Funkopotamus wrote: »This kinda scares the crap out of me..
Either they rushed the game out the door but why? They delayed it a year.....
OR..or "I hope this is NOT true".. Made the game and slapped it a sticker on it and sent it out the door for c cash grab and then gives us the "The game isn't selling well yada yada."
But then again they did announce a console release date 1 week after neverwinter announced theirs so maybe they felt they had to strike. This does explain the rushed feeling of the name issues and no chat box
Funkopotamus wrote: »This kinda scares the crap out of me..
Either they rushed the game out the door but why? They delayed it a year.....
OR..or "I hope this is NOT true".. Made the game and slapped it a sticker on it and sent it out the door for c cash grab and then gives us the "The game isn't selling well yada yada."
But then again they did announce a console release date 1 week after neverwinter announced theirs so maybe they felt they had to strike. This does explain the rushed feeling of the name issues and no chat box
The name and chat box 'issue' on console were deliberate choices. In fact, those two changes likely caused MORE work for them.
There's a world of difference between supporting features natively and through addons. One difference being the fact that consoles don't have any of them, as you noticed.I'm confused.. my UI has pretty much all of this with the exception of the main map.
I wish I had a nicely colored one like that, so I could easily tell what parts are navigable.
Is it just console that is missing this stuff? It really sucks that console has to miss out on addons.
Funkopotamus wrote: »This kinda scares the crap out of me..
Either they rushed the game out the door but why? They delayed it a year.....
OR..or "I hope this is NOT true".. Made the game and slapped it a sticker on it and sent it out the door for c cash grab and then gives us the "The game isn't selling well yada yada."
But then again they did announce a console release date 1 week after neverwinter announced theirs so maybe they felt they had to strike. This does explain the rushed feeling of the name issues and no chat box
The name and chat box 'issue' on console were deliberate choices. In fact, those two changes likely caused MORE work for them.
^^^^^^^
Funkopotamus wrote: »Funkopotamus wrote: »This kinda scares the crap out of me..
Either they rushed the game out the door but why? They delayed it a year.....
OR..or "I hope this is NOT true".. Made the game and slapped it a sticker on it and sent it out the door for c cash grab and then gives us the "The game isn't selling well yada yada."
But then again they did announce a console release date 1 week after neverwinter announced theirs so maybe they felt they had to strike. This does explain the rushed feeling of the name issues and no chat box
The name and chat box 'issue' on console were deliberate choices. In fact, those two changes likely caused MORE work for them.
^^^^^^^
Yeah but how any company would think that making an MMO without a chat box "OPTION" is beyond me.
My wife does not enjoy trying to play the game or recruit for our guild anymore because every time she speaks she is attacked by tea-baggin lowlifes trying to "Get to know her" It is insanity" lol..
Let me start off by saying that I was one of the people who actually played the game when it was in this state. Based on some information we got from ZoS - we estimated there was about 500-600 of us.
That being said... Just about everyone who was playing enjoyed the first UI much better. When it changed much of the community that was playing asked for it to be returned - there were even popular addons that re-enabled the minimap for a while.
The community that WAS NOT PLAYING THE GAME, however, were up in arms that there were "numbers" in their Skyrim 2 when they saw leaked content. Zenimax decided to listen to people on the outside (mainly reddit at the time), and change their game for them. We tried about everything on the beta forums to get them to listen to us. We tried being constructive, we tried throwing fits, but when it came down to it - ZOS just plain didn't listen to a word we said. The funny thing is, they removed name plates from the live game, but still used it for in house testing for months.
There were a lot of other great things in the game back then too. Like you used to get bonus xp/gold in a fight if you blocked heavy attacks, avoided red circles, and interrupted spells. They removed that entirely. The PvE was actually challenging at one point too. I remember actually chain dying to bandits in the starting DC areas; Now you can pretty much light attack spam a whole group down.
eventide03b14a_ESO wrote: »I will be shocked if we get an actual response to this. Maybe when they are done fixing the console problems they will remember that there is still a PC version out there.
Saint_JiubB14_ESO wrote: »Attorneyatlawl wrote: »Unfortunately no, explanations were not provided even on the closed beta forums. The only topics they did respond to were api changes regarding buff information towards launch when a lot of pre ordering people were without having played the game, demanding that addons be disallowed from showing even game info about your own character. When the minimap was removed, it was asked about frequently but never responded to. An addon was able to make it show back up as it had only been disabled but not removed. Eventually it was fully removed and a few weeks of thread bumping later by other closed beta testers only yielded a response saying they did not plan to bring it back, as they did not want to commit the development resources to update it.This is so depressing.
You saw these things gradually removed. Did they ever explain why? Or did they just silently take them out?
I really still hope they end up bringing all of these options back. I have tried to bring attention to these issues for a long time now but little has been said about them by ZOS, sadly.
Was this when they were usingthe hero engine or after they built their own?
Arent the guys who demanded a change from this origonal design the same guys who are now saying things along the lines of 'dont change it! This is the way they made it!' Or am I mispercieving that....
No clue, but I still feel a little guilty for asking for open borders. Cadwell's Almanac with locked Gold zones isn't what I envisioned.Arent the guys who demanded a change from this origonal design the same guys who are now saying things along the lines of 'dont change it! This is the way they made it!' Or am I mispercieving that....
Let me start off by saying that I was one of the people who actually played the game when it was in this state. Based on some information we got from ZoS - we estimated there was about 500-600 of us.
That being said... Just about everyone who was playing enjoyed the first UI much better. When it changed much of the community that was playing asked for it to be returned - there were even popular addons that re-enabled the minimap for a while.
The community that WAS NOT PLAYING THE GAME, however, were up in arms that there were "numbers" in their Skyrim 2 when they saw leaked content. Zenimax decided to listen to people on the outside (mainly reddit at the time), and change their game for them. We tried about everything on the beta forums to get them to listen to us. We tried being constructive, we tried throwing fits, but when it came down to it - ZOS just plain didn't listen to a word we said. The funny thing is, they removed name plates from the live game, but still used it for in house testing for months. I actually got banned from the beta forums at one point when Paul Sage made a post on the forums claiming that the API was nerfed into oblivion because it made it too easy for "bots". We all know how that ended up: Launch month was plagued with armies of bots anyway. Long story short, I claimed BS on the reasoning, and they didn't want to bother to explain. I imagine now it was for the console launch announced later that wouldn't have access to all the great addons that would be available.
There were a lot of other great things in the game back then too. Like you used to get bonus xp/gold in a fight if you blocked heavy attacks, avoided red circles, and interrupted spells. They removed that entirely. The PvE was actually challenging at one point too. I remember actually chain dying to bandits in the starting DC areas; Now you can pretty much light attack spam a whole group down.
EDIT: Oh, there was also in game scrolling combat text. It looked great despite being an early version. It was able to pop out of the targets you hit, rather than having to scroll on your UI like it does now.
i dont understand why any of those UI elements were removed....
make them optional toggles sure, but remove them entirely... bit odd.
mind you, i've always had trouble understanding some of ESO's design decisions
Gandrhulf_Harbard wrote: »i dont understand why any of those UI elements were removed....
make them optional toggles sure, but remove them entirely... bit odd.
mind you, i've always had trouble understanding some of ESO's design decisions
ESO prime design decision seems to be "to do things differently"; which is fine as lang as "different" works, and is at least as good as that which you are striving to be different from.
In 90% of cases ESO hasn't managed one or the other of those, and in some cases they haven't either (trade kiosks I'm looking at you).
All The Best
There were a lot of other great things in the game back then too. Like you used to get bonus xp/gold in a fight if you blocked heavy attacks, avoided red circles, and interrupted spells. They removed that entirely. The PvE was actually challenging at one point too. I remember actually chain dying to bandits in the starting DC areas; Now you can pretty much light attack spam a whole group down.
No clue, but I still feel a little guilty for asking for open borders. Cadwell's Almanac with locked Gold zones isn't what I envisioned.Arent the guys who demanded a change from this origonal design the same guys who are now saying things along the lines of 'dont change it! This is the way they made it!' Or am I mispercieving that....
Huckdabuck wrote: »My immersion is being ruined by NOT having these features in game. Keep fighting the good fight.
Attorneyatlawl wrote: »Sure did take a lot of digging... but with manual frame-stepping and analysis, I finally have recovered the long-lost and fully-functional Elder Scrolls Online user interface that somehow became lost in space-time for the last two and a half years...
When will we get this back in-game!? The UI we have now is so much worse...
Nameplates!! AND A MINIMAP with multi-quest tracking options!!!! And it looks great! All of it was toggleable, and minimalistic/concise!
A real backpack/inventory with category filters while showing vendor values of items, names, icons, and not being limited to 6-7 items on-screen at one time...!
The map window, with quest tracking options, more detail and color to the terrain, and quest descriptions/journal entries!
Numbers on the resource bars! You could actually know that you were hit for a given amount of health, rather than guessing and pixel-counting without addons.... You could even see your remaining magicka and stamina!
The skills window.. much more concise tooltips, bullet-point lists of effects and costs, unlock ranks at a glance, and the full skill line without needing to scroll up and down...!
Can we please get these options re-implemented?
Attorneyatlawl wrote: »
The community that WAS NOT PLAYING THE GAME, however, were up in arms that there were "numbers" in their Skyrim 2 when they saw leaked content. Zenimax decided to listen to people on the outside (mainly reddit at the time), and change their game for them.