Wouldn't play such a game, there are loads of more interesting "unimmersive" mmos out there. Thanks for the archeology and could never be enough happy for the actual situation vs that in your screens.
Thanks for sharing!
Topic title: "I went on an archeology trip on my hard drive"
I.e. - old screenshots he likely took himself from the early betas
rajaniemiorama_ESO wrote: »
[snip]
Psychobunni wrote: »Wouldn't play such a game, there are loads of more interesting "unimmersive" mmos out there. Thanks for the archeology and could never be enough happy for the actual situation vs that in your screens.
Thanks for sharing!
What is so hard for people to grasp about toggles? It's mind boggling to me the lack of understanding of an on/off switch and how it works.
Furthermore, why do players want to turn other players away from the game or make their play miserable when it can be a choice? Is it like a secret desire to make ESO fail?
Could any nay sayer (PC) give one solid example of how another player having options in their UI that they themselves chose not to use would somehow ruin their game? Because hello, players are already using addons to have that info, so your game is already ruined by your own account....why are you playing a ruined game?
Psychobunni wrote: »Wouldn't play such a game, there are loads of more interesting "unimmersive" mmos out there. Thanks for the archeology and could never be enough happy for the actual situation vs that in your screens.
Thanks for sharing!
What is so hard for people to grasp about toggles? It's mind boggling to me the lack of understanding of an on/off switch and how it works.
Furthermore, why do players want to turn other players away from the game or make their play miserable when it can be a choice? Is it like a secret desire to make ESO fail?
Could any nay sayer (PC) give one solid example of how another player having options in their UI that they themselves chose not to use would somehow ruin their game? Because hello, players are already using addons to have that info, so your game is already ruined by your own account....why are you playing a ruined game?
The main opposing argument in the aforementioned beta threads was that if these elements were introduced into the game, even as a toggle, that they would feel inclined to use them because they give some sort of advantage.
As in, knowing the exact number of your remaining magicka points might mean you're inherently better off in a fight than someone simply looking at their magicka bar. Or that seeing a number pop up on a hit might mean the difference between a win and a loss in a PvP battle. Its all pretty much ***, really.
Psychobunni wrote: »Wouldn't play such a game, there are loads of more interesting "unimmersive" mmos out there. Thanks for the archeology and could never be enough happy for the actual situation vs that in your screens.
Thanks for sharing!
What is so hard for people to grasp about toggles? It's mind boggling to me the lack of understanding of an on/off switch and how it works.
Furthermore, why do players want to turn other players away from the game or make their play miserable when it can be a choice? Is it like a secret desire to make ESO fail?
Could any nay sayer (PC) give one solid example of how another player having options in their UI that they themselves chose not to use would somehow ruin their game? Because hello, players are already using addons to have that info, so your game is already ruined by your own account....why are you playing a ruined game?
The main opposing argument in the aforementioned beta threads was that if these elements were introduced into the game, even as a toggle, that they would feel inclined to use them because they give some sort of advantage.
As in, knowing the exact number of your remaining magicka points might mean you're inherently better off in a fight than someone simply looking at their magicka bar. Or that seeing a number pop up on a hit might mean the difference between a win and a loss in a PvP battle. Its all pretty much ***, really.
Wow, that's pretty much a moot point now though, seeing as there are add-ons that allow you to do that any ways and people already feel they have to have them in order to feel competitive in PVP so that whole argument is really just an excuse.
They really should go back and put the BETA UI options into the game now.
Wow. What a post. I remember accessing that weirdly different (and awesome) map in The Rift, but I have never actually seen the functional nameplates and minimap. Thank you so much for posting these.
As others have said, management makes some decisions here that continue to baffle me. Undoubtedly, there are highly talented people working on ESO. And although there are several elements of the game--animation, movement, feel of combat, graphics, sound--that are top notch, the larger design decisions in the past 2 years have largely been failures.
Unfortunately, the focus of this game, at some point, became a short-term cash-in on the popularity of Skyrim. I can't see how any other analysis holds true to all of the facts.
The irony is, with better decisions, ESO could have made 10x what is going to make in its current form.
Huckdabuck wrote: »My immersion is being ruined by NOT having these features in game.
Gandrhulf_Harbard wrote: »
The mini map was totally awfull in the alpha.
I really made you feel stuck in a little zone instead of making you feel the grandeur of the world.
I'm also very happy to not have nameplate, though I'd not mind them enabled in the game with the option of ticking them off.
A lot of decisions they have taken was the result of players behaviour annalysis. They discovered than mini map, quest tracker and all that sort of things you have in other classical MMO was encouraging players to go straight to the goal instead of encouraging them to roam arround, explore and have the feels of adventure.
The zones of ESO are quite small; Or they are a lot smaller than what they looks like. Zones are actually build in a smart way to make you believe than the world is big, while in fact it's not.
Those features that were allowing players to be "more efficient" was making the world feel smaller, and not enough "Elder Scrolls" like. A LOT of players felt betrayed and gave their feedback.
So I think that Zenimax toke the right decision. It was more important to give a good feel of "Elder Scrolls" and sacrifice efficiency to save this feels of adventure and exploration within the limitation of what they could build. For the players that do not give a crap about that feel, there is the possibility to add addons.
Because running straight towards the floating arrow is not playing at 100% efficiency.The mini map was totally awfull in the alpha.
I really made you feel stuck in a little zone instead of making you feel the grandeur of the world.
I'm also very happy to not have nameplate, though I'd not mind them enabled in the game with the option of ticking them off.
A lot of decisions they have taken was the result of players behaviour annalysis. They discovered than mini map, quest tracker and all that sort of things you have in other classical MMO was encouraging players to go straight to the goal instead of encouraging them to roam arround, explore and have the feels of adventure.
The zones of ESO are quite small; Or they are a lot smaller than what they looks like. Zones are actually build in a smart way to make you believe than the world is big, while in fact it's not.
Those features that were allowing players to be "more efficient" was making the world feel smaller, and not enough "Elder Scrolls" like. A LOT of players felt betrayed and gave their feedback.
So I think that Zenimax toke the right decision. It was more important to give a good feel of "Elder Scrolls" and sacrifice efficiency to save this feels of adventure and exploration within the limitation of what they could build. For the players that do not give a crap about that feel, there is the possibility to add addons.
The mini map was totally awfull in the alpha.
I really made you feel stuck in a little zone instead of making you feel the grandeur of the world.
I'm also very happy to not have nameplate, though I'd not mind them enabled in the game with the option of ticking them off.
A lot of decisions they have taken was the result of players behaviour annalysis. They discovered than mini map, quest tracker and all that sort of things you have in other classical MMO was encouraging players to go straight to the goal instead of encouraging them to roam arround, explore and have the feels of adventure.
The zones of ESO are quite small; Or they are a lot smaller than what they looks like. Zones are actually build in a smart way to make you believe than the world is big, while in fact it's not.
Those features that were allowing players to be "more efficient" was making the world feel smaller, and not enough "Elder Scrolls" like. A LOT of players felt betrayed and gave their feedback.
So I think that Zenimax toke the right decision. It was more important to give a good feel of "Elder Scrolls" and sacrifice efficiency to save this feels of adventure and exploration within the limitation of what they could build. For the players that do not give a crap about that feel, there is the possibility to add addons.
Thats the best PR ive ever seen made! IF they want the zones to feel big how about actually making them big? Addons suck..... tons of framerate issues, crashes, and all that come from them and they arent built in to the game like a real feature is. Besides why take OUT options? Answer that. How does it hurt you for ME to have the builtin minimap on my screen? Youre trying to force us to play YOUR way. That is wrong. Just like them taking settings and options out.
The mini map was totally awfull in the alpha.
I really made you feel stuck in a little zone instead of making you feel the grandeur of the world.
I'm also very happy to not have nameplate, though I'd not mind them enabled in the game with the option of ticking them off.
A lot of decisions they have taken was the result of players behaviour annalysis. They discovered than mini map, quest tracker and all that sort of things you have in other classical MMO was encouraging players to go straight to the goal instead of encouraging them to roam arround, explore and have the feels of adventure.
The zones of ESO are quite small; Or they are a lot smaller than what they looks like. Zones are actually build in a smart way to make you believe than the world is big, while in fact it's not.
Those features that were allowing players to be "more efficient" was making the world feel smaller, and not enough "Elder Scrolls" like. A LOT of players felt betrayed and gave their feedback.
So I think that Zenimax toke the right decision. It was more important to give a good feel of "Elder Scrolls" and sacrifice efficiency to save this feels of adventure and exploration within the limitation of what they could build. For the players that do not give a crap about that feel, there is the possibility to add addons.
The mini map was totally awfull in the alpha.
I really made you feel stuck in a little zone instead of making you feel the grandeur of the world.
I'm also very happy to not have nameplate, though I'd not mind them enabled in the game with the option of ticking them off.
A lot of decisions they have taken was the result of players behaviour annalysis. They discovered than mini map, quest tracker and all that sort of things you have in other classical MMO was encouraging players to go straight to the goal instead of encouraging them to roam arround, explore and have the feels of adventure.
The zones of ESO are quite small; Or they are a lot smaller than what they looks like. Zones are actually build in a smart way to make you believe than the world is big, while in fact it's not.
Those features that were allowing players to be "more efficient" was making the world feel smaller, and not enough "Elder Scrolls" like. A LOT of players felt betrayed and gave their feedback.
So I think that Zenimax toke the right decision. It was more important to give a good feel of "Elder Scrolls" and sacrifice efficiency to save this feels of adventure and exploration within the limitation of what they could build. For the players that do not give a crap about that feel, there is the possibility to add addons.
rajaniemiorama_ESO wrote: »The mini map was totally awfull in the alpha.
I really made you feel stuck in a little zone instead of making you feel the grandeur of the world.
I'm also very happy to not have nameplate, though I'd not mind them enabled in the game with the option of ticking them off.
A lot of decisions they have taken was the result of players behaviour annalysis. They discovered than mini map, quest tracker and all that sort of things you have in other classical MMO was encouraging players to go straight to the goal instead of encouraging them to roam arround, explore and have the feels of adventure.
The zones of ESO are quite small; Or they are a lot smaller than what they looks like. Zones are actually build in a smart way to make you believe than the world is big, while in fact it's not.
Those features that were allowing players to be "more efficient" was making the world feel smaller, and not enough "Elder Scrolls" like. A LOT of players felt betrayed and gave their feedback.
So I think that Zenimax toke the right decision. It was more important to give a good feel of "Elder Scrolls" and sacrifice efficiency to save this feels of adventure and exploration within the limitation of what they could build. For the players that do not give a crap about that feel, there is the possibility to add addons.
Thats the best PR ive ever seen made! IF they want the zones to feel big how about actually making them big? Addons suck..... tons of framerate issues, crashes, and all that come from them and they arent built in to the game like a real feature is. Besides why take OUT options? Answer that. How does it hurt you for ME to have the builtin minimap on my screen? Youre trying to force us to play YOUR way. That is wrong. Just like them taking settings and options out.
Server stress. We already see server stress in Cyrodiil and that is only 1/4 of the size of all available Tamriel with at least half of the population. Not to mention the fact that factions are locked.
rajaniemiorama_ESO wrote: »The mini map was totally awfull in the alpha.
I really made you feel stuck in a little zone instead of making you feel the grandeur of the world.
I'm also very happy to not have nameplate, though I'd not mind them enabled in the game with the option of ticking them off.
A lot of decisions they have taken was the result of players behaviour annalysis. They discovered than mini map, quest tracker and all that sort of things you have in other classical MMO was encouraging players to go straight to the goal instead of encouraging them to roam arround, explore and have the feels of adventure.
The zones of ESO are quite small; Or they are a lot smaller than what they looks like. Zones are actually build in a smart way to make you believe than the world is big, while in fact it's not.
Those features that were allowing players to be "more efficient" was making the world feel smaller, and not enough "Elder Scrolls" like. A LOT of players felt betrayed and gave their feedback.
So I think that Zenimax toke the right decision. It was more important to give a good feel of "Elder Scrolls" and sacrifice efficiency to save this feels of adventure and exploration within the limitation of what they could build. For the players that do not give a crap about that feel, there is the possibility to add addons.
Thats the best PR ive ever seen made! IF they want the zones to feel big how about actually making them big? Addons suck..... tons of framerate issues, crashes, and all that come from them and they arent built in to the game like a real feature is. Besides why take OUT options? Answer that. How does it hurt you for ME to have the builtin minimap on my screen? Youre trying to force us to play YOUR way. That is wrong. Just like them taking settings and options out.
Server stress. We already see server stress in Cyrodiil and that is only 1/4 of the size of all available Tamriel with at least half of the population. Not to mention the fact that factions are locked.
Lava_Croft wrote: »@Elloa The problem is the lack of choice. One could use the GUI as shown in @Attorneyatlawl's screenshots as long they provided the option to turn off interface elements that Skyrim players don't like. Heck, they could even have provided seperate presets like 'WoW-nerd' or 'Skyrim-nerd'. But, ZOS chose to go with a near useless UI, which not only appealed to all the Skyrim players but also saved them development time and therefore money.
Attorneyatlawl wrote: »Huckdabuck wrote: »My immersion is being ruined by NOT having these features in game.
I made a thread about that exact topic and having to keep eyes on my beta sorc's glowy hands that took up about 1/50th of the area of my monitor, once....
Lava_Croft wrote: »@Elloa The problem is the lack of choice. One could use the GUI as shown in @Attorneyatlawl's screenshots as long they provided the option to turn off interface elements that Skyrim players don't like. Heck, they could even have provided seperate presets like 'WoW-nerd' or 'Skyrim-nerd'. But, ZOS chose to go with a near useless UI, which not only appealed to all the Skyrim players but also saved them development time and therefore money.
And cost them long term money....
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
There is a reason ui mods are so popular for Skyrim. Even then though, as you said, they might not be able to fix it...stevenbennett_ESO wrote: »I have to say I'm kind of ambivalent about all these "improvements". While I wouldn't complain if any or all of them were added (as long as they were toggleable options…), I find them all to be fluff additions, not anything significant. They're probably more useful to add for the console players who can't have add ons, which is the only reason I think there might be any chance of seeing any of these done. (Otherwise, I'd say your chances of seeing any of these changes were slim to none…)
If you want to complain about a UI design which would make a *real* improvement, lets look at that *AWFUL* radial quick slot menu and most especially the non-changable overlaid double-purpose for the Q button -- selecting quick slot and triggering it. I've been playing this game now since beta, and still hate that particular UI with a passion. (And it's *not* something that can actually be fixed with an add-on…)
For those of you complaining that they made the UI more Skyrim-like, though, I urge you to go back and actually play Skyrim. I found the UI there to be *so* terminally consolized, that despite several attempts, I couldn't finish the game. Even SkyUI wasn't enough to rescue the game for me. ESO, even in it's current form is several orders of magnitude better in comparison.
stevenbennett_ESO wrote: »I have to say I'm kind of ambivalent about all these "improvements". While I wouldn't complain if any or all of them were added (as long as they were toggleable options…), I find them all to be fluff additions, not anything significant. They're probably more useful to add for the console players who can't have add ons, which is the only reason I think there might be any chance of seeing any of these done. (Otherwise, I'd say your chances of seeing any of these changes were slim to none…)
If you want to complain about a UI design which would make a *real* improvement, lets look at that *AWFUL* radial quick slot menu and most especially the non-changable overlaid double-purpose for the Q button -- selecting quick slot and triggering it. I've been playing this game now since beta, and still hate that particular UI with a passion. (And it's *not* something that can actually be fixed with an add-on…)
For those of you complaining that they made the UI more Skyrim-like, though, I urge you to go back and actually play Skyrim. I found the UI there to be *so* terminally consolized, that despite several attempts, I couldn't finish the game. Even SkyUI wasn't enough to rescue the game for me. ESO, even in it's current form is several orders of magnitude better in comparison.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
There is a reason ui mods are so popular for Skyrim. Even then though, as you said, they might not be able to fix it...stevenbennett_ESO wrote: »I have to say I'm kind of ambivalent about all these "improvements". While I wouldn't complain if any or all of them were added (as long as they were toggleable options…), I find them all to be fluff additions, not anything significant. They're probably more useful to add for the console players who can't have add ons, which is the only reason I think there might be any chance of seeing any of these done. (Otherwise, I'd say your chances of seeing any of these changes were slim to none…)
If you want to complain about a UI design which would make a *real* improvement, lets look at that *AWFUL* radial quick slot menu and most especially the non-changable overlaid double-purpose for the Q button -- selecting quick slot and triggering it. I've been playing this game now since beta, and still hate that particular UI with a passion. (And it's *not* something that can actually be fixed with an add-on…)
For those of you complaining that they made the UI more Skyrim-like, though, I urge you to go back and actually play Skyrim. I found the UI there to be *so* terminally consolized, that despite several attempts, I couldn't finish the game. Even SkyUI wasn't enough to rescue the game for me. ESO, even in it's current form is several orders of magnitude better in comparison.