Like many MMOs, ESO uses an experience-point based method of character advancement
These experience points are basically earned through four means:
1. Killing mobs and other players
2. Exploration
3. Completing story quests
4. Completing Daily quests
Other than exploration, most of the other means involve the act of killing sometime or another. Exploration and story quests can only be completed once and at some stage during a character's development they are therefore also exhausted as a means to advancing one's character.
The only two options left then are daily quests and killing mobs/other players. Daily quests consist of the Cyrodill, Craglorn, Undaunted and Crafting writ dailies, of which the crafting writ quests give a meagre amount of experience points (and of course can only be completed once per day!).
This leaves the hypothetical ESO pacifist in a dilemma: the only way to advance one's character is to take part in violence. Who would have thought the denizens of Tamriel are without exception so violent?
Therefore my suggestion is to take an unutilised aspect of the game and make it a viable method of character advancement:
Characters who have maxed out their crafting skill lines earn inspiration, but these points basically go into Sithis' void and are never seen again.
Why not give characters who have maxed out their crafting skill lines the means to convert the inspiration they have earned into experience points as an alternative to mob grinding or doing dailies? It would also stimulate crafting and boost the economy, as the demand for crafting materials would increase.
Perhaps crafting dailies can be expanded by taking more exotic requests from the experienced, maxed out, crafter and granting more inspiration (and by implication experience points) as a result? These requests could span the whole spectrum, with sets, traits, racial style, temper and material all being specified and adding to the flavour of the request, and of course the more exotic the item, the more inspiration it grants which can then be converted to experience by the artisan in question. The artisan, through their hard work, can also now advance their character without resorting to goblin-hunting or other violent forms of character advancement.
Any thoughts? Any takers? Yay or nay?