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Zerg solution?

Sausage
Sausage
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Go without zone chat, no more zergs, no more one guy telling what to do and the rest follow. Of course one problem arise and thats raid/group-finding, as people cant use zone chat anymore, so how about if they add NCPs in each home base, basically raid/group leaders recruiters, people go there and talk with the NPC and from there, they can join to raid/group.
  • Soulac
    Soulac
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    giphy.gif
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Garion
    Garion
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    I think we are starting to clutch at straws here...
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Rylana
    Rylana
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    OP, communication has nothing to do with it.

    Think about it this way, nearly everyone that plays in Cyrodiil is a sheep follower that doesnt ever want to be the leader or the guy going first, because they A. Dont want to die, B. Dont want to be responsible

    So what actually happens, is one brave soldier steps off that front porch of Nikel. Just going somewhere, a couple of people step off after him, then more, then more. As they arrive at ash and siege, curious onlookers show up, next thing you know theres 30 people there, then 40, as the wall gets saturated with people dying and respawning at roebeck to return to nikel to ride back up to ash

    If this massive group is successful, they then stand in the courtyard of the taken keep, probably on the porch, waiting for someone to move (or possibly a small organized group that now formed within this zergball). No one wants to be the leader, no one wants responsibility.

    What do we do now?

    Some brave soul mounts a horse and jumps off the wall to the north...

    and the zerg moves anew





    The other variant is an organized guild running around that everyone flocks to and follows because of safety in numbers. These zergballs can get hysterically large, ive seen them 100+ because that core group of 12-20 inside does all of the real work, while the lemmings around them play meatshield and absorb all of the damage. Safety lol.
    Edited by Rylana on June 16, 2015 11:47AM
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  • IXI_WiCKeD_IXI
    IXI_WiCKeD_IXI
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    Rylana wrote: »
    OP, communication has nothing to do with it.

    Think about it this way, nearly everyone that plays in Cyrodiil is a sheep follower that doesnt ever want to be the leader or the guy going first, because they A. Dont want to die, B. Dont want to be responsible

    So what actually happens, is one brave soldier steps off that front porch of Nikel. Just going somewhere, a couple of people step off after him, then more, then more. As they arrive at ash and siege, curious onlookers show up, next thing you know theres 30 people there, then 40, as the wall gets saturated with people dying and respawning at roebeck to return to nikel to ride back up to ash

    If this massive group is successful, they then stand in the courtyard of the taken keep, probably on the porch, waiting for someone to move (or possibly a small organized group that now formed within this zergball). No one wants to be the leader, no one wants responsibility.

    What do we do now?

    Some brave soul mounts a horse and jumps off the wall to the north...

    and the zerg moves anew





    The other variant is an organized guild running around that everyone flocks to and follows because of safety in numbers. These zergballs can get hysterically large, ive seen them 100+ because that core group of 12-20 inside does all of the real work, while the lemmings around them play meatshield and absorb all of the damage. Safety lol.

    You get an insightful, funny and awesome from me
  • IxSTALKERxI
    IxSTALKERxI
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    I would like to see a much higher diminishing return in AP gain for large groups.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Yonkit
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    I actually have the town crier role for all DC campaigns. I stand in north high rock issuing commands through clever emotes like a baseball coach at third base to the batter. The zerg is mine and I will wield it as I see fit.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Agrippa_Invisus
    Agrippa_Invisus
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    I would like to see a much higher diminishing return in AP gain for large groups.

    Wish for a pony while you're at it.

    ZOS isn't going to penalize the majority of players of the vast (yet vocal) minority's kvetching.

    The solution is for ZOS to fix its lag issues, which is what ZOS has admitted is the fix to this.

    This continual focus on either an I Win button vs a larger group or some sort of penalty for that larger group is unconstructive and only leads to taking the focus off ZOS's mismanaged server code.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
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    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • God_flakes
    God_flakes
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    Rylana wrote: »
    OP, communication has nothing to do with it.

    Think about it this way, nearly everyone that plays in Cyrodiil is a sheep follower that doesnt ever want to be the leader or the guy going first, because they A. Dont want to die, B. Dont want to be responsible

    So what actually happens, is one brave soldier steps off that front porch of Nikel. Just going somewhere, a couple of people step off after him, then more, then more. As they arrive at ash and siege, curious onlookers show up, next thing you know theres 30 people there, then 40, as the wall gets saturated with people dying and respawning at roebeck to return to nikel to ride back up to ash

    If this massive group is successful, they then stand in the courtyard of the taken keep, probably on the porch, waiting for someone to move (or possibly a small organized group that now formed within this zergball). No one wants to be the leader, no one wants responsibility.

    What do we do now?

    Some brave soul mounts a horse and jumps off the wall to the north...

    and the zerg moves anew





    The other variant is an organized guild running around that everyone flocks to and follows because of safety in numbers. These zergballs can get hysterically large, ive seen them 100+ because that core group of 12-20 inside does all of the real work, while the lemmings around them play meatshield and absorb all of the damage. Safety lol.

    Omg this. Rylana, such a way with words.

    As a group leader who is currently recovering from lead burn out...I concur with your assessment. People need to remember this is a game. Grow a pair. Try leading. Sure you're gonna wipe! But the victories make the wipes pale in comparison.
  • IxSTALKERxI
    IxSTALKERxI
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    I would like to see a much higher diminishing return in AP gain for large groups.

    Wish for a pony while you're at it.

    ZOS isn't going to penalize the majority of players of the vast (yet vocal) minority's kvetching.

    The solution is for ZOS to fix its lag issues, which is what ZOS has admitted is the fix to this.

    This continual focus on either an I Win button vs a larger group or some sort of penalty for that larger group is unconstructive and only leads to taking the focus off ZOS's mismanaged server code.

    Actually, I wouldn't be surprised if a pony appeared in the crown store soon lmao.
    I'm not asking for an I win button. I'm asking that people stop getting penalized for not being a part of a 24 man group.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Stikato
    Stikato
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    God_flakes wrote: »
    Rylana wrote: »
    OP, communication has nothing to do with it.

    Think about it this way, nearly everyone that plays in Cyrodiil is a sheep follower that doesnt ever want to be the leader or the guy going first, because they A. Dont want to die, B. Dont want to be responsible

    So what actually happens, is one brave soldier steps off that front porch of Nikel. Just going somewhere, a couple of people step off after him, then more, then more. As they arrive at ash and siege, curious onlookers show up, next thing you know theres 30 people there, then 40, as the wall gets saturated with people dying and respawning at roebeck to return to nikel to ride back up to ash

    If this massive group is successful, they then stand in the courtyard of the taken keep, probably on the porch, waiting for someone to move (or possibly a small organized group that now formed within this zergball). No one wants to be the leader, no one wants responsibility.

    What do we do now?

    Some brave soul mounts a horse and jumps off the wall to the north...

    and the zerg moves anew





    The other variant is an organized guild running around that everyone flocks to and follows because of safety in numbers. These zergballs can get hysterically large, ive seen them 100+ because that core group of 12-20 inside does all of the real work, while the lemmings around them play meatshield and absorb all of the damage. Safety lol.

    Omg this. Rylana, such a way with words.

    As a group leader who is currently recovering from lead burn out...I concur with your assessment. People need to remember this is a game. Grow a pair. Try leading. Sure you're gonna wipe! But the victories make the wipes pale in comparison.

    I agree with both of you guys. That being said, when you signed up for ESO did you expect something differnet? That this time, in this MMO, somehow people would march in organized fashion, with everyone contributing equally to the cause, and all making sound decisions in favor of the alliance?

    Or that people would say, hey, where is that one guy going, and follow along. At some point you just gotta accept it for what it is, and try to have fun within the system that exists. If you expect it to be something else, or get upset that others act in that way, you're gonna have a bad time =)
    Mordimus - Stam Sorc
  • RinaldoGandolphi
    RinaldoGandolphi
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    Rylana wrote: »
    OP, communication has nothing to do with it.

    Think about it this way, nearly everyone that plays in Cyrodiil is a sheep follower that doesnt ever want to be the leader or the guy going first, because they A. Dont want to die, B. Dont want to be responsible

    So what actually happens, is one brave soldier steps off that front porch of Nikel. Just going somewhere, a couple of people step off after him, then more, then more. As they arrive at ash and siege, curious onlookers show up, next thing you know theres 30 people there, then 40, as the wall gets saturated with people dying and respawning at roebeck to return to nikel to ride back up to ash

    If this massive group is successful, they then stand in the courtyard of the taken keep, probably on the porch, waiting for someone to move (or possibly a small organized group that now formed within this zergball). No one wants to be the leader, no one wants responsibility.

    What do we do now?

    Some brave soul mounts a horse and jumps off the wall to the north...

    and the zerg moves anew





    The other variant is an organized guild running around that everyone flocks to and follows because of safety in numbers. These zergballs can get hysterically large, ive seen them 100+ because that core group of 12-20 inside does all of the real work, while the lemmings around them play meatshield and absorb all of the damage. Safety lol.


    Spot on bud! gets an awesome from me
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