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Which Quests should be done at Max Level?

Ace_of_Destiny
Ace_of_Destiny
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I have seen that some Quests, or Quests lines, (LIke the Fighter's Guild.) scale to the Player's Level and the rewards for them also scale.
So, some of them, it seems, should be held off so that the reward is usable by the player for a much longer time.

So...which Quests, or Quest Lines, should be held off finishing, and until what level should a person wait to do them?
(((I have heard doing the Fighter's Guild one would be best in the VR levels so that the sword (I will choose sword) wil be usable for a long time to come.)))
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  • A5ko
    A5ko
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    I've found once you hit VR levels, crafting up to date gear every level will do you fine.

    If you wanted to go the route of waiting, then I only really know of Fighters/Mage Guilds quest lines that would reward you with anything useful.
    A5ko ▪ High Elf ▪ Sorcerer ▪ Aldmeri Dominion ▪ XBOX One ▪ EU Megaserver

  • tengri
    tengri
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    Nothing you get as a quest reward is worth keeping/using. No matter what scale.
    All those drops are just there to improve the visual appearance of the quest turn-in dialogs.
  • sadownik
    sadownik
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    A5ko wrote: »
    I've found once you hit VR levels, crafting up to date gear every level will do you fine.

    If you wanted to go the route of waiting, then I only really know of Fighters/Mage Guilds quest lines that would reward you with anything useful.

    Truth is only fighters guild last quest makes sense to make up to lvl vr 12 - dat prismatic trinket
  • stojekarcub18_ESO
    stojekarcub18_ESO
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    well, Mage's Guild...you can do it whenever, but if you choose a certain path, your reward won't be able to be used until level 43.
  • stojekarcub18_ESO
    stojekarcub18_ESO
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    ...the Fighter's Guild, that sword....I hadn't thought of that. Do the guild quests scale to vet level?
  • sadownik
    sadownik
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    Yes up until vr 12.
  • Rosveen
    Rosveen
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    The Prismatic Weapon matters only if you use the Orgnum set, which means that most players don't need it. I'd just do all guild quests at v1.
  • Hlaadriel
    Hlaadriel
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    to be honest i still havent updated my v2 gear since lvl 20 something... not needed until you reach v14
  • Sausage
    Sausage
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    Scaling Fighter and Mage guilds are just preparation for Thief and Dark Brotherhood quests.
  • The_Sadist
    The_Sadist
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    Just echoing everyone else, it's best to do the quests as you get them sort of thing for the experience and general 'flow' of the story. The rewards are really not that crash hot, as is the case with all quest rewards, they are easily replaced by a dropped or crafted set piece.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • OrphanHelgen
    OrphanHelgen
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    Do main quest in vr1.
    Do fighters/mages guild quests in vr12.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • GaldorP
    GaldorP
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    The Prismatic Weapon is the only solo quest reward I know of that's better than a regular green, blue, or purple dropped item.
    It can scale up to VR 12 and is always part of the Orgnum's Scales set (which can also be crafted but has a set bonus that isn't very good for most builds, unfortunately).
    S2RJpAy.pngGaN4s9w.png
    If you do want a weapon with that set bonus, you're probably slightly better off using a crafted VR 14 weapon of the same set which has better stats than the VR 12 Prismatic Weapon.

    The Enchantment on the Prismatic Weapon is a unique one that you can't get on any other weapon, but it's not as powerful as it might seem: 880 damage every 5 seconds (let's assume it triggers once in 5 seconds even though it's probably less often if you test it). That's 176 dps added in the very best case, only versus daedric and undead enemies. Against all other enemies it does nothing.

    So unfortunately, the weapon is not really worth keeping/using for its stats. It does have an Akaviri style look though (like some PvP set weapons do).

    The silver and gold keys from daily Undaunted pledges, on the other hand, are definitely worth keeping until you are VR 14 :) I'd also recommend not spending any AP on PvP set items that aren't VR 14 :)
  • The_Sadist
    The_Sadist
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    Do main quest in vr1.
    Do fighters/mages guild quests in vr12.

    Why though?

    The mages guild reward is consistent regardless and the fighters guild reward isn't exactly overly useful.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Merlin13KAGL
    Merlin13KAGL
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    The_Sadist wrote: »
    Do main quest in vr1.
    Do fighters/mages guild quests in vr12.

    Why though?

    The mages guild reward is consistent regardless and the fighters guild reward isn't exactly overly useful.
    @OrphanHelgen, you wait until VR to get Champion Point credit out of them, VR12 specifically for the weapon mentioned above.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • OrphanHelgen
    OrphanHelgen
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    The_Sadist wrote: »
    Do main quest in vr1.
    Do fighters/mages guild quests in vr12.

    Why though?

    The mages guild reward is consistent regardless and the fighters guild reward isn't exactly overly useful.
    @OrphanHelgen, you wait until VR to get Champion Point credit out of them, VR12 specifically for the weapon mentioned above.

    are you telling me or agreeing with me?
    The reason for vr1 main quest, is because you need to finish main quest to enter veteran zones. And yes CP.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Merlin13KAGL
    Merlin13KAGL
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    The_Sadist wrote: »
    Do main quest in vr1.
    Do fighters/mages guild quests in vr12.

    Why though?

    The mages guild reward is consistent regardless and the fighters guild reward isn't exactly overly useful.
    @OrphanHelgen, you wait until VR to get Champion Point credit out of them, VR12 specifically for the weapon mentioned above.

    are you telling me or agreeing with me?
    The reason for vr1 main quest, is because you need to finish main quest to enter veteran zones. And yes CP.
    @OrphanHelgen , I was mistagging you ;)

    Intended to agree and tag @The_Sadist instead.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • The_Sadist
    The_Sadist
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    The_Sadist wrote: »
    Do main quest in vr1.
    Do fighters/mages guild quests in vr12.

    Why though?

    The mages guild reward is consistent regardless and the fighters guild reward isn't exactly overly useful.
    @OrphanHelgen, you wait until VR to get Champion Point credit out of them, VR12 specifically for the weapon mentioned above.

    are you telling me or agreeing with me?
    The reason for vr1 main quest, is because you need to finish main quest to enter veteran zones. And yes CP.

    I don't imagine the experience you earn is super amazing and if you're a completionist like myself it helps doing things in a methodical order. So while it may be 'worth' waiting to do the two quest lines if you're leveling an alt with the intention of optimising CP gain, a person who is playing their first playthough should simply do the quests as they appear for a more consistent story. In this sense completing the mages guild quest line might prove more beneficial due to the potential reward whereas the fighters guild weapon is easily replaceable (I often decon it when I get it sort of thing).
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • OrphanHelgen
    OrphanHelgen
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    The_Sadist wrote: »
    The_Sadist wrote: »
    Do main quest in vr1.
    Do fighters/mages guild quests in vr12.

    Why though?

    The mages guild reward is consistent regardless and the fighters guild reward isn't exactly overly useful.
    @OrphanHelgen, you wait until VR to get Champion Point credit out of them, VR12 specifically for the weapon mentioned above.

    are you telling me or agreeing with me?
    The reason for vr1 main quest, is because you need to finish main quest to enter veteran zones. And yes CP.

    I don't imagine the experience you earn is super amazing and if you're a completionist like myself it helps doing things in a methodical order. So while it may be 'worth' waiting to do the two quest lines if you're leveling an alt with the intention of optimising CP gain, a person who is playing their first playthough should simply do the quests as they appear for a more consistent story. In this sense completing the mages guild quest line might prove more beneficial due to the potential reward whereas the fighters guild weapon is easily replaceable (I often decon it when I get it sort of thing).

    He was asking what gave most benefit, not what gave best experience. My answers win! oyeah!
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • The_Sadist
    The_Sadist
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    The_Sadist wrote: »
    The_Sadist wrote: »
    Do main quest in vr1.
    Do fighters/mages guild quests in vr12.

    Why though?

    The mages guild reward is consistent regardless and the fighters guild reward isn't exactly overly useful.
    @OrphanHelgen, you wait until VR to get Champion Point credit out of them, VR12 specifically for the weapon mentioned above.

    are you telling me or agreeing with me?
    The reason for vr1 main quest, is because you need to finish main quest to enter veteran zones. And yes CP.

    I don't imagine the experience you earn is super amazing and if you're a completionist like myself it helps doing things in a methodical order. So while it may be 'worth' waiting to do the two quest lines if you're leveling an alt with the intention of optimising CP gain, a person who is playing their first playthough should simply do the quests as they appear for a more consistent story. In this sense completing the mages guild quest line might prove more beneficial due to the potential reward whereas the fighters guild weapon is easily replaceable (I often decon it when I get it sort of thing).

    He was asking what gave most benefit, not what gave best experience. My answers win! oyeah!

    j75vIc8.png

    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • RollDodger
    RollDodger
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    and vr14 Prismatic Bow is the best for pvp-buils "one shoot from a sneak"? if you try to catch only vampires right?
    with camouflaged hunter
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