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Lazy Endgame *Possible Spoilers* #FreeTamriel

Mastodonials
Mastodonials
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I was extremely excited about the idea of venturing into other factions' territory, especially considering a large number of my friends play in the Aldmeri Dominion while I'm in the ebonheart pact. Unfortunately, having just been granted access to moving into another faction's area, I realize that not only will I be forced to play through the Daggerfall faction prior to moving into the dominion, which isn't so bad, I now find that even if I could go straight to Auridon, I wouldn't see my friends because I'm in some alternate veteran rank world. Don't get me wrong, I love the idea of veteran ranks, but had just hoped that content would be found within instanced dungeons or small area quests rather than taking away from my ability to interact with the natural game world by diminishing contact with the bulk of players found in the "regular" faction zones with the standard level content.

Perhaps I'm misinterpreting the endgame content in some way regarding what I'm to expect? Anyone else have any thoughts?

As always, I have to put the disclaimer that I'm not here to debate, nor will I debate, with the people who live and die on forum boards contesting everything anyone says just for the sake of arguing. You know the type. No room for that here.
Edited by Mastodonials on June 24, 2015 6:36PM
  • Sallington
    Sallington
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    I think you've joined the ranks of people that feel like Veteran Rank "content" was a half-assed idea that should have never been implemented.

    Welcome.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Knaxia
    Knaxia
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    Just think how unfair it would end up being. Think about all those people starting to play and having a bunch of VR1 go around and kill everything. Not only that but the XP gain and difficulty would be ridiculous.

    And about being level down to level 1 would also be dumb, all the work to get skills and levels up to end up restarting over like an alt?

    Also would break immersion. Hey look, I'm from the Pact but I'm going to save your King and help your whole alliance that we're supposed to be fightning to win Cyrodiil.

    They're the enemy alliances anyway, it's basically just a "virtual reality" created by Meridia, it's just experiencing the other alliances without really being in there or affecting the timeline.
    Edited by Knaxia on June 24, 2015 5:04PM
  • Mastodonials
    Mastodonials
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    Knaxia wrote: »
    Just think how unfair it would end up being. Think about all those people starting to play and having a bunch of VR1 go around and kill everything. Not only that but the XP gain and difficulty would be ridiculous.

    And about being level down to level 1 would also be dumb, all the work to get skills and levels up to end up restarting over like an alt?

    Also would break immersion. Hey look, I'm from the Pact but I'm going to save your King and help your whole alliance that we're supposed to be fightning to win Cyrodiil.

    They're the enemy alliances anyway, it's basically just a "virtual reality" created by Meridia, it's just experiencing the other alliances without really being in there or affecting the timeline.

    This "VR" idea has always ruined game storyline for me. It's why I never got into assassin's creed, and when I did attempt to play black flag because it was pirates of the carribean with stupid hoods and parquor, I kept getting reminded that it was "all a simulation" every time I had to walk around that office or I didn't follow someone perfectly.

    The point is that content based around the "simulation" gimmick is garbage. Simply state that I'm going to an alternate universe or something. Hell, let me keep my skills at their current ranks, make me level 1, but put some kind of symbol by my name to show that this is my second playthrough that will give me access to armor and weapons at the level I was at prior to the "new game +". A person could get a silver star for doing it once and a gold for doing it twice and completing both factions. This would take down the manufactured wall that will forever prevent certain players from playing with others due to starting faction, and the original loyalty would only be represented, then, in campaigns.

    Sure, then, the game would be easier on subsequent playthrough, but then again that's part of the reward for having struggled the first time. Additionally, the player would have to decide, at, say, lvl 45, the earliest you could complete a faction and move to another, whether he would want to continue gaining levels / veteran ranks in that playthrough, or take the hit back to lvl 1, just keeping skill levels and armor / weapons access, but knowing it would be that much longer before he was back up to his old level and able to move beyond it.

    Idk. To me this would allow more people to play together from various starting factions and playthrough, rather than always being with "the same old crowd," as well as adding more depth and choice to endgame.
  • Mastodonials
    Mastodonials
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    I guess I just feel cheated. As though I was slapped in the face and told to just "go sit in the Animus" where I can see hollow shells of otherwise vibrant places, alongside the same 4 or 5 people from your faction that happen to be there when you are. It feels like the punishment for reaching a high level in a Souls game- the world becomes empty and devoid of multiplayer life.

    In any case, this will certainly be my last month of eso plus. Simply no point to having it if I could care less about veteran levels and cyrodiil. I'll resub when there's actual end game content or REAL cross-faction interaction.
    Edited by Mastodonials on June 24, 2015 5:53PM
  • AlnilamE
    AlnilamE
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    You could roll an alt in the other factions if you want to play it at their level, you know?

    As others have pointed out, even if you had access to the same instance as the other players, you would still be way overleveled and that would make the quests really boring (and you'd never get any XP).

    I'm not sure how you envisioned that would work. Would you care to explain?
    The Moot Councillor
  • nastuug
    nastuug
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    Sallington wrote: »
    I think you've joined the ranks of people that feel like Veteran Rank "content" was a half-assed idea that should have never been implemented.

    Welcome.

    KSCJiW8.gif
  • shinyspoonb14_ESO
    shinyspoonb14_ESO
    Soul Shriven
    If the last two faction zones weren't mandatory, then It'd be fine. When I initially hit level 50 back during launch, I thought it was just an optional way of getting VR ranks. Boy was I wrong
  • Mastodonials
    Mastodonials
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    AlnilamE wrote: »
    You could roll an alt in the other factions if you want to play it at their level, you know?

    As others have pointed out, even if you had access to the same instance as the other players, you would still be way overleveled and that would make the quests really boring (and you'd never get any XP).

    I'm not sure how you envisioned that would work. Would you care to explain?

    First, I moved much of this to a new thread that's based more on discussing whether eso plus is worth it at Endgame, than the abhorred endgame in general.

    Rerolling kills it for me. I made one character, and want to take him to the ends of Tamriel in an epic showcase of one man. Not three separate stories etc.

    Lastly, you would simply have new instances placed on the map that scale to levels for those entering veteran ranks. Dungeon type zones that you have to walk into, and are potentially only for veteran rank players, however aren't necessarily in the same boring format as every other dungeon. That, or add the bulk of veteran exp gain to the campaign in cyrodiil.

    Edited by Mastodonials on June 24, 2015 6:14PM
  • Daveheart
    Daveheart
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    If the last two faction zones weren't mandatory, then It'd be fine. When I initially hit level 50 back during launch, I thought it was just an optional way of getting VR ranks. Boy was I wrong

    What do you mean mandatory? It's 100% possible to level up fully without doing Caldwell's gold or silver. You're missing out one some shards and skill points, and lorebooks, but that's about it. You can still make a completely functional build without setting foot in one of the other factions' zones.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Mastodonials
    Mastodonials
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    Here's the new thing. #FreeTamriel. Let Endgame be a world opening experience, not one that actually closes doors on player interaction by sending you to quest in empty, lifeless voids.
  • AlnilamE
    AlnilamE
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    AlnilamE wrote: »
    You could roll an alt in the other factions if you want to play it at their level, you know?

    As others have pointed out, even if you had access to the same instance as the other players, you would still be way overleveled and that would make the quests really boring (and you'd never get any XP).

    I'm not sure how you envisioned that would work. Would you care to explain?

    First, I moved much of this to a new thread that's based more on discussing whether eso plus is worth it at Endgame, than the abhorred endgame in general.

    Rerolling kills it for me. I made one character, and want to take him to the ends of Tamriel in an epic showcase of one man. Not three separate stories etc.

    Lastly, you would simply have new instances placed on the map that scale to levels for those entering veteran ranks. Dungeon type zones that you have to walk into, and are potentially only for veteran rank players, however aren't necessarily in the same boring format as every other dungeon. That, or add the bulk of veteran exp gain to the campaign in cyrodiil.

    That's how it is now, though.
    The Moot Councillor
  • Mastodonials
    Mastodonials
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    AlnilamE wrote: »
    AlnilamE wrote: »
    You could roll an alt in the other factions if you want to play it at their level, you know?

    As others have pointed out, even if you had access to the same instance as the other players, you would still be way overleveled and that would make the quests really boring (and you'd never get any XP).

    I'm not sure how you envisioned that would work. Would you care to explain?

    First, I moved much of this to a new thread that's based more on discussing whether eso plus is worth it at Endgame, than the abhorred endgame in general.

    Rerolling kills it for me. I made one character, and want to take him to the ends of Tamriel in an epic showcase of one man. Not three separate stories etc.

    Lastly, you would simply have new instances placed on the map that scale to levels for those entering veteran ranks. Dungeon type zones that you have to walk into, and are potentially only for veteran rank players, however aren't necessarily in the same boring format as every other dungeon. That, or add the bulk of veteran exp gain to the campaign in cyrodiil.

    That's how it is now, though.

    You have veterans dungeons, but I'm talking about leaving the general public gameplay regions intact. See what I'm saying? Not porting to Auridon and being in some alternate Auridon with 0 players and veteran level difficulty monsters everywhere.

    I'm talking about allowing for more player interaction by allowing you to, upon completing the main story, go to the real Auridon, for example, and meet new players within that faction etc. Not being forced to only see the people who picked your starting faction outside of cyrodiil, and ultimately getting to a point where, due to fewer veteran rank players, there are 0 players around in your area at all times. Never REALLY getting to see all of Tamriel for what it is. That's a punishment for advancement. Am I somehow not clear about this?
    Edited by Mastodonials on June 24, 2015 6:51PM
  • Gidorick
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    I've stayed away from silver and gold because of this. Do you even have to go through the guild quests again?

    They could just scale like I've suggested here:
    http://forums.elderscrollsonline.com/en/discussion/176972/add-the-option-to-scale-characters-down-to-older-zones-please-d

    But then ALSO scale XP to your level for those Zones.
    Edited by Gidorick on June 24, 2015 6:59PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

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  • Mastodonials
    Mastodonials
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    Gidorick wrote: »
    I've stayed away from silver and gold because of this. Do you even have to go through the guild quests again?

    They could just scale like I've suggested here:
    http://forums.elderscrollsonline.com/en/discussion/176972/add-the-option-to-scale-characters-down-to-older-zones-please-d

    But then ALSO scale XP to your level for those Zones.

    Exactly. Hell, resident evil revelations 2 let you scale a character by placing his attained level in parenthesis next to his "acting" level.

    In eso, once you beat the main quest and moved to a new faction, you could start back at lvl 1, but keep your skill levels, abilities, and use armor and weapons up to the level that you attained which would be in parenthesis. Once your acting level in the new faction caught up with your attained level, the parenthesis would go away and you would just start moving forward in total.

    This would happen each time you started a new faction. However now, you can play with everyone, the veteran level instance versions of those worlds are gone, and you can receive achievements for each campaign beaten. Once you complete all 3, and catch your acting level back up to your attained level, you'll then start the veteran ranks, and have access to the entire world. Again, your cyrodiil allegiance would be that of your original faction, but this way you'd get a thousand times more socialization and playtime out of a character before you even began veteran levels.
    Edited by Mastodonials on June 24, 2015 7:08PM
  • GreySix
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    Knaxia wrote: »
    Also would break immersion. Hey look, I'm from the Pact but I'm going to save your King and help your whole alliance that we're supposed to be fightning to win Cyrodiil.

    They're the enemy alliances anyway, it's basically just a "virtual reality" created by Meridia, it's just experiencing the other alliances without really being in there or affecting the timeline.

    ... which is why when Sir Pot-on-Head offered me that quest, I invited him to pound sand, and then created an alt.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • nimander99
    nimander99
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    Yeah, sucks.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Mastodonials
    Mastodonials
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    In eso, once you beat the main quest and moved to a new faction, you could start back at lvl 1, but keep your skill levels, abilities, and use armor and weapons up to the level that you attained which would be in parenthesis. Once your acting level in the new faction caught up with your attained level, the parenthesis would go away and you would just start moving forward in total.

    This would happen each time you started a new faction. However now, you can play with everyone, the veteran level instance versions of those worlds are gone, and you can receive achievements for each campaign beaten. Once you complete all 3, and catch your acting level back up to your attained level, hit 50 if you haven't, then you'll then start the veteran ranks, and also have access to the entire world. Again, your cyrodiil allegiance would be that of your original faction, but this way you'd get a thousand times more socialization and playtime out of a character before you even began veteran levels.
  • Legoless
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    Gidorick wrote: »
    Do you even have to go through the guild quests again?

    No.
  • netch_a_sketch
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    I bet the Zenimax developers are gonna love this thread... (!)

    It's a shame, though. I adore the AD zones and most of my friends prefer starting in EP which I don't personally enjoy as much so we never get to see each other. But it makes sense because the three factions are at war. Perhaps if there was a choice to not side with a faction at character creation? That could be an interesting idea.
  • Gidorick
    Gidorick
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    Legoless wrote: »
    Gidorick wrote: »
    Do you even have to go through the guild quests again?

    No.

    Interesting.... so they're kind of useless in Vet Zones. That's a shame.
    Edited by Gidorick on June 24, 2015 8:43PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • lathbury
    lathbury
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    Jazzius wrote: »
    I bet the Zenimax developers are gonna love this thread... (!)

    It's a shame, though. I adore the AD zones and most of my friends prefer starting in EP which I don't personally enjoy as much so we never get to see each other. But it makes sense because the three factions are at war. Perhaps if there was a choice to not side with a faction at character creation? That could be an interesting idea.

    the zenimax devolopers couldn't care less these threads have been around for a year.
  • crashen17b14_ESO
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    It's funny when people say the VR zones/ranks are half-assed things shoe-horned in, because that is exactly what they are. People complained that they couldn't visit the other regions and zones on one character, nevermind that the storylines in each were tied to their respective faction. So ZoS listened to the players and added veteran zones and ranks, letting you continue your single character's story even after the story ended, and playing through the other faction's zones, even though it makes no sense.

    Doesn't mean I like the way the Veteran Ranks are, or the zones, but hey, be careful what you wish for!

    As for Virtual Reality scenarios in games/stories/movies/shows, I hate them with a passion too. They are just like dream sequences, which is to say worthless. They are cheap cop outs that don't advance the plot or have any impact on the greater story arc. It pissed me off to no end when they introduced Scenarios in The Secret World as just one big stupid simulation, and I hate it in ESO too. The only way I reconcile it is that we are actually going through chronologically, that while we were adventuring in our appropriate factions, no one else was fixing the other factions. So when we go through the other factions, those quests and missions are being completed for the first time.
    Edited by crashen17b14_ESO on June 24, 2015 11:00PM
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    I guess I just feel cheated. As though I was slapped in the face and told to just "go sit in the Animus" where I can see hollow shells of otherwise vibrant places, alongside the same 4 or 5 people from your faction that happen to be there when you are. It feels like the punishment for reaching a high level in a Souls game- the world becomes empty and devoid of multiplayer life.

    In any case, this will certainly be my last month of eso plus. Simply no point to having it if I could care less about veteran levels and cyrodiil. I'll resub when there's actual end game content or REAL cross-faction interaction.

    lol
  • GreySix
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    If it makes you feel better, during the PC beta I argued vehemently in favor of allowing at least cooperative play through the main story quests, while still allowing solo play for those who wanted it.

    My arguments fell on deaf ears.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • DominusPax
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    I get what you are saying. My take on it is because they have it set up the way they do, I am gonna play my first character up until I have to go to the new maps during VR phase. Then I am gonna switch to a different faction character and play through a new set of maps then I will repeat it with a third character. We can't change how the game is set up so I would suggest enjoying it in a way that doesn't feel broken and then do your VR ranks after you have seen the other zones. One of the reasons I love that this game went b2p is that I can play it at my own pace without feeling like I need to get a ton done before I want to take a break and let the sub lapse for a few months. IDK what to tell you other than that really. Have to play the game the way they set it up, find a way that appeals to you the most or quit. Not really much else to do besides that.
  • RazzPitazz
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    I have a seemingly random question that will lead to a later explanation, so simple answers please;
    HOw important is it to VR players that they interact with 1-50 players directly?
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Mastodonials
    Mastodonials
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    I have a seemingly random question that will lead to a later explanation, so simple answers please;
    HOw important is it to VR players that they interact with 1-50 players directly?

    Very. In that I believe in a level scaling system for maximum social interaction, a larger community, and grouping possibilities. Refer to the aforementioned scaling system I talked about. It isn't so much about a vr player interacting with the lvl 1-50's, as it is having the ability to play alongside more than just 1/3rd of the entire eso player base.
  • Mastodonials
    Mastodonials
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    Jazzius wrote: »
    I bet the Zenimax developers are gonna love this thread... (!)

    It's a shame, though. I adore the AD zones and most of my friends prefer starting in EP which I don't personally enjoy as much so we never get to see each other. But it makes sense because the three factions are at war. Perhaps if there was a choice to not side with a faction at character creation? That could be an interesting idea.

    I never understood why it had to be against the story to allow cross-section cooperation and thus the ability to travel to other factions in endgame. Consider that you see multiple races outside of their factions in the fighter or mages guild, as well as simple mercenaries or random npc's here and there. Is it so ridiculous that your character could do that too? And as far as story quest profession goes, I did half of the story quests in the rift before eastmarch etc, so it's pretty easy as is to convolute your own story- this is where imagination comes in to play. We should alienate ourselves from the other 2/3rds of the community and call it "good storytelling" just because so many players lack the ability to have their own imagination.
  • Mastodonials
    Mastodonials
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