ZOS_BrianWheeler wrote: »We have talked about removing the ability to respawn in enemy controlled keeps if they are not connected to a transit line, but hasn't gotten any traction other than discussions at the moment.
It is easier to flag the keep (siege a wall to 50%) than actually taking all resources in order to cut the port way.kendellking_chaosb14_ESO wrote: »I like this idea, balling up in the keep shouldn't be a tactic holding resources does up grade the keep and NPCs. Now resources should be harder to take and the bonuses should be more visible but yea taking resources should be a need step to take a keep it would feel more real
Remove the ability to spawn at cut-off keeps.
Why should a dead player be able to "fast travel" to more locations than an alive player. This has never made any sense.
PVP needs to be as encouraging as possible for entertainment and access to fun fights otherwise its numbers will continue to diminish and our guildies will leave, and we'll all be very sad.
PVP needs to be as encouraging as possible for entertainment and access to fun fights otherwise its numbers will continue to diminish and our guildies will leave, and we'll all be very sad.
So we need to give more Campaign rewards to the losing factions?
How about making the losing faction ressurects not cost soul gems?
Free 15 minutes of Emperor time for new players?
No. We need consequences for making the wrong decisions. If you let the enemy compromise your supply line, you should be limited as to where you can spawn.
Could you please point out why we need that apart from immersive reasons? As someone who PvPs a lot I do not see ANY reason we this change would be good. The only arguments I hear for this change are "it makes no sense otherwise" "you should not be able to" etc.PVP needs to be as encouraging as possible for entertainment and access to fun fights otherwise its numbers will continue to diminish and our guildies will leave, and we'll all be very sad.
So we need to give more Campaign rewards to the losing factions?
How about making the losing faction ressurects not cost soul gems?
Free 15 minutes of Emperor time for new players?
No. We need consequences for making the wrong decisions. If you let the enemy compromise your supply line, you should be limited as to where you can spawn.
Remove the ability to spawn at cut-off keeps.
Why should a dead player be able to "fast travel" to more locations than an alive player. This has never made any sense.
If you don't want players rezzing at an enemy controlled keep in your territory then burst it. The whole point is to create PvP which this does.
Seems that certain players just don't want do the work of bursting the keep. Likely interrupts their PvE/Delve/Dolmen questing.