Kingof green wrote: »Let's be honest the chances of sexism to get into a zos game Is very, very unlikely, for a few reasons.
1. A good load of females work at zos and I'm sure most of em don't want sexism.
2. ZOS is quite Liberal and are afraid to 'offend' anyone
3. There's a good few people that play eso that's apart of the Feminist organisation and will lose it if there is a slight bit of sexism.
4. About 1/5 of ESO players can be very sensitive and emotionally motivated (cough) liberalism.
there are the main reasons why the game will never ad sexism plus I don't really think we need it in all fairness but it whould make the NPCs more human if some of them where sexist.
And racism..... We know there is racism among NPC to NPC but never towards the players as fair as I'm aware of but it would bring more of Elder scrolls taste to the game to have some people hate you because of your race. Like Morrowind and Skyrim. And homophobia? We don't really need that to.
My views and I mean this in all respect, don't take up as wrong
Get out of here all you social justice warriors that cannot differentiate from real life and a video game. You should really go out more often.
By your logic, let us remove the violence! We have enough of it in the real world we don't need it in our games!
mrskinskull wrote: »I would love to have a homeless NPC who whose life gets slightly better with each donation from town to town.
Like rehabilitating an NPC. Classism could offer a wealth of stories.
IrishGirlGamer wrote: »mrskinskull wrote: »I would love to have a homeless NPC who whose life gets slightly better with each donation from town to town.
Like rehabilitating an NPC. Classism could offer a wealth of stories.
I've wanted something like that since Oblivion. The ability to give a few pieces of gold and then see an NPC's life start to change for the better - or see them later using the gold to purchase skooma or whatever.
Quests that address isssues of race, alliance, or even drug abuse (there was Skooma cure quest in Skyrim) would be an immersive addition.
Just to be clear: most "feminists" I know don't want cotton candy video games, and that includes feminists who design video games. Maybe a few but they don't speak for all of us. Having someone question your ability because your female as part of quest would be both realistic and "immersive" (I know that's a dirty word), but it would be nice and satisfying to be given the chance to show them how wrong they are.
There is a difference between adding gender dialog because it's realistic and designing an entire video game where women are treated as eye candy or sex objects. IIRC there were gender differences in Morrowind and, I believe, Oblivion, too. Males and females got different gender "buffs", which was fine because, if you wanted to overcome that difference, you had a chance to do so. Or you could play to the difference.
In RL I'm pretty obviously Irish, meaning even if someone knows nothing about me and is meeting me for the first time, they get that I'm Irish. Do have any idea how many people in a given year comment on my heritage? Most are positive or just neutral, and it's okay. The point is: commenting on and reacting to race and national origin is part of our real lives.
I think this idea has merit but I doubt Zeni will go back and change the game up now.
ssewallb14_ESO wrote: »Eh, there's just about a realistic amount of racism in TESO already. Any more would make it awkward and seem like someone had an agenda.
Racism would be, at best.. tolerable. Keep in mind that while the races themselves may be fantasy, the sentiment itself is very real.
mrskinskull wrote: »Get out of here all you social justice warriors that cannot differentiate from real life and a video game. You should really go out more often.
By your logic, let us remove the violence! We have enough of it in the real world we don't need it in our games!
Many of the comments fail to recognize violence in games gives us an opportunity to consider and debate violence.
Why shouldn't other social matters be given the chance to be considered in a safe fictional manner?
FrostGolem wrote: »for all the racism in the world we don't need racism in more video games
BigInGlenumbra wrote: »I agree 100%. For immersion.
It'll even deter the bleeding hearts!
FancyTuna8 wrote: »I'm using my explorer's pack to the fullest, and I would love for my Nord in AD and High Elf in DC to be affected by that. Worse prices at vendors, comments, even an angry mob chasing me off or a quest giver who refuses to speak to me. Same for the positive side of it--I'm sure there are some Breton's who get "Feline Fever", etc....I was really hoping that my displaced character would stand out some in dialogue.
Speaking of npc's responding to your character appearance slider, I think there should be an achievement (with dye) for finding your doppleganger npc in the game (theoretically, I'm assuming all npc citizens' appearances are made from the same choices we are offered, meaning you could find one with all the same choices.)