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CP is a Death Sentence..

  • BigInGlenumbra
    BigInGlenumbra
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    But what you are all suggesting which is nothing more than another nerf affects players who play normal and grind.
    And who is to say what is normal anyway, if someone spends time grinding or questing that is their business.
    What this all seems to be about is time and effort jealousy.
    Those that don't put in the time and effort want to be on equal footing with those who do.
    I have less than 200 CP and have no problems other than zergs and lag in pvp.
    Just play the game.

    What is abnormal is grinding the same area for hours everyday just for CP. The vast majority of players do no grind, as grinding is not fun.
    You could grind all you want, it IS your business, but it is very silly to reward grinders more than people who play the actual game instead of 0.1% of the game where you just kill the same mobs over and over. Grinding should not be promoted.
    Also note that many people simply cannot put time and effort because they have jobs, families, education, etc., that many hardcore grinders lack in every area (after all, how else would they grind so much?)

    Normal players are the majority, so we can say whatever the majority does is the "normal", and the majority do not grind CP points.
  • Makkir
    Makkir
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    I got about 2.5 Champion points on ONE cash shop potion last night. This included 1 or 2 stops to the nearby town to sell off junk and put stuff in bank (took like 5 minutes). I got roughly 1280exp off the mobs I was grinding. I hate grinding, it was not fun for me at all...it was tedious. I probably won't be doing that very often.
  • fallensbane_ESO
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    k2blader wrote: »
    First I agree CPs were/are a stupid, stupid, bad idea. However, it's what gives the hardcores reason for playing the game with less skill.

    Also, Zeni can't get rid of CPs unless they're willing to eat crow. And they aren't.

    CP's were not a bad idea, just poorly implemented. There should have been a wall on them and they should have incrementally increased that wall as time went on, like standard level raising. Like everyone can have 100 at the start and later they bump it up another 20 and so on.
  • Gidorick
    Gidorick
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    k2blader wrote: »
    First I agree CPs were/are a stupid, stupid, bad idea. However, it's what gives the hardcores reason for playing the game with less skill.

    Also, Zeni can't get rid of CPs unless they're willing to eat crow. And they aren't.

    CP's were not a bad idea, just poorly implemented. There should have been a wall on them and they should have incrementally increased that wall as time went on, like standard level raising. Like everyone can have 100 at the start and later they bump it up another 20 and so on.

    I agree that having all CP available all right now was an oversight. They should have a CP cap, and raise it 9 every month. I WANT to suggest they go ahead and CAP CPs for a while at like 300 CP. Maybe until 2016. Then raise the level cap by 9, every month. The problem with this is what would the players who have close to 300 CP now do for the rest of the year?
    Edited by Gidorick on June 20, 2015 2:54AM
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  • Firellight
    Firellight
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    Even incrementally raising a cap has the same gap problem. Once the cap reaches 3600 points, what will you do with a new or returning player? It would be worse, because now there would be even more people with top CP. By then, the game would be almost exclusively for long term players. New players would not have a chance.
    Edited by Firellight on June 20, 2015 3:13AM
  • Sausage
    Sausage
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    Indeed, I dont get it, Competitive player has so much in this game already, like Leaderboards and Cyrodil Ranks to show their epeen but now they had to give CPs to them too. I'd have made CP for new and casual players too. Something for everything is bigger community and more money to Zen, but no these *** failed.
    Edited by Sausage on June 20, 2015 5:10AM
  • BurtFreeman
    BurtFreeman
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    i think CP is not going on, becouse if you bound inventory space for a horse training (i can't use that horse with another alt) why are you give the experience i got with one char to all of the alts?
    first time i've experienced this i was thinking about an exploit!
    this is a thing that has no foundation in logic thought, something new in rpg concept; for me is just cheating, of course is my decision to use it, but the way others players can use it this cheat make no sense to me.

    instead i will garantee a buff to new player, becouse they may need it early in game, but i will remove from vet, becouse the game is already too easy in pve, and in pvp there is already a challenge.

    anyway i'm not against the CP system if remain bounded to the character was involved.
    Edited by BurtFreeman on June 20, 2015 5:32AM
  • olemanwinter
    olemanwinter
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    I don't care anymore. It's only a matter of time before this thing goes full-on P2W.
  • Anhedonie
    Anhedonie
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    burn in grill champion system .
    Edited by Anhedonie on June 20, 2015 5:48AM
    Profanity filter is a crime against the freedom of speech. Also gags.
  • mdhammond
    mdhammond
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    I'm confused about cp, so you all are saying the console crowd has no chance of ever catching a V14 transfer from PC?
  • Funkopotamus
    Funkopotamus
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    mdhammond wrote: »
    I'm confused about cp, so you all are saying the console crowd has no chance of ever catching a V14 transfer from PC?

    Well it is like this..

    If a transfer was grinding CP and transferred to console then yes even though you are grinding away trying to catch up. even with exp potions.

    The transfer will always be grinding away to increase this gap. So unless the transferring player just stops playing for about 6 months then yes you will not catch them and be on equal terms when it comes to PvP.
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • BigInGlenumbra
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    mdhammond wrote: »
    I'm confused about cp, so you all are saying the console crowd has no chance of ever catching a V14 transfer from PC?

    Kind of. The problem is that it takes a really long time to catch up with many grinders, and even longer to those hardcore grinders. Most players will not want to grind so much just to be competitive in PvP, so it will turn them off. I'm a vet, and it even turns me off knowing I'll have to keep playing in order to stay competitive with everyone else.

    Now apply this to 1-2 years from now when there will be players who've grinded incredibly much for CP. How would it look like to new and returning players? It's be a huge turn off knowing there's plenty of people who are so much more powerful than you in stats that you have to spend months of grinding as they might have.

    It's a terrible system for new and casual players.
  • mdhammond
    mdhammond
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    Ya sounds ***, I was turned off by the fact that PC players could transfer accounts. No offense to PC players, I know yall put the time in for beta and struggled through the major issues. But when I buy a game at release I expect to be on equal footing as everyone, not have players maxed to the gill and grinding cp while I'm learning to play, whole thing is making me "iffy" about investing time into this, or at the least I'll just focus on being a pve player, I have no desire to compete with people with a year head start in pvp and cp
    Edited by mdhammond on June 20, 2015 6:11AM
  • Ojustaboo
    Ojustaboo
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    Imo they should keep them as they are, account wide, but not let any alts use them until they get to v1
  • Raash
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    But what you are all suggesting which is nothing more than another nerf affects players who play normal and grind.
    And who is to say what is normal anyway, if someone spends time grinding or questing that is their business.
    What this all seems to be about is time and effort jealousy.
    Those that don't put in the time and effort want to be on equal footing with those who do.
    I have less than 200 CP and have no problems other than zergs and lag in pvp.
    Just play the game.

    Funny you mention time & effort where pc transfers had one full year of headstart + loads of cps before consol version launched.many even got to start with 70 cps when champion points was introduced.
    PC transfers earn even more cps EVERY day while new players need to reach vet ranks before earning their first one point.
    Not fair.
    Edited by ZOS_Aurelien on June 20, 2015 8:15AM
  • parpin
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    cp cap..better cyrodill battle leveling..zos already said they are working on it..and i am hope full it will come sooner rather than later...so yes they are fixing it.
    that being said... the irony is.. the game lunched with so many design flaws that zos is still in progress of fixing their mess rather than updating the game with content..best example: new upcoming major pvp changes/improvement after a year.
    it will take some time before finally TESO is going to be fine game to play..but it is gonna get there and that is why i am still around.
    Edited by parpin on June 20, 2015 7:53AM
  • TheBull
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    The people who crying about CPs are the same type of people screaming macro when they die.

    You have never lost because of cps and that guy who hit you four times in 1.4 seconds did not use a macro. L2play, harsh but oh so true.
  • BlackEar
    BlackEar
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    I love the Champion Point system!

    Nice progression. Thank you Zenimax!
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  • RustedValor
    RustedValor
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    This is the biggest load of garbage I have ever heard. Has anyone actually done the math or actually looked at the champion system? First off even if somebody grinds to the MAX number of champion points, they wont have a HUGE advantage over somebody with a normal level of champion points that an average player will have at end game. Champion points are really only a factor after the following criteria are met:

    1. You are fighting a player of equal skill and are not out numbered.
    2. Both of you are using optimal top tier gear for your playstyles.
    3. Neither of you are playing a build that is a direct counter to the other person's build.

    All of these are such huge factors that champion points wont make any difference in deciding the outcome in PVP.

    Second of all even with all champion points maxed, not all of the champion buffs can be helping a player or even helping them to a large degree IE: Boost to destro staff when using a sword, or boosts to spell penetration/damage on a mainly stamina user, armor type boosts, revive other player passives. Assuming you are assigning champion points to optimize your build all of these champion point passives and the useless bonus passives are completely irrelevant.

    Most importantly the majority benefit of the champion point passives are given within the first 30-50 points or so, and they aren't even game breaking bonuses to begin with when factoring in all the other ways you make your character more powerful. Assuming you played Veteran enough to atleast have the proper gear to nullify the gear factor, combined with enlightenment, and spending champion points to give you the biggest impact for your character, the maxed out person only has a slight advantage in pvp that you won't even notice 99% of the time.

    So quit QQing, and just play the damn game, I have 90 champion points already and I only have one VR7 character, after you have 400-500 champion points, the additional gains in power will be barely noticable.
  • granty2008cyb16_ESO
    ooooowwwww a nerf champ points thread
    Meh!
  • F7sus4
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    Oh, look - another boring "yabba, yabba" thread.
  • Iselin
    Iselin
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    Hi, I'm new. Nerf everything I don't understand...bye.
  • Sausage
    Sausage
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    mdhammond wrote: »
    I'm confused about cp, so you all are saying the console crowd has no chance of ever catching a V14 transfer from PC?

    Ive around 240 CP, new console player when they reach lvl 50 get 1 CP, enlightment gives easy CP per day or you can grind all the day and get 4 CP or so. So you do the math how many days you're behind us, 6 month at least.

    One proposal was to lock boosters for top players, so they cant further their gap, but it wasnt Zen's vision of the game.
    Edited by Sausage on June 20, 2015 9:19AM
  • Menelaos
    Menelaos
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    Furor wrote: »
    We are aware of balance concerns from players with more champion points. As Phil mentioned the system was designed to help keep players closer in power level with diminishing returns and enlightenment bonus XP. In the future we can implement catchup mechanics so the first 400 champion ranks require less experience, helping get new players catch up.
    In terms of XP, we're actually buffing for some areas in the next major update. Specifically public dungeons and craglorn are being increased. Additionally we're increasing the XP that veteran level quests give so there's more of a parity between gains between questers and grinders. Lastly we're reducing the amount of XP required to get a veteran rank so players can get to the max level content sooner. - ZOS_Eric

    First of all, tell Phil he was quite naive about this "closer in power level" thing and that people on the forums hinted at the "there will be a gap" implications of the CP system on a regular basis. Sometimes I just wonder who is thinking all this shite up at ZOS, because after release things often - from a player's perspective - turn into the very forseeable opposite.

    And so you want to raise Craglorn XP again after reducing them twice in the past? And Public Dungeon XP, too, which was also nerfed in the past? Do you seriously think this will raise your credibility in terms of approaching an issue? It all seems like jumping here and there in desperate hopes to squash the toad, if you'll excuse this comparison.

    The Champion System isn't that bad; but the way CP are gained purely by gaining XP (which means "grinding" from a certain point on) was wrong. People showed very nice ideas on CP gains, linking it with storyline, achievements or "deeds" in PVE and PVP alike. Choosing XP only was a bad mistake and now you have to throw bread at those you kicked in the face while installing a "catchup" to appease those who are just beginning their march through the valley of tears and grind.



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  • Sausage
    Sausage
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    Furor wrote: »
    http://www.reddit.com/r/xboxone/comments/39gv5r/the_elder_scroll_online_tamriel_unlimited_team/cs3awsr

    We are aware of balance concerns from players with more champion points. As Phil mentioned the system was designed to help keep players closer in power level with diminishing returns and enlightenment bonus XP. In the future we can implement catchup mechanics so the first 400 champion ranks require less experience, helping get new players catch up.
    In terms of XP, we're actually buffing for some areas in the next major update.
    Specifically public dungeons and craglorn are being increased. Additionally we're increasing the XP that veteran level quests give so there's more of a parity between gains between questers and grinders. Lastly we're reducing the amount of XP required to get a veteran rank so players can get to the max level content sooner. - ZOS_Eric

    That was my worst case scenario, so basically all the hard work we have done for CPs, its given for new and casuals almost freely. I think its fail, its confusing for players. SO basically now its good idea to stop char at 50 and wait when gold/silver zones are buffed. I already feel sorry for those console and PC players who grind silver/gold zones now and then they buff them. Do they think we are idiots, now its time to grind chars to lvl 50 and wait for buff.
    Edited by Sausage on June 20, 2015 10:10AM
  • Rinmaethodain
    Rinmaethodain
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    This is kind of pathetic.

    Everyone plays game just like they want to and like to.

    Someone likes to grind? Let him grind and gain CP as a small reward for it.

    You dont like to grind? Then dont do it then DOH! But then dont complain about what other do.

    People who complain about grinders getting CP are silly. They dont want to do something yet they dont want ANYONE else doing that? They try to impose their own playstyle on otheros by whining.

    "Hey i want CP but i dont like to grind, pwease ZOS make everyone stop grind so when i dont get CP EVERYONE wont get CP and it will be fine."
  • Sausage
    Sausage
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    Ive played lots of MMOs, and this isnt going to end up well. I assure you this. Locked boosters, new and casual players needs to use little bit of real money to catch up the rest of us, espeially when they need to reduce the price of the game, they just might give 50-150 euros for the shop, because they bought the game so cheap, its alot simplier than waiting for some dungeon/zone buffs and who get burned and who doesnt.

    Ok, Im done with this topic.
    Edited by Sausage on June 20, 2015 10:26AM
  • JD2013
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    I don't grind for CP. never will. I have limited play time and I don't want to spend it grinding the same mobs over and over again. That would be terribly tedious.

    But if others want to? Go ahead. That's their play style. I'm not going to begrudge them their play style as much as they won't begrudge me mine.

    The bottom line is there's always going to be players more powerful than you, irrespective of champion points. I still play pvp and have fun doing it no matter how many CP's my opponents have or how many times I get knocked down. It's just a game.
    Edited by JD2013 on June 20, 2015 10:26AM
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  • Raash
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    Bah the issues wich would come with CPs has been long known before they even brought them into the game.
    And seriously, i doubt many (if anyone) want to take CP´s away, that is not the thing at all. The champion point system is very good and should indeed stay.
    But the people who just cant wrap their heads around that it is, in fact, unfair to new players (especially on console where it has been labeled a new game after all) only defend their right to be bullies and to keep having this pretty huge advantage over people new to the game.
    As I said earlier in this thread they could fix this pretty easy with having different campaigns in PVP where CP´s are not active to achieve a more balanced and fair ground to compete at. Why would anyone oppose this unless out of pure selfishness?
  • ginoboehm
    ginoboehm
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    for every player that thinks skills should be important champion system is awful but they have no answer for you catching up is stupid players have 700cp+ already and if you make the first 400 easier the grinders will have 1000+ no way to ever catch up they already are calculating how many cp they can do per hour fully buffed (thanks to xp potions) but who cares about endgame anymore? competitive leaderboards are meaningless and small scale pvp is dead.
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