Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

hope the people who thought a group zone like craglorn aren't in charge of future zones.

dsalter
dsalter
✭✭✭✭✭
✭✭
seriously if you aren't there for the first 4 weeks of its release. you can forget ever doing most of the content in the zone.
to this date. i myself have never finished 1/4 of craglorn, and may never get to since most will have done it.
PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.

  • Illumous
    Illumous
    ✭✭✭
    The biggest problem with the zone is that some of the quests have group instanced areas that cannot be entered a second time to help your friends clear them. The best example of this that I can think of is the quest for "Elemental Army".

    Unless you have a group with which you do every single quest in Craglorn with, it is very hard to clear. This required a lot of scheduling for me and my group so we could get it cleared when upper Craglorn came out. It's a shame too since some of the quests/areas in Craglorn are quite amazing, especially Shada's Tear.
    Sol-Illumous | Breton Templar | Mag Support/Healer | EP
    Sol-Ventus | Imperial Templar | Stam DPS | EP
    Famìne | Argonian Templar | Mag Support/Healer | DC
    NA Azura's Star (PC) - WCFC (Myrmidons) & Horsemen of Apocalypse
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
    ✭✭✭✭✭
    I sure hope not as well. Of all the decisions that one was the worst imo.

    I've never bothered doing the quests there. Mostly out of spite. It makes me angry that they put a "solo wall" in some of the quests where it doesn't matter if you're powerful enough to finish them, you need other people to stand on stuff. I love group content. I can't stand forced group content in open world quests.
  • daemonios
    daemonios
    ✭✭✭✭✭
    ✭✭✭✭✭
    My advice: join a guild. I got to the party late (made a bunch of characters and leveled them to VR1+ before setting foot in Craglorn for the first time) and I thought I'd never clear it. But then I became more active in several guilds, and sure enough from time to time we'd get a group up to clear a couple more quests.

    By the way, I'm pretty sure not all quests are instanced, since I got help from people who had already done some quests I needed and vice versa.
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    I sure hope not as well. Of all the decisions that one was the worst imo.

    I've never bothered doing the quests there. Mostly out of spite. It makes me angry that they put a "solo wall" in some of the quests where it doesn't matter if you're powerful enough to finish them, you need other people to stand on stuff. I love group content. I can't stand forced group content in open world quests.

    This!
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • NadiusMaximus
    NadiusMaximus
    ✭✭✭✭✭
    The problem is it itself.
    Those quest lines are rather long, you must be grouped with people on the exact same part as you, and after a few hours your reward is less xp than a few kills in another lower lvl area.
    The problem is eso endgame is grind only. Or fishing.
    This is the only. . ONLY... Game I've EVER fallen asleep while playing.
    Edited by NadiusMaximus on June 26, 2015 7:29AM
  • Heromofo
    Heromofo
    ✭✭✭✭✭
  • Rosveen
    Rosveen
    ✭✭✭✭✭
    ✭✭✭✭
    dsalter wrote: »
    seriously if you aren't there for the first 4 weeks of its release. you can forget ever doing most of the content in the zone.
    to this date. i myself have never finished 1/4 of craglorn, and may never get to since most will have done it.
    If you are there a year after release, you can finish most of the content solo. Quests are still hard (and some force grouping, ack), but delve difficulty is just right.
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Rosveen wrote: »
    dsalter wrote: »
    seriously if you aren't there for the first 4 weeks of its release. you can forget ever doing most of the content in the zone.
    to this date. i myself have never finished 1/4 of craglorn, and may never get to since most will have done it.
    If you are there a year after release, you can finish most of the content solo. Quests are still hard (and some force grouping, ack), but delve difficulty is just right.

    this is semi true. problem is i struggle with more then 3 mobs due to lack of damage output long term, saddly dualwield is cost heavy when you havent got top end gear :(
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • asteldian
    asteldian
    ✭✭✭✭
    Craglorn was a terrible idea. I have no issue with 'group content' but when the mechanic forces you to be in a full group simply to complete the quest rather than any actual difficulty, it is just stupid. If the difficulty of the content can be done with one or two people then don't be stupid and put silly requirements to force 4 together for the sake of it.
  • Enaijo
    Enaijo
    ✭✭✭
    We already now, we next zone will be a solo-zone (Wrothgar) and the zone after that will be a adventure-zone for groups (Murkmire).

    I love the concept of the adventure-zones, no problem with that. There is always content in a MMO that one don't like ... you don't have to do all. I for one don't like PvP, so why should I go to Cyrodiil and participate in it? Or why should I go to the forums and tell ZOS that PvP is crap and they should delete it? The world is not spinning around me ...
  • Morvul
    Morvul
    ✭✭✭✭✭
    personally, I love craglorn.
    I duoed and trioed most of it though - consequently I hate the fact that a few quests have mechanics with strictly require 4 players.
    But the principal idea of a endgame-group zone, I enjoyed very much (and no, I was not even close to doing it during the "initial rush" - I just have a nice guild)
  • smokes
    smokes
    ✭✭✭
    tbh craglorn would've been fine as a VR1-4 zone as originally intended.

    it would've had loads of people in it if they didn't have to solo through 10 other zones to get there, or grind mindlessly into the night.

    i live in hope that somewhere, someone at zenimax has a grand master plan for future content and the re-tuning of current content. the way in which VR ranks removal is dealt with will give us a reasonable indication of things to come.
  • Arundo
    Arundo
    ✭✭✭✭✭
    Same here, I have only done one or two quests in Craglorn and cant be bothered to wait for hours to find a group.
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    Mmmm always thought since they were removing VR and replacing it with champ.

    -Champion system
    -Removal of VR
    -Make new content based out of fun and not a need to level
    -No more forcing group content but instead offer group content inside of the new zones akin to dolmens, seriously buffed world boss,public and 4 man dungeons.


    I guess i must sound crazy speaking like this to the Zenimax devs. :(
    Edited by Heromofo on June 26, 2015 9:32AM
  • Nermy
    Nermy
    ✭✭✭✭✭
    I've done maybe 1% of Craglorn as I find it really hard to get a group together. I refuse to PUG, which doesn't help.

    Maybe they can do something like LoTRO in future releases. It used to be that most of the book quests were group quests, although you could go back to help friends. Then after a while they introduced a buff... I think it was called 'Inspiration'. It buffed all your stats to about 4x and meant you could solo group instances.

    I would like to see something like this so that you could at least experience some of Craglorn without having to search for am group.
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • Kaitona
    Kaitona
    ✭✭✭
    I haven't been there but it can't be that bad.
    You go on these Internet blogs and people say the meanest things. - Hayden Panettiere
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    I only did the skyshards and needed help with one to get it. Did 2 quests only and 1 delve. I could also never find a group afterwards. I gave up. sometimes I just ride there to explore and gather mats.

    I wish there was an option to do the questlines solo. But I just have to wait for new solo content. In the meantime I am having a blast in cyrodiil.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    I disagree. In my opinion Craglorn is (or was) one of the best zones in this game. The dungeons there used to be a lot of fun before they decreased the difficulty. Especially Shadas Tear was a great dungeon, I wish some daily dungeons would be similar to it.

    Btw. They learned from their mistake in lower Craglorn so you can do all dungeons in upper Craglorn multiple times to help friends.
  • Farorin
    Farorin
    ✭✭✭✭✭
    Screw Craglorn. Worst part of the entire game in my opinion. I have 5 guilds, and still can't find anyone to do any Cragorn content with consistently, I find a group sometimes, and someone drops after like 2 or 3 quests or delves or some ***, then we can not find a replacement, which in some cases means we have to start all over again at a later date.

    On top of this, it is a boring place, very plain looking, and all the content feels really "grindy" even if doing quests or delves.

    I mean this from the deepest most soft spoken place in my heart.

    Craglorn sucks. Really really sucks.
  • GaldorP
    GaldorP
    ✭✭✭✭✭
    I did the first 4 one-time quests of Lower Craglorn recently: "The Corrupted Stone, Elemental Army, The Warrior's Call, The Shattered and the Lost", and helped someone complete "The Missing Guardian". Was happy to see you can do all of those quests now with people who've already completed them/who do not have the quest. And you could do all of them solo if you were strong enough, except for the boss room in Ruins of Kardala (part of "The Corrupted Stone" quest) where you need at least 3 people to enter the room (only 1 needs to have the quest), and entering the instance for "The Missing Guardian" still requires a group of 4, but only the group leader needs to have the quest.

    It may take a few hours to build a group with random other players over zone chat, but if you communicate clearly that the quests might take up to 2 hours (Warrior's Call is by far the longest and most difficult one) and make sure everyone can stay long enough, you should be able to complete them eventually (they are mostly just for achievements and fun; not efficient for XP nor loot) :)
  • Farorin
    Farorin
    ✭✭✭✭✭
    GaldorP wrote: »

    It may take a few hours to build a group with random other players over zone chat..... (they are mostly just for achievements and fun; not efficient for XP nor loot) :)


    Two huge reasons why finding a group for craglorn and doing any of the content is terrible. Not only is it a huge waste of time, it is also, a huge waste of time.
  • AngryNord
    AngryNord
    ✭✭✭✭✭
    ✭✭
    Group content in an MMO. How shocking.
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Kaitona wrote: »
    I haven't been there but it can't be that bad.

    its not aslong as you do not refuse to PUG while having no friends left...
    everything can be easily done in a duo(difficulty wise), beside one quest where you have to have 4 people to trigger an entry event.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    It always amuses me when an MMO allows solo play through the vast majority of the game, and then, suddenly, springs the "group only content" stuff on you, then they wonder why many players get angry over it.

    Also, @AngryNord , what MMO meant a few years ago is no longer what MMO means today. In the past, it meant mostly group-oriented content, but today, it simply means a massive amount of people playing the same game at the same time. Gone are the days of WoW and similar titles, so we should stop clinging to what it meant in the past and accept what it means today. Today, MMOs are ruled by casual players who don't always have time to invest in lengthy group content, and solo players, who may want to group on occasion.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Elijah_Crow
    Elijah_Crow
    ✭✭✭✭✭
    I for one appreciate having group content to complete with friends. There is no lack of solo content with all three faction areas, so having a place which isn't a total face roll as a group is a nice change. There are 16 zones of solo content, so I don't think having one group centric zone is out of balance at all. It's not like you need to complete in one sitting.

    I for one am hoping for more group zones in the future.
  • wafcatb14_ESO
    wafcatb14_ESO
    ✭✭✭
    I`m glad they added group content, the game felt and played like a single player game with tacked on Co-op , if i wanted to play a game solo i`d play a single player RPG like any of the Elder scrolls games,

    but part of the fun of playing a MMO is playing it with other people, not playing the entire game solo and seeing other people running by you.
  • Rosveen
    Rosveen
    ✭✭✭✭✭
    ✭✭✭✭
    I can't believe people still defend Craglorn. I'm not against group content, on the contrary, but for a long time it was the only endgame PvE zone - with forced grouping, but asinine grouping mechanics when everyone had to be on the exact same step, so finding a group was a nightmare. Not only that, but it raised the level cap to v14 with no solo PvE method of reaching the cap. And now when grouping is fixed, it is still a waste of time because XP was nerfed to the ground and quest rewards are useless.

    How can anyone think Craglorn was well-designed, honestly.
  • Lord_Draevan
    Lord_Draevan
    ✭✭✭✭✭
    I'm certain the Murkmire Adventure Zone is going to be Craglorn but with a Black Marsh texture. I hope it isn't, but ZOS hasn't said anything about changing Adventure Zones so I'm sure it'll be the same.
    I'm a man of few words. Any questions?
    NA/PC server
  • Elijah_Crow
    Elijah_Crow
    ✭✭✭✭✭
    Rosveen wrote: »
    I can't believe people still defend Craglorn. I'm not against group content, on the contrary, but for a long time it was the only endgame PvE zone - with forced grouping, but asinine grouping mechanics when everyone had to be on the exact same step, so finding a group was a nightmare. Not only that, but it raised the level cap to v14 with no solo PvE method of reaching the cap. And now when grouping is fixed, it is still a waste of time because XP was nerfed to the ground and quest rewards are useless.

    How can anyone think Craglorn was well-designed, honestly.



    Lol. You must be kidding. No solo content to level to VR14? I hit VR14 with 3 1/2 zones of Cadwell's Gold still to do. Your problem is that you only look at a zone for what it does for you in terms of progression. How much xp? How fast to VR14?

    Let me tell you why Craglorn was and still is a great design. Craglorn wasn't designed to be a group grind zone. It was designed to be a zone with a good story and content challenging enough to require a group so players had to band together and work together to complete it. It's a success.

    It's not about the xp or leveling. That's where you are mistaken. Go find your grind spots elsewhere as you obviously miss the point of the game entirely. I would still play Craglorn with friends even if they turned off the xp entirely.
  • MCMancub
    MCMancub
    ✭✭✭✭
    I disagree. In my opinion Craglorn is (or was) one of the best zones in this game. The dungeons there used to be a lot of fun before they decreased the difficulty. Especially Shadas Tear was a great dungeon, I wish some daily dungeons would be similar to it.

    Btw. They learned from their mistake in lower Craglorn so you can do all dungeons in upper Craglorn multiple times to help friends.

    This! I made a thread about this last night. I just started Craglorn last week and am having a blast! I find it pretty easy to find groups for things between pugs and guilds. There are still some issues with phasing, but for the most part it is an incredibly awesome zone with a lot of replayability. A lot of the phasing issues have been fixed. Only a few remain.
    Rosveen wrote: »
    I can't believe people still defend Craglorn. I'm not against group content, on the contrary, but for a long time it was the only endgame PvE zone - with forced grouping, but asinine grouping mechanics when everyone had to be on the exact same step, so finding a group was a nightmare. Not only that, but it raised the level cap to v14 with no solo PvE method of reaching the cap. And now when grouping is fixed, it is still a waste of time because XP was nerfed to the ground and quest rewards are useless.

    How can anyone think Craglorn was well-designed, honestly.



    Lol. You must be kidding. No solo content to level to VR14? I hit VR14 with 3 1/2 zones of Cadwell's Gold still to do. Your problem is that you only look at a zone for what it does for you in terms of progression. How much xp? How fast to VR14?

    Let me tell you why Craglorn was and still is a great design. Craglorn wasn't designed to be a group grind zone. It was designed to be a zone with a good story and content challenging enough to require a group so players had to band together and work together to complete it. It's a success.

    It's not about the xp or leveling. That's where you are mistaken. Go find your grind spots elsewhere as you obviously miss the point of the game entirely. I would still play Craglorn with friends even if they turned off the xp entirely.

    Thank you for saying this. It seems the people who hate Craglorn are the ones who finish Cadwell's Gold and expect to get from V11 - V14 here. I started here at V14 and am doing it for fun, and it has been great!
    Edited by MCMancub on June 26, 2015 1:37PM
Sign In or Register to comment.