Although I'm thoroughly enjoying my first week playing ESO on the Xbox One there are a couple of extremely aggravating glitches I'm encountering during PVE gameplay.
One being player versus enemy hit boxes.. You can be standing right on top of the enemy and miss your attack whilst the enemy can be near five meters away from you and get a melee hit on you.. I'm not sure if this is a glitch but if it's deliberate it needs a change.. Infact I recall seeing a game review stating that this occurred during PC release.. It's beyond atrocious and really needs attention. Try looking at games like the witcher 3 where your distance from enemies in combat strategy is more precise. It feels like I have to be 10 meters away from an enemy to not get melee'd in which case the enemy heals and runs away.
On the topic of enemies running off and healing that needs to be adjusted too. If an enemy knows it's going to lose perhaps 20m from its spawn it will run away. If an enemy knows it will win the fight it'll run you down for 40m. Not very fair.
Invisible enemies and NPCs are also an annoyance. As for NPC's not appearing the select tab to speak to them is there but they aren't visible and are completely uninteractive. The invisible enemies are the real bane though, you can not attack them or see them yet they can attack you. Yet another unfavorable glitch.
I really hope to see a reply on this matter (hopefully not a stock standard reply either). Perhaps if there are any glitches in future we can have some that actually favour the player. We can keep dreaming I guess.
Guild Leader : Defenders Of Miley
XB1 EU
EP | VR16 Breton NB -mistermutiny
AD | VR16 Dunmer DK - Grigori
AD | VR16 Altmer Sorcerer - Isvoleet
AD | VR16 Imperial DK - Leonidas
AD | VR16 Bosmer NB - Hood
AD | VR16 Breton Templar - Dante
AD | VR16 Redguard Sorcerer - Raiden
AD | VR7 Khajiit Templar - Ike'ilyew
DC | 160 Breton NB - Vergil
"Hmmm... Very convincing.. Does the illusion apply to.. Everywhere? Perhaps this one should have a moment alone in private to double check" - Razum'Dar