HobnailedBoots wrote: »AnAngryGinger wrote: »@firstdecan No actually it was a unprofessional post in which they accused the OP of doing something they didn't.
No it wasn't. OP's post was deliberately misleading and intended to cause trouble. She asked him politely to not do what he absolutely did. Quit being hostile toward someone competently doing their job to support someone who probably doesn't have one.
HobnailedBoots wrote: »AnAngryGinger wrote: »@firstdecan No actually it was a unprofessional post in which they accused the OP of doing something they didn't.
No it wasn't. OP's post was deliberately misleading and intended to cause trouble. She asked him politely to not do what he absolutely did. Quit being hostile toward someone competently doing their job to support someone who probably doesn't have one.
How is it deliberately misleading? Name one thing that I said that was untrue.
Whether they put race changes in the crown store and whether they allow one-time race changes following a major racial passive rebalancing are two separate things which may or may not have any relation to each other.Alright. Here are my sources:
ESO Live 16:https://www.youtube.com/watch?v=5N17KZ_ZCK0
A racial rebalancing question is answered at about 35:00. Okay, I stand corrected and if given the opportunity I would change my original post. They did say that they would start with tweaks to the less powerful races. And then Jessica says that they want to do racial rebalancing at the same time they allow people to respec their race.
Okay, my bad! I'm sorry about saying that they promised us race change for this next major update. However!
She said in the forums:
"We talked about this a bit in last Friday's ESO Live, during our Ask Us Anything segment (around the 45:45 mark.) We are planning some small tweaks to racial passives in our next major update (with Imperial City.) After that, we'll reevaluate. Long-term we may consider putting race changes in the Crown Store." - ZOS_JessicaFolsom
So, to me, it seemed like in ESO 16 they were definitely planning on doing racial rebalancing after the minor tweaks and they would also offer race changes at such a time. THEN, this latest statement makes it seem like the race change and rebalancing is not at all a certainty, coming soon(tm), but rather something they're still mulling over and wondering if they're even going to do it.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Your title does read, "Confirmed: No race change, no racial rebalancing" both of which are untrue...
OK lets say they do race changes. But you never bought the Imperial Edition so you could play any race in any Alliance? So will they only be able to pick from the other two in that Alliance or will they have to also buy the Imperial Edition if they want to go to a race out of their Alliance?
Never seen anyone say how it will actually work!
The only thing I've heard them say is that the racial changes will happen, but that they will make changes first before rolling them out. This is exactly what I expected - the changes first. A future patch will probably have the change option added to store (hopefully not too far in the future).
Probably those races were mentioned b/c the health regen bonus is what is the most useless one in the game and hopefully they are changing that one.
HobnailedBoots wrote: »The only thing I've heard them say is that the racial changes will happen, but that they will make changes first before rolling them out. This is exactly what I expected - the changes first. A future patch will probably have the change option added to store (hopefully not too far in the future).
Probably those races were mentioned b/c the health regen bonus is what is the most useless one in the game and hopefully they are changing that one.
When have they ever said rave changes WILL happen? I feel like this forum has a serious problem with putting words in the developers mouth. The most recent statement from a ZOS rep on here that I read said that race changes would be something they might consider after tweaks. "Might consider" being a very key phrase. All these posters are getting upset about broken promises that were never promised.
jcasini222ub17_ESO wrote: »I have the gut feeling the tweaking might revolve around how 'niche' some of the passives are for the beast races. I'm all game for unique passives but honestly the passives on my dunmer have far more utility than my orc. Something like swift is very specific for orcs (increased speed/decreased cost and a boost to i believe 3 charge attacks- crit charge,invasion and the templar one) while the dunmers fire resist or flame talent seem to have a far broader use, lots skills can be effected by the flame talent tree.
There will definitely be a race change option in the future, I believe. They would be crazy to leave money on the table for something they could get quite a bit of income from by having it in the Crown Store.
AnAngryGinger wrote: »@firstdecan No actually it was a unprofessional post in which they accused the OP of doing something they didn't.
ZOS_JessicaFolsom wrote: »This thread title is deliberately misleading, and frankly untrue. Please refrain from doing that. Seriously, rumor-mongering is not helpful to anyone.
To clarify, we have not said "No race change, no racial re-balancing." We have stated (both here on the forums and in ESO Live) that we are starting with small adjustments to existing racial passives, first.
Your title does read, "Confirmed: No race change, no racial rebalancing" both of which are untrue...
I hope race change will never be an option. It's just too ridiculous to contemplate.
Your title does read, "Confirmed: No race change, no racial rebalancing" both of which are untrue...
I hope race change will never be an option. It's just too ridiculous to contemplate.
jcasini222ub17_ESO wrote: »I have the gut feeling the tweaking might revolve around how 'niche' some of the passives are for the beast races. I'm all game for unique passives but honestly the passives on my dunmer have far more utility than my orc. Something like swift is very specific for orcs (increased speed/decreased cost and a boost to i believe 3 charge attacks- crit charge,invasion and the templar one) while the dunmers fire resist or flame talent seem to have a far broader use, lots skills can be effected by the flame talent tree.
This is the biggest issue for me. Some races have universally useful passives where others are strapped with very niche passives. Also, like you said, fire damage resist is a lot more useful than than say cold damage, which is a lot less prevalent. I just hope they take that stuff into consideration. Sure, some racial passives are cool like the increased swim speed, but it shouldn't count that much compared to fire resistance.
Also, the game is very different from launch with the soft caps removed and now there being more stamina abilities. That wasn't the case at launch.
jcasini222ub17_ESO wrote: »I have the gut feeling the tweaking might revolve around how 'niche' some of the passives are for the beast races. I'm all game for unique passives but honestly the passives on my dunmer have far more utility than my orc. Something like swift is very specific for orcs (increased speed/decreased cost and a boost to i believe 3 charge attacks- crit charge,invasion and the templar one) while the dunmers fire resist or flame talent seem to have a far broader use, lots skills can be effected by the flame talent tree.
This is the biggest issue for me. Some races have universally useful passives where others are strapped with very niche passives. Also, like you said, fire damage resist is a lot more useful than than say cold damage, which is a lot less prevalent. I just hope they take that stuff into consideration. Sure, some racial passives are cool like the increased swim speed, but it shouldn't count that much compared to fire resistance.
Also, the game is very different from launch with the soft caps removed and now there being more stamina abilities. That wasn't the case at launch.
Dunmer Fire Resist has been nerfed bugged into more or less uselessness for quite some time now. While the fire talent doesn't do much except if you are a DK or temp and use inferno staves or the less nice morph of one of the bow skills. The Stam/Magicka is of course nice but it is the only thing that is generally useful. The Fire resist /Flame talent are quite useless in many cases.
le sigh
I was really looking forward to race change, wanted to change my altmer to a khajiit.
they said they would allow a race change when they rebalanced racials, sweet.
then it turns into tweaking a few races and sometime in the "long term" they would "re-evaluate" the ability to race change.
. . .srsly?
over a year now and we still don't have a barber shop that has been asked for since day 1, and I doubt we will get it till year 2. this is ridiculous. ive stayed a subscriber since beta and bought into the calm before the console release storm of DLC.
but console release has come and gone, and were still waiting on an imperial city that was talked about at quake con a year ago, and have had zilch for content going on 6 months now.
I don't mind paying a sub fee to help the game, but what have I been helping? console kiddies for the past 6 months? why am I paying for their game
My dunmer vampire inferno-staff using dragonknight really likes the dunmer racial passives... The funny thing is, I didn't pick her class, weapon, or vampirism based on the racials at all. I just did it based on what i thought would make her the BAMF I wanted from a female dunmer.jcasini222ub17_ESO wrote: »I have the gut feeling the tweaking might revolve around how 'niche' some of the passives are for the beast races. I'm all game for unique passives but honestly the passives on my dunmer have far more utility than my orc. Something like swift is very specific for orcs (increased speed/decreased cost and a boost to i believe 3 charge attacks- crit charge,invasion and the templar one) while the dunmers fire resist or flame talent seem to have a far broader use, lots skills can be effected by the flame talent tree.
This is the biggest issue for me. Some races have universally useful passives where others are strapped with very niche passives. Also, like you said, fire damage resist is a lot more useful than than say cold damage, which is a lot less prevalent. I just hope they take that stuff into consideration. Sure, some racial passives are cool like the increased swim speed, but it shouldn't count that much compared to fire resistance.
Also, the game is very different from launch with the soft caps removed and now there being more stamina abilities. That wasn't the case at launch.
Dunmer Fire Resist has been nerfed bugged into more or less uselessness for quite some time now. While the fire talent doesn't do much except if you are a DK or temp and use inferno staves or the less nice morph of one of the bow skills. The Stam/Magicka is of course nice but it is the only thing that is generally useful. The Fire resist /Flame talent are quite useless in many cases.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
My dunmer vampire inferno-staff using dragonknight really likes the dunmer racial passives... The funny thing is, I didn't pick her class, weapon, or vampirism based on the racials at all. I just did it based on what i thought would make her the BAMF I wanted from a female dunmer.jcasini222ub17_ESO wrote: »I have the gut feeling the tweaking might revolve around how 'niche' some of the passives are for the beast races. I'm all game for unique passives but honestly the passives on my dunmer have far more utility than my orc. Something like swift is very specific for orcs (increased speed/decreased cost and a boost to i believe 3 charge attacks- crit charge,invasion and the templar one) while the dunmers fire resist or flame talent seem to have a far broader use, lots skills can be effected by the flame talent tree.
This is the biggest issue for me. Some races have universally useful passives where others are strapped with very niche passives. Also, like you said, fire damage resist is a lot more useful than than say cold damage, which is a lot less prevalent. I just hope they take that stuff into consideration. Sure, some racial passives are cool like the increased swim speed, but it shouldn't count that much compared to fire resistance.
Also, the game is very different from launch with the soft caps removed and now there being more stamina abilities. That wasn't the case at launch.
Dunmer Fire Resist has been nerfed bugged into more or less uselessness for quite some time now. While the fire talent doesn't do much except if you are a DK or temp and use inferno staves or the less nice morph of one of the bow skills. The Stam/Magicka is of course nice but it is the only thing that is generally useful. The Fire resist /Flame talent are quite useless in many cases.
OK lets say they do race changes. But you never bought the Imperial Edition so you could play any race in any Alliance? So will they only be able to pick from the other two in that Alliance or will they have to also buy the Imperial Edition if they want to go to a race out of their Alliance?
Never seen anyone say how it will actually work!
Solid point (PS - imperial edition didn't give you any race/any faction... well, maybe preorder did (I think that it was actually the explorers pack you got with preorder which included this), but I bought imperial in April and didn't get it)
but that is interesting. Maybe you would be forced to purchase the adventurers pack first (if you didn't already have the any race ability)
ZOS_JessicaFolsom wrote: »This thread title is deliberately misleading, and frankly untrue. Please refrain from doing that. Seriously, rumor-mongering is not helpful to anyone.
To clarify, we have not said "No race change, no racial re-balancing." We have stated (both here on the forums and in ESO Live) that we are starting with small adjustments to existing racial passives, first.
I wasn't trying to be misleading at all. This is what I gathered from what I've read and saw on ESO Live. I'm not rumor mongering. I'm just confused and frustrated.