I went on an archaeology expedition on my hard drive and found the long-lost, oft-demanded true UI!

  • Psychobunni
    Psychobunni
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    DarioZ wrote: »
    Wouldn't play such a game, there are loads of more interesting "unimmersive" mmos out there. Thanks for the archeology and could never be enough happy for the actual situation vs that in your screens.

    Thanks for sharing!


    What is so hard for people to grasp about toggles? It's mind boggling to me the lack of understanding of an on/off switch and how it works.

    Furthermore, why do players want to turn other players away from the game or make their play miserable when it can be a choice? Is it like a secret desire to make ESO fail?

    Could any nay sayer (PC) give one solid example of how another player having options in their UI that they themselves chose not to use would somehow ruin their game? Because hello, players are already using addons to have that info, so your game is already ruined by your own account....why are you playing a ruined game?
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Attorneyatlawl
    Attorneyatlawl
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    AngryNord wrote: »
    Topic title: "I went on an archeology trip on my hard drive"

    I.e. - old screenshots he likely took himself from the early betas
    @Attorneyatlawl
    Where these screenshots or files?
    If they are files where did you find them?

    It was said in the OP, but just to make it clearly stated :)...

    "Sure did take a lot of digging... but with manual frame-stepping and analysis"

    Combine with the content of the pictures and you can infer where they're from: off-screen videos. =)
    Edited by Attorneyatlawl on June 23, 2015 7:59AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Cry_Wolfe wrote: »
    [snip]

    ^ This.

    As a general rule how many long term MMO players can name just two MMORPGs that have been improved / saved by listening just to bean-counters?

    How many have been ruined by such?

    All The Best

    [edited to remove quote]
    Edited by ZOS_Icy on August 11, 2024 11:29AM
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Carde
    Carde
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    DarioZ wrote: »
    Wouldn't play such a game, there are loads of more interesting "unimmersive" mmos out there. Thanks for the archeology and could never be enough happy for the actual situation vs that in your screens.

    Thanks for sharing!


    What is so hard for people to grasp about toggles? It's mind boggling to me the lack of understanding of an on/off switch and how it works.

    Furthermore, why do players want to turn other players away from the game or make their play miserable when it can be a choice? Is it like a secret desire to make ESO fail?

    Could any nay sayer (PC) give one solid example of how another player having options in their UI that they themselves chose not to use would somehow ruin their game? Because hello, players are already using addons to have that info, so your game is already ruined by your own account....why are you playing a ruined game?

    The main opposing argument in the aforementioned beta threads was that if these elements were introduced into the game, even as a toggle, that they would feel inclined to use them because they give some sort of advantage.

    As in, knowing the exact number of your remaining magicka points might mean you're inherently better off in a fight than someone simply looking at their magicka bar. Or that seeing a number pop up on a hit might mean the difference between a win and a loss in a PvP battle. Its all pretty much ***, really.
    Member of the Psijic Order PTS Group
  • Stikato
    Stikato
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    Wow. What a post. I remember accessing that weirdly different (and awesome) map in The Rift, but I have never actually seen the functional nameplates and minimap. Thank you so much for posting these.

    As others have said, management makes some decisions here that continue to baffle me. Undoubtedly, there are highly talented people working on ESO. And although there are several elements of the game--animation, movement, feel of combat, graphics, sound--that are top notch, the larger design decisions in the past 2 years have largely been failures.

    Unfortunately, the focus of this game, at some point, became a short-term cash-in on the popularity of Skyrim. I can't see how any other analysis holds true to all of the facts.

    The irony is, with better decisions, ESO could have made 10x what is going to make in its current form.
    Mordimus - Stam Sorc
  • Nebthet78
    Nebthet78
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    Carde wrote: »
    DarioZ wrote: »
    Wouldn't play such a game, there are loads of more interesting "unimmersive" mmos out there. Thanks for the archeology and could never be enough happy for the actual situation vs that in your screens.

    Thanks for sharing!


    What is so hard for people to grasp about toggles? It's mind boggling to me the lack of understanding of an on/off switch and how it works.

    Furthermore, why do players want to turn other players away from the game or make their play miserable when it can be a choice? Is it like a secret desire to make ESO fail?

    Could any nay sayer (PC) give one solid example of how another player having options in their UI that they themselves chose not to use would somehow ruin their game? Because hello, players are already using addons to have that info, so your game is already ruined by your own account....why are you playing a ruined game?

    The main opposing argument in the aforementioned beta threads was that if these elements were introduced into the game, even as a toggle, that they would feel inclined to use them because they give some sort of advantage.

    As in, knowing the exact number of your remaining magicka points might mean you're inherently better off in a fight than someone simply looking at their magicka bar. Or that seeing a number pop up on a hit might mean the difference between a win and a loss in a PvP battle. Its all pretty much ***, really.

    Wow, that's pretty much a moot point now though, seeing as there are add-ons that allow you to do that any ways and people already feel they have to have them in order to feel competitive in PVP so that whole argument is really just an excuse.

    They really should go back and put the BETA UI options into the game now.
    Far too many characters to list any more.
  • Armitas
    Armitas
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    Gidorick wrote: »

    Lands of Lore
    lands-of-lore-Mac02.jpg

    Awesome game, absolutely amazing, even the sequals. The only game I know of where you can quad wield weapons. + voice acted by Picard.
    Edited by Armitas on June 23, 2015 10:32AM
    Retired.
    Nord mDK
  • Attorneyatlawl
    Attorneyatlawl
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    Nebthet78 wrote: »
    Carde wrote: »
    DarioZ wrote: »
    Wouldn't play such a game, there are loads of more interesting "unimmersive" mmos out there. Thanks for the archeology and could never be enough happy for the actual situation vs that in your screens.

    Thanks for sharing!


    What is so hard for people to grasp about toggles? It's mind boggling to me the lack of understanding of an on/off switch and how it works.

    Furthermore, why do players want to turn other players away from the game or make their play miserable when it can be a choice? Is it like a secret desire to make ESO fail?

    Could any nay sayer (PC) give one solid example of how another player having options in their UI that they themselves chose not to use would somehow ruin their game? Because hello, players are already using addons to have that info, so your game is already ruined by your own account....why are you playing a ruined game?

    The main opposing argument in the aforementioned beta threads was that if these elements were introduced into the game, even as a toggle, that they would feel inclined to use them because they give some sort of advantage.

    As in, knowing the exact number of your remaining magicka points might mean you're inherently better off in a fight than someone simply looking at their magicka bar. Or that seeing a number pop up on a hit might mean the difference between a win and a loss in a PvP battle. Its all pretty much ***, really.

    Wow, that's pretty much a moot point now though, seeing as there are add-ons that allow you to do that any ways and people already feel they have to have them in order to feel competitive in PVP so that whole argument is really just an excuse.

    They really should go back and put the BETA UI options into the game now.

    They absolutely need to, in my opinion (though I think one could make an objective argument proving it, basically, in any case). Better late than never... these missing options have been a thorn in the side for many long-time players all the way through now. All of the best content, graphics, and sound in forthcoming downloadable content packs (DLC) that ZOS wants us to buy, aren't going to matter if they're brought down by the basics.
    Stikato wrote: »
    Wow. What a post. I remember accessing that weirdly different (and awesome) map in The Rift, but I have never actually seen the functional nameplates and minimap. Thank you so much for posting these.

    As others have said, management makes some decisions here that continue to baffle me. Undoubtedly, there are highly talented people working on ESO. And although there are several elements of the game--animation, movement, feel of combat, graphics, sound--that are top notch, the larger design decisions in the past 2 years have largely been failures.

    Unfortunately, the focus of this game, at some point, became a short-term cash-in on the popularity of Skyrim. I can't see how any other analysis holds true to all of the facts.

    The irony is, with better decisions, ESO could have made 10x what is going to make in its current form.

    It could have been, and even all this time later, they shouldn't neglect to re-add/enable these options. I don't think, as you assert, that the development history reasonably shows anything else, however as a company seeking to (as for-profit corporations are created for) make money, they need to provide these features again to help sell their game and future additions. The launch through present has undoubtedly been one of the rockiest ones of any MMORPG to date, but recovery isn't out of the question, as old-timers in/from Final Fantasy 14 can probably attest to. Show us you care about the health of your game and the players' requests, Zenimax... it's your product. Sell us it, and perhaps some people will take the same initiative by talking about more than complaints with the game, here and on their own fansites/gaming sites/forums. :)
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    Huckdabuck wrote: »
    My immersion is being ruined by NOT having these features in game.

    I made a thread about that exact topic and having to keep eyes on my beta sorc's glowy hands that took up about 1/50th of the area of my monitor, once... :).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Smiteye
    Smiteye
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    Cry_Wolfe wrote: »
    [snip]

    ^ This.

    As a general rule how many long term MMO players can name just two MMORPGs that have been improved / saved by listening just to bean-counters?

    How many have been ruined by such?

    All The Best

    Could not agree more if I tried.

    @ZOS_AlanG / @ZOS_JessicaFolsom / @ZOS_GinaBruno/ @ZOS_BrianWheeler /@ZOS_ANYONE!!!!!! Please re enable these.

    [edited to remove quote]
    Edited by ZOS_Icy on August 11, 2024 11:30AM
  • Elloa
    Elloa
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    The mini map was totally awfull in the alpha.
    I really made you feel stuck in a little zone instead of making you feel the grandeur of the world.
    I'm also very happy to not have nameplate, though I'd not mind them enabled in the game with the option of ticking them off.

    A lot of decisions they have taken was the result of players behaviour annalysis. They discovered than mini map, quest tracker and all that sort of things you have in other classical MMO was encouraging players to go straight to the goal instead of encouraging them to roam arround, explore and have the feels of adventure.
    The zones of ESO are quite small; Or they are a lot smaller than what they looks like. Zones are actually build in a smart way to make you believe than the world is big, while in fact it's not.
    Those features that were allowing players to be "more efficient" was making the world feel smaller, and not enough "Elder Scrolls" like. A LOT of players felt betrayed and gave their feedback.
    So I think that Zenimax toke the right decision. It was more important to give a good feel of "Elder Scrolls" and sacrifice efficiency to save this feels of adventure and exploration within the limitation of what they could build. For the players that do not give a crap about that feel, there is the possibility to add addons.
    Edited by Elloa on June 23, 2015 1:12PM
  • Smiteye
    Smiteye
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    Elloa wrote: »
    The mini map was totally awfull in the alpha.
    I really made you feel stuck in a little zone instead of making you feel the grandeur of the world.
    I'm also very happy to not have nameplate, though I'd not mind them enabled in the game with the option of ticking them off.

    A lot of decisions they have taken was the result of players behaviour annalysis. They discovered than mini map, quest tracker and all that sort of things you have in other classical MMO was encouraging players to go straight to the goal instead of encouraging them to roam arround, explore and have the feels of adventure.
    The zones of ESO are quite small; Or they are a lot smaller than what they looks like. Zones are actually build in a smart way to make you believe than the world is big, while in fact it's not.
    Those features that were allowing players to be "more efficient" was making the world feel smaller, and not enough "Elder Scrolls" like. A LOT of players felt betrayed and gave their feedback.
    So I think that Zenimax toke the right decision. It was more important to give a good feel of "Elder Scrolls" and sacrifice efficiency to save this feels of adventure and exploration within the limitation of what they could build. For the players that do not give a crap about that feel, there is the possibility to add addons.

    Thats the best PR ive ever seen made! IF they want the zones to feel big how about actually making them big? Addons suck..... tons of framerate issues, crashes, and all that come from them and they arent built in to the game like a real feature is. Besides why take OUT options? Answer that. How does it hurt you for ME to have the builtin minimap on my screen? Youre trying to force us to play YOUR way. That is wrong. Just like them taking settings and options out.
    Edited by Smiteye on June 23, 2015 1:25PM
  • Rook_Master
    Rook_Master
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    By the time I participated in Beta(September 2013) all of this had already been gutted.

    It is very, very eye-opening to see what was taken out. It's such a shame when you compare the UI in those screenshots to the live version.
  • djnewwestb16_ESO
    Honestly I think it all comes down to the game is running on the Hero engine. It probably cant handle things like the beta UI or chat bubbles or cloaks ect... IF thats the case this game will never get better.
  • Lava_Croft
    Lava_Croft
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    Elloa wrote: »
    The mini map was totally awfull in the alpha.
    I really made you feel stuck in a little zone instead of making you feel the grandeur of the world.
    I'm also very happy to not have nameplate, though I'd not mind them enabled in the game with the option of ticking them off.

    A lot of decisions they have taken was the result of players behaviour annalysis. They discovered than mini map, quest tracker and all that sort of things you have in other classical MMO was encouraging players to go straight to the goal instead of encouraging them to roam arround, explore and have the feels of adventure.
    The zones of ESO are quite small; Or they are a lot smaller than what they looks like. Zones are actually build in a smart way to make you believe than the world is big, while in fact it's not.
    Those features that were allowing players to be "more efficient" was making the world feel smaller, and not enough "Elder Scrolls" like. A LOT of players felt betrayed and gave their feedback.
    So I think that Zenimax toke the right decision. It was more important to give a good feel of "Elder Scrolls" and sacrifice efficiency to save this feels of adventure and exploration within the limitation of what they could build. For the players that do not give a crap about that feel, there is the possibility to add addons.
    Because running straight towards the floating arrow is not playing at 100% efficiency.
  • RazzPitazz
    RazzPitazz
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    Smiteye wrote: »
    Elloa wrote: »
    The mini map was totally awfull in the alpha.
    I really made you feel stuck in a little zone instead of making you feel the grandeur of the world.
    I'm also very happy to not have nameplate, though I'd not mind them enabled in the game with the option of ticking them off.

    A lot of decisions they have taken was the result of players behaviour annalysis. They discovered than mini map, quest tracker and all that sort of things you have in other classical MMO was encouraging players to go straight to the goal instead of encouraging them to roam arround, explore and have the feels of adventure.
    The zones of ESO are quite small; Or they are a lot smaller than what they looks like. Zones are actually build in a smart way to make you believe than the world is big, while in fact it's not.
    Those features that were allowing players to be "more efficient" was making the world feel smaller, and not enough "Elder Scrolls" like. A LOT of players felt betrayed and gave their feedback.
    So I think that Zenimax toke the right decision. It was more important to give a good feel of "Elder Scrolls" and sacrifice efficiency to save this feels of adventure and exploration within the limitation of what they could build. For the players that do not give a crap about that feel, there is the possibility to add addons.

    Thats the best PR ive ever seen made! IF they want the zones to feel big how about actually making them big? Addons suck..... tons of framerate issues, crashes, and all that come from them and they arent built in to the game like a real feature is. Besides why take OUT options? Answer that. How does it hurt you for ME to have the builtin minimap on my screen? Youre trying to force us to play YOUR way. That is wrong. Just like them taking settings and options out.

    Server stress. We already see server stress in Cyrodiil and that is only 1/4 of the size of all available Tamriel with at least half of the population. Not to mention the fact that factions are locked.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Attorneyatlawl
    Attorneyatlawl
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    ✭✭✭
    Elloa wrote: »
    The mini map was totally awfull in the alpha.
    I really made you feel stuck in a little zone instead of making you feel the grandeur of the world.
    I'm also very happy to not have nameplate, though I'd not mind them enabled in the game with the option of ticking them off.

    A lot of decisions they have taken was the result of players behaviour annalysis. They discovered than mini map, quest tracker and all that sort of things you have in other classical MMO was encouraging players to go straight to the goal instead of encouraging them to roam arround, explore and have the feels of adventure.
    The zones of ESO are quite small; Or they are a lot smaller than what they looks like. Zones are actually build in a smart way to make you believe than the world is big, while in fact it's not.
    Those features that were allowing players to be "more efficient" was making the world feel smaller, and not enough "Elder Scrolls" like. A LOT of players felt betrayed and gave their feedback.
    So I think that Zenimax toke the right decision. It was more important to give a good feel of "Elder Scrolls" and sacrifice efficiency to save this feels of adventure and exploration within the limitation of what they could build. For the players that do not give a crap about that feel, there is the possibility to add addons.

    Wait.. what? ESO has a nice big quest arrow that lets you go directly from where you are to the quest objective, at the top of your screen, showing you the most efficient route possible: a straight line. Options are options. If you didn't like them, you could have simply turned them off. Removing game features that people like and are typical in RPG gameplay is a negative thing, not a positive one.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Sotha_Sil
    Sotha_Sil
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    Elloa wrote: »
    The mini map was totally awfull in the alpha.
    I really made you feel stuck in a little zone instead of making you feel the grandeur of the world.
    I'm also very happy to not have nameplate, though I'd not mind them enabled in the game with the option of ticking them off.

    A lot of decisions they have taken was the result of players behaviour annalysis. They discovered than mini map, quest tracker and all that sort of things you have in other classical MMO was encouraging players to go straight to the goal instead of encouraging them to roam arround, explore and have the feels of adventure.
    The zones of ESO are quite small; Or they are a lot smaller than what they looks like. Zones are actually build in a smart way to make you believe than the world is big, while in fact it's not.
    Those features that were allowing players to be "more efficient" was making the world feel smaller, and not enough "Elder Scrolls" like. A LOT of players felt betrayed and gave their feedback.
    So I think that Zenimax toke the right decision. It was more important to give a good feel of "Elder Scrolls" and sacrifice efficiency to save this feels of adventure and exploration within the limitation of what they could build. For the players that do not give a crap about that feel, there is the possibility to add addons.

    This completely makes sense from a company's point of view and I think it's not far from the truth... well said.

    It's the difficulty of making a MMO and RPG at the same time... 2 types of players you have to bring in the game if you want the largest audience (=$). But this game was supposed to be an MMO first and they should have made it an MMO with MMO features. No matter what. They have elder scrolls series for single player RPG games. ESO should have been an MMO game. Mixing categories didn't do much good.
    Edited by Sotha_Sil on June 23, 2015 1:59PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Attorneyatlawl
    Attorneyatlawl
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    Smiteye wrote: »
    Elloa wrote: »
    The mini map was totally awfull in the alpha.
    I really made you feel stuck in a little zone instead of making you feel the grandeur of the world.
    I'm also very happy to not have nameplate, though I'd not mind them enabled in the game with the option of ticking them off.

    A lot of decisions they have taken was the result of players behaviour annalysis. They discovered than mini map, quest tracker and all that sort of things you have in other classical MMO was encouraging players to go straight to the goal instead of encouraging them to roam arround, explore and have the feels of adventure.
    The zones of ESO are quite small; Or they are a lot smaller than what they looks like. Zones are actually build in a smart way to make you believe than the world is big, while in fact it's not.
    Those features that were allowing players to be "more efficient" was making the world feel smaller, and not enough "Elder Scrolls" like. A LOT of players felt betrayed and gave their feedback.
    So I think that Zenimax toke the right decision. It was more important to give a good feel of "Elder Scrolls" and sacrifice efficiency to save this feels of adventure and exploration within the limitation of what they could build. For the players that do not give a crap about that feel, there is the possibility to add addons.

    Thats the best PR ive ever seen made! IF they want the zones to feel big how about actually making them big? Addons suck..... tons of framerate issues, crashes, and all that come from them and they arent built in to the game like a real feature is. Besides why take OUT options? Answer that. How does it hurt you for ME to have the builtin minimap on my screen? Youre trying to force us to play YOUR way. That is wrong. Just like them taking settings and options out.

    Server stress. We already see server stress in Cyrodiil and that is only 1/4 of the size of all available Tamriel with at least half of the population. Not to mention the fact that factions are locked.

    None of these options affect network latency or server load in any way, shape, or form. It is all passed to the game client right now, but just hidden/not displayed in the UI. You can see this occurring through addon inspectors, and the game client complains if you try to use them. Additionally, just on the surface for non-technical types, how else do you think the game is able to show you someone's name when you hover your crosshair over them, or show the arrows indicating someone is being damaged over time? It already has the information; we just are not allowed to access it through addons, or see it through the game's normal user interface.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Elloa
    Elloa
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    To @Smiteye @Lava_Croft @Attorneyatlawl

    1. Why can't Zenimax make bigger zones? I'm not a develloper but I suppose it's related to technical issue, performance, budget and so on. They can't make bigger zone, but need to make the players believe that the zones are bigger. So they use tricks. Tricks in the world building (like building the relief of the zone like a labyrinth so you have to run more to get to a certain point, making you lose your sense of pathfinding, and have the feel than the zone is actually bigger) and tricks in the interface to encourage players to be lost, explore, and have a feel of freedom and explorations, and adventure requiered and requested as ESO is a Elder Scrolls Game


    2. May you disagree or agree with my post it doesn't matter. Because I didn't shared an opinion (or well I shared one in teh end). I MOSTLY shared some fact that were discussed with devellopers and other players during the alpha when the devellopers actually decided to make some changes. This is just what had been discussed back then.


    3. At the beggining of ESO testing, lots of players reproached ESO to be too much like "WOW" in Tamriel; devellopers worked hard to get away from this feel and to stay more loyal to the Elder Scrolls franchise. You always had a part of the players that wanted more interface, and a part of players that wanted more "Skyrim feel". So you always had a discussion, argumentation, almost a fight between two sort of players. Today it may feel that there is only players that want more interface. I can assure you that it's untrue. Lots of players enjoy the minimalistic UI and fully embrace it. Although those players are usually not haging out on forums but just playing the game.


    4. Zenimax is not taking their decisions out of their a** They have done a huge work of annalysing players behaviour, that included in game observations and huge surveys at the end of each testing sessions. So if they have taken those decision it's probably because they though it was the right ones.
    Have they be wrong? Maybe, maybe not. It's hard to say, but I honnestly do not think than the main problem the game knew at release was interface releated.

    5. [snip]

    What I think is that a lot of player are unable of coming into a game with a fresh mind open to new experience and accept the experience as it is proposed. People tent to hold on their old habits and uses and therefor have a lot of difficulties to accept change and difference.

    Regarding ESO and their interface, a lot of players would miss out the opportunity to experiment something different, a immersive game, a beautiful world. During the alpha, when I was testing I was strongly against ESO implementing a more obstrusive interface that would sort off encourage players to keep their habits of old MMOS and would be detrimental to the overal experience of the game for all players.( Because by playing a certain way, players encourage others to follow their way.)
    BUT, after one year my opinion have changed. On PC, players have access to addons and lot of players are already installing all the "requiered" addons. Some guilds are already enforcing their players to use certain addons. Therefor, it would not change much if Zenimax was adding some more options to their interface, disabled by default. In that way, players would be able to experiment the game with the most Elder Scrolls feel possible while trying the game for the first time, and would be able to easily change some of their interface if they feel like they needed something else without being bothered by downloading external addons. I'd not be against something like that.

    Myself I play without addons, and will continue to do so, and there would be more options to the user interface implemented in the game, I'd play just the same, with the smallest UI possible.

    A lot of players believe that it's needed to have addons to play well. i'm telling you this: it may be easier, but it's not needed. A good player is a good player, and do not need addon to be good. So if anyone make you belief that addons are requiered to be good, you can just tell them to [snip] off. It's not true. Just play the way you prefer.

    [edited for profanity bypass]
    Edited by ZOS_Icy on August 11, 2024 11:26AM
  • Armitas
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    Imagine going into the PTS of the next major update with no addons. I can't, I really hope they test this game with addons because if they are using the native UI that would explain a lot...like the never ending nirnhoned saga.

    I'm sure you could find some bugs without addons, but how much would you miss without the proper tools?
    Edited by Armitas on June 23, 2015 3:36PM
    Retired.
    Nord mDK
  • gard
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    Smiteye wrote: »
    Elloa wrote: »
    The mini map was totally awfull in the alpha.
    I really made you feel stuck in a little zone instead of making you feel the grandeur of the world.
    I'm also very happy to not have nameplate, though I'd not mind them enabled in the game with the option of ticking them off.

    A lot of decisions they have taken was the result of players behaviour annalysis. They discovered than mini map, quest tracker and all that sort of things you have in other classical MMO was encouraging players to go straight to the goal instead of encouraging them to roam arround, explore and have the feels of adventure.
    The zones of ESO are quite small; Or they are a lot smaller than what they looks like. Zones are actually build in a smart way to make you believe than the world is big, while in fact it's not.
    Those features that were allowing players to be "more efficient" was making the world feel smaller, and not enough "Elder Scrolls" like. A LOT of players felt betrayed and gave their feedback.
    So I think that Zenimax toke the right decision. It was more important to give a good feel of "Elder Scrolls" and sacrifice efficiency to save this feels of adventure and exploration within the limitation of what they could build. For the players that do not give a crap about that feel, there is the possibility to add addons.

    Thats the best PR ive ever seen made! IF they want the zones to feel big how about actually making them big? Addons suck..... tons of framerate issues, crashes, and all that come from them and they arent built in to the game like a real feature is. Besides why take OUT options? Answer that. How does it hurt you for ME to have the builtin minimap on my screen? Youre trying to force us to play YOUR way. That is wrong. Just like them taking settings and options out.

    Server stress. We already see server stress in Cyrodiil and that is only 1/4 of the size of all available Tamriel with at least half of the population. Not to mention the fact that factions are locked.

    How exactly would a minimap contribute to server stress? What information would be sent from a server to support minimap that isn't being transmitted already? Most of what's displayed is static.
    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • Lava_Croft
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    @Elloa The problem is the lack of choice. One could use the GUI as shown in @Attorneyatlawl's screenshots as long they provided the option to turn off interface elements that Skyrim players don't like. Heck, they could even have provided seperate presets like 'WoW-nerd' or 'Skyrim-nerd'. But, ZOS chose to go with a near useless UI, which not only appealed to all the Skyrim players but also saved them development time and therefore money.
  • Shunravi
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    Lava_Croft wrote: »
    @Elloa The problem is the lack of choice. One could use the GUI as shown in @Attorneyatlawl's screenshots as long they provided the option to turn off interface elements that Skyrim players don't like. Heck, they could even have provided seperate presets like 'WoW-nerd' or 'Skyrim-nerd'. But, ZOS chose to go with a near useless UI, which not only appealed to all the Skyrim players but also saved them development time and therefore money.

    And cost them long term money....
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Tankqull
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    Huckdabuck wrote: »
    My immersion is being ruined by NOT having these features in game.

    I made a thread about that exact topic and having to keep eyes on my beta sorc's glowy hands that took up about 1/50th of the area of my monitor, once... :).

    but you can still miss that immersive indicator as three other sorc buffs and abilites make you hands glow bluesish aswell :p
    Shunravi wrote: »
    Lava_Croft wrote: »
    @Elloa The problem is the lack of choice. One could use the GUI as shown in @Attorneyatlawl's screenshots as long they provided the option to turn off interface elements that Skyrim players don't like. Heck, they could even have provided seperate presets like 'WoW-nerd' or 'Skyrim-nerd'. But, ZOS chose to go with a near useless UI, which not only appealed to all the Skyrim players but also saved them development time and therefore money.

    And cost them long term money....

    not to mention the fact that they now have to invest the money anyway to make the console ui somehow usefull and worthwhile as it actually doesent matter if you fight with the ui activated or not on consoles...
    Edited by Tankqull on June 23, 2015 6:16PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • stevenbennett_ESO
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    I have to say I'm kind of ambivalent about all these "improvements". While I wouldn't complain if any or all of them were added (as long as they were toggleable options…), I find them all to be fluff additions, not anything significant. They're probably more useful to add for the console players who can't have add ons, which is the only reason I think there might be any chance of seeing any of these done. (Otherwise, I'd say your chances of seeing any of these changes were slim to none…)

    If you want to complain about a UI design which would make a *real* improvement, lets look at that *AWFUL* radial quick slot menu and most especially the non-changable overlaid double-purpose for the Q button -- selecting quick slot and triggering it. I've been playing this game now since beta, and still hate that particular UI with a passion. (And it's *not* something that can actually be fixed with an add-on…)

    For those of you complaining that they made the UI more Skyrim-like, though, I urge you to go back and actually play Skyrim. I found the UI there to be *so* terminally consolized, that despite several attempts, I couldn't finish the game. Even SkyUI wasn't enough to rescue the game for me. ESO, even in it's current form is several orders of magnitude better in comparison.
  • Shunravi
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    I have to say I'm kind of ambivalent about all these "improvements". While I wouldn't complain if any or all of them were added (as long as they were toggleable options…), I find them all to be fluff additions, not anything significant. They're probably more useful to add for the console players who can't have add ons, which is the only reason I think there might be any chance of seeing any of these done. (Otherwise, I'd say your chances of seeing any of these changes were slim to none…)

    If you want to complain about a UI design which would make a *real* improvement, lets look at that *AWFUL* radial quick slot menu and most especially the non-changable overlaid double-purpose for the Q button -- selecting quick slot and triggering it. I've been playing this game now since beta, and still hate that particular UI with a passion. (And it's *not* something that can actually be fixed with an add-on…)

    For those of you complaining that they made the UI more Skyrim-like, though, I urge you to go back and actually play Skyrim. I found the UI there to be *so* terminally consolized, that despite several attempts, I couldn't finish the game. Even SkyUI wasn't enough to rescue the game for me. ESO, even in it's current form is several orders of magnitude better in comparison.
    There is a reason ui mods are so popular for Skyrim. Even then though, as you said, they might not be able to fix it...
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Tankqull
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    I have to say I'm kind of ambivalent about all these "improvements". While I wouldn't complain if any or all of them were added (as long as they were toggleable options…), I find them all to be fluff additions, not anything significant. They're probably more useful to add for the console players who can't have add ons, which is the only reason I think there might be any chance of seeing any of these done. (Otherwise, I'd say your chances of seeing any of these changes were slim to none…)

    If you want to complain about a UI design which would make a *real* improvement, lets look at that *AWFUL* radial quick slot menu and most especially the non-changable overlaid double-purpose for the Q button -- selecting quick slot and triggering it. I've been playing this game now since beta, and still hate that particular UI with a passion. (And it's *not* something that can actually be fixed with an add-on…)

    For those of you complaining that they made the UI more Skyrim-like, though, I urge you to go back and actually play Skyrim. I found the UI there to be *so* terminally consolized, that despite several attempts, I couldn't finish the game. Even SkyUI wasn't enough to rescue the game for me. ESO, even in it's current form is several orders of magnitude better in comparison.

    actually therre is a mod for the garbage radial bar
    http://www.esoui.com/downloads/info258-GreymindQuickSlotBar.html

    and modified integrations into bigger ui mods like AUI, LUI etc...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Attorneyatlawl
    Attorneyatlawl
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    Shunravi wrote: »
    I have to say I'm kind of ambivalent about all these "improvements". While I wouldn't complain if any or all of them were added (as long as they were toggleable options…), I find them all to be fluff additions, not anything significant. They're probably more useful to add for the console players who can't have add ons, which is the only reason I think there might be any chance of seeing any of these done. (Otherwise, I'd say your chances of seeing any of these changes were slim to none…)

    If you want to complain about a UI design which would make a *real* improvement, lets look at that *AWFUL* radial quick slot menu and most especially the non-changable overlaid double-purpose for the Q button -- selecting quick slot and triggering it. I've been playing this game now since beta, and still hate that particular UI with a passion. (And it's *not* something that can actually be fixed with an add-on…)

    For those of you complaining that they made the UI more Skyrim-like, though, I urge you to go back and actually play Skyrim. I found the UI there to be *so* terminally consolized, that despite several attempts, I couldn't finish the game. Even SkyUI wasn't enough to rescue the game for me. ESO, even in it's current form is several orders of magnitude better in comparison.
    There is a reason ui mods are so popular for Skyrim. Even then though, as you said, they might not be able to fix it...

    I loaded up Skyrim, once, after buying it at a discount soon after it was released... I got to the "making your character" spot after a long, silly cart ride in which I couldn't even move the camera most of the way down and was forced into a drawn-out executioner line, fought the UI a little, and gave up, closing the game. I haven't tried again since. The experience frustrated me that much, and I had dozens of other games to play... so I did. The UI in ESO is a constant hassle to me, even with a huge number of addons, because I've basically needed to cobble together dozens of them for every little thing down to even a mail reply button to make it usable for myself :(.

    The quickslot wheel, @stevenbennett_ESO, is just one of many things that I get addons for (I have one that turns it into a bar, and I can keybind each slot individually to be "active" while keeping the "use" button separate). However, that's just another example of options that are so basic, they should be toggleable settings in the base game. Console users don't even have addons, as much of an issue as they often are.

    You mentioned that "SkyUI" wasn't enough, even as a user-created mod, to let you enjoy Skyrim properly. Personally, that's how I have felt, and continue to, when playing Elder Scrolls Online with its user interface. However, in this case, there's little out there with DAOC-style RVR (aka Cyrodiil's Alliance War in ESO). There's Guild Wars 2 which I tried briefly, but didn't like the gameplay of or the smaller scale of the PVP zones (WvW) in, and well... that's really about it. So I have played ESO. But I'd be lying if I claimed the biggest two issues with the game for me were anything other than the user interface (UI) and slow pace of game updates (minigames/new zones/further story questlines/pvp systems additions/other content). For some, the UI may work for how they like to play, and that is great. However, that's not the case for everyone, and restoring the options that had been in the early beta tests wouldn't impact them at all.

    And even with dozens of addons, none can add those optional nameplates/tags so I'm not milling around in a crowd of nameless, faceless random people in towns, having absolutely no clue if anyone I know is around or not unless I accidentally hover over them and notice an addon that color codes the pop-up healthbar/nameplate in the stock UI if someone's on my friends list or in one of my guilds (it can't differentiate which guild) has marked someone's name in the split-second they usually appear in the pop-up. I don't really have a way to recognize who is in any given guild with that, and if they aren't in one of mine, I have no way of knowing that "Amazing Athletic Adventures of Awesome Acrobatics" has a lot of active players that I see all the time... because I never see the name in the first place, let alone the players' names.

    It makes the game world feel like I'm not in an online game outside of when I'm grouped with people in Cyrodiil for PVP or a Pledge/Arena/Trial run in PVE. For an MMORPG, which are often cited for community aspects (guilds, general socialization, and friendships) as some of the major reasons people enjoy them or stick around even if they're unhappy with some of a title's gameplay... that's not a good thing. I bought an MMO because I wanted to feel like I was part of an online world, not just running around a crowd of people that may as well be NPC's in cities, world PVE areas, and most other areas.

    The same goes, currently, for effect/buff/debuff/damage/healing tracking and info... they say they intend to open the API up finally, over 14 months after release, for that some in the next major patch... but that appears to be months away, still, with the Imperial City having been said to be being "preview and pre-launch coverage" in July (next month, which means I can't imagine we'll see it in release form until September or later as they generally leave patches on the Public Test Server for 4-6 weeks and it won't be on there before they've even shown it off in teasers, for sure). It slays me, honestly, that they had a pretty well-done UI as I showed off in this OP... and then deleted it outright, not even leaving the features as optional, and delegating the basics to addons that, while the authors put forth great effort and some remain still all this time later volunteering their time to maintain new versions of, shouldn't be required for (while many can't be done through them still as mentioned previously).

    Ultimately, options are a must, and nearly always a good thing unless they affect economy or class balance, or other major gameplay facets, in a significant way. A toggle to make myself invulnerable in PVP would, of course, be absurd. A toggle so I can re-enable those nameplates, buff/debuff indicators, or a minimap, on my screen? Those sorts of things not only are standard options in virtually all RPG's (single-player and online), but are ones that many people enjoy, and are easy to enable or disable based on if you want them or not on your own screen.

    Yes, you may absolutely abhor nameplates, for example... but then again, I absolutely abhor chat bubbles. I didn't protest their addition as an option, though. I just left them off in my options menu and never have seen them again. I was happy enough to see them allowed in for people who enjoy them.


    I still, to this day, hope to eventually see a reply from the ZOS team, any one of them, addressing these issues. They really affect things game-wide in one fashion or another Yet, after all this time... there's yet to be any substantial one from @ZOS_JessicaFolsom , @ZOS_AlanG, @ZOS_JasonLeavey , @ZOS_GinaBruno , @ZOS_BrianWheeler , or anyone else :(. I still miss the optional "deathspam" chat channel for Cyrodiil, Brian, that was randomly removed during the beta. If anyone reading ever played DAOC... we had killspam options. They were off by default, but you could enable it like any other chat channel if you wanted to... the same as the rest of this stuff.
    Edited by Attorneyatlawl on June 23, 2015 9:11PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Carde
    Carde
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    1vYRyDn.jpg

    The deathspam wasn't that bad, either. The only obnoxious part was the Cyrodiil messaging for objectives/keeps flipping. Talk about some seriously blinding spam.
    Member of the Psijic Order PTS Group
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