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5 Things destroying PVP

Vatter
Vatter
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1. Lag. (its not our computers. its not our service providers. Its you. But then everyone has known that since launch.)

2. Fear. (The cc break is WAY to slow and most times I can't even break it even with a full bar of stamina.)

3. Nirnhoned. (My magicka templar is hitting like a vegetarian with 2.2k spell damage. Its more like tickling other players.)

4. Physical damage and how its mitigated. (light armor is garbage but you HAVE to use it for magicka anything. meanwhile medium armor users are enjoying infinite dodge rolling, massive reductions for both skills and feats, and getting weapon damage to 3k+. Did I mention stacking nirnhoned to get the full 50% reduction from magicka? Light armor has no such passive for physical damage.)

5. Purge. (Spammed to death by every. single. zerg. Making them invincible. The cost of this skill should be dramatically increased.

On a side note.....
I would like to add that Templars are the absolute WORST in pvp. I can't even begin to tell you how god awful they really are. skills are so clunky and all over the place its maddening.

1. We have no escape.
2. Healing animation is WAY to slow.
3. Puncturing sweep and Radial sweep completely miss 50% of the time.
4. Our resource management is laughable compared to other classes.
5. you nerfed restoring spirit.
6. you nerfed blazing shield.
7. Your nerfed restoring aura.
8. You nerfed our healing.
9. sun fire and solar flare are so SLOW you can see them coming a mile away. Why do solar flare and spear shards have high arc paths? Its like we are trying to attack the sky only to fail over and over. are we the short bus riders of tamriel?
11. You gave other players a full CC immunity for a .5 sec knock back.
12. Dragonknights get self placed reflects while we have one thats cc breakable.
13. focused charge has a ridiculous GCD.

The class shouldn't be called Templar. It should be called Clowns.
Edited by Vatter on June 18, 2015 4:48AM
  • IXI_WiCKeD_IXI
    IXI_WiCKeD_IXI
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    Same here. Apparantly if we want to kill anything we'd better start working on our DKs
  • fureyu
    fureyu
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    Templar is fun af from what I've experienced. Everyone on console is rolling Templar because of how good they actually are. Magicka Templar need a lift I would agree, but stamina Templar is pretty freakin awesome.. ever seen essah k? He literally 1 shots ppl with his biting jabs. And I'm sorry, but if you can't land your biting jabs 50% then you probably should go play a tab target auto aim mmo.
    Edited by fureyu on June 17, 2015 5:46AM
  • Vatter
    Vatter
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    fureyu wrote: »
    Templar is fun af from what I've experienced. Everyone on console is rolling Templar because of how good they actually are. Magicka Templar need a lift I would agree, but stamina Templar is pretty freakin awesome.. ever seen eseh k? He literally 1 shots ppl with his biting jabs. And I'm sorry, but if you can't land your biting jabs 50% then you probably should go play a tab target auto aim mmo.

    So what your saying is some PC player transferred over to a just opened console game with probably at least 150+ champion points and he's one shotting people who are playing for the first time in a non vet campaign? And you think that makes the class on par with the others?

    Much to learn you still have.......

    Not to mention what your saying is a lie. non vet campaign players are scaled to 30k+ health. even in vet people with lowest health run around with 18k+ health. biting jabs doesn't do that much damage.

    please troll someplace else
    Edited by Vatter on June 17, 2015 5:55AM
  • granty2008cyb16_ESO
    fear is a joke stunned till you are dead i don't think cc break actually works on fear
    Edited by granty2008cyb16_ESO on June 17, 2015 8:03AM
    Meh!
  • Zyle
    Zyle
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    Vatter wrote: »
    1. Lag. (its not our computers. its not our service providers. Its you. But then everyone has known that since launch.)

    2. Fear. (The cc break is WAY to slow and most times I can't even break it even with a full bar of stamina.)

    3. Nirnhoned. (My magicka templar is hitting like a vegetarian with 2.2k spell damage. Its more like tickling other players.)

    4. Physical damage and how its mitigated. (light armor is garbage but you HAVE to use it for magicka anything. meanwhile medium armor users are enjoying infinite dodge rolling, massive reductions for both skills and feats, and getting weapon damage to 3k+. Did I mention stacking nirnhoned to get the full 50% reduction from magicka? Light armor has no such passive for physical damage.)

    5. Purify. (Spammed to death by every. single. zerg. Making them invincible. The cost of this skill should be dramatically increased.

    On a side note.....
    I would like to add that Templars are the absolute WORST in pvp. I can't even begin to tell you how god awful they really are. skills are so clunky and all over the place its maddening.

    1. We have no escape.
    2. Healing animation is WAY to slow.
    3. Biting jabs and Radial sweep completely miss 50% of the time.
    4. Our resource management is laughable compared to other classes.
    5. you nerfed restoring spirit.
    6. you nerfed blazing shield.
    7. Your nerfed restoring aura.
    8. You nerfed our healing.
    9. sun fire and solar flare are so SLOW you can see them coming a mile away. Why do solar flare and spear shards have high arc paths? Its like we are trying to attack the sky only to fail over and over. are we the short bus riders of tamriel?
    11. You gave other players a full CC immunity for a .5 sec knock back.
    12. Dragonknights get self placed reflects while we have one thats cc breakable.
    13. focused charge has a ridiculous GCD.

    The class shouldn't be called Templar. It should be called Clowns.

    1. Agreed
    2. Needs some tweaking
    3. Even if they do adjust nirnhoned, it won't be as significant of a change as you want. Get spell pen
    4. Needs to be inline with spell resistance, but not overpowering, I don't want super tanks that can deal mass amounts of damage because they don't have to wear tank sets.
    5. Agreed, my view is the effecient purge should be only on caster, the more expensive one having an aoe cap of maybe 3-5 people.

    Sides notes on templar:
    1. No built in escape, yes. Vampire seems to be one of the few ways to go, or making invis pots.
    2. Can you imagine a quicker healing animation? Wayyy too strong. I think it's fine where it is at.
    3. Imagine biting jabs & radial sweep as a line and not a cone, I guarantee that'll help. You cannot count people dodge rolling as it missing though.
    4. Resource management isn't an issue that i've noticed, in fact I've had a very easy time building hybrid and maintaining mag/stam no problem.
    5-8. It sucks, but time to move on. I think blazing shield specifically is perfectly fine where it is at, especially with how spammable it is.
    9. Haven't had a problem with these.
    10. Wheeere did you go #10!
    11. Needs to be fixed
    12. Templars would be too op if that was unbreakable.
    13. Don't get me started xD


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  • F7sus4
    F7sus4
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    I hate to be "this guy", but it's sadly L2P issue here. NBs have fear, you have Radiant Oppression. Use a combination of both in a group for good results.
  • Kaliki
    Kaliki
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    F7sus4 wrote: »
    I hate to be "this guy", but it's sadly L2P issue here. NBs have fear, you have Radiant Oppression. Use a combination of both in a group for good results.

    So you are saying NBs dont have any executes?
    This " but Templars have Radiant Oppression" is getting really old now.
    Same as the "but Templars have a non resto staff instant heal" ( which is worse than what other classes have in terms of protection).
    - Templars: Slower by Design® -
  • Skiserony
    Skiserony
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    Okey, another one. First of all, know that a Templar is not a DK nor a NB nor a Sorc, stop comparing a class with other because they have this or that. It's called diversity and that's the point of classes. NB's got Fear (which shouldn't be changed), DK's got Reflect (which got nerfed) but Templars have BoL and Radiant Oppression.

    Well about the armor mitigation being so bad on light armor is pretty obvious, you're wearing pieces of cloth. It has to be like that or light armor would be op as it was pre 1.6. At least medium and heavy armor got viable now, that's a good thing.

    And from what you tell about Templar, I really don't think the Templar is the issue here. They make really good builds in PvP.

    You know that every class has had some nerfs here and there right? That nerfs actually have a reason?
  • Tors
    Tors
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    The worst thing to come to PVP is that huge flying bat monster the size of a castle that appears near robeck.

    The one with the huge orc knight on his back.

    I hate the additon of a pve, one hit kill thing, like this in PvP area.

    Also the tanks near Sejanas, I mean WTF!!? how do they fit a platoon of WW2 Sherman tanks into the storyline? Its mental
    Edited by Tors on June 17, 2015 8:43AM
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  • BuggeX
    BuggeX
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    Lets speak about the OP Radiant Destruction....have 53k Mres and still get beamed with 16k....yea right Temps are weak.

    Strange that i know Temps in Heavy witch wipe small Groups of 4-6 Players.... hmmmmm
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  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    I'll be totally honest here.

    Any top 5 list of "things that destroy PvP" that doesn't PvPers at #1 is flawed.

    I could live with Lag, I could put up with Class Imbalance, I could cope with OP and/or UP Skills, and I could still enjoy PvP.

    The only thing that made me quit MMORPG PvP was PvPers.

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  • asteldian
    asteldian
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    Thanks to channelled focus Templar magicka resource is very strong. In heavy armor I never run out of magicka even against multiple opponents.
  • Septimus_Magna
    Septimus_Magna
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    Vatter wrote: »
    5. Purify. (Spammed to death by every. single. zerg. Making them invincible. The cost of this skill should be dramatically increased.

    On a side note.....
    I would like to add that Templars are the absolute WORST in pvp. I can't even begin to tell you how god awful they really are. skills are so clunky and all over the place its maddening.

    2. Healing animation is WAY to slow.
    4. Our resource management is laughable compared to other classes.

    The class shouldn't be called Templar. It should be called Clowns.

    Now Im confused, first you say Purify is spammed by zergs (only templars ofc) then you say the animation is too slow (this prevents spamming), the resource management is bad (this prevents spamming).

    If the resource management is improved and the animation is faster Purify will only be spammed more.

    Stamina templars actually have quite good stamina management. You could give it a try, you might like it!
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  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Vatter wrote: »
    1. Lag. (its not our computers. its not our service providers. Its you. But then everyone has known that since launch.)

    3. Nirnhoned. (My magicka templar is hitting like a vegetarian with 2.2k spell damage. Its more like tickling other players.)

    3. Biting jabs and Radial sweep completely miss 50% of the time.

    You complain about Nirnhoned trait, Bitting Jabs and Templar Magicka damage.


    However you should know Bitting Jabs is STAMINA BASED SKILL NOT MAGICKA
    It does PHYSICAL ATTACKS not MAGICKAL ATTACKS. So Nirnhoned is useless to it.
    Same applies for all stamina based attacks from class trees.

    Do not mix your abilities. There is your problem.
    Edited by p_tsakirisb16_ESO on June 17, 2015 11:05AM
  • Jultzy
    Jultzy
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    Sounds like a complaint only thread. I haven't experienced templars being as rediculous as you make them sound. Sounds like they can't do anything and are of no use at all and I hardly dubt that. Classes gets nerfed and buffed all a time for the good. Sometimes buffs and nerfs are bad but eventually they'll be changed again. About the cast animation, I kind of like those. It gives people an opportunity to interrupt others, but on the fact that it's too slow or not I cannot say.

    Anyway shouldn't this post be in the pvp section? ;)
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  • Johngo0036
    Johngo0036
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    LOL,

    Another post "NERF FEAR" - lol,

    Yes fear is CC breakable IF you have stamina!

    If you say Templars are so awefull, how come most of the top players are Templars,

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  • Spottswoode
    Spottswoode
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    Johngo0036 wrote: »
    LOL,

    Another post "NERF FEAR" - lol,

    Yes fear is CC breakable IF you have stamina!

    If you say Templars are so awefull, how come most of the top players are Templars,

    All classes are equal, some just more equal than others!(Animal farm - George Orwell)
    Stamina templars are better than fine. Mainly because light armor users stack nirnhoned and get mowed down by stamina crits. (These are also the same people complaining about snipe.)
    Magicka on the other hand is having serious drawbacks with all of the major magicka resistance compounded by our poor resource management, lack of escapes, and global cooldowns. Sure, if they picked up a battleaxe they'd do better. But that's not denying that magicka Templars are the worst off right now.

    Now whether or not buffing templar skills is the best solution to offset this imbalance is another question entirely.
    Edited by Spottswoode on June 17, 2015 12:21PM
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  • eliisra
    eliisra
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    Agreed about 1-2 the most.

    Bad performance or lag, combined with defensive abilities not responding instantly, that's what's killing PvP for me. You're stunned, feared, knocked, immobilized and you cant do ***.

    Trying to break from Fear is clearly the worse part. I believable the skills animation and the fact that it's AoE requiring LoS+ target check, might be the culprit. But cc break in general is clunky and unresponsive. There's other combinations of soft + hard cc's creating nightmare scenarios to, where I get hit with different types and the game just gives up. Cant move, cant break it, cant weap swap. Dead.

    TTK this low due to very high dmg, while your defensive moves, including weap swap or potion often needs 1-3 seconds to respond. This makes a very unpleasant gaming experience. You die without even having the opportunity to do anything. I know a lot of players and guildies that stopped PvP'ing entirely because of it after 1.6 went live. To frustrating to play, not fun any more, is what they're saying.

    About templars. They clearly dont fit that well into 1.6 game play. PvP right now is dominated by cc spam, max mobility and high burst. That stuff doesn't come naturally to templars by design. The class was always better at sustained fights. It's sort of doable if you go vampire for Mist Form and slot a lot of non-class skills. But sorc and NB will always do the build better. Templar is still the best pillar in a group in my opinion. But if you want to be strong individually, it's more rewarding to play another class.
  • SplendidAngharad94
    SplendidAngharad94
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    PVp is horrible
    It's not fun going toe to toe with another player unless you have an ally to back you up as a templar, you'll just get your ass handed to you
    I dunno, also the Emperor trophy makes PvP unbearably bad and makes me refuse to play the PvP until its removed from the game
  • psufan5
    psufan5
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    fear is a joke stunned till you are dead i don't think cc break actually works on fear

    What? Everyone I fear breaks out. I break out of it. Maybe you should read the instructions or keybinds and make sure you are breaking out properly.

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  • psufan5
    psufan5
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    Lets get down to the real whine here. You want fear nerfed so you can block spam without having to worry about being killed. Sorry, there is a counter to everything in this game and nightblades have a great counter to block spammers. You can argue that the walking animation is a bit funky when you are feared (so maybe change it so you grab your head stationary) but fear itself is designed for this purpose.

    Its amazing that all of these complaints, yet, no one mentions using potions to remove the ability to be feared, or use the heavy armor buff...

    Like I said, you can counter fear easily. It is easy to break out of, and then immediately roll. Done.

    Surgical Incision
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  • JonzzLonewolf
    JonzzLonewolf
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    Light armour is a thing of the past..

    Welcome to heavy armour gaming. B)
  • IxSTALKERxI
    IxSTALKERxI
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    Vatter wrote: »
    fureyu wrote: »
    Templar is fun af from what I've experienced. Everyone on console is rolling Templar because of how good they actually are. Magicka Templar need a lift I would agree, but stamina Templar is pretty freakin awesome.. ever seen eseh k? He literally 1 shots ppl with his biting jabs. And I'm sorry, but if you can't land your biting jabs 50% then you probably should go play a tab target auto aim mmo.

    So what your saying is some PC player transferred over to a just opened console game with probably at least 150+ champion points and he's one shotting people who are playing for the first time in a non vet campaign? And you think that makes the class on par with the others?

    Much to learn you still have.......

    Not to mention what your saying is a lie. non vet campaign players are scaled to 30k+ health. even in vet people with lowest health run around with 18k+ health. biting jabs doesn't do that much damage.

    please troll someplace else

    The guy he's talking about plays on PC. Stam templars are very strong.
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  • P3ZZL3
    P3ZZL3
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    Light armour is a thing of the past..

    Welcome to heavy armour gaming. B)

    Depends if you want the undaunted passives and magicka boosts from Light and MEdium :dizzy:
    Love my Templar and trying a new MAgicka build tonight :)
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  • Ghostbane
    Ghostbane
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    Breaking fear is inconsistent. Despite how much stam you have. But its not really down to fear, pretty much all of the CC. The entire system is wet paper.

    For example, your moanings on Templar.

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  • Sacadon
    Sacadon
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    At this point, it's more posts like these, non-stop and every day for the last 6 months that contribute the most negativity to those who actively read the forums.
  • manny254
    manny254
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    Well anyone who regularly runs into me or Essa-Kh on the battlefield would would probably disagree with what you have to say about templar.

    Take this little clip as my response about missing ppl with jabs and sweep.


    https://www.youtube.com/watch?v=WxhsgMVP1QE
    Edited by manny254 on June 17, 2015 1:17PM
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  • Armitas
    Armitas
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    For #2 I'd say there is an over arching problem with cc in general. Every 5 seconds of PvP is spent breaking free from someone's cc spam. Half the problem comes from skills that do good damage plus cc automatically making cc always in the air. The other half of the problem is there is no way to avoid getting cc'd every 5 seconds. Some of the cc even requires a break free and a roll...every 5 seconds. Fear is its own issue but the whole system is broke.

    Oh yeah, forgot to mention. Break free has its own gcd meaning you can't use it till your prior gcd runs its course. The whole system is broken and a frustration every 5 seconds. I get to play my character for 5 seconds, then I have to take a break for ~2 seconds depending on my GCD situation. Ridiculous.
    Edited by Armitas on June 17, 2015 1:27PM
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  • Sacadon
    Sacadon
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    Armitas wrote: »
    For #2 I'd say there is an over arching problem with cc in general. Every 5 seconds of PvP is spent breaking free from someone's cc spam. Half the problem comes from skills that do good damage plus cc automatically making cc always in the air. The other half of the problem is there is no way to avoid getting cc'd every 5 seconds. Some of the cc even requires a break free and a roll...every 5 seconds. Fear is its own issue but the whole system is broke.

    Oh yeah, forgot to mention. Break free has its own gcd meaning you can't use it till your prior gcd runs its course. The whole system is a frustration ever 5 seconds.

    + we still don't know how often (tooltip distrust) and when (visually) Ensnare from CS is proccing . Consider a 12 man opposing group's Ensnare procs and staggered such that for 20 secs you're feel like you're fighting in sludge... Lag gets the blame, but was this the CS passive?
    Edited by Sacadon on June 17, 2015 1:26PM
  • Soulac
    Soulac
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    All my enemys are able to break fear before I could even think of attacking again.
    Yes, it's buggy sometimes and it should get fixed.
    You just notice it more often cause it's the most used hard cc in groups and doesn't need targeting.
    If a DK would spam petrify every 6 seconds on you, you'd notice the same issue.

    Anyway.. Fix it *** :/
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