Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Q about LIGHT ARMOR skills.

SirGreenDay
I'm a L22 Sorcerer.

I've leveled 3 skills in my LIGHT ARMOR skill line.

1 of them is RECOVERY, which increases Magika Recovery by 2% for each piece of LA worn.

Right now...

My current bonus is 12%.

My Magika Recovery is 300 (character screen stat).

My question is, if I remove my Light chest armor and replace it with Heavy...

The current bonus drops to 10%. Makes sense.

But, the Magika Recovery stays at 300. It should be at 294.

Why is this? Is thus a bug or am I misunderstanding how this works?

If the 300 # is accurate, then there's no reason to stick with Light Armor, as it gives no real bonus Magika Recovery.

BTW. There are no special attributes on the armor that would artifificialy change these #'s.

Also, is there a stat to show your current SPELL COST?

I don't see it in the Character screen.

Thanks.
  • Tors
    Tors
    ✭✭✭✭✭
    The trouble with this is that there are MANY items that add to base bonuses before any addions are added. Not all of them obvious. The game doesent even report back on a number of the buffs it applys to you (or it does but with very littel information)

    You say that there were no special attributes on the armour that would change the numbers. This is not always that easy. There are a lare number of things that can make a difference
    • racial skills
    • Set bonuses,
    • the stats of the two armour pieces you added,
    • any enchants and their relevent strengths
    • any other buffs that may be on you, some of which you may not even realise you had in the first place


    Generally Light armour skills do make a big difference, even early on


    There is no actual stat to show current spell cost, but if you press K then you see your skills, hover over the skill and it shows you how much the spell costs to cast.

    Change weapons and the cost will change if the new load out has different costs
    Better late Than Pregnant....
    The shadow cabinet, a group of people who pretend to have jobs they do not actually have

    EU PC - Azura's Star
    Decimation Elite - Raid Jester
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    It works just like the tooltip says, more LA pieces = more magicka regen.

    Have you checked after a switching between character screen and inventory (or any other screen)?
    It might be that the character screen didnt update right away.

    For leveling I would advise using: 1x HA (chest) / 1x MA (legs, shoulders, head or boots) / 5x LA
    This ensures that all armor skill lines level-up while maintaining the spell crit buff from the LA passive.

    If you want more magicka regen you can take the Atronach mundus stone, this really helps a lot.
    For magicka reduction try to get 3x magicka regen glyphs on your jewelry, this is usually enough.

    If you have any questions about sorcs feel free to ask, Ive been playing a sorc since early access!

    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • SirGreenDay
    Tors wrote: »
    The trouble with this is that there are MANY items that add to base bonuses before any addions are added. Not all of them obvious. The game doesent even report back on a number of the buffs it applys to you (or it does but with very littel information)

    You say that there were no special attributes on the armour that would change the numbers. This is not always that easy. There are a lare number of things that can make a difference
    • racial skills
    • Set bonuses,
    • the stats of the two armour pieces you added,
    • any enchants and their relevent strengths
    • any other buffs that may be on you, some of which you may not even realise you had in the first place


    Generally Light armour skills do make a big difference, even early on


    There is no actual stat to show current spell cost, but if you press K then you see your skills, hover over the skill and it shows you how much the spell costs to cast.

    Change weapons and the cost will change if the new load out has different costs

    So, even though the # doesn't change, I should just trust the system and stick with Light Armor?

    Also, I'm on console, so no add-On's and I can't see the spell cost in the way you suggested.
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    One thing to keep in mind, the tool tips have some lag. I think all the character calculations are done server side and sent back to the client (it would have to be or people could hack the characters). I have noticed that I sometimes don't see the changes to my characters for things like this for up to 5 to 10 minutes. Note, sometimes you get the effect right away, but that might be more to fortunate timing of the character process than anything else. Of course a relog will show it quicker.


    Edited by Nestor on June 22, 2015 2:27PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • SirGreenDay
    It works just like the tooltip says, more LA pieces = more magicka regen.

    Have you checked after a switching between character screen and inventory (or any other screen)?
    It might be that the character screen didnt update right away.

    For leveling I would advise using: 1x HA (chest) / 1x MA (legs, shoulders, head or boots) / 5x LA
    This ensures that all armor skill lines level-up while maintaining the spell crit buff from the LA passive.

    If you want more magicka regen you can take the Atronach mundus stone, this really helps a lot.
    For magicka reduction try to get 3x magicka regen glyphs on your jewelry, this is usually enough.

    If you have any questions about sorcs feel free to ask, Ive been playing a sorc since early access!

    I used to do as you say.

    Use 1 HA piece and 1 MA, and the rest LA pieces, but people told me that if you're going to put skill points into LA and use Rings etc. that buff LA, its better to go ALL LA.

    Here's my thought process.

    If I have a MA chest piece that gives, +260 Max Magika, and a LA chest piece that only gives +120 Max Magika, to me, it makes more sense to go with the MA piece because it raises your Max Magika the most.

    Is this the right thinking?
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    It works just like the tooltip says, more LA pieces = more magicka regen.

    Have you checked after a switching between character screen and inventory (or any other screen)?
    It might be that the character screen didnt update right away.

    For leveling I would advise using: 1x HA (chest) / 1x MA (legs, shoulders, head or boots) / 5x LA
    This ensures that all armor skill lines level-up while maintaining the spell crit buff from the LA passive.

    If you want more magicka regen you can take the Atronach mundus stone, this really helps a lot.
    For magicka reduction try to get 3x magicka regen glyphs on your jewelry, this is usually enough.

    If you have any questions about sorcs feel free to ask, Ive been playing a sorc since early access!

    I used to do as you say.

    Use 1 HA piece and 1 MA, and the rest LA pieces, but people told me that if you're going to put skill points into LA and use Rings etc. that buff LA, its better to go ALL LA.

    Here's my thought process.

    If I have a MA chest piece that gives, +260 Max Magika, and a LA chest piece that only gives +120 Max Magika, to me, it makes more sense to go with the MA piece because it raises your Max Magika the most.

    Is this the right thinking?

    I think you have something mixed up, let me explain.

    The chest, head and leg armor pieces have a big enchant slot > this would give +260 magicka for example.
    The shoulders, boots, hands and belt armor pieces have small enchant slots > this would give +120 magicka for example.
    It doenst matter if its light, medium or heavy, the enchant slots stays the same.

    Going all LA gives a little bit more spell penetration, magicka regen and magicka cost reduction. Max magicka isnt directly affected by using LA. You want at least 5 pieces to get the spell crit bonus because this makes your spells hit harder.

    When you get the Undaunted Mettle passive it pays to get 1HA/1MA/5LA because you get a 3-6% health, magicka and stamina bonus. You need to level Undaunted to rank 7-8 so usually this will be during the veteran levels.

    The reason to wear 1HA/1MA/5LA before you get this passive is to level all armor skill lines simultaneously, when all armor skill lines reach max level its probably smart to get 1HA/6LA until you get the Undaunted Mettle passive.

    A good trick to get high magicka is to use Inner Light (mages guild skill), Bound Aegis (daedric summoning skill) with Shooting Star ultimate (mages guild skill) because they all boost your magicka by a percentage so they stack very well.
    Edited by Septimus_Magna on June 23, 2015 8:39AM
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
Sign In or Register to comment.