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What is crafting like in ESO?

MattB5
MattB5
Soul Shriven
Having never before really enjoyed crafting as a mechanic in either Skyrim or other RPGs and MMOs I've played, I was wondering if the general feel of crafting in ESO was different or the same as it is in other such games, as I would rather not dedicate a large amount of time developing a crafting character if it's not something I particularly enjoy...and if not, is there a real alternative to crafting in getting some of the best weapons and gear in the game? Or is it something I should just try and dedicate some time to regardless?
  • Johngo0036
    Johngo0036
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    Hi,

    I would advise you to do crafting,

    What i did was specialize crafting of armour and weapons to one character

    Provisioning, alchemy and enchanting to another,

    This way you dont have a massive amount of skill points on one char used up by them all,

    you can get crafters to craft you gear and if you join a good guild they will generally craft you whatever you need,
    provided you give the more expensive materials,

    i enjoy crafting and NO it is not like crafting in any of the other games i have played.
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  • MattB5
    MattB5
    Soul Shriven
    Great, just the response I was hoping to get. Thanks!

    Just one question; why use a different character for crafting armour and weapons than for crafting everything else? Surely it would be easier to dedicate just one character to crafting and use most of your skill points on crafting skill lines? Also, how can you transfer crafted items between characters?
  • Nestor
    Nestor
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    MattB5 wrote: »
    Great, just the response I was hoping to get. Thanks!

    Just one question; why use a different character for crafting armour and weapons than for crafting everything else? Surely it would be easier to dedicate just one character to crafting and use most of your skill points on crafting skill lines? Also, how can you transfer crafted items between characters?

    Skill points and storage, those are the reasons why.

    See this:
    Nestor wrote: »

    Skill Points and Inventory are the main reasons. Note I did not say it was impossible, just not a good idea. I used to think that making a character who is a crafter and deadly was a perfectly sane thing to do. Until I made a non crafting character. Wow, did the light switch turn on then.

    Now, yes, once your to VR14, you have enough skill points. However up until that level, and certainly starting a new character in the game, putting all your crafting on one character is not going to work well if you want to be deadly, or deadly before you get to the VR Ranks. Or you can be a two skill rotation for the entire game (entirely possible with some skill lines)

    Inventory management is the other issue. Even at 140 to 170 slots on the characters and more than 200 in the bank, I can't see one character being able to hold all the crafting inventory that they would need and be able to loot anything efficiently. NOt to mention being able to afford that amount of bag space before deep in the VR Ranks. The only reason my Templar is 200K to the 240K goal she needs to unlock the last 30 bank spaces is simply because she can vendor loot/sell loot in the guild stores. And, she has the bag space to make loot farming reasonable.

    Heck, my clothier/WW can barely carry what she needs and loot. As it stands now, I am leaving dungeons and delves halfway through them to empty bags. No, I can't leave an unlooted corpse behind, it's not cricket I tell you. It was even worse back when she was neck deep in researching traits, she had no bag space to use, so she was parked for 2 months. Now, of course I have this silly idea that a crafter should be able to make stuff for any level character. Some only craft for VR14, and that does reduce inventory needs significantly. Me, I can craft for anyone at anytime, with the occasional mule log for large orders.

    To split up the equipment crafting to WW/Cloth on one, Blacksmithing on another allows for characters to carry the inventory they need, but still have room to loot or whatever or have skills to fight with. Plus, they can pick up support crafts like Provisioning and Alchemy as skill points allow. Enchanting could work like this too, but I only have one enchanter because I don't make glyphs for others and I don't need enchanting that often. Enchanting is still not easy to level, but again, how many enchanters do you really need?

    So, can it be done, sure. But when I have made alts who are non crafters and have no skills in crating at all, it is amazing how fast I can build them up as I am leveling them, and have all or most of the skill lines for combat and defense fully leveled by the early VR ranks. And how rich they get, money is easy to get from Vendors in this game if your not deconning everything. I used to think that Templars were the OP class of the game, as that was my first non crafting character. Nope it's just she has all the skill points she needs to be deadly in anyway I want her to be.

    So, now I have characters who craft, and characters who fight. I find the game much more enjoyable this way. The crafters are deadly enough that they can farm or get to the crafting stations. The only time it is an issue is when I have to log to a crafter. But, I would be logging to an inventory mule anyway at some point, so what's the difference? I craft most things in batches, so I only need to cook once a week or so, make potions once a week or so etc. I don't make gear that often, so my two equipment crafters mostly just hangout in a crafting hub.

    True, I have a bunch of characters doing Provisioning writs, but I am only doing that to chase recipes.



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  • Robbmrp
    Robbmrp
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    MattB5 wrote: »
    Having never before really enjoyed crafting as a mechanic in either Skyrim or other RPGs and MMOs I've played, I was wondering if the general feel of crafting in ESO was different or the same as it is in other such games, as I would rather not dedicate a large amount of time developing a crafting character if it's not something I particularly enjoy...and if not, is there a real alternative to crafting in getting some of the best weapons and gear in the game? Or is it something I should just try and dedicate some time to regardless?

    If you don't want to work up your crafting skill at first that's fine. BUT, you should research every item you can when you have them. It takes a horrendous amount of time to research all of the traits in the game.On the plus side, the only thing you need to do is start the research and then wait till you can do another, it even counts down when your offline. Let those be running while your out doing other things. Then you can work the skill up anytime you decide to. That's the biggest part of crafting in ESO for Blacksmithing, Woodworking and Clothing. Getting from 1-50 is relatively easy. Deconstruct every item you can and the skill will work up with you as well as clean out your inventory.
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