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Zos: Zerging is what is "detrimental" to the PvP experience, not Jump-to-Player

  • Lava_Croft
    Lava_Croft
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    Snit wrote: »
    Zerg
    zerg/

    noun: a group larger than the one you are in; any group of more than three people, if they kill you

    synonyms: blob, horde, cheaters, rediculous [sic] and lagsploiters


    You forgot the part about how only your enemies can zerg.
  • Lionxoft
    Lionxoft
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    "The wellspring of resources that flow to players with specialized damage builds needs to be constrained."

    You lost me right there. At the current state of the game, solo PvE would be nearly impossible at the highest level if magicka and stamina regen were constrained in any significant way. One of the few GOOD things to come out of the 1.6 update was that solo players could finally last long enough to defeat certain bosses that require you to heal/ward/dodge/sprint constantly (e.g. the Lamia bosses at Serpent's Nest in Upper Craglorn).

    If ZoS actually gave you what you asked for, every single PvE encounter lasting longer than 20 seconds would have to be totally rebalanced. Furthermore, an entire tree in the Champion System would have to be redesigned, because it is pointless to invest CP into regen stats that have been nerfed with a new soft or hard cap. And what would be the point of all this effort? Would PvP whiners stop whining? LOL, NO. You'd just be jacking up PvE for nothing. Again.

    Huh, weird. I was solo'ing those in 1.5 on a vr7.
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