Yolokin_Swagonborn wrote: »
Also, just so you know, anyone can stack shields. Especially if you get the support ultimate from alliance war skill tree. 30k shield that heals you mixed with harness magicka, healing ward, bone shield, white strakes Proc, etc etc. You get the pictureanyone can do it. Most just choose not to then complain that they died in pvp with the current HUGE burst meta they created. Shields are needed.
Best part is, u dont crit vs dem shields.. try killing a sorc standing in his minefield like this^
kazeweaver wrote: »It seems that in PvE, sorcs stacking damage shields has gotten out of control. They can put you on your ass with a 12k crystal fragments and as soon as you break the cc to retaliate, they stare at you with damage shields stacked to double their health, pretty much making resistances on sorcs useless. I think that to help remedy this situation and balance out the insane stacking of shields that we make shields the same as buffs, minors and majors. I think this will make sorcs think about working their armours to include more resistances, use a more variety of skills and generally help stop the unstoppable force of the 30k damage shield. All input and suggestions to help balance damage shields another way is welcome.
And you can't get Crit shield at 150% the value when cast. It evens out. Full damage, no redux, no block. Been covered as well 100+ other times.Best part is, u dont crit vs dem shields.. try killing a sorc standing in his minefield like this^
Merlin13KAGL wrote: »This is awesome, OP. The utter and complete cluelessness that continues to ensue never ceases to amaze me, and the numbers keep going up.
I figure in another 6 months, Sorc's will be hitting for 50k using provisioning skills while standing naked behind their 200k shields (alll without a weapon equipped, of course.)kazeweaver wrote: »It seems that in PvE, sorcs stacking damage shields has gotten out of control. They can put you on your ass with a 12k crystal fragments and as soon as you break the cc to retaliate, they stare at you with damage shields stacked to double their health, pretty much making resistances on sorcs useless. I think that to help remedy this situation and balance out the insane stacking of shields that we make shields the same as buffs, minors and majors. I think this will make sorcs think about working their armours to include more resistances, use a more variety of skills and generally help stop the unstoppable force of the 30k damage shield. All input and suggestions to help balance damage shields another way is welcome.
Not sure why I'm going to bother, but here goes:
- Sorcs have one shield. (Ward is the only class specific).
- Sorcs have one shield (Other classes have class shields to, in some form) (Yes, even mirage with it's % mitigation - it's just not a pretty 'bubble.')
- Sorcs have one shield. This means the remaining (still stackable) shields are available to any class.
- Frags is counterable a half a dozen ways - covered in many other threads, use the search tool.
- "Double health shield stack" doesn't matter if you're on your back from not doing the above. A 1 HP Sorc takes no damage from you while you're down anyway, so his resistances are moot.
- Resistances on Sorcs are a joke as is if wearing LA, which most likely are. They buffed the hell out of your MA/HA to an extreme, so this is what there is.
- You wanna change what amounts to a buff into a buff... to make "Sorcs work their armours to include more resistances" I can only assume you mean - don't let them wear LA, as the only 'armor resistance buffs' I am aware of are tied directly to AC, which translates to SR, and is tied directly to armor type.
- You want Sorcs to use more variety of skills because you can't figure out how to counter the ones they use now??
I really hate to go this way, but the input and balance suggestion for this case has to be L2P.And you can't get Crit shield at 150% the value when cast. It evens out. Full damage, no redux, no block. Been covered as well 100+ other times.Best part is, u dont crit vs dem shields.. try killing a sorc standing in his minefield like this^
BTW, Sorcs can't crit against shields you have available either.
Pro tip: Used ranged, get the Sorc to move, or wait for mines to dissipate...
@BuggeX Which is why no one is ever able to complete the kill 20 Sorc's quest?Just Mhee. so explain wy in all camps (on EU) in every fraction (ok i know 2 Templers also) the top 3 are just sorcs?
The shild stack is fine, but with Kombination with Boltescape ist just a unkillable broken mechanic.
Sorcs have also Access to the most powerfull combinations to skill witch are not avoidable. Like the Storm Atronarch and Deadric Curse (both hit with 6k on a Tank with 53k mres) this together with mana Detonation and lightning stuff (also not avoidable) is you dead for sure, no matter witch class you Play.
There are only 2 ways to kill a sorc, gank him with lethal arrow and hope i die on the second shoot.
Or gank him with wrecking blow and hope he die on the second hit.
Anything else will not deal enought dmg to burst a sorc down and to avoid that he is just boltescaping through whole cyro within 5secs.
All over this, a sorc has somthing about 20-22k hp, a well played sorc Keep his shild alltime up, so he has a effektiv health from 30k (all dmg) or 40k Magic Dmg
kazeweaver wrote: »It seems that in PvE, sorcs stacking damage shields has gotten out of control. They can put you on your ass with a 12k crystal fragments and as soon as you break the cc to retaliate, they stare at you with damage shields stacked to double their health, pretty much making resistances on sorcs useless. I think that to help remedy this situation and balance out the insane stacking of shields that we make shields the same as buffs, minors and majors. I think this will make sorcs think about working their armours to include more resistances, use a more variety of skills and generally help stop the unstoppable force of the 30k damage shield. All input and suggestions to help balance damage shields another way is welcome.
kazeweaver wrote: »It seems that in PvE, sorcs stacking damage shields has gotten out of control. They can put you on your ass with a 12k crystal fragments and as soon as you break the cc to retaliate, they stare at you with damage shields stacked to double their health, pretty much making resistances on sorcs useless. I think that to help remedy this situation and balance out the insane stacking of shields that we make shields the same as buffs, minors and majors. I think this will make sorcs think about working their armours to include more resistances, use a more variety of skills and generally help stop the unstoppable force of the 30k damage shield. All input and suggestions to help balance damage shields another way is welcome.
np.Let's introduce new CC mechanic for range-mage.CC control without immune.SO i will keep CC on you and you can't charge all the time to me?oki?
Merlin13KAGL wrote: »@BuggeX Which is why no one is ever able to complete the kill 20 Sorc's quest?Just Mhee. so explain wy in all camps (on EU) in every fraction (ok i know 2 Templers also) the top 3 are just sorcs?
The shild stack is fine, but with Kombination with Boltescape ist just a unkillable broken mechanic.
Sorcs have also Access to the most powerfull combinations to skill witch are not avoidable. Like the Storm Atronarch and Deadric Curse (both hit with 6k on a Tank with 53k mres) this together with mana Detonation and lightning stuff (also not avoidable) is you dead for sure, no matter witch class you Play.
There are only 2 ways to kill a sorc, gank him with lethal arrow and hope i die on the second shoot.
Or gank him with wrecking blow and hope he die on the second hit.
Anything else will not deal enought dmg to burst a sorc down and to avoid that he is just boltescaping through whole cyro within 5secs.
All over this, a sorc has somthing about 20-22k hp, a well played sorc Keep his shild alltime up, so he has a effektiv health from 30k (all dmg) or 40k Magic Dmg
Come on...
Classes can spec into 35k health that only takes post-mitigated damage, vs a <35k health shielded equivalent that mitigates none of the incoming damage before absorbing it and it's somehow not equal?
Storm Atro has limited range and requires LoS - consider moving? Also, if you have 53k SR, you likely have massive armor as well, so you're mitigating a ridiculous amount of damage that the Sorc (with 1/5th to 1/10th of that) is not..
Curse? You mean the one that the Support line and the Templar class has a counter to? (Even if you let it finish, you can actually cut your damage in half from that one further... by performing one simple action, or entirely by using another non-class, non-Alliance-war skill.)
Magicka Detonation is not a Sorc skill - it can be used by any class with the attained Alliance Rank. It gives plenty of time, has a huge visual, and can be rendered completely null (with the exception of one morph) three different ways.
Lightning 'stuff' which is not avoidable? You mean both skills? Fury (useful only as a finisher) and the channeled attack from an elemental stave any class can use? (both of these require Line of Sight, btw...so they're broken by rocks and trees and stuff...)
Lighting armor: move.
Lightning Splash: move.
Streak: dodge or move.
Overload Single Target: move/dodge
(Hint: The key to ranged is range.)
Most other magic based skills (class specific) and weapon based magic skills (Destro) are projectile based and can be reflected. Restro is the only other channeled attack and exists because of the reflectability (translated as made virtually ineffective) of almost everything else.
The flippin' Ult from the Mages Guild line (granted, accessible to anyone) can be reflected back.
You also speak as if the other classes do not have set/mobility options available to catch a streaking Sorc. You equally have the option to not pursue. You also make it sound as if you never have options or opportunity to exit the fight? (Retreating maneuver, cloak, roll dodge, sprint, invis potion) or pursue (Shield charge, Invasion, Teleport Strike, Focused Charge, Retreating maneuver again)
Further, if the Sorc is escaping, you're not dying. You don't have to have killed the other guy to win the fight. You just have to not be dead.
Those top three leaderboard ranks, I suspect, are from people that know the skills, the gear, the classes (not just their own), and the counters.
Every class dies every day in Cyrodiil. If it was truly as OP as you say it is, it wouldn't just be the top three, would it?
You forget that with every point spent, with every skill slotted and used, there is a tradeoff. Sounds like you need to find the weaknesses that are there based on those trade offs and learn to counter the build.
Last thing, you simply have to break the shield. once you do that, any extra damage goes right on through, takes stamina to block/break free, and chips away. A 30k eats-unmitigated damage shield takes 3 seconds to drop at 10k DPS, more than attainable on most builds, and every ounce spent on protection/escape is not doing DPS to you.
Well i can run without shields at all on my sorc.But if ZOS make Rune prison instant cast,it will not have any CC immune.So i will be glass cannon,but if i CC you-you are dead by CC-dmg skill-CC-dmg skill.kazeweaver wrote: »It seems that in PvE, sorcs stacking damage shields has gotten out of control. They can put you on your ass with a 12k crystal fragments and as soon as you break the cc to retaliate, they stare at you with damage shields stacked to double their health, pretty much making resistances on sorcs useless. I think that to help remedy this situation and balance out the insane stacking of shields that we make shields the same as buffs, minors and majors. I think this will make sorcs think about working their armours to include more resistances, use a more variety of skills and generally help stop the unstoppable force of the 30k damage shield. All input and suggestions to help balance damage shields another way is welcome.
np.Let's introduce new CC mechanic for range-mage.CC control without immune.SO i will keep CC on you and you can't charge all the time to me?oki?
Not many can keep up the CC in 1v1 due to having to scramble from incoming burst dps, or at least I've noticed.
Well i can run without shields at all on my sorc.But if ZOS make Rune prison instant cast,it will not have any CC immune.So i will be glass cannon,but if i CC you-you are dead by CC-dmg skill-CC-dmg skill.kazeweaver wrote: »It seems that in PvE, sorcs stacking damage shields has gotten out of control. They can put you on your ass with a 12k crystal fragments and as soon as you break the cc to retaliate, they stare at you with damage shields stacked to double their health, pretty much making resistances on sorcs useless. I think that to help remedy this situation and balance out the insane stacking of shields that we make shields the same as buffs, minors and majors. I think this will make sorcs think about working their armours to include more resistances, use a more variety of skills and generally help stop the unstoppable force of the 30k damage shield. All input and suggestions to help balance damage shields another way is welcome.
np.Let's introduce new CC mechanic for range-mage.CC control without immune.SO i will keep CC on you and you can't charge all the time to me?oki?
Not many can keep up the CC in 1v1 due to having to scramble from incoming burst dps, or at least I've noticed.
kazeweaver wrote: »It seems that in PvE, sorcs stacking damage shields has gotten out of control. They can put you on your ass with a 12k crystal fragments and as soon as you break the cc to retaliate, they stare at you with damage shields stacked to double their health, pretty much making resistances on sorcs useless. I think that to help remedy this situation and balance out the insane stacking of shields that we make shields the same as buffs, minors and majors. I think this will make sorcs think about working their armours to include more resistances, use a more variety of skills and generally help stop the unstoppable force of the 30k damage shield. All input and suggestions to help balance damage shields another way is welcome.
@Samadhi , to be fair, I agree completely with this statement, for I, too, am unable to kill a player Sorc in PvEkazeweaver wrote: »It seems that in PvE, sorcs stacking damage shields has gotten out of control. They can put you on your ass with a 12k crystal fragments and as soon as you break the cc to retaliate, they stare at you with damage shields stacked to double their health, pretty much making resistances on sorcs useless. I think that to help remedy this situation and balance out the insane stacking of shields that we make shields the same as buffs, minors and majors. I think this will make sorcs think about working their armours to include more resistances, use a more variety of skills and generally help stop the unstoppable force of the 30k damage shield. All input and suggestions to help balance damage shields another way is welcome.
In PvE Sorcs cause all these issues?