JackDaniell wrote: »Before anything else is changed, tweaked or added, the lag in PvP needs to be fixed. As a longtime PvP player who has greatly enjoyed the animation canceling system I am now finding myself incapable of playing to the speed and style I want due to constant server lag in PvP. This makes PvP very frustrating as my ability is capped by server limitations instead of my own. I'm sure many other people have experienced this issue of server lag.
If you have anything you would like to add please post.
JackDaniell wrote: »If you have anything you would like to add please post.
So all your friends stayed?johan.danielsson1994b16_ESO wrote: »From my returning old friends i think 2 decided to stay..
how many of these posts have there been?
So all your friends stayed?johan.danielsson1994b16_ESO wrote: »From my returning old friends i think 2 decided to stay..
Well, I think this is pretty much the truth. PvP's poor performance and the VR leveling are the major reasons for many of our older and newer guild members to leave the game as soon as they got annoyed on a daily basis by any of it...
But well, seems like ZOS is only looking for the money they got for the box itself and not to keep players as a possible subscriber...
how many of these posts have there been?
I love when I die to some WTF instant dmg or 50k fall dmg and on respawn my first 5 casts fail or i can't streak/flip bars. It's like, oh, the server just stopped taking input again, phew business as usual.
defending Fort Ash on EU Azura 5 minutes ago, I just had a ping of 23667... 23 SECONDS of delay... that isn't exactly "gameplay" anymore at that point, is it?
I love when I die to some WTF instant dmg or 50k fall dmg and on respawn my first 5 casts fail or i can't streak/flip bars. It's like, oh, the server just stopped taking input again, phew business as usual.
I don't understand why they brought back fall damage when it wasn't fixed? Nearly every fight people die to it.