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With combat stats being added to ui, we can still have the option to leave it blank, right?

Saddiq
Saddiq
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The title. The latest ESO Live episode all but confirmed that in addition to adding buff/debuff timers to the UI of consoles, they would be likely adding it to the console version as well.

I just want to confirm and emphatically state that I do NOT want my screen cluttered up with anything. I assume it would be easy to have multiple UI display options, and that when they introduce the combat stats UI, they'll give us the option to leave it the way it is.

I am all about immersion and complete 'end-game content' without any need for anything other than my attribute bars.

The option for more immersion breaking UI is great--but thats what add ons are for, and I don't want to play a glorified iPhone game where I just read tickers and stats. I want to play an ES game with immersion.
  • PBpsy
    PBpsy
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    IMMERSHUUUUN
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  • Talcon
    Talcon
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    Maybe wait for the next loner ES game to come out.
  • Pawkette
    Pawkette
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    Lets wait and see what they come up with, since we don't have a mouse cursor it might be tough to use pure icons but we'll see.

    I'm worried about clutter too @Saddiq
    I love Lua
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  • Saddiq
    Saddiq
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    Talcon wrote: »
    Maybe wait for the next loner ES game to come out.

    I sympathize with the 'this is an MMO, not a solo player game, so don't ask it be like Skyrim' argument, and agree with it in most arguments. I'm not sure it applies here though, b/c ESO has been like this since the beginning in theory and practice. It was their original goal, it works (that is, end-game content can be completed relatively easily with no stats on your screen), and its part of what ESO is.

    I'm not asking them to make it 'more like Skyrim', I'm asking them to keep it like ESO, and not go down the road of stat-filled MMOs.
  • Stalwart385
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    I would imagine it will have an option to disable it. If not it should, along with anything added to the UI. It will be a welcome addition to many though.
  • Saddiq
    Saddiq
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    That's true. It will be a welcome addition for me for my layman-quality theory crafting. I just want to disable it after I've finished my immersion-breaking tests so that I can reenter my escape from reality.
  • nimander99
    nimander99
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    Hopefully this is an option... and with stats all I can say is, it's about time guys ;)
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  • MCMancub
    MCMancub
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    Saddiq wrote: »
    Talcon wrote: »
    Maybe wait for the next loner ES game to come out.

    I sympathize with the 'this is an MMO, not a solo player game, so don't ask it be like Skyrim' argument, and agree with it in most arguments. I'm not sure it applies here though, b/c ESO has been like this since the beginning in theory and practice. It was their original goal, it works (that is, end-game content can be completed relatively easily with no stats on your screen), and its part of what ESO is.

    I'm not asking them to make it 'more like Skyrim', I'm asking them to keep it like ESO, and not go down the road of stat-filled MMOs.

    I wouldn't bother trying to argue with Talcon about this. See the this thread here to see how he feels about those who don't want to see ESO turned into another hardcore elitest circle jerk at end game MMO.

    Essentially we're all weak-minded players who deserved to be kicked from groups for not wanting this.
    Edited by MCMancub on June 20, 2015 5:29PM
  • Talcon
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    @MCMancub so much yes in what he said.
  • Saddiq
    Saddiq
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    Ooh, that means I win then, right?
  • olemanwinter
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    Talcon wrote: »
    Maybe wait for the next loner ES game to come out.

    How does making it optional hurt either of you?

    Does forcing him to look at something on his screen improve your game play?
  • Talcon
    Talcon
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    no he can do as he pleases, I don't care what people do, only said I wouldn't group with them.
  • Tre_775
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    "LFM ___________ (dungeon/raid name here), 18K DPS min., no Templars, pls link achievement for boss kill, pls link armory, purples on reserve, all bads will be kicked."

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  • timidobserver
    timidobserver
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    Saddiq wrote: »
    The title. The latest ESO Live episode all but confirmed that in addition to adding buff/debuff timers to the UI of consoles, they would be likely adding it to the console version as well.

    I just want to confirm and emphatically state that I do NOT want my screen cluttered up with anything. I assume it would be easy to have multiple UI display options, and that when they introduce the combat stats UI, they'll give us the option to leave it the way it is.

    I am all about immersion and complete 'end-game content' without any need for anything other than my attribute bars.

    The option for more immersion breaking UI is great--but thats what add ons are for, and I don't want to play a glorified iPhone game where I just read tickers and stats. I want to play an ES game with immersion.

    It seems pretty clear that this stuff will be optional just like virtually everything else in the UI, but I guess some people need something to get upset about even if it is really nothing.
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  • Krombie
    Krombie
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    It should be an option you can toggle on or off...
  • MCMancub
    MCMancub
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    Talcon wrote: »
    Maybe wait for the next loner ES game to come out.

    How does making it optional hurt either of you?

    Does forcing him to look at something on his screen improve your game play?

    Because it encourages a toxic type of behavior? It's the same sort of reason as to why Blizzard didn't implement an All Chat feature in their game, Heroes of the Storm. Some players want it, but it isn't needed and only promotes a more toxic environment for the community. As stated above, everything can be done without it and has been for the last year. I know players who have landed on leaderboards with no addons. It isn't a necessity, and it isn't healthy for the state of the game.
  • Saddiq
    Saddiq
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    Saddiq wrote: »
    The title. The latest ESO Live episode all but confirmed that in addition to adding buff/debuff timers to the UI of consoles, they would be likely adding it to the console version as well.

    I just want to confirm and emphatically state that I do NOT want my screen cluttered up with anything. I assume it would be easy to have multiple UI display options, and that when they introduce the combat stats UI, they'll give us the option to leave it the way it is.

    I am all about immersion and complete 'end-game content' without any need for anything other than my attribute bars.

    The option for more immersion breaking UI is great--but thats what add ons are for, and I don't want to play a glorified iPhone game where I just read tickers and stats. I want to play an ES game with immersion.

    It seems pretty clear that this stuff will be optional just like virtually everything else in the UI, but I guess some people need something to get upset about even if it is really nothing.

    Actually it wasn't clear at all in ESO Live, hence my post, which was a clarifying question. Also, I'm pretty sure there was no overbearing emotion in my tone. I want--not particularly desperately or emo-like--to confirm that even though they stated they would be bringing more combat logs to console, that they please keep the old version and make it optional--something they did not state.
  • MCMancub
    MCMancub
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    How would a real-time combat cloud even be useful in this game? I play with maxed settings at a steady 90 FPS and still in every dungeon, vet dungeon, trial, and Craglorn group quest I've ever done, not to mention Cyrodiil PvP, there are so many particle effects happening that I can barely see my character. How would adding more to UI help this game?
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