All I hear is, I want to be as powerful as a V14 who has been playing the game for a year but I am only V2. ZOS make this happen.
Why? You should be dying to someone 12 level higher than you.
What ZOS should do is make one of the lower pop campaigns have a cap of V7.
qreftanb16_ESO wrote: »by a coward stealthing around.
ZOS_BrianWheeler wrote: »In a future patch we plan on allowing Veteran Rank players to opt into Battle-leveling if they want to which will help with the power gap. Besides that, the combat team is aware of the disparity between Vet 14 and Vet 1 players and looking to make that less painful.
The PvP in this game is a bit ridiculous, really. For example, someone can be invisible just by crouching down? No magic, just crouch down and "sneak", no one can see you. Seriously? The difference between a VR1 and a VR14 is probably about twice as much as the difference between a level 1 and a VR1, so at the low level VR ranks, you are going to die a lot. A LOT! <snip>
Major fracture is worth ~5100 armor reduction. On a tank over physical mitigation cap, this probably doesn't even dent mitigation. If any, it is in combination with CP and/or a spell penetration build in combination with lethal arrow instead of focussed aim (that morph changes to poison damage which is spell resist).Septimus_Magna wrote: »You probably have the major breach debuff on you which makes the snipes ignore most of your armor.
The gankers often have increased stealth damage + auto-crit from stealth + debuffs with very high weapon damage. This makes some snipes hit for insane high damage numbers.
The PvP in this game is a bit ridiculous, really. For example, someone can be invisible just by crouching down? No magic, just crouch down and "sneak", no one can see you. Seriously? The difference between a VR1 and a VR14 is probably about twice as much as the difference between a level 1 and a VR1, so at the low level VR ranks, you are going to die a lot. A LOT! <snip>
When you hit VR14, you're still going to die "A LOT!"
Zerg = win. Solo = trolol.
qreftanb16_ESO wrote: »How are you supposed to play pvp when you're VR rank 2 / champion rank 5?
I remember quitting, before the champion patch, because you could never compete with the VR12 players.
I came back to try out the new patch because I thought the old VR system was removed and people were more equal now but oh boy was I wrong. The first thing that happened when I stepped in to Cyrodiil was me getting one-shotted by a coward stealthing around.
Is there a even bigger gap now between the low ranks and the high ranks?
Am I forced to quest my way up to highest VR / champion to even think of playing pvp? Is questing the only way to go to level up?
ZOS_BrianWheeler wrote: »In a future patch we plan on allowing Veteran Rank players to opt into Battle-leveling if they want to which will help with the power gap. Besides that, the combat team is aware of the disparity between Vet 14 and Vet 1 players and looking to make that less painful.
All I hear is, I want to be as powerful as a V14 who has been playing the game for a year but I am only V2. ZOS make this happen.
Why? You should be dying to someone 12 level higher than you.
What ZOS should do is make one of the lower pop campaigns have a cap of V7.
Bfish22090 wrote: »ZOS_BrianWheeler wrote: »In a future patch we plan on allowing Veteran Rank players to opt into Battle-leveling if they want to which will help with the power gap. Besides that, the combat team is aware of the disparity between Vet 14 and Vet 1 players and looking to make that less painful.
Why would you introduce veteran battle leveling when you're removing veteran ranks?
qreftanb16_ESO wrote: »Is there a even bigger gap now between the low ranks and the high ranks?
Am I forced to quest my way up to highest VR / champion to even think of playing pvp? Is questing the only way to go to level up?
ZOS_BrianWheeler wrote: »In a future patch we plan on allowing Veteran Rank players to opt into Battle-leveling if they want to which will help with the power gap. Besides that, the combat team is aware of the disparity between Vet 14 and Vet 1 players and looking to make that less painful.
ZOS_BrianWheeler wrote: »In a future patch we plan on allowing Veteran Rank players to opt into Battle-leveling if they want to which will help with the power gap. Besides that, the combat team is aware of the disparity between Vet 14 and Vet 1 players and looking to make that less painful.
Isn't this "disparity" between a V14 and a V1 because of the fact that you have invested more time and energy on leveling? People whining about having VR's removed won't last more than three months playing and then abandon... ZENIMAX: Please realize that the people who will invest in the game are people who actually PLAY the game, and are not V1's with no CP's complaining because they get one-shotted in Cyrodiil by a V14 with 200+ CP's
ZOS_BrianWheeler wrote: »In a future patch we plan on allowing Veteran Rank players to opt into Battle-leveling if they want to which will help with the power gap. Besides that, the combat team is aware of the disparity between Vet 14 and Vet 1 players and looking to make that less painful.
Isn't this "disparity" between a V14 and a V1 because of the fact that you have invested more time and energy on leveling? People whining about having VR's removed won't last more than three months playing and then abandon... ZENIMAX: Please realize that the people who will invest in the game are people who actually PLAY the game, and are not V1's with no CP's complaining because they get one-shotted in Cyrodiil by a V14 with 200+ CP's
ZOS_BrianWheeler wrote: »In a future patch we plan on allowing Veteran Rank players to opt into Battle-leveling if they want to which will help with the power gap. Besides that, the combat team is aware of the disparity between Vet 14 and Vet 1 players and looking to make that less painful.
Isn't this "disparity" between a V14 and a V1 because of the fact that you have invested more time and energy on leveling? People whining about having VR's removed won't last more than three months playing and then abandon... ZENIMAX: Please realize that the people who will invest in the game are people who actually PLAY the game, and are not V1's with no CP's complaining because they get one-shotted in Cyrodiil by a V14 with 200+ CP's
If the 3-weeker has more skill than the OVER 9000!! guy, then he deserves to get rekt rightfully so.
atm, everthing can one-two hit everthing with the right Setup.
i Play v14 tank dk with lot of hp armor/spell armor and still get twohitted from archers, ist just a retarted Balance between offence and deffence
Then you've got something set up wrong.
Playing in 2 of the Campaigns in VR mode and there are more than enough players who take way for than 1 or 2 shots to take down.
Usally i dont die vs 4-5 Players, but still sometimes (if im not in block) i get 2 Hits from Snipe with a dmg from 14-17k
I have 30k Hp and 32k Armor.
Still dont know if this is just a bug/lag, Hack, Exploit, or just OP combinations from Sets
edit: since the update with bufffood it is even worse.
If the 3-weeker has more skill than the OVER 9000!! guy, then he deserves to get rekt rightfully so.
so what is the whole point of levelling? Even in Alliance War there are Ranks... It is logical to have a progression and advantages over other characters if you have invested more time in learning the skills and crafting/looting the gear you need to be COMPETITIVE
For the comments on PVP gear and sets, please don't make this like many other MMO's where the only thing needed is to PVP and get the "best" PVP set via your earnings and have that armour be useless everywhere else because of the PVP stats on it.
One of the things that myself and many other players love about this game is the fact that gear/skills/attributes/CP actually work towards builds which require some thinking or tweaking depending on your style.
I have played the other games where the only reason you equip and item is because it gives more stats, the set bonuses here are really fun to theory crafting new builds you see the popular sets change each large patch.
Personally I don't understand the want for battle levelling here, I was killing VR 14 players on my VR 1 in Crackwood Cave with a PVE build, because I have done enough PVP to know when to use shields, when to roll and when to attack. Player skill is much more important than player level in ESO and you can notice that.
Battle leveling is happening though so I won't debate it any more than has been done.
Also a huge thank you to @ZOS_BrianWheeler for taking the time to muck in a post here on the forums, this is the kind of dev interactions I have been speaking about in many of my long rant posts.
If battle leveling happens what would be the point of working hard to improve your character? Why does ZOS listen to the 'I want it NOW and I do not want to work for it' crowd? @ZOS here's an idea make a campaign for VR1-8 only like the non-vet campaign? Why should I be penalized because someone does not want to put in the time to get their character ready for Cyrodiil?
I have worked/played hard to get my CP and get my characters up to 14 so that I can survive Cyrodill and now a NOOB at VR1 will be at my same level? They have already dummied down the PvE areas so that you could do it sleeping. Now lets do it to PvP.