Reason for going B2P?

  • BigM
    BigM
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    Dixa wrote: »
    BigM wrote: »
    OK the reason I was told they had to go B2P was because of M$ and Sony. Starting to really not understand that concept! The confusing part to me is because of the XBOX Live and Play Station Plus majority of people on console would never want to also pay for a subscription to a MMO online game.

    Yet the more I think about it, if you want to go with that reason why would anyone on console want to also pay the money for the game and then have to also pay the console subscription buy any DLC from crown store? Doesn't that just about amount to the same darn thing?

    Someone explain this to me because a DLC is going to run anywhere from 20 to 50 dollars depending how big it is!

    One last question to the console players you do realize you will need to pay for all content to the crown store if you want to play it right?

    this is different from your typical console shooter...how...exactly?

    and there is absolutely NOTHING in the crown store that is required to play or be competitive. it is all cosmetic.

    http://www.wisegeek.com/what-are-the-different-types-of-mmo-shooters.htm

    Massively multiplayer online games, or MMOs, with an emphasis on reflex- and accuracy-based challenges are MMO shooters. Such games usually give each player control over an avatar bearing a weapon of some form, usually a gun. The player controls his avatar and attempts to complete a variety of different challenges or objectives that may involve cooperating with or competing against other avatars controlled by other players. MMO shooters can very significantly by genre, scale, game objectives, aesthetic style, and a range of other factors.

    There are many different settings used for MMO shooters. Some such games are in science fiction settings while others are based in historical settings such as World War II. The setting of the game drastically impacts the art direction, appearance of avatars and weapons, gameplay dynamics, stories, and many other important aspects of the games.

    The implementation of multiplayer gameplay in MMO shooters is another important defining factor of such games. In most cases, players join teams that compete against other teams, either in an online world or in timed matches. The statistics of each player and team are tracked over time, and the objective is to have the best personal and team score. In a few games, there are no set teams and matches set all players against each other, so only a player's personal score is important. Other MMO shooters are primarily cooperative, prompting players to join together against computer-generated opponents and challenges.

    Few massively multiplayer online games are purely shooters. Many, for instance, incorporate role-playing game elements such as character building and combat based on quantitative skills assigned to the avatar and developed through gameplay. A player who performs well may get to improve some aspect of his avatar, such as speed or aiming ability. Other MMO shooters are purely shooters, which usually means that they are mostly, if not entirely, based on the skill of the player rather than on the "skill level" or special abilities of the avatar.

    Another major difference between different MMO shooters involves the expense to the player. Some MMO shooters are completely free to play and are usually supported by advertisements. Others require players to purchase the game first or to pay a monthly fee to keep playing. Still others offer the basic game for free but charge money for extras such as improved weapons or unique character models. This payment model is particularly popular as more people are likely to play the game and eventually want the expanded features if they can initially play for free.

    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • Dixa
    Dixa
    ✭✭✭✭
    BigM wrote: »
    Dixa wrote: »
    BigM wrote: »
    OK the reason I was told they had to go B2P was because of M$ and Sony. Starting to really not understand that concept! The confusing part to me is because of the XBOX Live and Play Station Plus majority of people on console would never want to also pay for a subscription to a MMO online game.

    Yet the more I think about it, if you want to go with that reason why would anyone on console want to also pay the money for the game and then have to also pay the console subscription buy any DLC from crown store? Doesn't that just about amount to the same darn thing?

    Someone explain this to me because a DLC is going to run anywhere from 20 to 50 dollars depending how big it is!

    One last question to the console players you do realize you will need to pay for all content to the crown store if you want to play it right?

    this is different from your typical console shooter...how...exactly?

    and there is absolutely NOTHING in the crown store that is required to play or be competitive. it is all cosmetic.



    not entirely sure why you quoted something like that which is entirely out of context

    your op - which i quoted - was talking about the financial model; buy the box, play for free, buy the dlc later at extra cost. cash shop is cosmetic fluff

    just like a call of doody game, only this one has SUBSTANTIALLY more content than the last 5 call of doody games put together.

    just like destiny btw. and just like defiance. the only massively multiplayer shooters available for console.
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