Wouldn't it be better for the crafting writs to have them based on skill lvl instead of player lvl?

nogare321
nogare321
I've been playing for a few weeks now and suddenly realized I've not been completing the enchanting and woodworking writs each day. This has meant my skill level in those lines are quite low for my player level (skill ~= 25, player level = 48). Because I've been using and improving the skill lines, as I use them, I've been able to meet the crafting writs for my level. However, the provisioning, alchemy, and blacksmith skill lines have not been touched by me, thus I can't finish the crafting writs. It seems to me that the whole point of these writs is to give us a slightly easier method of improving the skills by giving us a purpose, thus wouldn't it be better if the writs were based on the skill level instead of the player level?
Edited by nogare321 on June 21, 2015 4:46AM

Wouldn't it be better for the crafting writs to have them based on skill lvl instead of player lvl? 15 votes

Yes, then I could level up an unused skill much faster.
46%
nogare321Kirito144CracklepopEasily_LostCaptainSquishyFlint1985Dirty-Panner 7 votes
No, I like it how it is as it means I must think about what skills I'll want.
46%
KhenarthiNebthet78BuckIluvrienTarukmocktoAdamskiAldersFireflyNeph 7 votes
Could not care less, you can make things in this game?
6%
savagedarkness 1 vote
  • Khenarthi
    Khenarthi
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    No, I like it how it is as it means I must think about what skills I'll want.
    The writs are actually based on how many passives you have invested into each skill: they will ask for the highest tier materials you have unlocked through your psssives. I like it the way it is, because it means I have control over what level of writs I'm doibg.
    PC-EU
  • Iluvrien
    Iluvrien
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    No, I like it how it is as it means I must think about what skills I'll want.
    Khenarthi wrote: »
    The writs are actually based on how many passives you have invested into each skill: they will ask for the highest tier materials you have unlocked through your psssives. I like it the way it is, because it means I have control over what level of writs I'm doibg.

    This control is useful. If you have a crafting focussed character then it is quite easy to have your crafting level outstrip your player level by a considerable margin. This would mean that, if it was based on your skill level, you would be asked to turn in writs in locations that you hadn't visited yet and which might actually be quite hazardous to get to.

    Running the writ level through your level in the primary crafting passive is an excellent way for people to control what level of writ then would actually prefer to do.

    It also means that in the case of provisioning I can keep a couple of my characters on the tier 1 writs until they have collected all of the recipes available in that tier, before increasing their passive level to tier 2 (for the same reason) and so on.

    All in all, I think ZOS has gotten their approach to this particular system pretty much entirely right.
  • nogare321
    nogare321
    Yes, then I could level up an unused skill much faster.
    I think you've explained this system in a way I understand much better then the vanilla FAQ.
  • Jayne_Doe
    Jayne_Doe
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    Umm...the system is already based on skill level. If you have a level 50 character whose skill in blacksmithing is level 5, then guess what, you'll be doing tier 1 writs in your alliance's first zone - so, working with iron. Same goes for all of the crafts. It's based on the passives you have invested in the craft, so if you have, say, 2 points in blacksmithing and can make gear from steel, then you'll be doing tier 2 writs in the second zone of your alliance. It already works how you want it to.
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