jamesharv2005ub17_ESO wrote: »They should've made the game where you die, you risk losing stuff... there's literally no consequences to dying... a decrease in some stats? I loved how Ultima Online, if you ventured outside of town you were open to attacks from players.
I played UO from 1996 beta to 2003. I was the leader of one of the largest anti-pk guilds on the great lakes server. You kill innocents you would answer to me. I used to take the PK's gear and put it on my vendors for 10 times what it was worth. I would take your head and display it on my front steps. So ya you COULD attack innocents. Once you turn grey or red tho you were history if you showed your face.
Seth_Black wrote: »You all just simply DON'T GET IT
PvP in ESO has its own original style and there will be no arenas or duels because ZOS made it that way.
If you don't like it ...it's not game for you then.
For majority it's perfectly fine to have PvP as battle experience that really feels like we're involved in a real WAR.
Just stop complaining and play or quit ...it's THAT simple.
Seth_Black wrote: »You all just simply DON'T GET IT
PvP in ESO has its own original style and there will be no arenas or duels because ZOS made it that way.
If you don't like it ...it's not game for you then.
For majority it's perfectly fine to have PvP as battle experience that really feels like we're involved in a real WAR.
Just stop complaining and play or quit ...it's THAT simple.
"original"?? eso must be your first mmo, gw2 offers the same large scale pvp, eve,WoW,etc...
but the thing with those mmo is, they have good amounts of content to keep players happy.. eso lacks all of those..
AlienDiplomat wrote: »
[*] The ability to duel anyone, anywhere. How could an MMO launch without this?
[*] Smaller scale "battlegrounds" and arena style instances.
e.
jamesharv2005ub17_ESO wrote: »Those games have been out for quite a bit longer than ESO as well right?
I have been playing Arma 3 Epoch recently and it is so different.
Your heart starts pumping when you hear NPCs near you or radio chatter. Your heart really pumps when you see several enemy players drop out of a helicopter near to your location.
Why? Exhilaration, rush. If you die, you lose everything and start again.
Risk! = satisfaction of winning (and reward of taking their gear).
Devs in general really must stop listening to these people who want gentle happy questing with no risk. There is no achievement. Instead there is 'WOOT LEVEL 10 have a badge'. Such irony that they call these things 'achievements'!
I dearly wish that this game would become more risky. It is so much more enjoyable to have your emotions piqued in some way.
I suggest that the PVE zones stay the same 1-50 so that the casual players (who don't appear to actually want any risk) have something to do, the Vet zones (after removal of vet ranks) become harder again (and optional because no vet ranks) and then Cyrodiil becomes more like DAOC with full loot pvp and removal of the damned ezmode aimbot.
Obviously some other tweaks would be required for TTK and defence generally and there would need to be more actual reason to hold onto keeps - we should be able to actually impact the strength of keeps so that they don't pingpong daily (or nightly) - a la DAOC.
In fact, perhaps they could leave 1 server of Cyrodiil as it is currently and then give us a hardmode server with proper pvp mechanics. That way everyone wins. It would be very interesting to see the population differences.
That would be... amazing.
Doesn't Eve Online use permadeath? Seem to recall some major battle costing literally hundreds of thousands of dollars in real losses to those involved, with all upgrades over the years considered.
HairyFairy wrote: »Imperial City is coming, this is going to open up a very large, and new way of PvP, imagine..fighting inside the walls of the imperial city! it will be worthy of the wait.
Seth_Black wrote: »You all just simply DON'T GET IT
PvP in ESO has its own original style and there will be no arenas or duels because ZOS made it that way.
If you don't like it ...it's not game for you then.
For majority it's perfectly fine to have PvP as battle experience that really feels like we're involved in a real WAR.
Just stop complaining and play or quit ...it's THAT simple.

Europa shard here, 1998-2005 (Kubo and former Counselor). =Djamesharv2005ub17_ESO wrote: »They should've made the game where you die, you risk losing stuff... there's literally no consequences to dying... a decrease in some stats? I loved how Ultima Online, if you ventured outside of town you were open to attacks from players.
I played UO from 1996 beta to 2003. I was the leader of one of the largest anti-pk guilds on the great lakes server. You kill innocents you would answer to me. I used to take the PK's gear and put it on my vendors for 10 times what it was worth. I would take your head and display it on my front steps. So ya you COULD attack innocents. Once you turn grey or red tho you were history if you showed your face.
Yeah, that's my fear. PVP is all but dead on most of the servers again. Thorn came back for a time, but died again. And I want to PVP, but I've pretty much given up on it because there's no hopes of finding a decent fight.eventide03b14a_ESO wrote: »We don't actually know if it's going to be worth the wait though. The justice system was a huge disappointment for me.
Yeah, that's my fear. PVP is all but dead on most of the servers again. Thorn came back for a time, but died again. And I want to PVP, but I've pretty much given up on it because there's no hopes of finding a decent fight.eventide03b14a_ESO wrote: »We don't actually know if it's going to be worth the wait though. The justice system was a huge disappointment for me.
Imperial City may fix that... or may spread out the already thing player base even thinner. It's a fear. =/
jamesharv2005ub17_ESO wrote: »They should've made the game where you die, you risk losing stuff... there's literally no consequences to dying... a decrease in some stats? I loved how Ultima Online, if you ventured outside of town you were open to attacks from players.
I played UO from 1996 beta to 2003. I was the leader of one of the largest anti-pk guilds on the great lakes server. You kill innocents you would answer to me. I used to take the PK's gear and put it on my vendors for 10 times what it was worth. I would take your head and display it on my front steps. So ya you COULD attack innocents. Once you turn grey or red tho you were history if you showed your face.
Akavir_Sentinel wrote: »Sorry to burst your bubble, but ESO was made for PvE, with PvP added as a courtesy. Did Zenimax spend millions of dollars on artwork, models, storylines, and professional voice acting for Cyrodiil? No, all that was for PvE.
Hate to burst your bubble, but that statement is 100% false. PvP was always at the center of the game design that's why so much effort went into creating Cyrodiil they way it is. You can't just say whatever you want and claim it's a fact.Akavir_Sentinel wrote: »Sorry to burst your bubble, but ESO was made for PvE, with PvP added as a courtesy. Did Zenimax spend millions of dollars on artwork, models, storylines, and professional voice acting for Cyrodiil? No, all that was for PvE.
There is no way today's players would be able to play an old UO style game. I loved it back then just walking thru the forest and cutting trees then out from behind a tree some dude would attack and you would start fighting right after he made you jump out of your seat. Loved those days. But to ask today's players to put up with losing everything on their body and bags would send they screaming that it wasn't fair and so on. Just wouldn't be tolerated by today's kids. Which means it wouldn't be a good money making market. Or games like Darkfall: Unholy Wars would be making tons of money.
Akavir_Sentinel wrote: »Sorry to burst your bubble, but ESO was made for PvE, with PvP added as a courtesy. Did Zenimax spend millions of dollars on artwork, models, storylines, and professional voice acting for Cyrodiil? No, all that was for PvE.
Akavir_Sentinel wrote: »Sorry to burst your bubble, but ESO was made for PvE, with PvP added as a courtesy. Did Zenimax spend millions of dollars on artwork, models, storylines, and professional voice acting for Cyrodiil? No, all that was for PvE.
j.murro2ub17_ESO wrote: »Akavir_Sentinel wrote: »Sorry to burst your bubble, but ESO was made for PvE, with PvP added as a courtesy. Did Zenimax spend millions of dollars on artwork, models, storylines, and professional voice acting for Cyrodiil? No, all that was for PvE.
No your wrong, they advertised huge world pvp battles when the game first was released on PC - the advertising campaign was to draw in PvP'ers.
Seth_Black wrote: »You all just simply DON'T GET IT
PvP in ESO has its own original style and there will be no arenas or duels because ZOS made it that way.
If you don't like it ...it's not game for you then.
For majority it's perfectly fine to have PvP as battle experience that really feels like we're involved in a real WAR.
Just stop complaining and play or quit ...it's THAT simple.
eventide03b14a_ESO wrote: »Hate to burst your bubble, but that statement is 100% false. PvP was always at the center of the game design that's why so much effort went into creating Cyrodiil they way it is. You can't just say whatever you want and claim it's a fact.Akavir_Sentinel wrote: »Sorry to burst your bubble, but ESO was made for PvE, with PvP added as a courtesy. Did Zenimax spend millions of dollars on artwork, models, storylines, and professional voice acting for Cyrodiil? No, all that was for PvE.
Akavir_Sentinel wrote: »eventide03b14a_ESO wrote: »Hate to burst your bubble, but that statement is 100% false. PvP was always at the center of the game design that's why so much effort went into creating Cyrodiil they way it is. You can't just say whatever you want and claim it's a fact.Akavir_Sentinel wrote: »Sorry to burst your bubble, but ESO was made for PvE, with PvP added as a courtesy. Did Zenimax spend millions of dollars on artwork, models, storylines, and professional voice acting for Cyrodiil? No, all that was for PvE.
PvP is the center of ESO is it? I guess that's why it has had zero updates since launch over a year ago....
There is no way today's players would be able to play an old UO style game. I loved it back then just walking thru the forest and cutting trees then out from behind a tree some dude would attack and you would start fighting right after he made you jump out of your seat. Loved those days. But to ask today's players to put up with losing everything on their body and bags would send they screaming that it wasn't fair and so on. Just wouldn't be tolerated by today's kids. Which means it wouldn't be a good money making market. Or games like Darkfall: Unholy Wars would be making tons of money.
I used to love those old mmos but to be honest we didn't really have many options back then, I personally don't miss that level of risk I play to relax and that type of gaming doesn't give me that. There is a reason that games like darkfall have such a small player base, most people don't want that type of experience and it's not just kids, I'm 38 played ultima, daoc etc and I can't say I ever liked ganking just didn't have a choice back then.
j.murro2ub17_ESO wrote: »Akavir_Sentinel wrote: »Sorry to burst your bubble, but ESO was made for PvE, with PvP added as a courtesy. Did Zenimax spend millions of dollars on artwork, models, storylines, and professional voice acting for Cyrodiil? No, all that was for PvE.
No your wrong, they advertised huge world pvp battles when the game first was released on PC - the advertising campaign was to draw in PvP'ers.
Alphashado wrote: »
Yet people that reflect on games like that with some romantic sense of nostalgia still come to games like this instead. They avoid the very games they seem to desire in order to play games that clearly do not match their tastes, then complain about how soft the gaming genre has become.
eventide03b14a_ESO wrote: »Hate to burst your bubble, but that statement is 100% false. PvP was always at the center of the game design that's why so much effort went into creating Cyrodiil they way it is. You can't just say whatever you want and claim it's a fact.Akavir_Sentinel wrote: »Sorry to burst your bubble, but ESO was made for PvE, with PvP added as a courtesy. Did Zenimax spend millions of dollars on artwork, models, storylines, and professional voice acting for Cyrodiil? No, all that was for PvE.