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Why im starting to loose interest in this game..

  • demendred
    demendred
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    Fartman wrote: »
    They should've made the game where you die, you risk losing stuff... there's literally no consequences to dying... a decrease in some stats? I loved how Ultima Online, if you ventured outside of town you were open to attacks from players.

    I played UO from 1996 beta to 2003. I was the leader of one of the largest anti-pk guilds on the great lakes server. You kill innocents you would answer to me. I used to take the PK's gear and put it on my vendors for 10 times what it was worth. I would take your head and display it on my front steps. So ya you COULD attack innocents. Once you turn grey or red tho you were history if you showed your face.


    Oooooo big man on campus! *chuckles*
    All good Nords goto Sto'Vo'Kor.
  • Elitetownie
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    P.S The best pvpers were always red in UO as you had to be very good to risk losing so much upon death. If any other hardcore pvpers from uo are on these forums im sure they can vouch for that. Guilds that identified themselves as strictly anti-pk typically were bank camping townie guilds.
  • Olysja
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    well UOL was way too perfect : ) but much time ago with sphere. atm noone wants that kind of game ( or not enough players at least;| ) even if they trying to makes UOL clones,many alfas around can't link names here ofc. the problem of ESO is that they don't really wants to give players a good endgame, we wants ranked arena and we get an endless grinding *** endgame. wtf? i totally lost my interest in this game, i can grind 15hours/day without any problem like i done already,BUT it's a NO SENSE, duels and arena are not coming (not soon/years at least-__-)and imperial city it's a fail even before its launch, and ofc too many players leaving already. why should i farm 15-20 cps/day? for zerg with 23more braintards players? for make gold keys in less than 5mins? for make useless trials? for hope in a future game improvements with this kind of ZOS support (i remind you that a real hacker after 90 days of 1000+ reports still playing this game and ZOS supports gives a *** about it) ?
    Really, this game had to be a great game with a solid endgame, many active subscriptions, many supporters etc. no idea how the hell they failed so hard, oh right consoles.
    Are you a perfect russian woman? add me-> @Olysja (✿☯‿☯✿)
    (EU)(EP) Olysja / Hortensius Capitolinus
    (EU)(DC) My Heart for Cuties
    (EU)(AD) City light painted girl
  • Skr1pted
    Skr1pted
    Seth_Black wrote: »
    You all just simply DON'T GET IT :)
    PvP in ESO has its own original style and there will be no arenas or duels because ZOS made it that way.
    If you don't like it ...it's not game for you then.
    For majority it's perfectly fine to have PvP as battle experience that really feels like we're involved in a real WAR.
    Just stop complaining and play or quit ...it's THAT simple.

    "original"?? eso must be your first mmo, gw2 offers the same large scale pvp, eve,WoW,etc...

    but the thing with those mmo is, they have good amounts of content to keep players happy.. eso lacks all of those..
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Skr1pted wrote: »
    Seth_Black wrote: »
    You all just simply DON'T GET IT :)
    PvP in ESO has its own original style and there will be no arenas or duels because ZOS made it that way.
    If you don't like it ...it's not game for you then.
    For majority it's perfectly fine to have PvP as battle experience that really feels like we're involved in a real WAR.
    Just stop complaining and play or quit ...it's THAT simple.

    "original"?? eso must be your first mmo, gw2 offers the same large scale pvp, eve,WoW,etc...

    but the thing with those mmo is, they have good amounts of content to keep players happy.. eso lacks all of those..

    Those games have been out for quite a bit longer than ESO as well right?
  • Skr1pted
    Skr1pted


    [*] The ability to duel anyone, anywhere. How could an MMO launch without this?
    [*] Smaller scale "battlegrounds" and arena style instances.
    e.


    MMO action combat system like ESO, is just wasting it...
  • Gandrhulf_Harbard
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    Those games have been out for quite a bit longer than ESO as well right?

    This is not a valid defence.

    When Ford set out to design a new car do they go back to pre-internal-combustion technology and start from scratch learning from mistakes that everyone else has already learned from?

    Or do they start from an up-to-date and informed position and look to improve on the status quo?

    There are many MMORPGs out there that have made (and learned from) the mistakes ESO are now making.

    Which leaves us with a very alarming set of circumstances: either the ESO design and development are too dumb to learn from others' mistakes, or they are so egotistical that they think they always know best - or very worst case scenario: both.

    Which in all fairness probably goes some way to explaining the parlous state the game is in right now.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • michaelb14a_ESO2
    michaelb14a_ESO2
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    Frawr wrote: »
    I have been playing Arma 3 Epoch recently and it is so different.

    Your heart starts pumping when you hear NPCs near you or radio chatter. Your heart really pumps when you see several enemy players drop out of a helicopter near to your location.

    Why? Exhilaration, rush. If you die, you lose everything and start again.

    Risk! = satisfaction of winning (and reward of taking their gear).

    Devs in general really must stop listening to these people who want gentle happy questing with no risk. There is no achievement. Instead there is 'WOOT LEVEL 10 have a badge'. Such irony that they call these things 'achievements'!

    I dearly wish that this game would become more risky. It is so much more enjoyable to have your emotions piqued in some way.

    I suggest that the PVE zones stay the same 1-50 so that the casual players (who don't appear to actually want any risk) have something to do, the Vet zones (after removal of vet ranks) become harder again (and optional because no vet ranks) and then Cyrodiil becomes more like DAOC with full loot pvp and removal of the damned ezmode aimbot.

    Obviously some other tweaks would be required for TTK and defence generally and there would need to be more actual reason to hold onto keeps - we should be able to actually impact the strength of keeps so that they don't pingpong daily (or nightly) - a la DAOC.

    In fact, perhaps they could leave 1 server of Cyrodiil as it is currently and then give us a hardmode server with proper pvp mechanics. That way everyone wins. It would be very interesting to see the population differences.

    That would be... amazing.

    ^This. What so many people don't realize is that open world pvp doesn't just effect the "victim". It dramatically shifts the aggressor's paradigm since they equally have something to lose if they are not successful, thus requires an entirely different mindset and risk/reward calculation to mindless ganking.
    Edited by michaelb14a_ESO2 on June 25, 2015 5:55PM
  • jkemmery
    jkemmery
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    GreySix wrote: »
    Doesn't Eve Online use permadeath? Seem to recall some major battle costing literally hundreds of thousands of dollars in real losses to those involved, with all upgrades over the years considered.

    No, you don't die, you never die in EVE. Your character is your consciousness, and you have "Matrix" style avatars that you basically have an unlimited supply of. Even then, your avatar doesn't die if your ship gets destroyed, there is a pod and you can warp back to a base to get another ship. You have neural implants on your avatar that enhance things. An enemy can destroy your pod, (called being "podded") and the neural implants go out with it. High level neural implants and high level ships can be quite expensive in game, costing billions of in-game currency, which does have a calculable exchange to real currency, although it can't be exchanged directly. That's why in some large battles the real world cost can be calculated in EVE. But your character is essentially immortal. But if you've built a huge ship and an avatar with advanced neural implants and you get your ship destroyed in a battle, then get "podded" the cost can be hundreds of billions of in game currency for you. Sorry for being so off-topic.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    HairyFairy wrote: »
    Imperial City is coming, this is going to open up a very large, and new way of PvP, imagine..fighting inside the walls of the imperial city! it will be worthy of the wait.

    We don't actually know if it's going to be worth the wait though. The justice system was a huge disappointment for me.
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Seth_Black wrote: »
    You all just simply DON'T GET IT :)
    PvP in ESO has its own original style and there will be no arenas or duels because ZOS made it that way.
    If you don't like it ...it's not game for you then.
    For majority it's perfectly fine to have PvP as battle experience that really feels like we're involved in a real WAR.
    Just stop complaining and play or quit ...it's THAT simple.

    If by original you mean just like DAoC, then yes.

    daoc-rvr.jpg
    Edited by eventide03b14a_ESO on June 25, 2015 6:18PM
    :trollin:
  • Preyfar
    Preyfar
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    Fartman wrote: »
    They should've made the game where you die, you risk losing stuff... there's literally no consequences to dying... a decrease in some stats? I loved how Ultima Online, if you ventured outside of town you were open to attacks from players.

    I played UO from 1996 beta to 2003. I was the leader of one of the largest anti-pk guilds on the great lakes server. You kill innocents you would answer to me. I used to take the PK's gear and put it on my vendors for 10 times what it was worth. I would take your head and display it on my front steps. So ya you COULD attack innocents. Once you turn grey or red tho you were history if you showed your face.
    Europa shard here, 1998-2005 (Kubo and former Counselor). =D

    And yeah, even PVE in UO carried a lot of risk. I just don't fear any fear, even in PVP, of rushing into a stupid situation and hoping for the best. Granted, I don't want death to out-and-out punish people, but there still should be some risk. Gear wear-and-tear from dying is nothing compared to the wear-and-tear from simply fighting.
  • Preyfar
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    We don't actually know if it's going to be worth the wait though. The justice system was a huge disappointment for me.
    Yeah, that's my fear. PVP is all but dead on most of the servers again. Thorn came back for a time, but died again. And I want to PVP, but I've pretty much given up on it because there's no hopes of finding a decent fight.

    Imperial City may fix that... or may spread out the already thing player base even thinner. It's a fear. =/
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Preyfar wrote: »
    We don't actually know if it's going to be worth the wait though. The justice system was a huge disappointment for me.
    Yeah, that's my fear. PVP is all but dead on most of the servers again. Thorn came back for a time, but died again. And I want to PVP, but I've pretty much given up on it because there's no hopes of finding a decent fight.

    Imperial City may fix that... or may spread out the already thing player base even thinner. It's a fear. =/

    The justice system was supposed to have a PvP component as well Dark Brotherhood and Thieves Guild. I am not even sure they are still going to add it. I have heard nothing about it in months.
    :trollin:
  • mrskinskull
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    Fartman wrote: »
    They should've made the game where you die, you risk losing stuff... there's literally no consequences to dying... a decrease in some stats? I loved how Ultima Online, if you ventured outside of town you were open to attacks from players.

    I played UO from 1996 beta to 2003. I was the leader of one of the largest anti-pk guilds on the great lakes server. You kill innocents you would answer to me. I used to take the PK's gear and put it on my vendors for 10 times what it was worth. I would take your head and display it on my front steps. So ya you COULD attack innocents. Once you turn grey or red tho you were history if you showed your face.

    Right on.
  • Akavir_Sentinel
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    Sorry to burst your bubble, but ESO was made for PvE, with PvP added as a courtesy. Did Zenimax spend millions of dollars on artwork, models, storylines, and professional voice acting for Cyrodiil? No, all that was for PvE.
    Can't find the items you are looking for? Need a place to trade? We welcome ESO players of all platforms at ESO Trade, the home for trading of goods and services in the lands of Tamriel.
  • nastuug
    nastuug
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    Sorry to burst your bubble, but ESO was made for PvE, with PvP added as a courtesy. Did Zenimax spend millions of dollars on artwork, models, storylines, and professional voice acting for Cyrodiil? No, all that was for PvE.

    And even though they hired @ZOS_MattFiror, I would have to agree with this.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Sorry to burst your bubble, but ESO was made for PvE, with PvP added as a courtesy. Did Zenimax spend millions of dollars on artwork, models, storylines, and professional voice acting for Cyrodiil? No, all that was for PvE.
    Hate to burst your bubble, but that statement is 100% false. PvP was always at the center of the game design that's why so much effort went into creating Cyrodiil they way it is. You can't just say whatever you want and claim it's a fact.
    :trollin:
  • Jimbob6
    Jimbob6
    BigM wrote: »
    There is no way today's players would be able to play an old UO style game. I loved it back then just walking thru the forest and cutting trees then out from behind a tree some dude would attack and you would start fighting right after he made you jump out of your seat. Loved those days. But to ask today's players to put up with losing everything on their body and bags would send they screaming that it wasn't fair and so on. Just wouldn't be tolerated by today's kids. Which means it wouldn't be a good money making market. Or games like Darkfall: Unholy Wars would be making tons of money.

    Sadly, I have to agree. I LOVED hardcore pvp on EQ's Ralos Zek. And while I am really enjoying ESO, nothing can compare to those old days when anything could happen at anytime, and there was risk involved with almost everything. The game world really felt big and dangerous, and it actually felt exciting to leave the safety of the towns behind and venture into a new zone.

    But it seems that the newer players have killed all of this. They all want instant gratification, and no threat of losing anything. Many of them even want to do away with leveling, because "the real game starts at the end", or "it's not fair".
  • Potenza
    Potenza
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    Sorry to burst your bubble, but ESO was made for PvE, with PvP added as a courtesy. Did Zenimax spend millions of dollars on artwork, models, storylines, and professional voice acting for Cyrodiil? No, all that was for PvE.

    No your wrong, they advertised huge world pvp battles when the game first was released on PC - the advertising campaign was to draw in PvP'ers.
  • Olysja
    Olysja
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    Sorry to burst your bubble, but ESO was made for PvE, with PvP added as a courtesy. Did Zenimax spend millions of dollars on artwork, models, storylines, and professional voice acting for Cyrodiil? No, all that was for PvE.

    so why they made only trailers focused on pvp ? if the pvp sux so much?
    Are you a perfect russian woman? add me-> @Olysja (✿☯‿☯✿)
    (EU)(EP) Olysja / Hortensius Capitolinus
    (EU)(DC) My Heart for Cuties
    (EU)(AD) City light painted girl
  • nastuug
    nastuug
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    Sorry to burst your bubble, but ESO was made for PvE, with PvP added as a courtesy. Did Zenimax spend millions of dollars on artwork, models, storylines, and professional voice acting for Cyrodiil? No, all that was for PvE.

    No your wrong, they advertised huge world pvp battles when the game first was released on PC - the advertising campaign was to draw in PvP'ers.

    Yet the game has always had serious PVP issues, while the $$$ they had to drop for voice acting was just derp... Ironic, eh?
  • Jimbob6
    Jimbob6
    Dahkoht wrote: »
    Fartman wrote: »
    They should've made the game where you die, you risk losing stuff... there's literally no consequences to dying... a decrease in some stats? I loved how Ultima Online, if you ventured outside of town you were open to attacks from players.
    .


    I remember as a necro, people would used to pay me to help them find their corpses.
  • markt84
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    Seth_Black wrote: »
    You all just simply DON'T GET IT :)
    PvP in ESO has its own original style and there will be no arenas or duels because ZOS made it that way.
    If you don't like it ...it's not game for you then.
    For majority it's perfectly fine to have PvP as battle experience that really feels like we're involved in a real WAR.
    Just stop complaining and play or quit ...it's THAT simple.


    They already had people playing 6v6v6 I thing it was....maybe 5v5v5 at a gaming convention last year. Quakecom or something, it's on YouTube. So we know they have a build set up for it. they are probably figuring how to get small pvp instances to work with the large pvp champaigns they have now
  • Akavir_Sentinel
    Akavir_Sentinel
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    Sorry to burst your bubble, but ESO was made for PvE, with PvP added as a courtesy. Did Zenimax spend millions of dollars on artwork, models, storylines, and professional voice acting for Cyrodiil? No, all that was for PvE.
    Hate to burst your bubble, but that statement is 100% false. PvP was always at the center of the game design that's why so much effort went into creating Cyrodiil they way it is. You can't just say whatever you want and claim it's a fact.

    PvP is the center of ESO is it? I guess that's why it has had zero updates since launch over a year ago....
    Can't find the items you are looking for? Need a place to trade? We welcome ESO players of all platforms at ESO Trade, the home for trading of goods and services in the lands of Tamriel.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Sorry to burst your bubble, but ESO was made for PvE, with PvP added as a courtesy. Did Zenimax spend millions of dollars on artwork, models, storylines, and professional voice acting for Cyrodiil? No, all that was for PvE.
    Hate to burst your bubble, but that statement is 100% false. PvP was always at the center of the game design that's why so much effort went into creating Cyrodiil they way it is. You can't just say whatever you want and claim it's a fact.

    PvP is the center of ESO is it? I guess that's why it has had zero updates since launch over a year ago....

    Even if that was true, it doesn't support your argument about their initial intentions. Sorry.
    :trollin:
  • Pallmor
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    Duerdal wrote: »
    BigM wrote: »
    There is no way today's players would be able to play an old UO style game. I loved it back then just walking thru the forest and cutting trees then out from behind a tree some dude would attack and you would start fighting right after he made you jump out of your seat. Loved those days. But to ask today's players to put up with losing everything on their body and bags would send they screaming that it wasn't fair and so on. Just wouldn't be tolerated by today's kids. Which means it wouldn't be a good money making market. Or games like Darkfall: Unholy Wars would be making tons of money.

    I used to love those old mmos but to be honest we didn't really have many options back then, I personally don't miss that level of risk I play to relax and that type of gaming doesn't give me that. There is a reason that games like darkfall have such a small player base, most people don't want that type of experience and it's not just kids, I'm 38 played ultima, daoc etc and I can't say I ever liked ganking just didn't have a choice back then.

    Yeah, I used to play MUD's (look it up on Wikipedia, kids) back in the day where the consequences of death were serious and PvP was everywhere. It was fun at the time, but I don't think I would want to go back to it today. While I would like more freedom in the game (player housing, player created shops and content, etc.), I wouldn't want a "PvP everywhere/lose all your gear if someone kills you" type system again. I'm a more casual gamer now who just wants to have fun. God bless the hardcore players who dig that sort of thing, but it's not for me anymore. And I doubt it would have mass market appeal.

    It's just not going to happen, anyway. No studio is going to release a triple-A title that would isolate the vast majority of the casual player market. That's fine for the smaller studios and smaller MMO's. But with a game like ESO, that costs hundreds of millions to develop and market, there is no way they're going to cater to just a niche audience of the truly hardcore.
  • markt84
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    Sorry to burst your bubble, but ESO was made for PvE, with PvP added as a courtesy. Did Zenimax spend millions of dollars on artwork, models, storylines, and professional voice acting for Cyrodiil? No, all that was for PvE.

    No your wrong, they advertised huge world pvp battles when the game first was released on PC - the advertising campaign was to draw in PvP'ers.


    Well they are spending a bunch of money on making the imperial city right now. And with that addition pvp is going to be crazy. And if they add small 5v5v5 or 6v6v6 in the arena to go along with it. Pvp will be amazing and a huge selling point for the game.
  • Jimbob6
    Jimbob6
    Alphashado wrote: »

    Yet people that reflect on games like that with some romantic sense of nostalgia still come to games like this instead. They avoid the very games they seem to desire in order to play games that clearly do not match their tastes, then complain about how soft the gaming genre has become.

    Some of us are playing on consoles these days, and it's not like we have a ton of MMORPGs to choose from. On Xbone, it's this or Neverwinter.

    Besides, I think you have it backwards. It's not the hardcore gamers that are playing the wrong games, it's the newer gamers who are playing the wrong games. The original MMORPGs were hardcore and level-based. It's the newer fans that came from playing games like Halo, or CoD who insist on changing the genre to make MMORPGs like FPSs. (i.e. battle-leveling in PvP to even the playing field, little or no leveling, no consequences to dying.)


  • BigM
    BigM
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    Sorry to burst your bubble, but ESO was made for PvE, with PvP added as a courtesy. Did Zenimax spend millions of dollars on artwork, models, storylines, and professional voice acting for Cyrodiil? No, all that was for PvE.
    Hate to burst your bubble, but that statement is 100% false. PvP was always at the center of the game design that's why so much effort went into creating Cyrodiil they way it is. You can't just say whatever you want and claim it's a fact.

    Have to give it to you SIR, you are right in everything you said. This game is suppose be just like DAOC when it comes to PvP. Heck one of the reasons I wanted it not just for the ESO within it. I also am not big on PvP, but it is one thing DAOC did right and the dude that created it works for ZoS!
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
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