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Question about Destro-Staff (Ps4-Beginner)

Torbschka
Torbschka
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Hey Guys,

I have a little Question.

So Im a Dunmer and I can skill, that i will do 7% more fire dmg. Allright. But in the Destro-Staff-Skillinee I see only 1 Skill which does xFire-,x-ice,-,x-Bolt Dmg.

The other skills are mentioned as "magic" dmgs, but if I use a Fire-Destro-Staff, all the animations are looking like Fire. So does the "magic dmg" change to Fire Dmg, if im using a Fire staff?

Or does the Fire staff only matter for the extra effects, like knockback for the first skill etc.?

So the simple Question is: If im using a Fire staff, will I do fire dmg instead of magic dmg with my skills (because they all look like fire)?

Greets, sorry for my bad english :cold_sweat:
  • Pecivilis
    Pecivilis
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    Torbschka wrote: »
    Hey Guys,

    I have a little Question.

    So Im a Dunmer and I can skill, that i will do 7% more fire dmg. Allright. But in the Destro-Staff-Skillinee I see only 1 Skill which does xFire-,x-ice,-,x-Bolt Dmg.

    The other skills are mentioned as "magic" dmgs, but if I use a Fire-Destro-Staff, all the animations are looking like Fire. So does the "magic dmg" change to Fire Dmg, if im using a Fire staff?

    Or does the Fire staff only matter for the extra effects, like knockback for the first skill etc.?

    So the simple Question is: If im using a Fire staff, will I do fire dmg instead of magic dmg with my skills (because they all look like fire)?

    Greets, sorry for my bad english :cold_sweat:


    The staff elements effect a few things
    1) The Type of Damage from Heavy/Light attacks
    2)The type of Element in your Destructive Touch/Reach, Wall of Elements, and Impulse

    The only skill that isn't effected is Force Pulse/Crushing Shock will do all 3 element damages no matter the type of staff you wield.

    I personally use Fire staff Main bar and Lightning Off/Execution bar.
    Edited by Pecivilis on June 19, 2015 3:59PM
    "Soon™ " - ZOS on TESOU
    Salty PC Player
    Pecivilis - vr14 Breton Sorc - Magicka DPS
    Guild PvE Officer - The Fatal Legion- NA PvP - Chillrend
  • Nestor
    Nestor
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    Torbschka wrote: »
    Hey Guys,

    So the simple Question is: If im using a Fire staff, will I do fire dmg instead of magic dmg with my skills (because they all look like fire)?

    Greets, sorry for my bad english :cold_sweat:

    Your English is fine. :smile:

    Yes, however you should at least try the other types of staff to see if you like the effect as each elemental damage does different things to the mobs. I personally like the Fire Staff (Inferno Staff) myself, but others like the Lightening or Ice Staff. Since these drop from mobs as loot, it is easy to pick up a different staff and equip it and see how it works for you.

    Now, once you pick a staff, the various Destruction Staff skills will look different and have different effects (Knockback, Concussion, Freeze) on the mobs. Also, The heavy attacks are different for these staffs, like Lightening is a channel where you have a stream of electricity rather than one big blast. One of these effects might work for your way of playing better than others.

    Edited by Nestor on June 19, 2015 4:14PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Mivryna
    Mivryna
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    Yes, fire staves do fire damage for most attacks. Force Shock does fire, lightning, and ice.
  • Merlin13KAGL
    Merlin13KAGL
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    Ironically, Force Shock and morphs is the only skill in the line that does 'Elemental Damage' not Magic damage.

    They all have Elemental effects, but in regard (later) to CP's and resistances, they are all Magic damage.

    It's about as counterintuitive as it comes, actually.

    The primary element type of the staff will determine the elemental effect (with exception of Force Shock) and the Heavy/Light attack damage of the staff itself.

    While fire is the main one you'll see (due to the added damage), frost snares are not to be discounted, and lightning's Heavy Attack is channeled, not projectile, so pesky DK's in Cyrodiil cannot reflect it back at you ;)

    Also, certain creatures are supposed to have weakness to certain elemental types, but it's hard to tell sometimes.

    Don't forget, you can also add an enchant to your weapons to give them a secondary effect that will still benefit from the Destruction staff passives.

    Nothing more beautiful than seeing a frozen NPC burst into flames. ;)
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Snit
    Snit
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    The short answer on Destro Staves is this: Fire Staves are better for virtually any situation. They do significantly more damage. Just use fire.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • OnThaLoose
    OnThaLoose
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    I think OP's question was this: "with the dunmer passive to increase fire damage, which skills under destro staff will get the increase?" (Because some are labeled as magic damage and not fire damage)

    To which I don't have an answer....
  • Merlin13KAGL
    Merlin13KAGL
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    OnThaLoose wrote: »
    I think OP's question was this: "with the dunmer passive to increase fire damage, which skills under destro staff will get the increase?" (Because some are labeled as magic damage and not fire damage)

    To which I don't have an answer....
    @OnThaLoose , Fair enough.

    The medium answer:
    • 1/3rd of Force Shock (and morphs) always
    • The remaining 3 (Weakness to Elements doesn't cause damage) so long as you have a fire staff. Though the damage is listed as Magic damage, it's still also fire-based.
      And regarding non-destro:
    • Any fire glyphs added to existing weapons.
    • Any sets that add fire damage
    • Any spells that add fire damage (Fire rune / Shooting Star / Scorched Earth)
    The short answer:
    • If it causes something to potentially burn, regardless of the tooltip type (elemental, magic, stamina based), it will damage more with the dunmer passive.
    It's another one of those things that is not very clear in regard to function.




    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • sloppy_O_Shot
    Pecivilis wrote: »
    Torbschka wrote: »
    Hey Guys,

    I have a little Question.

    So Im a Dunmer and I can skill, that i will do 7% more fire dmg. Allright. But in the Destro-Staff-Skillinee I see only 1 Skill which does xFire-,x-ice,-,x-Bolt Dmg.

    The other skills are mentioned as "magic" dmgs, but if I use a Fire-Destro-Staff, all the animations are looking like Fire. So does the "magic dmg" change to Fire Dmg, if im using a Fire staff?

    Or does the Fire staff only matter for the extra effects, like knockback for the first skill etc.?

    So the simple Question is: If im using a Fire staff, will I do fire dmg instead of magic dmg with my skills (because they all look like fire)?

    Greets, sorry for my bad english :cold_sweat:


    The staff elements effect a few things
    1) The Type of Damage from Heavy/Light attacks
    2)The type of Element in your Destructive Touch/Reach, Wall of Elements, and Impulse

    The only skill that isn't effected is Force Pulse/Crushing Shock will do all 3 element damages no matter the type of staff you wield.

    I personally use Fire staff Main bar and Lightning Off/Execution bar.


    1.When you charge up for a heavy attack (takes forever) does it store up the power as long as you hold the button? So say you are charging it for a heavy and you don't have time to let it fully charge......Let's say it charges half way. Will it do half of the full heavy attacks damage? My guess is that it does because instead of a single bolt of fire you get 2 bolts.

    2. In the weapon info page tells you it does say Damage - 500 is that for a heavy attack or light? Also if it tell you under that the element is 120 shock damage. Is that 120 shock bonus for any hit light or heavy?

    3. Why would I want to mix lets say an inferno staff with a shock? Is it because some enemies are weaker to a certain element or because they have a shield you need to take down? I have read something (passive skill I think) that mention a magic shield. How do you tell what kind of magic shield and how do different elements effect it . Let's say the enemy is on fire. Logic would tell me to use frost/ice. However in some games you need to use the same element to take down their shield. After that are they are subject to the same damage regardless of the element?

    Nestor wrote: »
    Torbschka wrote: »
    Hey Guys,

    So the simple Question is: If im using a Fire staff, will I do fire dmg instead of magic dmg with my skills (because they all look like fire)?

    Greets, sorry for my bad english :cold_sweat:

    Your English is fine. :smile:

    Yes, however you should at least try the other types of staff to see if you like the effect as each elemental damage does different things to the mobs. I personally like the Fire Staff (Inferno Staff) myself, but others like the Lightening or Ice Staff. Since these drop from mobs as loot, it is easy to pick up a different staff and equip it and see how it works for you.

    Now, once you pick a staff, the various Destruction Staff skills will look different and have different effects (Knockback, Concussion, Freeze) on the mobs. Also, The heavy attacks are different for these staffs, like Lightening is a channel where you have a stream of electricity rather than one big blast. One of these effects might work for your way of playing better than others.

    I'm confused.....So let's say I craft a staff with no trait. I have 4 options to pick from Inferno, Lightening, Ice, and restoration. I would think that inferno = fire damage, lightening = electric,and Ice does frost/ice damage. From what I remember they all shot about the same except the Restoration staff. That was the one that shot a stream instead of a blast. I'm still new and normally use the same type so I could be wrong.

    Now if i was add a glyph of 120 frost to an inferno staff. Will that just add the 120 frost damage not change the mechanics of the staff. Correct? So why add frost to a fire staff?(asked the same question above)

    Sorry long week I might be miss understanding this. I will try to find a webpage to help clear it up also.

  • Torbschka
    Torbschka
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    Thank you guys for all the answers, really helpful community ! :)

    And yes, my question was, what staff skills are affected by the 7% more fire dmg passive of dunmers. If im understantaning correctly, all of them, except the one who is mentioned in the tooltip with fire/ice/shock dmg?

    thank you, so for a magicka templar focusing on fire dmg (vampires bane) +1-2 staff fire skills seems not a bad idea, or?

    best regards

    torbschka
  • Nestor
    Nestor
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    Pecivilis wrote: »
    Torbschka wrote: »
    Hey Guys,

    I have a little Question.

    So Im a Dunmer and I can skill, that i will do 7% more fire dmg. Allright. But in the Destro-Staff-Skillinee I see only 1 Skill which does xFire-,x-ice,-,x-Bolt Dmg.

    The other skills are mentioned as "magic" dmgs, but if I use a Fire-Destro-Staff, all the animations are looking like Fire. So does the "magic dmg" change to Fire Dmg, if im using a Fire staff?

    Or does the Fire staff only matter for the extra effects, like knockback for the first skill etc.?

    So the simple Question is: If im using a Fire staff, will I do fire dmg instead of magic dmg with my skills (because they all look like fire)?

    Greets, sorry for my bad english :cold_sweat:


    The staff elements effect a few things
    1) The Type of Damage from Heavy/Light attacks
    2)The type of Element in your Destructive Touch/Reach, Wall of Elements, and Impulse

    The only skill that isn't effected is Force Pulse/Crushing Shock will do all 3 element damages no matter the type of staff you wield.

    I personally use Fire staff Main bar and Lightning Off/Execution bar.


    1.When you charge up for a heavy attack (takes forever) does it store up the power as long as you hold the button? So say you are charging it for a heavy and you don't have time to let it fully charge......Let's say it charges half way. Will it do half of the full heavy attacks damage? My guess is that it does because instead of a single bolt of fire you get 2 bolts.

    2. In the weapon info page tells you it does say Damage - 500 is that for a heavy attack or light? Also if it tell you under that the element is 120 shock damage. Is that 120 shock bonus for any hit light or heavy?

    3. Why would I want to mix lets say an inferno staff with a shock? Is it because some enemies are weaker to a certain element or because they have a shield you need to take down? I have read something (passive skill I think) that mention a magic shield. How do you tell what kind of magic shield and how do different elements effect it . Let's say the enemy is on fire. Logic would tell me to use frost/ice. However in some games you need to use the same element to take down their shield. After that are they are subject to the same damage regardless of the element?

    Nestor wrote: »
    Torbschka wrote: »
    Hey Guys,

    So the simple Question is: If im using a Fire staff, will I do fire dmg instead of magic dmg with my skills (because they all look like fire)?

    Greets, sorry for my bad english :cold_sweat:

    Your English is fine. :smile:

    Yes, however you should at least try the other types of staff to see if you like the effect as each elemental damage does different things to the mobs. I personally like the Fire Staff (Inferno Staff) myself, but others like the Lightening or Ice Staff. Since these drop from mobs as loot, it is easy to pick up a different staff and equip it and see how it works for you.

    Now, once you pick a staff, the various Destruction Staff skills will look different and have different effects (Knockback, Concussion, Freeze) on the mobs. Also, The heavy attacks are different for these staffs, like Lightening is a channel where you have a stream of electricity rather than one big blast. One of these effects might work for your way of playing better than others.

    I'm confused.....So let's say I craft a staff with no trait. I have 4 options to pick from Inferno, Lightening, Ice, and restoration. I would think that inferno = fire damage, lightening = electric,and Ice does frost/ice damage. From what I remember they all shot about the same except the Restoration staff. That was the one that shot a stream instead of a blast. I'm still new and normally use the same type so I could be wrong.

    Now if i was add a glyph of 120 frost to an inferno staff. Will that just add the 120 frost damage not change the mechanics of the staff. Correct? So why add frost to a fire staff?(asked the same question above)

    Sorry long week I might be miss understanding this. I will try to find a webpage to help clear it up also.

    1. Heavy Attacks do more damage, I think it is 150% or maybe even 200% of the base damage. They also can knock back or stun the mob. They take time to wind up as you know. You can't charge and hold it forever, it will fire off at some point. Also, Heavy Attacks don't need to be aimed, they will go to the nearest mob (or rat if one is around). You don't have to wait for the full animation, you can fire it before the animation is finished. This is known as Animation Canceling and it is a technique you should learn.
    2. Glyphs only fire off about every 20 to 30 seconds, so you get the effect maybe once or twice in a fight. You can mix them up if you want or keep it the same effect as the base staff. Quite frankly, Posion and Disease are better Glyphs on a weapon, Posion is DoT (damage over time) and Disease actually reduces the mobs attacks (it makes them weaker) You can only find Disease or Poison Essences at Rune Nodes, not from Vendors, so farm them as you play.
    3. Light Attacks have pretty much the same animation and are used in between skill attacks, which really do the most damage. This can cancel the animation on the skills (making your attack rotation happen faster) and it can extend the amount of time you have a magic or stamina pool to draw from (as you get some regen while doing the light attack)

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Merlin13KAGL
    Merlin13KAGL
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    1.When you charge up for a heavy attack (takes forever) does it store up the power as long as you hold the button? So say you are charging it for a heavy and you don't have time to let it fully charge......Let's say it charges half way. Will it do half of the full heavy attacks damage? My guess is that it does because instead of a single bolt of fire you get 2 bolts.
    @sloppy_O_Shot, going to answer some of these and expand on Nestor's reply:

    1: You can perform Full Heavy attacks (most damage, takes the longest), you can also perform medium Heavy attacks - less damage, you simply don't hold as long. It's not like the standalone games where you can hold the Power attack indefinitely until you choose to release it.
    2. In the weapon info page tells you it does say Damage - 500 is that for a heavy attack or light? Also if it tell you under that the element is 120 shock damage. Is that 120 shock bonus for any hit light or heavy?
    2: No. Why? Because little in this game is intuitive the way it should be.
    • Light attacks are your minimum damage (before mitigation).
    • Heavy attacks (full heavy, that is) do about 2-3x the damage of your Light Attack, but they also take 2-3x as long to fire off.
    • Light attacks are unguided projectiles, Heavy attacks will always find their mark once they leave your staff.
    • Increased weapon damage (the amount listed on the staff) will increase your damage. (A level 20 staff will hit harder than a level 1 staff, a staff upgraded to Gold/Legendary will hit harder than a basic white)
    • Weapon damage Glyphs have Zero effect on staves, so don't bother.
    • All of these things being said, your final damage is multiplied internally via some cryptic, classified formula. For instance, I can have 100 damage listed on a staff and have it Heavy (non-crit) for 800 or more. Your max magicka, which in turn directly affects your spell damage, all play a factor here, as well.

    So, with all that, just know that they more damage listed on the weapon the harder it will hit - don't try to figure out the exact correlation (which gets further convoluted via CP's). It will make you crazy and benefit you little.
    3. Why would I want to mix lets say an inferno staff with a shock? Is it because some enemies are weaker to a certain element or because they have a shield you need to take down? I have read something (passive skill I think) that mention a magic shield. How do you tell what kind of magic shield and how do different elements effect it . Let's say the enemy is on fire. Logic would tell me to use frost/ice. However in some games you need to use the same element to take down their shield. After that are they are subject to the same damage regardless of the element?

    I'm confused.....So let's say I craft a staff with no trait. I have 4 options to pick from Inferno, Lightening, Ice, and restoration. I would think that inferno = fire damage, lightening = electric,and Ice does frost/ice damage. From what I remember they all shot about the same except the Restoration staff. That was the one that shot a stream instead of a blast. I'm still new and normally use the same type so I could be wrong.

    Now if i was add a glyph of 120 frost to an inferno staff. Will that just add the 120 frost damage not change the mechanics of the staff. Correct? So why add frost to a fire staff?(asked the same question above)

    Sorry long week I might be miss understanding this. I will try to find a webpage to help clear it up also.
    3: You can mix elements for a handful of reasons:
    • Each elemental effect has side benefits/effects that will fire off based on Critical hits, destro passives, etc.
      • Fire can cause burning effect and generally does more damage than the rest.
      • Frost can snare (slower movement speed)
      • Lightning can disorient (least useful of the three).
    • Other things can take advantage of these secondary effects (Force Pulse, for instance causes additional damage if one of the status effects above is present.)
    • Most creatures are going to have some immunity so one or more effect, and weakness to the remaining effects, so you increase your chances of doing additional damage. (Undead doesn't like fire, Daedra doesn't like shock)
    • If you're a Sorc, the Disintegration passive gives a chance to do additional damage via shock on low health targets.

    Also, if you Crit and kill a creature with one of these, the death sequence is pretty intense - each glyph will have it's own death effect, whether bursting into flames, freezing solid, turning to ash, or miscellaneous other things. (Poison and disease both give a nice visual.)

    Disease enchants decrease the ability for an enemy to receive healing, so it can be useful in circumstances where other NPC healers are about - it's why Meatbag catapults are used in Cyrodiil. Weakening the attack ability is something @Nestor mentioned that I am uncertain of either way.

    Poison is also good all around, as it is generally not warded against (people will run with fire resists, as opposed to poison resist, in most cases.)

    As Nestor also mentions, glyphs have their own cooldown, so they won't fire off with each attack. The damage does add up though. I can distinctly tell when a weapon has lost charge, as fights do take longer. This cooldown, and the generally low value of shielding provided usually makes the damage shield glyphs not worth it as much.

    Remember, you'll always mitigate the most damage from a dead enemy ;)

    Magic damage restoring Health/Stamina/Magicka are good glyphs when you start out, as they help with resources.

    The final thing has to do with Channeled attacks vs Projectile attacks.
    • All light attacks are projectiles, like a bullet. You fire and forget, and it may or may not hit its target.
    • Frost and Fire Heavy attacks are also projectiles. If a creature has a reflect ability (LongClaw in Selene's Web, Grobul in Vet Darkshade, or 90% of the DK's, Templars, or Sword and Board wielding individuals in Cyrodiil), they can send the damage right back to you. This is the downside of projectile based attacks.
      Note: This can only be reflected by an individual once, so if you have the same reflect ability, it will bounce from them, to you, back to them ;)
    • Restro and Lightning staves are channeled attacks - a line goes out and attaches to your enemy. They can be broken early by Line of Sight (NPC moves behind a tree). They do not get reflected back.
      Unlike the fire/frost counterparts, there is no stealth aspect to these - you cannot store it up as a Heavy and have it hit all at once. Once you hit the button, combat has begun. They are also harder, if not impossible to weave.
    • The other unique feature of channeled attacks is that you don't have to aim. If you hold your attack button and you change your line of sight, the channeled attack will follow from one enemy to another, effectively autotargetting the next visually in line.
    • Final note: Heavy destro attacks have the greater chance to apply status effects (see first passive in the line.)

    Two status effects is never a bad thing. You can have the higher damage of a Fire staff, with chance for the burning status effect, and a Frost secondary glyph and have the chance to snare.

    Your best bet, honestly, is to try them out yourself and see how they feel. You can always have multiple combinations on weapons in your inventory, and swap them out as you need to. Also, almost every enchanted/enchantable item in the game can also be re-enchanted differently, so if it doesn't work, try something else.

    Hope this helps.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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