rich.magab14a_ESO wrote: »This was talked about once before. The fact that siege has health makes the stacking of siege a lot more difficult than "a few lines of code". Brian Wheeler doesn't have anything to do with item stacking, you'll need to address someone else. Also i believe ZOS"S answer was that your suggestion is not going to happen.
j_labbeb16_ESO wrote: »What about only being able to stack unused ones?
Are you trying to carry 30+ siege or something? I tend to keep about dozen assorted types on me in Cyrodiil. It's easy enough to restock as needed.
For PvE, you can store your extra siege in the bank. There's a banker right in Cyrodiil.
ZOS_BrianWheeler wrote: »We had them stacking at one point but the way the stacking rules work and how Siege engines have health, it would completely change the health of the entire stack when restacking, or auto-heal the weapon. Both of those situations are not what we want. It has been brought up again recently, but no dice on getting those issues fixed at this time.
Hypertionb14_ESO wrote: »the bag is silly enough as it is but its a MMO so that can slide, if you managed to at least let full Health seige stack that would still be a bad idea as the inventory constraint is one of the few things that counters excessive seige use, and does a pretty good job of that.
Hypertionb14_ESO wrote: »ZOS_BrianWheeler wrote: »We had them stacking at one point but the way the stacking rules work and how Siege engines have health, it would completely change the health of the entire stack when restacking, or auto-heal the weapon. Both of those situations are not what we want. It has been brought up again recently, but no dice on getting those issues fixed at this time.
its fine, there is no need to be able to stack multi copys of several ton weapons of mass midevil destruction in your magical blackhole of a bag.
the bag is silly enough as it is but its a MMO so that can slide, if you managed to at least let full Health seige stack that would still be a bad idea as the inventory constraint is one of the few things that counters excessive seige use, and does a pretty good job of that.
Would it be possible to at least see how damaged siege is when mousing over it in our inventory? Seems like a simple quality-of-life thing that would make people be able to better manage their loadouts for Cyrodiil.ZOS_BrianWheeler wrote: »We had them stacking at one point but the way the stacking rules work and how Siege engines have health, it would completely change the health of the entire stack when restacking, or auto-heal the weapon. Both of those situations are not what we want. It has been brought up again recently, but no dice on getting those issues fixed at this time.
How about adding a new bag just for alliance war items that has a different bag space and does not affected from your normal bag? Just like quest items.ZOS_BrianWheeler wrote: »We had them stacking at one point but the way the stacking rules work and how Siege engines have health, it would completely change the health of the entire stack when restacking, or auto-heal the weapon. Both of those situations are not what we want. It has been brought up again recently, but no dice on getting those issues fixed at this time.
How about adding a new bag just for alliance war items that has a different bag space and does not affected from your normal bag? Just like quest items.ZOS_BrianWheeler wrote: »We had them stacking at one point but the way the stacking rules work and how Siege engines have health, it would completely change the health of the entire stack when restacking, or auto-heal the weapon. Both of those situations are not what we want. It has been brought up again recently, but no dice on getting those issues fixed at this time.
Sounds like a middle way, good for everyone
ZOS_BrianWheeler wrote: »We had them stacking at one point but the way the stacking rules work and how Siege engines have health, it would completely change the health of the entire stack when restacking, or auto-heal the weapon. Both of those situations are not what we want. It has been brought up again recently, but no dice on getting those issues fixed at this time.
ZOS_BrianWheeler wrote: »We had them stacking at one point but the way the stacking rules work and how Siege engines have health, it would completely change the health of the entire stack when restacking, or auto-heal the weapon. Both of those situations are not what we want. It has been brought up again recently, but no dice on getting those issues fixed at this time.
hereiamhereibe2 wrote: »I kinda like the fact that they dont stack, sure it takes up alot of space in your bag but at the same time this generally prevents one player from carrying around a portable armada.