Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

CP is a Death Sentence..

Funkopotamus
Funkopotamus
✭✭✭✭✭
So after reading all of the post about CP and the gap it has cause in the player base be it PvE or even worse PvP.

When you have a system that allows CP bonuses to be applied to lvl 30 or even below characters you are destroying any form of equal footing any new players could ever achieve or hope to reach.
Lets be honest here. I know there will be those people that have reached the point to take advantage of this system to the fullest as we have seen already on console and PC. We must take into account that they earned that and have every right to use this system as it is not their fault! It will get even worse with EXP potions from the crown store. With that happening ZOS has basically put themselves into a corner by allowing people to pay real money to widen the Fairness Gap even more.

Thing is with this system ZOS is locking themselves into a system that will not be new player friendly within 6 months. Would you be willing to buy a game that you could never be on an equal playing field no matter how hard you tried or how much effort you put into the game. This games end game IS PvP and with this system there is no way new players will ever be able to enjoy it to the fullest.

I really wanted ESO to be THE MMO that I would be playing for years to come, but it just seems like this CP system will close the door for new players in the future and the game will not continue to grow over time. I mean what are we going to have in 1 year or even 2 years? Is it going to be only the people that "stuck it out" when the game first came out? Because I know for a fact that I wouldn't try to join an MMO that focuses on PvP at end game and knowing I would never be able to stand on equal ground with the mass of the player base. I for sure wouldn't want to be an ESO plus member and pay $15 a month for it. With that being said ZOS would have to look to the cash shop to make money and we all know where that will lead.

So I ask you folks.... Do you think the CP system should be replaced or left in the game or maybe even reworked for the long term health of the game?
Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Remove champion points. It has terrible consequences and I have heard far more worry about it than the plain old vet level system.

    Nobody asked for it, we were lied to about it, and now it is creating imbalance within the game. Enough is enough.
    Edited by Personofsecrets on June 20, 2015 1:35AM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    GRA392.pvw.jpg
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • Furor
    Furor
    ✭✭✭
    http://www.reddit.com/r/xboxone/comments/39gv5r/the_elder_scroll_online_tamriel_unlimited_team/cs3awsr

    We are aware of balance concerns from players with more champion points. As Phil mentioned the system was designed to help keep players closer in power level with diminishing returns and enlightenment bonus XP. In the future we can implement catchup mechanics so the first 400 champion ranks require less experience, helping get new players catch up.
    In terms of XP, we're actually buffing for some areas in the next major update. Specifically public dungeons and craglorn are being increased. Additionally we're increasing the XP that veteran level quests give so there's more of a parity between gains between questers and grinders. Lastly we're reducing the amount of XP required to get a veteran rank so players can get to the max level content sooner. - ZOS_Eric
    Furor Darkblade - VR16 Nightblade - Daggerfall Covenant
  • k2blader
    k2blader
    ✭✭✭✭✭
    First I agree CPs were/are a stupid, stupid, bad idea. However, it's what gives the hardcores reason for playing the game with less skill.

    Also, Zeni can't get rid of CPs unless they're willing to eat crow. And they aren't.
    Disabling the grass may improve performance.
  • Funkopotamus
    Funkopotamus
    ✭✭✭✭✭
    Furor wrote: »
    http://www.reddit.com/r/xboxone/comments/39gv5r/the_elder_scroll_online_tamriel_unlimited_team/cs3awsr

    We are aware of balance concerns from players with more champion points. As Phil mentioned the system was designed to help keep players closer in power level with diminishing returns and enlightenment bonus XP. In the future we can implement catchup mechanics so the first 400 champion ranks require less experience, helping get new players catch up.
    In terms of XP, we're actually buffing for some areas in the next major update. Specifically public dungeons and craglorn are being increased. Additionally we're increasing the XP that veteran level quests give so there's more of a parity between gains between questers and grinders. Lastly we're reducing the amount of XP required to get a veteran rank so players can get to the max level content sooner. - ZOS_Eric

    Well that is great to hear, but that alone seems like it is an attempt to "fix" a problem by "fixing" a problem that never needed to be "fixed" in the first place.

    But it is great know they are addressing the issues.
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Funkopotamus
    Funkopotamus
    ✭✭✭✭✭
    k2blader wrote: »
    First I agree CPs were/are a stupid, stupid, bad idea. However, it's what gives the hardcores reason for playing the game with less skill.

    Also, Zeni can't get rid of CPs unless they're willing to eat crow. And they aren't.

    That isn't a crow... It would be an ostrich.
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Psychobunni
    Psychobunni
    ✭✭✭✭✭
    Furor wrote: »
    http://www.reddit.com/r/xboxone/comments/39gv5r/the_elder_scroll_online_tamriel_unlimited_team/cs3awsr

    We are aware of balance concerns from players with more champion points. As Phil mentioned the system was designed to help keep players closer in power level with diminishing returns and enlightenment bonus XP. In the future we can implement catchup mechanics so the first 400 champion ranks require less experience, helping get new players catch up.
    In terms of XP, we're actually buffing for some areas in the next major update. Specifically public dungeons and craglorn are being increased. Additionally we're increasing the XP that veteran level quests give so there's more of a parity between gains between questers and grinders. Lastly we're reducing the amount of XP required to get a veteran rank so players can get to the max level content sooner. - ZOS_Eric


    Why can't ZOS answers these questions on their own forum? How many threads and complaints have been brought up about this???

    It is the very epitome of poor community communication.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Furor
    Furor
    ✭✭✭

    Well that is great to hear, but that alone seems like it is an attempt to "fix" a problem by "fixing" a problem that never needed to be "fixed" in the first place.

    But it is great know they are addressing the issues.

    I was on a hiatus when the Champion Point system was released and during such I went back to playing WOW for a short while. I'll tell you that while the CP system might not have had the most elegant implementation (or balancing) I CAN tell you that I am so glad to see this type of system implemented.

    For those who played end game World of Warcraft, there was literally NOTHING to do after a certain point. Log in, do the weekly raid (One night of raiding) do some pvp (Maybe 1-2 nights of playing). That left me not even wanting to log on most days, because there was next to no reason to log on.

    Yes, some people are sprinting ahead to grind out all 3,600 Champion Points. But that is their prerogative. I personally am glad to have a reason to log on and go out and do something. I've already got my Magicka BIS gear (More or less) but I still have a reason to run dungeons, to do unfinished quests, to explore.
    Furor Darkblade - VR16 Nightblade - Daggerfall Covenant
  • nastuug
    nastuug
    ✭✭✭✭✭
    Furor wrote: »
    http://www.reddit.com/r/xboxone/comments/39gv5r/the_elder_scroll_online_tamriel_unlimited_team/cs3awsr

    We are aware of balance concerns from players with more champion points. As Phil mentioned the system was designed to help keep players closer in power level with diminishing returns and enlightenment bonus XP. In the future we can implement catchup mechanics so the first 400 champion ranks require less experience, helping get new players catch up.
    In terms of XP, we're actually buffing for some areas in the next major update. Specifically public dungeons and craglorn are being increased. Additionally we're increasing the XP that veteran level quests give so there's more of a parity between gains between questers and grinders. Lastly we're reducing the amount of XP required to get a veteran rank so players can get to the max level content sooner. - ZOS_Eric


    Why can't ZOS answers these questions on their own forum? How many threads and complaints have been brought up about this???

    It is the very epitome of poor community communication.

    That's what has me questioning the validity of any of these so-called promises.
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
    ✭✭✭✭✭
    end-of-the-world.gif
    Edited by coryevans_3b14_ESO on June 19, 2015 7:39PM
  • nastuug
    nastuug
    ✭✭✭✭✭
    Like this kind of death sentence? ;)

    Meteor_zps48a63352.png
    Edited by nastuug on June 19, 2015 7:41PM
  • k2blader
    k2blader
    ✭✭✭✭✭
    Instead of going the CP route, Zeni should've gone the content route. Work on removing vet ranks should've been top of the list, but they could've finalized the Imperial City PvE/PvP area and rewards along with Justice System PvP and rewards. You'd still have people grinding mindlessly on whatever they will, but at least there'd be content, and attainable progression items, to explore by players of various levels.

    Edited by k2blader on June 19, 2015 7:41PM
    Disabling the grass may improve performance.
  • Olysja
    Olysja
    ✭✭✭
    well unluckly true. i came back to eso in Gen cause they said me it was a better game etc. Well it was, had much fun and all and i though to play eso only unistalling any other game, always had a subscription active and bough also some crowns, i really really wanted to support this game. NOW, with this *** CPs system you force players to farm low vet zones or farm inside caves or farm in pvp with tards aoe speels, that's not my way to play and that's not the endgame content i expect from a 2015 MMo. i've 310+ CPs but now with potions/scrolls for stay a bit competitive i should use 7-8 potions each day, well no problems cause i've milsgold&resources, BUT, not all players can do it, my 2 irl friends that plays less than 10hours/week can't do it, so you are forcing a rly small number of players to stay ultra competitive (grinders,exploiters, aoe farmers that atm got 700+),a small number of player to stay decently competitive (good players with much time that atm got 250+) and all the rest 99.9% of players to stay in a *** situation rdy for quit the game as soon as possible. Sorry but you really ruined this game and as mmo player i(as many many others) really lost any hope and any interest to play; as i said before CPs system came out, you can't add to the game a so big grindfree system when you know that eso community is formed nearly only by casual/lore players, cmon eso aint got a core endgame (ranked arenas / new trial every mounth etx) what do you expect? to take players forever grinding a cave or joining a laggy 24raid aoe? Remove CP system till you can or place a safecap(saving your ass i mean) to 800CPs or wait till October when milk will finish.
    Edited by Olysja on June 19, 2015 7:44PM
    Are you a perfect russian woman? add me-> @Olysja (✿☯‿☯✿)
    (EU)(EP) Olysja / Hortensius Capitolinus
    (EU)(DC) My Heart for Cuties
    (EU)(AD) City light painted girl
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Personally I love the champoin system. Even though there are hardcore grinders with way more c-points then I got with my casual pace... but the very idea of all XP gains post-50 adding to a common pool for all my alts... all veteran rank playing being rewarded that way... great!

    And as they say, all they really need to deal with the gaps as these get larger is to give low c-point people something to catch up. Would be easy enough to do... just think of what a week of unlimited enlightment for anyone under a certain amount c-points might do? Or at some point, they might even give out a chunk of c-points to every account for the first finishing of the main story. Stuff like that can easily be implemented by them to boost the newcomers into the champion game, and with the diminishing results, the old hands may have less and less of an advantage...

    And best of all - since ESO doesn't have "reglemented" PvP like other games that pit four against four, you can always balance lack of champion quality by bringing some allied quantity in cyrodil...


    (Although, personally I still think grinding itself should be nerfed... keep track of what type of enemies a player kills, and give less and less XP for each additional kill... until they gain no more expees for that type, since it has become more routine then a new experience... but that's just me...)
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    I think the CP is fine guys. Eventually we'll get caught up to it, and there are in fact diminishing returns. It is very easy to average 1 CP a day, even if you're a casual player. That's 360 points in a year, which should be plenty. I do agree however that we need more content/zones/activities to match having a CP grind, otherwise it really is too much grind and not even something you earn while enjoying the game. I think that is the greater concern.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • notimetocare
    notimetocare
    ✭✭✭✭✭
    Furor wrote: »
    http://www.reddit.com/r/xboxone/comments/39gv5r/the_elder_scroll_online_tamriel_unlimited_team/cs3awsr

    We are aware of balance concerns from players with more champion points. As Phil mentioned the system was designed to help keep players closer in power level with diminishing returns and enlightenment bonus XP. In the future we can implement catchup mechanics so the first 400 champion ranks require less experience, helping get new players catch up.
    In terms of XP, we're actually buffing for some areas in the next major update. Specifically public dungeons and craglorn are being increased. Additionally we're increasing the XP that veteran level quests give so there's more of a parity between gains between questers and grinders. Lastly we're reducing the amount of XP required to get a veteran rank so players can get to the max level content sooner. - ZOS_Eric

    They do have eyes and ears :open_mouth:
  • BigInGlenumbra
    BigInGlenumbra
    ✭✭✭
    Furor wrote: »
    http://www.reddit.com/r/xboxone/comments/39gv5r/the_elder_scroll_online_tamriel_unlimited_team/cs3awsr

    We are aware of balance concerns from players with more champion points. As Phil mentioned the system was designed to help keep players closer in power level with diminishing returns and enlightenment bonus XP. In the future we can implement catchup mechanics so the first 400 champion ranks require less experience, helping get new players catch up.
    In terms of XP, we're actually buffing for some areas in the next major update. Specifically public dungeons and craglorn are being increased. Additionally we're increasing the XP that veteran level quests give so there's more of a parity between gains between questers and grinders. Lastly we're reducing the amount of XP required to get a veteran rank so players can get to the max level content sooner. - ZOS_Eric

    So we won't be compensated for the xp gain of champ points in the future right? So after I finish silver and gold in my vet ranks, I won't have any more quests to do to gain champ points.

    Lol, they still don't get it. Whatever, it's my choice to leave so I will eventually, not worth wasting hundreds of hours to reach an okay CP level and still have grinders above me. The fact that grinders will still have that option is a bad thing, because there are plenty of people out there who might suffer from autism or simply don't have anything better to do that will still grind CP even though it'll get exponentially harder.

  • BigInGlenumbra
    BigInGlenumbra
    ✭✭✭
    I think the CP is fine guys. Eventually we'll get caught up to it, and there are in fact diminishing returns. It is very easy to average 1 CP a day, even if you're a casual player. That's 360 points in a year, which should be plenty. I do agree however that we need more content/zones/activities to match having a CP grind, otherwise it really is too much grind and not even something you earn while enjoying the game. I think that is the greater concern.

    "Eventually we'll get caught up to it"

    Who's we? Most people will not reach 400+ CP points. Most people aren't grinders. Most people will not see the benefit of grinding to reach 400+ points.

    The limit of CP should be a little over how much content the game provides, otherwise you must grind to match CP with others who grind like zombies.
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    I got killed he must have more cp! smh
  • pmn100b16_ESO
    pmn100b16_ESO
    ✭✭✭✭✭
    Its almost like the system was purposely designed to make you buy xp potions from the store....

    :*
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    Why does anything have to be "fair"? If you play the game, you will earn CP's! In the time it took you to write all this you could have earned a couple CP's ;)
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • MCMancub
    MCMancub
    ✭✭✭✭
    Its almost like the system was purposely designed to make you buy xp potions from the store....

    :*

    You dropped your tinfoil hat.
  • Cogo
    Cogo
    ✭✭✭✭✭
    Champion points are great! But it was a mistake to make them account bound in the sense you can use all points on all chars without you using one up.

    They should make it like it is today, but when you use a point, its used. So you can use a point for your alt, but then you don't get it for other chars.

    That would fix most.

    The rate you get points is still a big fast, but ok. I never grind or even try to get exp...and I'm over 200 already. I do play when I...play.

    Please keep in mind that the champion system is a way to always improve when you play. When most people have reached max, they need to add another layer.
    Edited by Cogo on June 19, 2015 10:08PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Raash
    Raash
    ✭✭✭✭
    They should make cp character bound and not account shared + have 3 different pvp campaigns; pre vet 0 cps, vet 0 cps and vet with cps. Also split trial pve into cp mode and without cp. That would fix alot of the hazzle with their system.
  • BigInGlenumbra
    BigInGlenumbra
    ✭✭✭
    nimander99 wrote: »
    Why does anything have to be "fair"? If you play the game, you will earn CP's! In the time it took you to write all this you could have earned a couple CP's ;)

    Uh because playing on an equal footing is more fun since the only factor to your survival is skill and build optimization.

    A fight determining who grinded the most is boring and not worth it, since grinding is essentially boring for most people so there's no reason to reward people who grind as much as people who play the game like regular human beings.

    The point is, playing the game should award CPs, but grinding =/= playing the game in the normal sense.Technically you're playing the game, but you're not REALLY playing the game.
  • Frenkthevile
    Frenkthevile
    ✭✭✭✭
    Your tears are delicious!
  • JacksonCarter13
    JacksonCarter13
    ✭✭✭
    This is just terrible. remove cp.
    Edited by JacksonCarter13 on June 19, 2015 11:45PM
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    But what you are all suggesting which is nothing more than another nerf affects players who play normal and grind.
    And who is to say what is normal anyway, if someone spends time grinding or questing that is their business.
    What this all seems to be about is time and effort jealousy.
    Those that don't put in the time and effort want to be on equal footing with those who do.
    I have less than 200 CP and have no problems other than zergs and lag in pvp.
    Just play the game.
    Edited by TequilaFire on June 19, 2015 11:46PM
  • Funkopotamus
    Funkopotamus
    ✭✭✭✭✭
    But what you are all suggesting which is nothing more than another nerf affects players who play normal and grind.
    And who is to say what is normal anyway, if someone spends time grinding or questing that is their business.
    What this all seems to be about is time and effort jealousy.
    Those that don't put in the time and effort want to be on equal footing with those who do.
    I have less than 200 CP and have no problems other than zergs and lag in pvp.
    Just play the game.

    I myself am one of the people that can spend an UNHEALTHY amount of time playing the game.... My problem with this CP system is the fact that most of the other %80 of the population does not.

    The problem will arise sooner or later where people will stop playing this great game due to these above facts. That is what I am afraid of. I like the game.. I just do not want other people to leave due to this broken system. Heck I know I will be pushing max CP's at least to the break points in a few months. Thing is the %80 players will NOT and will LEAVE!
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • HungryHobo
    HungryHobo
    ✭✭✭
    Larger diminishing returns would help. Get 50% of the bonus of a star about 20 point in. This would put weight on the side of people with less CP. The people with more could trudge through the D.R. or they could diversify their points more than they are now. Take note that not all nodes are equally helpful for all builds.

Sign In or Register to comment.