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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Akavir_Sentinel wrote: »An idea that has so far only had positive feedback from the forum, and has had no negative comments, of course means that Zenimax will never implement it.
My wife just suggested that like the lock picking for chests and doors you have the range from simple to master and the time allotted gets shorter the harder it is. Something similar could be done with your idea for the panning. Low level zones/areas would be on the simple level with RNG chance at being more difficult, while harder zones are obviously more difficult to start with. Rewards would scale with difficulty yeah?
Low levels you'd probably end up netting a lot of trash like "Sand" and "Broken Shells".