Please add Dueling, Arena, and Instanced Battlegrounds.
I'd buy two more copies of ESO + Subscription for both of my kids PS4's in a heartbeat.
I also rather want to know this.2) When will the long-promised removal of Veteran Ranks be implemented? This year, next year, later?
After reading the upcoming pvp changes posted to the forum I have found my self in full agreement of the path chosen while still a bit disappointed about having to go down that path. I'm talking of course of the upcoming removal of the passive bonuses outside of pvp. I know many in the pvp community have long wanted the removal of these buffs and I too cheer for the end of "buff servers", as a DAoC Veteran I know how much of a draw those buffs can be for people to earn for their alliance, it just adds another sense of accomplishment to the game.
My long winded question is "What other options were considered to keep the buffs affecting both pvp and pve? Did you guys play around with the idea of making the buff effect the alliance with the most resources over all campaigns? To be clear is it/would it be possible for the buffs to be given to the alliance with the most scrolls/emperors/keeps/outposts/highest total score across all campaigns rather then a by campaign basis?"
So if Ebonheart had more emperors across all campaigns then the Pact would get the emperor bonus as a whole rather then just those players who were part of the campaign that had an EP emperor. I think it would allow you guys to keep the buffs in-game for both pve and pvp while also adding another objective to the over all pvp game as non buffed alliances would push harder across all campaigns to weaken the top alliance. I think that would be the closest to the RvR standard set by DAoC that we could get.
Here are some things I'd like to see in the game.
1. BETTER COSTUMES
Right now, there are only 4 really original costumes in the Crown Store. The Jester, chef, blacksmith and wedding dress. The rest are all pretty much dyed armours, which is kinda pointless, to be honest.
2. A fix to the blocking
Now, personally, I don't play a lot of PvP due to me being absolute balls at it. But a friend of mine gets no end of rage when he's playing in Cyrodill and EVERYONE is just blocking nonstop AND using skills. A fix for this could be that you're forced to stop your block when using an offensive skill, such as Lava Whip or Mage's Fury, and you can keep blocking for skills which affect you, such as Spiked Armour or Momentum.
3. Player housing
This is something I really want to see. A player can have only 1 house per character and they can buy a house in any of their alliance's areas. The house's style and architecture reflect the area it's in, for example a house in Shadowfen would be a mud hut, a house in Valenwood would be a hollow tree and so on. As for interiors and decorations, you could choose presets for each room, which include styles based on your race, alliance, class, whether you're a tank, DD or healer, you could have styles based on mages, thieves, assassins, warriors... there are loads of opportunities. And your house could have a bank for you to store your items. And why not have some trophy stands? Like when you beat the Fighter's Guild questline, you could have the Prismatic Weapon on display. For the main story, maybe you could have something like the Amulet of Kings or something.
4. Less exclusive styles
Armour and weapon styles like Craglorn, Yokudan, Akaviri and wotnot. I LOVE the Yokudan armour and weapon designs. The thing is, I've only got 1 VR14 guy right now and he's a tank. I haven't found a set in the Yokudan style yet that gives me a decent tanking buff.
5. JEWELRY CRAFTING
This is something I've wanted for a while now. Being able to craft your own jewellry. How would it work? Well, there'd be some new ores in the game: Gold, Silver and whatever other natural metals can make jewellry. Then, while mining ores, you have a chance to also get a gem, such as a ruby, sapphire, emerald, etc. Now, you go to the Jeweller's station and choose your metal. The metal determines the quality, with maybe iron being white and Gold being Legendary. Then, the gemstone determines the trait. Then you craft it and boom. Done. Set jewellry could be a good idea, maybe tweak the sets a bit, possibly add a 6th buff.
6. ANOTHER CLASS + MORE CHARACTERS
ESO is over a year old and at this point, a lot of the players have experienced all the classes, probably mastered a build based on said classes and are hungry for something new. Why not add a Necromancer class? There are a lot of skills used by the NPCs which could be used by that class, for example summoning different undead creatures (Bone colossus, skeleton, zombie, etc.), the hands that root someone in an AoE, that totem thing the Shamans are always using... And give us more character slots! We can't even have one character of each race. And yes, I know I can download the other server to get more slots but to be honest, and I think I speak for quite a lot of people, I do NOT want to grind all over again to get another 8 characters to the veteran ranks.
7. Veteran Rank pass?
This is something I'd LOVE. When you reach Veteran Rank 14, maybe you could get a VR pass, where you can start a new character instantly at veteran rank 1 rather than grind him/her all the way up. It would save a ton of time, plus once you've played through the alliances each once, it's just tedious from then on. Even for a guy like me, who's a big fan of lore and roleplay, it just gets boring playing through the same stuff over and over again. So, maybe you could get 1 Veteran Rank pass each time you reach VR14 from level 1. That would sure as hell save a bunch of time.