Sallington wrote: »How ESO is now, you can basically craft or buy the best gear almost straight away after hitting VR14. After that it's just a matter of grinding out CPs. There's not a whole lot of depth of progression there.
Sallington wrote: »Many people might disagree, but I think once of the best ways to add longevity to end-game is gear progression/gear tiers (and the raids/dungeons/content that goes along with them). You need certain gear to have a better chance to complete a certain tier of content, which then in turn gets you geared up for the next tier of challenges. People argue about the "gear treadmill" but I've always found it satisfying and challenging if done correctly.
How ESO is now, you can basically craft or buy the best gear almost straight away after hitting VR14. After that it's just a matter of grinding out CPs. There's not a whole lot of depth of progression there.
Lord Xanhorn wrote: »traditional end game MMO is all but nonexistent.
Lord Xanhorn wrote: »traditional end game MMO is all but nonexistent.
by "Traditional End Game MMO" I take it you mean WoW/one of its copycats?
This type of endgame is not what I am looking for in a game. What I am looking for is the more political and social side of things, which cannot be meassured in purples or yellows.
But I doubt you understand what I am talking about
Lord Xanhorn wrote: »traditional end game MMO is all but nonexistent.
by "Traditional End Game MMO" I take it you mean WoW/one of its copycats?
This type of endgame is not what I am looking for in a game. What I am looking for is the more political and social side of things, which cannot be meassured in purples or yellows.
But I doubt you understand what I am talking about
Lord Xanhorn wrote: »Sallington wrote: »Many people might disagree, but I think once of the best ways to add longevity to end-game is gear progression/gear tiers (and the raids/dungeons/content that goes along with them). You need certain gear to have a better chance to complete a certain tier of content, which then in turn gets you geared up for the next tier of challenges. People argue about the "gear treadmill" but I've always found it satisfying and challenging if done correctly.
How ESO is now, you can basically craft or buy the best gear almost straight away after hitting VR14. After that it's just a matter of grinding out CPs. There's not a whole lot of depth of progression there.
This is exactly it. There is no gear or character progression at V14. Endgame is a mess cause all the solo players whine and complain that they don't want group content in order to have the best gear. Hell the only new content in the game since launch, Craglorn, is essentially useless due to all the complainers about so called "forced grouping" The devs have leaned heavily to the side of pleasing the solo gamer in this game so traditional end game MMO is all but nonexistent. Leaderboards are somehow supposed to keep us people interested in group happy over the long haul....btw it doesnt.
MaximusDargus wrote: »So you want to replace one lvling (character lvl) with another lvling (gear lvling)?
People already have problems with leveling, because they want to be max lvl the moment they start and they are outraged that someone who played 10 times longer than them is higher lvl and they should be downgraded to lvl1,4,10 and be kept there.
Imagine the whining with gear lvling. Same thing as we now have with VR. People who dont want to spend time in game cry to get best gear in 5 minutes because their pride hurts when they get beaten up by people who would spent month on progressing their gear.
I really hope ZOS doesent even bother with those people who complain that someone who spent more time in game is better and focuses on real game issues and new content.
25% is actually max CP damage bonus, which is far away from 200%, and you can't boost it more - no matter if you have 360 CP or 3600 CP.halfbadger wrote: »ESO's endgame now is grind for 1 year to have champion points so that you deal twice as much damage as people with 0 champion points
Sallington wrote: »Many people might disagree, but I think once of the best ways to add longevity to end-game is gear progression/gear tiers (and the raids/dungeons/content that goes along with them). You need certain gear to have a better chance to complete a certain tier of content, which then in turn gets you geared up for the next tier of challenges. People argue about the "gear treadmill" but I've always found it satisfying and challenging if done correctly.
How ESO is now, you can basically craft or buy the best gear almost straight away after hitting VR14. After that it's just a matter of grinding out CPs. There's not a whole lot of depth of progression there.