That's exactly what I was saying. Pro-players will take the advantage, and casuals will remain casuals. And there's completely nothing wrong about it - as long as both accept their leagues and don't start complaining on being/not being able to achieve what the other group can.They just follow the genre way/standards, nothing more, like they always do. I wont be grinding CPs anymore, because I know theres lots of top guild who use them 24/7 and its a race what I dont want to be part of.
That's exactly what I was saying. Pro-players will take the advantage, and casuals will remain casuals. And there's completely nothing wrong about it - as long as both accept their leagues and don't start complaining on being/not being able to achieve what the other group can.They just follow the genre way/standards, nothing more, like they always do. I wont be grinding CPs anymore, because I know theres lots of top guild who use them 24/7 and its a race what I dont want to be part of.
That's exactly what I was saying. Pro-players will take the advantage, and casuals will remain casuals. And there's completely nothing wrong about it - as long as both accept their leagues and don't start complaining on being/not being able to achieve what the other group can.They just follow the genre way/standards, nothing more, like they always do. I wont be grinding CPs anymore, because I know theres lots of top guild who use them 24/7 and its a race what I dont want to be part of.
Oh, boy. Once again - this:as long as they separate the casual league from the hardcore league in cyrodiil, everything will be fine, as i'm perfectly happy to accept my place in the casual league - i've done my hardcore time in other games.
F7sus4 wrote:"With either 360 CP or 3600 CP you still would have no more than +25% to your DPS abilities, healing done etc. Collecting additional bonuses that obviously are not related to your role/build, will not benefit you in OP way."
The Problem is not to stay ahead or catch up.
The Problem is the Balance of the CP - System and time rec.
Cp are not farmed in 2-3 mounth, they Need atleast 2 years for causal Player .
some CP Perks are simply to strong right now.
20% more dmg if a target is offbalance, just a few cp more and my dk will cut throught smal grps.....
4000 magica recover ever 10 secs if i get hitted by flame/shock/ice, i will cut even faster.
100% crit when i block 3 spells, o right my dk is a permablocker.
2500 dmg when i block with a Chance of 10% (? was it 10%)
and mutch others
"With either 360 CP or 3600 CP you still would have no more than +25% to your DPS abilities, healing done etc. Collecting additional bonuses that obviously are not related to your role/build, will not benefit you in OP way."
This power gap myth is really short-sighted opinion.
With either 360 CP or 3600 CP you still would have no more than +25% to your DPS abilities, healing done etc. Collecting additional bonuses that obviously are not related to your role/build, will not benefit you in OP way.
What might cause a temporary gap, however, is the new XP potion. The truth is, that it will benefit pro-players the most, while pugs will still remain pugs - no matter if they'll use those potions or not.
F7sus4 wrote:"With either 360 CP or 3600 CP you still would have no more than +25% to your DPS abilities, healing done etc. Collecting additional bonuses that obviously are not related to your role/build, will not benefit you in OP way."