through most everything I will move on like many console gamers and never look back. PC gamers I think are more forgiving in that piece and while I played on MAC I was more doing it to try it out the game prior to the Xbox launch sicne I got it on sale than to actually play long term.
    Edited by lsneakl on June 29, 2015 3:55PM
  • Noomfy-Mop
    Noomfy-Mop
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    When I read the title I thought it was something related to the amount of updates they do.

    I honestly think I've spent more time downloading updates for the game than actually playing it.

    Which I'm not complaining about. Quite the opposite actually since every time I DO play I can't easily put my controller down.
    In fact several times the end of my session has been dictated by my controller dying lol.

    As Aett_Thorn said I can't really answer your question because my answer isn't on your poll.
    My answer being that I can wait so long as they are consecutive with the quality displayed thus far.
    This is my signature.
    Original. Right ;p!
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